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Give up on yourself…
The streets are busy today...
But even as I walk through the sea of people…
It’s almost like…
Sometimes I even wonder…
One year sure does seem to fly by, doesn’t it?
It's been one year since Joshua made his final judgment on Shibuya. Deciding to spare the fateful district, Joshua believed that it could possibly change for the better. Thankfully, the Composer was spot-on with his decision. As it turns out, Shibuya really has changed, and the evils that the Composer once saw in the area are now nothing but past errors. However, there’s just this one problem: Mr. Pink is in trouble.
Angels. They are otherworldly beings located in the Higher Plane of Shibuya. An ambiguous group of characters, their ethereal powers are thought to surpass even the Composer himself! Lately there’s been some commotion in the Higher Plane concerning Joshua and his current role overseeing the Underground. His actions from the previous Game has triggered an outrage from the Angels. Joshua, despite his victory over the bet between him and the current Conductor at the time, Kitanji Megumi, did not get rid of Shibuya like he pledged to do, which leads many to believe the Composer is not reliable. If he is unable to keep his word, why should he be the one responsible over what goes on in the Underground?
One thing is clear: As long as Joshua is in power, the Angels feel as though they are leaving the Underground in unreliable hands. The Higher Plane does not trust the collected Composer, and an untrustworthy Composer should never be in charge of such a high responsibility. In the end, the higher beings all agree to one thing: Joshua must be stripped of his Composer status, and a new Composer must take his place.
Joshua hears word of his possible dethronement from an acquaintance of his: Hanekoma. Joshua, being the very is a calm and collected individual he is, is more or less unfazed when he's informed about this disturbing news, though he does admit that he has grown quite accustomed to his status as Composer. Losing it (and his existence) to the Angels is something Joshua does not find fairly amusing.
So, in the end, he proposes to play a Game with the Angels.
It will be a one-week long challenge. Like the last Game, this competition will be played through the use of proxies: the Players and the Reapers. The rules are simple: If Joshua, the Composer, wins, he retains his status as Composer and is spared from erasure. If the Angels win, Joshua will be faced with erasure, leaving Shibuya with a new Composer and more "capable" hands to rule the Underground. The future of all the participants in the Game will be determined by the new Composer, or in this case, any Angel in the Higher Plane who volunteers to take on Joshua’s job.
After reviewing the last Game with Neku and the others, Joshua believes that the new set of Players have a chance at overcoming the Reapers, thus he automatically chooses the Game’s Players as his proxies for the bet. However, he seems to be forgetting one important thing: He's not the only one running things. Not anymore. Joshua is forced to let the Angels choose the Players as their pick, while the former Composer must settle with the Game's new set of Reapers as his proxies.
Still slightly unsure about the policies concerning the Reapers’ Game, the Angels choose to make a proposal of their own. Instead of sending down a Producer to patrol the Game, the Higher Plane plans to send one of their own down to the UG to personally partake in Joshua’s bet. This “representative” will act as the Angel’s eyes in the Game. While participating in the Game as a normal Player, the representative will keep a close eye on the competition. During the week, the representative will, to some extent, act as the Producer. While the Angel is restricted from revealing his/her identity to any of the contestants during the competition, the representative also takes on the role as being a hidden referee. If anyone, be it Player or Reaper, breaks any of the regulations set in the Game, the representative may be required to reveal his/herself to the Players and Reapers, and the side whose proxies were at fault shall automatically forfeit the Game by failure to abide by the rules and regulations.
However, more problems begin to arise. Joshua argues that even with the representative’s powers lessened from traveling to the Underground, the representative will still have more power than the Reapers and Players. Not only that, but the fact that the he/she is more or less “siding” with the Players guarantees an easy victory for the Angels. The Composer suggests that this pseudo Player be under a set of limitations while in the Reapers' Game.
- coup de grace: The representative may not be responsible for the erasure of anyone partaking in the Game. He/she will not be allowed to give the "finshing blow" to a Reaper or a Player.
- embargo: Restrictions are placed over the use of most of the Angel’s powers during the Game. These restrictions lessen the Angel’s power even more so than they already are when the representative arrives in the Underground.
After heavy consideration, the proposals sent forth are all granted, with the proxies officially decided. Most rules from the standard Reapers’ Game are still in place for this week, but Joshua and the Angels make a decision to bestow a couple of sanctions upon the Reapers and Players that will ultimately change up the rules a bit.
Player Sanction: A Player who has no partner can join what is called an “alliance” with two other Players whom are already partners. When a Player is part of an alliance, that Player is able to attack and defend against Noise, though their power decreases dramatically. At any point the lone Player (and only the lone Player) may decide to break off his/her alliance. This “break-off” is highly unusual and unlikely unless he/she has found a partner to forge a pact with. An alliance can only last one full day, and after that the alliance is permanently broken, leaving the lone Player with only two options: He/she must either find a partner to forge a pact with or find a different set of Players to form an alliance with. And keep this in mind: Noise are extremely attracted to participants who are alone in the Game. Technically, even if a Player does join an alliance, he/she has not necessarily forged a pact with a partner. Therefore, the trio will have to fend off larger amounts of Noise than normal.
Reaper Sanction: Game Masters are now chosen [by the Conductor] for every day, and not every week. Reapers who are not the Game Master for the current week are also allowed to attack the Players more freely throughout the week in order to prevent them from completing their mission.Whether they attack or do not attack the Players is solely up to them. However, Reapers are only allowed to erase a Player if they are the Game Master for that day. Reapers who are not Game Masters also may not go into their Noise forms.
