I wasn't sure if I should post this here or in the spoiler section but sense we are only talking gameplay I figured I post it here.
I know what you're thinking - "How can you dislike the flow motion?!?!?!"
well I thought it was way to messy. when you bounce around it's almost impossible to see where everyone is and then you do an attack on someone and before you complete it someone else attack you and some of the time you die in one hit... even though you have full life and have second chance, wtf? And it's not like you can stop fighting once you've started and attack.
sometimes you just land on the ground and suddenly the earth attack you and you just stand there until you die, there's barely any kind of warning for that what so ever. Once I've seen some black shadow appear on the ground half a second before I was hit.
sure it's not as annoying as the block enemies in recoded that sometimes appeared inside of you when they where summoned to the battlefield and killed you instantly but it's still bloody annoying.
with that said I still love the concept of the flow motion but I think it should be a bit more like this:
You should be able to wall jump from one wall to another with square like you can now but you should not be able to turn around as much and bounce twice on the same wall.
you should be able to stop using flow motion when ever you want to by pressing (for example) O or using a command.
If you press X instead of square when you bounce of the wall you should jump but after that you can not glide again, however if there's a wall on the opposite side of you you can jump higher and higher but you can't do infinite wall jump by just using one wall.
It would also be cool if you could learn wall run and once you've leveled it up you could run upwards for eternity until you get to the roof or something points out of the wall.
Also let me use a quicker but weaker attack that you can do while using flow motion and don't give the enemies attacks that appear out of no where (like that earth attack I mentioned before) and just kills you.
Last but not least, the flow motion should be a little bit slower then it is now, the more overpowered it is the more overpowered the enemy have to be and that's what messed up 3D
I hope they fix all of this for KH III
I know what you're thinking - "How can you dislike the flow motion?!?!?!"
well I thought it was way to messy. when you bounce around it's almost impossible to see where everyone is and then you do an attack on someone and before you complete it someone else attack you and some of the time you die in one hit... even though you have full life and have second chance, wtf? And it's not like you can stop fighting once you've started and attack.
sometimes you just land on the ground and suddenly the earth attack you and you just stand there until you die, there's barely any kind of warning for that what so ever. Once I've seen some black shadow appear on the ground half a second before I was hit.
sure it's not as annoying as the block enemies in recoded that sometimes appeared inside of you when they where summoned to the battlefield and killed you instantly but it's still bloody annoying.
with that said I still love the concept of the flow motion but I think it should be a bit more like this:
You should be able to wall jump from one wall to another with square like you can now but you should not be able to turn around as much and bounce twice on the same wall.
you should be able to stop using flow motion when ever you want to by pressing (for example) O or using a command.
If you press X instead of square when you bounce of the wall you should jump but after that you can not glide again, however if there's a wall on the opposite side of you you can jump higher and higher but you can't do infinite wall jump by just using one wall.
It would also be cool if you could learn wall run and once you've leveled it up you could run upwards for eternity until you get to the roof or something points out of the wall.
Also let me use a quicker but weaker attack that you can do while using flow motion and don't give the enemies attacks that appear out of no where (like that earth attack I mentioned before) and just kills you.
Last but not least, the flow motion should be a little bit slower then it is now, the more overpowered it is the more overpowered the enemy have to be and that's what messed up 3D
I hope they fix all of this for KH III