7 D a y s
A note: After the role play has begun, you cannot join. Additionally, you may see lack-of a rule section. I'm going to ask that you apply what you've learned from other role plays to determine what you can and cannot do. It's not a difficult task and I hope you're capable of this. I may add a rule section at one point in time if called for.
The tower holds no exit or entrance, not even windows. There is no escape, and playing the game is your only option. Time does not pass. Once you’ve entered, you cannot leave. A gentleman owns this tower, though his origins and true appearance remain a mystery. He is simply referred to as “The Game-Master”.
There are eleven floors. The floors are all connected by a long spiraling set of stairs, excluding the eleventh floor, which appears to have no means of access by the residents. Upon entrance, you are henceforth a player of the Game Master’s game.
A player’s objective is to solve the riddles given to you by the Game Master, in order to survive and proceed to the next riddle. A riddle is assigned every twelve hours, equaling two a day.
If a riddle isn’t solved, the players must vote one player to the execution chamber. This will result in removal of that player from the game. (NOTE: THE FREQUENCY OF A RIDDLE MAY BE ALTERED AS TO FIT THE NUMBER OF PLAYERS PARTICIPATING IN THE ROLEPLAY.)
Players must work together in order to ensure survival. The primary goal of the game is to survive for seven days and exit the tower.
An Individual’s Entrance to The Tower
The Tower doesn’t exist in the physical realm, yet a transcendent spiritual realm. The only way to access the Tower is through ‘way-gates’. Way-Gates are portals to the tower, and may be initiated by simple entrance of a location, or through sleep. Whatever the event may be, the individual is then transported to the tower in which he or she is enrolled as a player.
*The Riddles of One’s Inquiry
Aside from the primary riddles players must solve in order to proceed, the Game Master will offer optional riddles upon a player’s inquiry. One must first ask the Drones for availability of an optional riddle, and receive approval from the Game Master. Once this is complete, the player must proceed to Floor Three and approach the mirror through use of the ladder. One must continue on by inserting their hand into the mirror, which will in return grant a scroll of said riddle. Optional riddles may give the players exclusive information, hints, or nothing.
*His Appearance
The Game Master is commonly seen in a tuxedo, with a black top hat. He wears thin white cotton gloves, and black formal shoes. The most notable item amongst his garments is his long, blank mask. It covers his face entirely, and stretches downward a few inches below his chin. It’s entirely solid, which rises speculation of how he is able to see (though this thought is wavered upon realization of one’s location).
Upon telling of the riddle, the Game Master brings along a slender black cane with a ruby incrested at the top. It is also brought along upon execution. Rumors hold that it is the source of his power in this realm.
*Who Are They? - A Deeper Look At Drones
The origin of drones is vague. Previous players assumed them to be exclusive players that were chosen by the Game Master himself, or products of the Game Master’s imagination. Drones have come and gone ever since the beginning of the tower, as some Drones had become attached to the players and disobeyed the limitations put forth by the Game Master. Drones are sometimes regarded as separate entities of the Game Master’s mind, though this is only speculation. Whatever the case may be, Drones hold no memories of their past, which is why most become attached to the players: they want to be remembered and remember in return.
Floors
Floor One – This is the entrance chamber. It houses a front desk, where the only available phone in the tower resides. Through the course of the seven days, each player is permitted a ONE TIME USE of the phone to contact the Game Master. The player may then ask him one question (that doesn't regard the riddle) and in return receive a truthful answer.
Floor Two – A room with a large variety of clocks on the wall, all ticking in unison though the ticking is not so loud to be ear damaging. While in the room, players may hold a tendency to hallucinate or feel as if the ground were moving. It is rumored to hold the secret entrance to the balcony, though one must solve said riddle.
Floor Three – A room with only a ladder leading to a mirror attached to the ceiling.
Floor Four – The library. The shelves seem quite empty, every two books distancing the next set by a good foot. There are numerous chairs and sofas, as well as computers, though they are incapable of being switched on. In the back, there is terminal for the player that has been voted to the execution chamber to use as transportation. The player must enter their name in order to initiate transmission. (NOTE: WHEN ASCENDING FROM FLOOR FOUR, YOU ARE BROUGHT TO FLOOR SIX.)
Floor Five – A balcony. Looking outward, all that is visible is a blue cloudy sky. It is only accessible from Room Two, if the player is to answer the riddle that will reveal the entrance. If the player jumps off, they are returned to Floor One.
Floor Six – An apartment room. It is one of the housing floors for the players. The floor contains three beds, one refrigerator, and a bathroom. As opposed to other floors’ dull white coloring of the tiles and walls, this room is carpeted and the walls are painted a regal blue. (NOTE: THE NUMBER OF BEDS MAY BE ALTERED AS TO FIT THE NUMBER OF PEOPLE PARTICIPATING IN THE ROLEPLAY. IN ADDITION TO THIS, WHEN DESCENDING FROM FLOOR SIX YOU ARE BROUGHT TO FLOOR FOUR.)