In the end, both Joshua and the Angels fully agree to the Game’s rules. Joshua (or in this case, his proxies, the Reapers) will be given one full week to erase all Players (with the exception of the representative) participating in the Reapers’ Game. If he fails, he will face erasure. And what about the off chance that neither sides are completely erased within the 7-day time frame? Well, let’s not think about that. But… it won’t be good. After all, Joshua did propose this Game as a way to save himself from erasure. Do you think the Angels will be lenient enough to have another week-long Game just to prolong Joshua’s punishment?
Oh, and one more thing. No one, besides the Composer, the Conductor, and the Angels, has any knowledge about this secret gamble over Shibuya. All of them are pawns in this Reapers' Game, both Players and Reapers alike. Players believe that once they finish the Game, they get their Second Chance, while the Reapers still believe that they're just erasing Players like any other week. All with just a slight change of rules, of course. This whole bet is kept strictly between the Composer, the Angels, the Conductor, and a certain Fallen Angel. But how long will this secret bet remain withheld from the Players and Reapers before it is finally unveiled to everyone? More importantly, will Joshua retain his status as Composer, or will he fail his mission and face erasure?
Well, that’s where you come in.
The Reapers' Game is a week-long game that participants (called Players) partake in. It is located in the Underground (or UG), which is a plane parallel to where the “real Shibuya” (Realground, or RG for short) resides. It’s kinda like layers on a cake. If the RG was the top layer, then the UG would be the bottom layer. People in the RG cannot in any way see or hear the events that take place in the UG, nor can they see the people who are located in the Underground. However, people in the UG can clearly see the events happening in both planes, but physical interaction in the RG is almost not possible. Players (and the Reapers' Game in general) are nonexistent to the people in the real Shibuya. But not everything is inaccessible to Players in the Underground. Certain markings stamped on the surfaces of buildings allow Players to interact with people located in the Realground. These markings are called Reaper decals and take on the appearance of a red tattoo with a skull and crossbones insignia. (Similar to the skull picture here, but just red.) Decals are usually located on the surfaces of shops and permit Players to enter inside stores with ease.
Players must survive all seven days of the Reapers’ Game all the while completing rigorous orders issued by the Reapers. The Reapers are an ambiguous group that occupy the Reapers’ Game. At first glance, they seem to be normal human beings just like the Players, but don’t be fooled. Unlike the Players, it’s the Reapers who are in control of what goes on during the deadly competition. They scare the unwilling Players and watch their every move as they make their way through wicked obstacles set up by the cryptic group. So, what is their ultimate goal? Easy! To erase as many Players as they can. In order to participate in the Reapers’ Game, the Players must give up something that they value the most. An entry free can be anything and is taken even before Players begin the Game. It’s not required that you tell us what your character’s fee is immediately. Really, I like the suspense, yes. However, if you want to mention it, then fill free to do so! And be creative with it~! (Don’t want everyone running around with their memories being their entry fee. :|)
When the Game starts, all Players wake up in different parts of Shibuya. They have no recollection of previous events that caused them to land in the busy area, and only two things lay in their possession: A black pin with a skull design on it, and a cell phone. Called a player pin, the true significance of the black pin is a mystery, but players with the pin are able to "scan” areas around them and tune into people’s thoughts like a radio. Players are not able to read the thoughts of others Players or Reapers in the Game; only people in the Realground.
The cell phones hold even more importance. All players in the game will receive one task from the Reapers via their cell phones. The task that one Player gets will be the same task as another Player. Same directions, same orders, same text. After the Players receive the mission, they experience a sudden and painful shock as a timer is implanted on the Players’ hand. Players then have a select amount of time to complete the mission given to them by the Reapers, or they will be erased from existence. Whether they choose to partake in the task or not is solely their decision; in most cases, if one Player completes the mission, then all Players have completed the task and thus will be spared from erasure for that day. (But don’t let this tiny piece of information get to your head. Keep in mind that Players who fail to complete the mission will be erased, so to stay on the safe side, participating in the missions that Reapers assign to you is probably the best idea.)
Along the way, strange creatures called Noise lurk in every corner of crowded Shibuya, latching to the negative thoughts of the people in the Realground. (Here’s the link to the wikia page that has the full lists of Noise. Click here! You can also look on Twewy’s art gallery for some cool concepts! Click again. ) Noise are pretty unique in their own little way. Instead of existing in either the UG or RG, Noise reside in their own realm most commonly known as the Noise realm. Remember what I said about the RG and UG being the two layers of a cake? Well, you can consider the Noise realm the icing between the two layers. While they exist in a plane of their own, the Noise manage to both physically and mentally effect the UG and RG altogether. In the RG, the Noise influence the negative thoughts that reside in the minds of others. In the UG they take the form of various animals and creatures that have skeletal-like "tattoos" adorned on their forms. (Few even believe the tattoos resemble graffiti-like markings.) Like the Reapers, the Noise ruthlessly terrorize and attack Players throughout the Game, relentlessly attempting to erase the weak and insignificant. Though the Reapers do have most control over the Noise, the fact remains that the creatures are highly unpredictable both in and out of battles. To fight the Nois,e Players must scan an area around them. By scanning, Players are able to pinpoint the exact location of Noise which appear as large, most commonly red symbols floating in the air.
Players who try to fight the Noise alone will find the task almost impossible; when by themselves, Players stand no chance against the Noise. But together, they can make one heck of a team against the strange creatures.
This is where pacts come into play. To defeat the Noise, Players must forge a pact with one another to activate their abilities or psychs. A pact sort of acts like a bond between two Players, though that doesn’t necessarily mean the duo must like each other, and it definitely doesn’t mean that both Players must approve of the pact. You can walk right up to some random Player and decide to make a pact with him/her without their consent! The only way a pact can be truly broken is if one partner is erased. If that happens, the surviving Player must hurry and make another pact within 7 minutes, or else they too will be erased. But what about those who can’t find a partner? Well, they are simply asking for a death wish. A Player who is without a partner is basically out of luck. Noise are extremely attracted to Player who are without partners, and without anything to defend themselves with, Players are basically an open target for the Noise. With any luck, two partners will be graceful enough to form an alliance with the lone Player... That is, if they don't mind fighting off a ton of Noise.
