Because I can spend ages on this. But yeah. Basically it's what YOU want for DDD. It could be gameplay improvements, worlds, story, etc. Well, not worlds, we got a sticky topic for that. But anything else is a-okay.
Also freak you KHtards if you say "Why you are on a forum, dissing the series. STFU, TROLL".
Also freak you KHtards if you say "Why you are on a forum, dissing the series. STFU, TROLL".
- The BBS battle system. It seem to be coming back, judging by the trailer. But if I want new improvements, I want the Commands to be more... uh less and more at the same time. I would mind more features to the command and at the same time, have less than 1000 that they have in BBS. Quite a fair few of them were useless.
- Much more interactive environments. Just because I can spin on a pole in Traverse town doesn't mean that's all I want. If I want spinning, I'd go on meatspin. But yeah. Make the environments much more interactive and have us, the players, progress through the world based on interactivity and puzzles. Having 'barriers' and 'defeat x monsters' is not a good challenge
- And sort out how you deal with continuity. 358/2 Days was an abomination when it tries telling us the events. Make your story more self-contained and not try to drown new players with information that was present in the previous series. In other words, be more like BBS in the story department. And less like 358/2 Days.
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