Floor Seven – See Floor Six.
Floor Eight – See Floor Six.
Floor Nine – A hallway leading to the ascending stairs. Numerous portraits line the vivid blue walls, the frame of the portraits matching the deep brown colored carpets. On the left near the end of the hallway, there is a door. In that room, there are holes in the floor which serve as portals to the other floors, though one can only descend. There are seven holes in total, Room Five being excluded.
Floor Ten – This is where the players are called forth to be told the riddle by the Game Master, as well as where they present their answer to the Game Master. There is a stage with a single chair on it, though it is commonly concealed by a red curtain. Many empty seats remain available in the crowd for the players. After the telling of the riddle, players no longer hold access to this room and it is altered to the execution chamber.
*The execution chamber is where the cast off player and the Game Master meet. It's a small room, where there are floating ascending tiles leading to a tile that places the player directly in front of a chair with a spotlight upon it, where the Game Master is sitting. Everything else is not visible and merely appears as darkness. A small conversation occurs, and then the Game Master initiates the procedure. The player is ‘ripped’ of their spirit, and their bodies are returned to their last memory before entrance to the tower, though in a coma state. Their spirit is then instilled into a portrait on Floor Nine, in which they are forced to endlessly observe future players.
Floor Eleven – Nothing is known of this floor. It is merely to be assumed at the Game Master’s chambers.
*Below is the template for application to becoming a drone. A drone is a servant of the Game Master, and may interact with the players as well as provide hints to the riddle, though the latter does have its limits. There are no reservations for this position, and there are only two openings.
-note: drones will be contacted via private message regarding riddles and certain restrictions within the roleplay.-
Drone-Template:
Name:
Sex:
Appearance:
Personality:
Favored Player: (This is optional.)
Game-Master: OneWingedDemon
Drones
1. Reika Noko / Elyse
2. Vexond / Tristen
Players
Ashes Remnant / Cody Laur
shattered hearts / Kallen Taylor
Cicero / Mekiagsher Soemer
AngelOfpeace / Rachel Angel
Endless Warrior Sora / Bishop Hughes (awaiting template completion)
Solareon / John Davis
Stavvy / Damian Sutters
A note: After the role play has begun, you cannot join. Additionally, you may see lack-of a rule section. I'm going to ask that you apply what you've learned from other role plays to determine what you can and cannot do. It's not a difficult task and I hope you're capable of this. I may add a rule section at one point in time if called for.
The tower holds no exit or entrance, not even windows. There is no escape, and playing the game is your only option. Time does not pass. Once you’ve entered, you cannot leave. A gentleman owns this tower, though his origins and true appearance remain a mystery. He is simply referred to as “The Game-Master”.
There are eleven floors. The floors are all connected by a long spiraling set of stairs, excluding the eleventh floor, which appears to have no means of access by the residents. Upon entrance, you are henceforth a player of the Game Master’s game.
A player’s objective is to solve the riddles given to you by the Game Master, in order to survive and proceed to the next riddle. A riddle is assigned every twelve hours, equaling two a day.
If a riddle isn’t solved, the players must vote one player to the execution chamber. This will result in removal of that player from the game. (NOTE: THE FREQUENCY OF A RIDDLE MAY BE ALTERED AS TO FIT THE NUMBER OF PLAYERS PARTICIPATING IN THE ROLEPLAY.)
Players must work together in order to ensure survival. The primary goal of the game is to survive for seven days and exit the tower.
An Individual’s Entrance to The Tower
The Tower doesn’t exist in the physical realm, yet a transcendent spiritual realm. The only way to access the Tower is through ‘way-gates’. Way-Gates are portals to the tower, and may be initiated by simple entrance of a location, or through sleep. Whatever the event may be, the individual is then transported to the tower in which he or she is enrolled as a player.
*The Riddles of One’s Inquiry
Aside from the primary riddles players must solve in order to proceed, the Game Master will offer optional riddles upon a player’s inquiry. One must first ask the Drones for availability of an optional riddle, and receive approval from the Game Master. Once this is complete, the player must proceed to Floor Three and approach the mirror through use of the ladder. One must continue on by inserting their hand into the mirror, which will in return grant a scroll of said riddle. Optional riddles may give the players exclusive information, hints, or nothing.
*His Appearance
The Game Master is commonly seen in a tuxedo, with a black top hat. He wears thin white cotton gloves, and black formal shoes. The most notable item amongst his garments is his long, blank mask. It covers his face entirely, and stretches downward a few inches below his chin. It’s entirely solid, which rises speculation of how he is able to see (though this thought is wavered upon realization of one’s location).
Upon telling of the riddle, the Game Master brings along a slender black cane with a ruby incrested at the top. It is also brought along upon execution. Rumors hold that it is the source of his power in this realm.