If you are still confused about something, then here's my suggestion. I highly recommend you to skim through the TWEWY Wikia Page just to get a brief overview of the game! Click here~
SO~ This is basically like any other Reapers’ Game… just with a few changes to the rules. When you start, your current is location Shibuya, a fashionabledistrict in Tokyo. Shibuya is deemed by many young men and woman of Japan as a major fashion hub. It’s a stylish, trendy, and very jam-packed area. Many distinct and well known landmarks and locations are located in Shibuya, such as the 104 Building, the Hachiko statue, and the infamous pedestrian crossing known as “scramble crossroad.” All of these and many more landmarks debut in the game and will undoubtedly appear in this roleplay. In other words, the places your character will go will be actual places in Shibuya. I have taken the liberty of scanning the major areas in roleplay from the guide book. Hopefully, this will be a little bit more helpful:
Map 1
Map 2
Or, you know, you can always look here: Locations (I totally did not see this site before I scanned the pages. D
In Shibuya, shops are everywhere. Really. Everywhere. Characters may purchase items in some shops so long as they have yen to spend. Players can buy the items with the use of yen pins. Yen pins are pins that are often dropped by Noise once they are defeated. These special pins act as the currency in the UG and can be used to purchase items from stores. Be sure to note that Noise drop yen pins often, but not in every single battle!
Shops sell various items that can aid the Players in battles. These items include food/drinks, threads, pins, and miscellaneous items called swag.
Food/Drinks: Food and drinks sold in stores can range from snacks to full meals and from water to soda. In the game, food and drinks are used to boost the stats of characters, but for the sake of the roleplay, we’ll have the food and drinks replenish the health of damaged characters. The items may be used both during and after battles; however, food consumption is limited. After consuming food, a Player must partake in at least 3 battles before they can eat again. (It’s probably more than 3 battles in the game, but ehh.) Drinks, on the other hand, are unlimited, though they replenish health status a little less than food items. Drinks can include anything: soda, water, energy drinks, etc. Unlike food, drinks may also be sold in nearby vending machines, too!
Threads (Clothes/Jewelry): Who doesn’t enjoy browsing stores for some new clothes every now and then? With the use of threads, Players can enhance in their attack power, defense, or even endurance when they are equipped with threads obtained from shops. Players can equip no more than 4 threads (head wear, shirts, jewelry, and pants), and threads of the same type cannot be worn twice on a Player. The costs of the threads depend on how much they improve a Player’s status, so don’t expect to buy anything too major during the start of the Game.
Pins: For a certain price, pins may be sold in some shops. Really, there are some pins that can only be found and sold in certain stores, though these pins are usually quite rare and cost a lot!
Swag (Miscellaneous items): Books, wallets, stickers, and even CDs fit in this category. They are the items that do not belong in the Food/Dinks, Threads, or Pins category. Keep in mind that most of these items don’t necessarily boost your stats. Stickers, on the other hand , are important items that do increase your stats. They can be bought in shops or given to Players after completing certain quests.
Along with running their own stores, generous shopkeepers are known to lend some helpful information that may assist the Players during missions. So don’t hesitate to drop by stores every now and then and check out the store owners. And who knows? Maybe Players can learn a thing or two from the humble (and not so humble) store owners.
--------
DAY 1 - Reach 104.
DAY 2 -
DAY 3 -
DAY 4 -
DAY 5 -
DAY 6 -
DAY 7 -
---------
Ah, and only EWS and I will have control over the time that goes by during missions. In Rena’s roleplay, it worked out pretty well with only her putting the remaining minutes somewhere in her posts. So, we’ll be controlling the time in this roleplay just to prevent any confusion.
Players [i just want to go home]
The characters that are trapped in the Reapers' Game are called Players. They are forced to participate in this week-long fight for survival as they scramble to complete various missions that the Reapers give out to them. During these missions, both the Reapers and the Noise make an effort to put an end to the Players’ existence by picking them off one by one. So, what are the Players’ goals? To go home, back to the real Shibuya. All Players should strive to get a second chance at life, and the only way to earn that second chance is by completing the Reapers’ Game. While all Players have their own special ability, Players can also get their powers through the use of pins. These powers are called, psychs. Very few Players are known to be able to use all psychs with ease, but most can control some pins to help aide them in battle. In some cases, the pins even boost the power of one’s own ability.
Player Profile:
Name: {‘Kay, guys. Sooo this takes place in Shibuya. Shibuya is in Japan. Unless there’s a really, really good reason [like, you just moved there or something, I dunno OTL], you are probably gonna be of Japanese descent. So Japanese names please. Nicknames or aliases that consist of a different language (ex: Disuko “Deejay” Janeru) are totally acceptable, yes!}
Gender:
Age:
Partner:
Ability: {Try not to go overboard on this. Remember, your character is not a god.}
Pins: {Um, right now I’m going to go ahead and say no more than six pins per person. If you need help, here’s a pin list! (click) However, you can make up one yourself; just don’t go overboard! I highly suggest you look at the pin list or this (<-- click) before you start making up your own pins. Remember that all pins are weak at the start of the Game.}
Appearance: {Pictures are okay. But adding words to your description is still good! }
Personality: {More than three or four words, please. [ex: Cold, mean, silent, likes being alone... NO. D:] Unless you wanna make a flat character. But that would be pretty boring, right?}
Bio: {Can we make this at least a paragraph?}
Other: {Quotes? Any likes or dislikes? Theme song(s)? Here’s where you put them! }
Neutral Characters [helping out the newbies should be fun]
These characters help guide the Players throughout the Game. Although neutral characters don’t participate in the Reapers’ Game, they are known to have some useful information for the Players who frequent their shops. Most neutral characters may be storekeepers, though if you have any other ideas for a neutral character then go ahead and ask us before you start your profile.
