I miss the days when I could could grab the latest JRPG and fully expect to put in a minimum of 30-hours to finish the thing.
Now I have to play remakes/ports of JRPGs on PSP.
;-;
Now I have to play remakes/ports of JRPGs on PSP.
;-;
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Games aren't getting too long.
Peoples' average attention span is getting shorter.
Blame the internet.
No, they actually feel shorter imo... and we as gamers are being ripped off by these developers. i hate having to dish out 60 dollars for unfinished games and then have to pay 15+ for DLC....
i think most of you have bad ideas about what makes a game worth your money
would you rather play a 15-hour game that's fun all the way or a 50 hour game where only a third of it is fun?
if a game is good enough, you'll want to play it again and again. that's more than your money's worth there.
The problem is that many people - through social media games, smartphone games and match-based online play - want the experience of their short games to mirror the experience of their long games. Thing is, this is difficult to do and overall detrimental: short games work well because you don't need to bother with narrative and their lack of length means you have to make a concentrated experience to make an enjoyable game. Overall monotony in gameplay is good because these games aren't designed to be played as hours-long entertainment packages - though cumulatively they will be.I don't think enough people realize just how much weight this argument holds. The internet really has shortened our attention spans.
no one forces you to buy DLC Dissidia is the only game ive ever bought DLC for.
well yeah thats true. but i think it just wrong that developers hold back content just so they can release it later for a price on top of what you paid for the game.