*Who Are They? - A Deeper Look At Drones
The origin of drones is vague. Previous players assumed them to be exclusive players that were chosen by the Game Master himself, or products of the Game Master’s imagination. Drones have come and gone ever since the beginning of the tower, as some Drones had become attached to the players and disobeyed the limitations put forth by the Game Master. Drones are sometimes regarded as separate entities of the Game Master’s mind, though this is only speculation. Whatever the case may be, Drones hold no memories of their past, which is why most become attached to the players: they want to be remembered and remember in return.
Floors
Floor One – This is the entrance chamber. It houses a front desk, where the only available phone in the tower resides. Through the course of the seven days, each player is permitted a ONE TIME USE of the phone to contact the Game Master. The player may then ask him one question (that doesn't regard the riddle) and in return receive a truthful answer.
Floor Two – A room with a large variety of clocks on the wall, all ticking in unison though the ticking is not so loud to be ear damaging. While in the room, players may hold a tendency to hallucinate or feel as if the ground were moving. It is rumored to hold the secret entrance to the balcony, though one must solve said riddle.
Floor Three – A room with only a ladder leading to a mirror attached to the ceiling.
Floor Four – The library. The shelves seem quite empty, every two books distancing the next set by a good foot. There are numerous chairs and sofas, as well as computers, though they are incapable of being switched on. In the back, there is terminal for the player that has been voted to the execution chamber to use as transportation. The player must enter their name in order to initiate transmission. (NOTE: WHEN ASCENDING FROM FLOOR FOUR, YOU ARE BROUGHT TO FLOOR SIX.)
Floor Five – A balcony. Looking outward, all that is visible is a blue cloudy sky. It is only accessible from Room Two, if the player is to answer the riddle that will reveal the entrance. If the player jumps off, they are returned to Floor One.
Floor Six – An apartment room. It is one of the housing floors for the players. The floor contains three beds, one refrigerator, and a bathroom. As opposed to other floors’ dull white coloring of the tiles and walls, this room is carpeted and the walls are painted a regal blue. (NOTE: THE NUMBER OF BEDS MAY BE ALTERED AS TO FIT THE NUMBER OF PEOPLE PARTICIPATING IN THE ROLEPLAY. IN ADDITION TO THIS, WHEN DESCENDING FROM FLOOR SIX YOU ARE BROUGHT TO FLOOR FOUR.)
Floor Seven – See Floor Six.
Floor Eight – See Floor Six.
Floor Nine – A hallway leading to the ascending stairs. Numerous portraits line the vivid blue walls, the frame of the portraits matching the deep brown colored carpets. On the left near the end of the hallway, there is a door. In that room, there are holes in the floor which serve as portals to the other floors, though one can only descend. There are seven holes in total, Room Five being excluded.
Floor Ten – This is where the players are called forth to be told the riddle by the Game Master, as well as where they present their answer to the Game Master. There is a stage with a single chair on it, though it is commonly concealed by a red curtain. Many empty seats remain available in the crowd for the players. After the telling of the riddle, players no longer hold access to this room and it is altered to the execution chamber.
*The execution chamber is where the cast off player and the Game Master meet. It's a small room, where there are floating ascending tiles leading to a tile that places the player directly in front of a chair with a spotlight upon it, where the Game Master is sitting. Everything else is not visible and merely appears as darkness. A small conversation occurs, and then the Game Master initiates the procedure. The player is ‘ripped’ of their spirit, and their bodies are returned to their last memory before entrance to the tower, though in a coma state. Their spirit is then instilled into a portrait on Floor Nine, in which they are forced to endlessly observe future players.
Floor Eleven – Nothing is known of this floor. It is merely to be assumed at the Game Master’s chambers.
Player-Template:
Name:
Age: (16-21)
Sex:
Ethnic:
Biography: (Minimum three paragraphs, and be sure to include your way-gate encounter.)
Appearance: (Minimum one paragraph. Pictures are not permitted.)
Personality: (Minimum one paragraph.)
Love Interest: (Another player that you are attracted to. This is optional.)
Name:
Age: (16-21)
Sex:
Ethnic:
Biography: (Minimum three paragraphs, and be sure to include your way-gate encounter.)
Appearance: (Minimum one paragraph. Pictures are not permitted.)
Personality: (Minimum one paragraph.)
Love Interest: (Another player that you are attracted to. This is optional.)
*Below is the template for application to becoming a drone. A drone is a servant of the Game Master, and may interact with the players as well as provide hints to the riddle, though the latter does have its limits. There are no reservations for this position, and there are only two openings.
-note: drones will be contacted via private message regarding riddles and certain restrictions within the roleplay.-
Drone-Template:
Name:
Sex:
Appearance:
Personality:
Favored Player: (This is optional.)
Game-Master: OneWingedDemon
Drones
1. Reika Noko / Elyse
2. Vexond / Tristen
Players
Ashes Remnant / Cody Laur
shattered hearts / Kallen Taylor
Cicero / Mekiagsher Soemer
AngelOfpeace / Rachel Angel
Endless Warrior Sora / Bishop Hughes (awaiting template completion)
Solareon / John Davis
Stavvy / Damian Sutters
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