Neutral Profiles:
Name:
Gender:
Age:
Occupation:
Appearance:
Personality:
Bio:
Other:
Reapers [just another week… like any other week]
Reapers are the ones in charge of the Reapers’ Game. A ruthless, yet enigmatic group of characters, Reapers are most noticeable by the black wings on their backs, which are said to house their power. Some Reapers prefer to show off their wings, while others (namely the Officers) prefer hide them. Players are eligible to become Reapers if strong enough, and Reapers, in turn, are capable of breaking from the Reapers and becoming a Player if they make a pact with another contestant in the Game. Reapers are also able to travel and settle into the Realground; though once in the RG, their powers diminish as well as their wings. The creation and erasure of their own Noise is also within the Reapers' power.
In the Game, there are different ranks for the Reapers:
- Harrier Reapers have a bit more significance. Directly under the Officers, their main job is to slow down the Players as they progress through the Game. Although they may not attack Players directly, they can summon Noise that may hinder the progress of Players completing their missions. It is rare for Players who join as a Reaper to automatically be promoted as a Harrier.
- Officers are high-ranking Reapers and are the only Reapers allowed to be Game Masters. Unlike the Reapers below them, all Officers have a Noise form. Officers have the ability to alter their bodies into a Noise that is more powerful than the regular Noise Players are used to fighting in the streets of Shibuya. Thankfully, only Game Masters are able to change into their Noise form, but that still doesn’t mean they’re not any less capable of wreaking havoc in the streets, so beware!
Officers are also listed as ranks and include:
The Game Master – Reapers who are responsible for issuing Players their missions during the Game. They command the Harrier Reapers and assign the Support Reapers to assemble obstacles for the Players. Usually Officers are enlisted as Game Masters for one week, but there’s been a slight change of rules during this particular Game. Now, Game Masters are chosen every day and change every day.
The Conductor -- He’s the head honcho of the Reapers. The boss of all Reapers below him. A royal and faithful servant, he takes orders directly from the Composer and directs the entire Game through the Composer’s wishes. He is also responsible for many other significant duties, such as collecting Players’ entry fees and enlisting new Reapers. Not only that, but he is partially in charge of sending Players back to the Realground once they have successfully completed the Game. Generally, the Conductor does not challenge the Players directly unless, in some rare event, Players manage to survive until the final day of the Reaper’s Game. The most powerful out of all Reapers in the Game, the Conductor is someone that Players do not wish to face.
If you join as a Reaper, then you are eligible for playing as a Support Reaper, a Harrier Reaper, or an Officer. Take note that there will only be seven Officer spots open. That's including the Conductor position! The Composer position is already taken (Joshua, though someone can play as Josh if they want to), and the Conductor position has yet to be decided, so please PM either me or EWS about that position if you wish to be the Conductor.
Reaper Profile:
Name:
Gender:
Age:
Rank: {Support, Harrier, Officer?}
Ability: {Again… just don’t go overboard}
Appearance:
Noise Form: {Describe the Noise form your character takes on! ONLY REAPERS WHO ARE RANKED AS OFFICERS OR ABOVE MAY HAVE A NOISE FORM. NO EXCEPTIONS. And if you can, please make your Noise form resemble an animal of some sort. Thanks. }
Personality:
Bio:
Other:
[PLAYERS]
Syopho "Symphony" Mifany // jozi parue
Nazo Sazanami // Grace Falls
Seanu 'Sean' Hokkaido // Sean
[NEUTRAL / MISCELLANEOUS]
[REAPERS]
-Officer/GM - "Reserved" // Takushi Rena
[PLAYERS]
Ami Kumiko // Cinollex
Casper Donn // CD-Man2021
Catherina (Cathy) Donn // CD-Man2021
Disuko "Deejay" Janeru // Rhapsody
Ketsukyo 'Kyo' Hayden // Raynie
Kuzushiro "Shiro" Akeizu // Endless Warrior Sora
Kyohaku "Jezza" Jezamaru // ∞
Matsunaga Kanji // The Lionheart
[NEUTRAL / MISCELLANEOUS]
Noise // Chi // CD-Man2021
[REAPERS]
Officer/Conductor // Ryuorochi Kumori // sephiroth2
Officer/GM // Raimyd Nisaga (Rai) // Izayoi
Officer/GM // Junsei "Kam" Hareishi // Rhapsody
Officer/GM // Zekkai ‘Zak’ Dakkumeru // Scribbles
Officer/GM // Gendou Kuromiya // OmniChaos
Do I really have to play the game in order to join?
A: No, not at all! Though, it is preferred that you at least have some basic knowledge of the game.
Argh, that's too many words that you have up there! asdhalskda
A: If you've never played The World Ends With You, please just bear with me and read it. It's highly encouraged that you have adequate knowledge of this game before you join this roleplay. If you have played this game, well, it doesn't hurt to refresh your memory, right? But yes, just please read it - especially the part where I attempt to explain how the Reapers' Game works.
So, what’s really the point of an Alliance?
A: Sometimes people become inactive. That leads to people and have a hard time participating in the Game/Roleplay. So, for the sake of having people still participate in the roleplay without any problems, alliances were made.
My Alliance has been broken. What do I do?
A: If your alliance has been broken, then you can make an alliance with a new set of Players or try to find a partner. However, they must not be Players whom you have already made an alliance with.
