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- Oct 5, 2020
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Basically, what I'm saying is that a lot of things in our daily lives are set up to push us toward certain behaviors, whether it's buying something, watching a video, or getting hooked on a gacha game. These systems—like algorithms, ads, or game mechanics—are all designed to keep us engaged, and often, to get us to spend money.Excuse me if I’m misunderstanding what you’re saying, but how is compulsively consuming social media or buying stuff from the store the same thing as getting addicted to near-gambling type of ways to get stuff through gacha? I’m not trying to argue, just understand.
Well, for store stuff I can get that, because compulsive spending from shopping is a real addiction that must be treated as much as anything else, but consuming social media is more… manageable I’d say? However, as a Gen Z, I do see how it negatively affects the youth. Older generations, too.
I guess I’m just confused by the equivalency here, would you mind explaining it further?
You're right that there's a difference between scrolling through social media and playing a gacha game. Gacha games have that element of randomness and rewards, which can make them more addictive, almost like gambling. But my main point is that these kinds of influence tactics aren't just in gacha games—they're everywhere, including social media, which can also be addictive and harmful if we get too caught up in it.
For example, social media platforms use algorithms to keep us scrolling, liking, and sharing, which can lead to unhealthy habits. Stores use tricks to get us to buy things on impulse. These compulsive behaviors—whether we're shopping, scrolling, or rolling in a game—are all signs of how our environments are increasingly designed to grab our attention and money.
What I'm trying to point out is that these systems all work in similar ways. They play on our psychological tendencies to keep us hooked to spend our time/money on something we wouldn't do if it weren't for these tactics.