[...] with a flat story, repetitive gameplay, and very few surprises.
[...]team attacks with his party members, and new attacks based on Disney theme park attractions.These each do additional damage, but at the serious cost of my time and desire to continue playing the game.
Pressing the highlighted action button initiates an automated attack, sending me through a lengthy scene that sets up Sora and his companions performing a move together, one that requires minimal interaction from me. It’s all lights and colors, flashy for the sake of being flashy. Seeing an attack like this pulled off a small handful of times in an important fight sounds like a neat idea. But the amount of times that the game prompts me to unleash these event-sized special moves renders them not so special. It makes me resentful of the extra time I’m spending killing off the weakest, tiniest enemies.