I can has the Angel position, yes? :^D
A: ;~;
I'm sorry, but that position has already been decided.
r1: Please, people: just Be Respectful to Each Other. Seriously. Just showing some respect to others is all I ask, and let’s not act like little two-year olds going back and forth on something that can be easily solved without the name-calling and stuff. :|
r2: Heck, I know I’m not the best writer in the world. But, please, Use Semi- Legible Writing for this Roleplay!
r3: Romance is all cute and cuddly… and stuff. Let’s just Make Romance Suitable for the Youngens, okay?
r4: Stay Active, Please! Even though the alliance feature is supposed to help people who are without partners stay in the game, it kinda sucks if you’re not active and don’t post in a roleplay. You’re missing out on all of the fun. So, basically, if you join, just post regularly.
r5: Anyone Can Join This Roleplay at Any Time so long as either EWS or I have said so otherwise. And you’ll know when we do~ So please don’t ask, “Hey this looks cool. Can I join?” For one, that tells us that you did not read the rules.
r6: No Godmodding or Powerplaying or Machine-Gun Posting, please! Powerplaying is when you control one’s character without that person’s permission. You can powerplay another person’s character just as long as you have permission to do so. You also must state that you have permission to control one’s character from either EWS or I. Godmodding, on the hand, is basically when… your character is a god. Neither Players nor the Reapers (save for a few exceptions) should be all powerful, guys. Now, during the first few days, the Game Masters are pretty powerful compared to the Players, but that should change as the Players get more experience. Finally, machine-gun posting is when somebody posts, and then you post within two or three minutes after theirs, and then you two keep up this cycle continuously for, like, an hour or so... yyyeah, let’s not do that. However, occasional machine posting is okay, but only if it’s for the sake of the roleplay being active again.
r7: If you are not accepted, then Do Not Post In The Roleplay Thread Until You Are Accepted By The Creators Of The Roleplay!
r8: Once the Roleplay has started, Try Not To Edit Your Profile Too Often. Adding a little about your bio or personality is fine, but if its major things such as altering your character’s attacks/abilities, try to tell us before you do anything, ‘kay?
r9: Write At Least A Paragraph Or Two When You Post! Please, please, please no one-liners.
r10: Last but not least, Have Fun! …Please? ;~;
…And you give up on the WORLD.
à .T W I S T E R. ß
{A WEWY/SUBARASHIKI KONO SEKAI ROLEPLAY COLLAB by Rhapsody & Endless Warrior Sora}
WARNING: SPOILERS ARE IN THE FOLLOWING POST AND WILL BE IN THIS ROLEPLAY. In fact, this whole roleplay takes place after the game. So yeah. Many, many spoilers ahead.
[STORY]
The streets are busy today...
…just like always.
But even as I walk through the sea of people…
…I always see someone who just keeps their head down as I pass by.
It’s almost like…
…they don’t want to face the world.
Sometimes I even wonder…
… do they ever try looking up?
I mean, c’mon! A little change once in a while has never hurt anybody, you know?
One year sure does seem to fly by, doesn’t it?
It's been one year since Joshua made his final judgment on Shibuya. Deciding to spare the fateful district, Joshua believed that it could possibly change for the better. Thankfully, the Composer was spot-on with his decision. As it turns out, Shibuya really has changed, and the evils that the Composer once saw in the area are now nothing but past errors. However, there’s just this one problem: Mr. Pink is in trouble.
Angels. They are otherworldly beings located in the Higher Plane of Shibuya. An ambiguous group of characters, their ethereal powers are thought to surpass even the Composer himself! Lately there’s been some commotion in the Higher Plane concerning Joshua and his current role overseeing the Underground. His actions from the previous Game has triggered an outrage from the Angels. Joshua, despite his victory over the bet between him and the current Conductor at the time, Kitanji Megumi, did not get rid of Shibuya like he pledged to do, which leads many to believe the Composer is not reliable. If he is unable to keep his word, why should he be the one responsible over what goes on in the Underground?
One thing is clear: As long as Joshua is in power, the Angels feel as though they are leaving the Underground in unreliable hands. The Higher Plane does not trust the collected Composer, and an untrustworthy Composer should never be in charge of such a high responsibility. In the end, the higher beings all agree to one thing: Joshua must be stripped of his Composer status, and a new Composer must take his place.
Joshua hears word of his possible dethronement from an acquaintance of his: Hanekoma. Joshua, being the very is a calm and collected individual he is, is more or less unfazed when he's informed about this disturbing news, though he does admit that he has grown quite accustomed to his status as Composer. Losing it (and his existence) to the Angels is something Joshua does not find fairly amusing.
So, in the end, he proposes to play a Game with the Angels.
It will be a one-week long challenge. Like the last Game, this competition will be played through the use of proxies: the Players and the Reapers. The rules are simple: If Joshua, the Composer, wins, he retains his status as Composer and is spared from erasure. If the Angels win, Joshua will be faced with erasure, leaving Shibuya with a new Composer and more "capable" hands to rule the Underground. The future of all the participants in the Game will be determined by the new Composer, or in this case, any Angel in the Higher Plane who volunteers to take on Joshua’s job.
After reviewing the last Game with Neku and the others, Joshua believes that the new set of Players have a chance at overcoming the Reapers, thus he automatically chooses the Game’s Players as his proxies for the bet. However, he seems to be forgetting one important thing: He's not the only one running things. Not anymore. Joshua is forced to let the Angels choose the Players as their pick, while the former Composer must settle with the Game's new set of Reapers as his proxies.
Still slightly unsure about the policies concerning the Reapers’ Game, the Angels choose to make a proposal of their own. Instead of sending down a Producer to patrol the Game, the Higher Plane plans to send one of their own down to the UG to personally partake in Joshua’s bet. This “representative” will act as the Angel’s eyes in the Game. While participating in the Game as a normal Player, the representative will keep a close eye on the competition. During the week, the representative will, to some extent, act as the Producer. While the Angel is restricted from revealing his/her identity to any of the contestants during the competition, the representative also takes on the role as being a hidden referee. If anyone, be it Player or Reaper, breaks any of the regulations set in the Game, the representative may be required to reveal his/herself to the Players and Reapers, and the side whose proxies were at fault shall automatically forfeit the Game by failure to abide by the rules and regulations.
However, more problems begin to arise. Joshua argues that even with the representative’s powers lessened from traveling to the Underground, the representative will still have more power than the Reapers and Players. Not only that, but the fact that the he/she is more or less “siding” with the Players guarantees an easy victory for the Angels. The Composer suggests that this pseudo Player be under a set of limitations while in the Reapers' Game.
- coup de grace: The representative may not be responsible for the erasure of anyone partaking in the Game. He/she will not be allowed to give the "finshing blow" to a Reaper or a Player.
- embargo: Restrictions are placed over the use of most of the Angel’s powers during the Game. These restrictions lessen the Angel’s power even more so than they already are when the representative arrives in the Underground.
After heavy consideration, the proposals sent forth are all granted, with the proxies officially decided. Most rules from the standard Reapers’ Game are still in place for this week, but Joshua and the Angels make a decision to bestow a couple of sanctions upon the Reapers and Players that will ultimately change up the rules a bit.
Player Sanction: A Player who has no partner can join what is called an “alliance” with two other Players whom are already partners. When a Player is part of an alliance, that Player is able to attack and defend against Noise, though their power decreases dramatically. At any point the lone Player (and only the lone Player) may decide to break off his/her alliance. This “break-off” is highly unusual and unlikely unless he/she has found a partner to forge a pact with. An alliance can only last one full day, and after that the alliance is permanently broken, leaving the lone Player with only two options: He/she must either find a partner to forge a pact with or find a different set of Players to form an alliance with. And keep this in mind: Noise are extremely attracted to participants who are alone in the Game. Technically, even if a Player does join an alliance, he/she has not necessarily forged a pact with a partner. Therefore, the trio will have to fend off larger amounts of Noise than normal.
Reaper Sanction: Game Masters are now chosen [by the Conductor] for every day, and not every week. Reapers who are not the Game Master for the current week are also allowed to attack the Players more freely throughout the week in order to prevent them from completing their mission.Whether they attack or do not attack the Players is solely up to them. However, Reapers are only allowed to erase a Player if they are the Game Master for that day. Reapers who are not Game Masters also may not go into their Noise forms.
In the end, both Joshua and the Angels fully agree to the Game’s rules. Joshua (or in this case, his proxies, the Reapers) will be given one full week to erase all Players (with the exception of the representative) participating in the Reapers’ Game. If he fails, he will face erasure. And what about the off chance that neither sides are completely erased within the 7-day time frame? Well, let’s not think about that. But… it won’t be good. After all, Joshua did propose this Game as a way to save himself from erasure. Do you think the Angels will be lenient enough to have another week-long Game just to prolong Joshua’s punishment?
Oh, and one more thing. No one, besides the Composer, the Conductor, and the Angels, has any knowledge about this secret gamble over Shibuya. All of them are pawns in this Reapers' Game, both Players and Reapers alike. Players believe that once they finish the Game, they get their Second Chance, while the Reapers still believe that they're just erasing Players like any other week. All with just a slight change of rules, of course. This whole bet is kept strictly between the Composer, the Angels, the Conductor, and a certain Fallen Angel. But how long will this secret bet remain withheld from the Players and Reapers before it is finally unveiled to everyone? More importantly, will Joshua retain his status as Composer, or will he fail his mission and face erasure?
Well, that’s where you come in.
[THE REAPERS’ GAME]
The Reapers' Game is a week-long game that participants (called Players) partake in. It is located in the Underground (or UG), which is a plane parallel to where the “real Shibuya” (Realground, or RG for short) resides. It’s kinda like layers on a cake. If the RG was the top layer, then the UG would be the bottom layer. People in the RG cannot in any way see or hear the events that take place in the UG, nor can they see the people who are located in the Underground. However, people in the UG can clearly see the events happening in both planes, but physical interaction in the RG is almost not possible. Players (and the Reapers' Game in general) are nonexistent to the people in the real Shibuya. But not everything is inaccessible to Players in the Underground. Certain markings stamped on the surfaces of buildings allow Players to interact with people located in the Realground. These markings are called Reaper decals and take on the appearance of a red tattoo with a skull and crossbones insignia. (Similar to the skull picture here, but just red.) Decals are usually located on the surfaces of shops and permit Players to enter inside stores with ease.
Players must survive all seven days of the Reapers’ Game all the while completing rigorous orders issued by the Reapers. The Reapers are an ambiguous group that occupy the Reapers’ Game. At first glance, they seem to be normal human beings just like the Players, but don’t be fooled. Unlike the Players, it’s the Reapers who are in control of what goes on during the deadly competition. They scare the unwilling Players and watch their every move as they make their way through wicked obstacles set up by the cryptic group. So, what is their ultimate goal? Easy! To erase as many Players as they can. In order to participate in the Reapers’ Game, the Players must give up something that they value the most. An entry free can be anything and is taken even before Players begin the Game. It’s not required that you tell us what your character’s fee is immediately. Really, I like the suspense, yes. However, if you want to mention it, then fill free to do so! And be creative with it~! (Don’t want everyone running around with their memories being their entry fee. :|)
When the Game starts, all Players wake up in different parts of Shibuya. They have no recollection of previous events that caused them to land in the busy area, and only two things lay in their possession: A black pin with a skull design on it, and a cell phone. Called a player pin, the true significance of the black pin is a mystery, but players with the pin are able to "scan” areas around them and tune into people’s thoughts like a radio. Players are not able to read the thoughts of others Players or Reapers in the Game; only people in the Realground.
The cell phones hold even more importance. All players in the game will receive one task from the Reapers via their cell phones. The task that one Player gets will be the same task as another Player. Same directions, same orders, same text. After the Players receive the mission, they experience a sudden and painful shock as a timer is implanted on the Players’ hand. Players then have a select amount of time to complete the mission given to them by the Reapers, or they will be erased from existence. Whether they choose to partake in the task or not is solely their decision; in most cases, if one Player completes the mission, then all Players have completed the task and thus will be spared from erasure for that day. (But don’t let this tiny piece of information get to your head. Keep in mind that Players who fail to complete the mission will be erased, so to stay on the safe side, participating in the missions that Reapers assign to you is probably the best idea.)
Along the way, strange creatures called Noise lurk in every corner of crowded Shibuya, latching to the negative thoughts of the people in the Realground. (Here’s the link to the wikia page that has the full lists of Noise. Click here! You can also look on Twewy’s art gallery for some cool concepts! Click again. ) Noise are pretty unique in their own little way. Instead of existing in either the UG or RG, Noise reside in their own realm most commonly known as the Noise realm. Remember what I said about the RG and UG being the two layers of a cake? Well, you can consider the Noise realm the icing between the two layers. While they exist in a plane of their own, the Noise manage to both physically and mentally effect the UG and RG altogether. In the RG, the Noise influence the negative thoughts that reside in the minds of others. In the UG they take the form of various animals and creatures that have skeletal-like "tattoos" adorned on their forms. (Few even believe the tattoos resemble graffiti-like markings.) Like the Reapers, the Noise ruthlessly terrorize and attack Players throughout the Game, relentlessly attempting to erase the weak and insignificant. Though the Reapers do have most control over the Noise, the fact remains that the creatures are highly unpredictable both in and out of battles. To fight the Nois,e Players must scan an area around them. By scanning, Players are able to pinpoint the exact location of Noise which appear as large, most commonly red symbols floating in the air.
Players who try to fight the Noise alone will find the task almost impossible; when by themselves, Players stand no chance against the Noise. But together, they can make one heck of a team against the strange creatures.
This is where pacts come into play. To defeat the Noise, Players must forge a pact with one another to activate their abilities or psychs. A pact sort of acts like a bond between two Players, though that doesn’t necessarily mean the duo must like each other, and it definitely doesn’t mean that both Players must approve of the pact. You can walk right up to some random Player and decide to make a pact with him/her without their consent! The only way a pact can be truly broken is if one partner is erased. If that happens, the surviving Player must hurry and make another pact within 7 minutes, or else they too will be erased. But what about those who can’t find a partner? Well, they are simply asking for a death wish. A Player who is without a partner is basically out of luck. Noise are extremely attracted to Player who are without partners, and without anything to defend themselves with, Players are basically an open target for the Noise. With any luck, two partners will be graceful enough to form an alliance with the lone Player... That is, if they don't mind fighting off a ton of Noise.
If you are still confused about something, then here's my suggestion. I highly recommend you to skim through the TWEWY Wikia Page just to get a brief overview of the game! Click here~
[SHIBUYA]
SO~ This is basically like any other Reapers’ Game… just with a few changes to the rules. When you start, your current is location Shibuya, a fashionabledistrict in Tokyo. Shibuya is deemed by many young men and woman of Japan as a major fashion hub. It’s a stylish, trendy, and very jam-packed area. Many distinct and well known landmarks and locations are located in Shibuya, such as the 104 Building, the Hachiko statue, and the infamous pedestrian crossing known as “scramble crossroad.” All of these and many more landmarks debut in the game and will undoubtedly appear in this roleplay. In other words, the places your character will go will be actual places in Shibuya. I have taken the liberty of scanning the major areas in roleplay from the guide book. Hopefully, this will be a little bit more helpful:
Map 1
Map 2
Or, you know, you can always look here: Locations (I totally did not see this site before I scanned the pages. D
In Shibuya, shops are everywhere. Really. Everywhere. Characters may purchase items in some shops so long as they have yen to spend. Players can buy the items with the use of yen pins. Yen pins are pins that are often dropped by Noise once they are defeated. These special pins act as the currency in the UG and can be used to purchase items from stores. Be sure to note that Noise drop yen pins often, but not in every single battle!
Shops sell various items that can aid the Players in battles. These items include food/drinks, threads, pins, and miscellaneous items called swag.
Food/Drinks: Food and drinks sold in stores can range from snacks to full meals and from water to soda. In the game, food and drinks are used to boost the stats of characters, but for the sake of the roleplay, we’ll have the food and drinks replenish the health of damaged characters. The items may be used both during and after battles; however, food consumption is limited. After consuming food, a Player must partake in at least 3 battles before they can eat again. (It’s probably more than 3 battles in the game, but ehh.) Drinks, on the other hand, are unlimited, though they replenish health status a little less than food items. Drinks can include anything: soda, water, energy drinks, etc. Unlike food, drinks may also be sold in nearby vending machines, too!
Threads (Clothes/Jewelry): Who doesn’t enjoy browsing stores for some new clothes every now and then? With the use of threads, Players can enhance in their attack power, defense, or even endurance when they are equipped with threads obtained from shops. Players can equip no more than 4 threads (head wear, shirts, jewelry, and pants), and threads of the same type cannot be worn twice on a Player. The costs of the threads depend on how much they improve a Player’s status, so don’t expect to buy anything too major during the start of the Game.
Pins: For a certain price, pins may be sold in some shops. Really, there are some pins that can only be found and sold in certain stores, though these pins are usually quite rare and cost a lot!
Swag (Miscellaneous items): Books, wallets, stickers, and even CDs fit in this category. They are the items that do not belong in the Food/Dinks, Threads, or Pins category. Keep in mind that most of these items don’t necessarily boost your stats. Stickers, on the other hand , are important items that do increase your stats. They can be bought in shops or given to Players after completing certain quests.
Along with running their own stores, generous shopkeepers are known to lend some helpful information that may assist the Players during missions. So don’t hesitate to drop by stores every now and then and check out the store owners. And who knows? Maybe Players can learn a thing or two from the humble (and not so humble) store owners.
[MISSIONS]
--------
DAY 1 - Reach 104.
DAY 2 -
DAY 3 -
DAY 4 -
DAY 5 -
DAY 6 -
DAY 7 -
---------
Ah, and only EWS and I will have control over the time that goes by during missions. In Rena’s roleplay, it worked out pretty well with only her putting the remaining minutes somewhere in her posts. So, we’ll be controlling the time in this roleplay just to prevent any confusion.
So, Are You Playin’?:
[CHARACTERS]
Players [i just want to go home]
The characters that are trapped in the Reapers' Game are called Players. They are forced to participate in this week-long fight for survival as they scramble to complete various missions that the Reapers give out to them. During these missions, both the Reapers and the Noise make an effort to put an end to the Players’ existence by picking them off one by one. So, what are the Players’ goals? To go home, back to the real Shibuya. All Players should strive to get a second chance at life, and the only way to earn that second chance is by completing the Reapers’ Game. While all Players have their own special ability, Players can also get their powers through the use of pins. These powers are called, psychs. Very few Players are known to be able to use all psychs with ease, but most can control some pins to help aide them in battle. In some cases, the pins even boost the power of one’s own ability.
Player Profile:
Name: {‘Kay, guys. Sooo this takes place in Shibuya. Shibuya is in Japan. Unless there’s a really, really good reason [like, you just moved there or something, I dunno OTL], you are probably gonna be of Japanese descent. So Japanese names please. Nicknames or aliases that consist of a different language (ex: Disuko “Deejay” Janeru) are totally acceptable, yes!}
Gender:
Age:
Partner:
Ability: {Try not to go overboard on this. Remember, your character is not a god.}
Pins: {Um, right now I’m going to go ahead and say no more than six pins per person. If you need help, here’s a pin list! (click) However, you can make up one yourself; just don’t go overboard! I highly suggest you look at the pin list or this (<-- click) before you start making up your own pins. Remember that all pins are weak at the start of the Game.}
Appearance: {Pictures are okay. But adding words to your description is still good! }
Personality: {More than three or four words, please. [ex: Cold, mean, silent, likes being alone... NO. D:] Unless you wanna make a flat character. But that would be pretty boring, right?}
Bio: {Can we make this at least a paragraph?}
Other: {Quotes? Any likes or dislikes? Theme song(s)? Here’s where you put them! }
Neutral Characters [helping out the newbies should be fun]
These characters help guide the Players throughout the Game. Although neutral characters don’t participate in the Reapers’ Game, they are known to have some useful information for the Players who frequent their shops. Most neutral characters may be storekeepers, though if you have any other ideas for a neutral character then go ahead and ask us before you start your profile.
Neutral Profiles:
Name:
Gender:
Age:
Occupation:
Appearance:
Personality:
Bio:
Other:
Reapers [just another week… like any other week]
Reapers are the ones in charge of the Reapers’ Game. A ruthless, yet enigmatic group of characters, Reapers are most noticeable by the black wings on their backs, which are said to house their power. Some Reapers prefer to show off their wings, while others (namely the Officers) prefer hide them. Players are eligible to become Reapers if strong enough, and Reapers, in turn, are capable of breaking from the Reapers and becoming a Player if they make a pact with another contestant in the Game. Reapers are also able to travel and settle into the Realground; though once in the RG, their powers diminish as well as their wings. The creation and erasure of their own Noise is also within the Reapers' power.
In the Game, there are different ranks for the Reapers:
- Support Reapers
- Harrier Reapers
- Officers
- Harrier Reapers have a bit more significance. Directly under the Officers, their main job is to slow down the Players as they progress through the Game. Although they may not attack Players directly, they can summon Noise that may hinder the progress of Players completing their missions. It is rare for Players who join as a Reaper to automatically be promoted as a Harrier.
- Officers are high-ranking Reapers and are the only Reapers allowed to be Game Masters. Unlike the Reapers below them, all Officers have a Noise form. Officers have the ability to alter their bodies into a Noise that is more powerful than the regular Noise Players are used to fighting in the streets of Shibuya. Thankfully, only Game Masters are able to change into their Noise form, but that still doesn’t mean they’re not any less capable of wreaking havoc in the streets, so beware!
Officers are also listed as ranks and include:
The Game Master – Reapers who are responsible for issuing Players their missions during the Game. They command the Harrier Reapers and assign the Support Reapers to assemble obstacles for the Players. Usually Officers are enlisted as Game Masters for one week, but there’s been a slight change of rules during this particular Game. Now, Game Masters are chosen every day and change every day.
The Conductor -- He’s the head honcho of the Reapers. The boss of all Reapers below him. A royal and faithful servant, he takes orders directly from the Composer and directs the entire Game through the Composer’s wishes. He is also responsible for many other significant duties, such as collecting Players’ entry fees and enlisting new Reapers. Not only that, but he is partially in charge of sending Players back to the Realground once they have successfully completed the Game. Generally, the Conductor does not challenge the Players directly unless, in some rare event, Players manage to survive until the final day of the Reaper’s Game. The most powerful out of all Reapers in the Game, the Conductor is someone that Players do not wish to face.
If you join as a Reaper, then you are eligible for playing as a Support Reaper, a Harrier Reaper, or an Officer. Take note that there will only be seven Officer spots open. That's including the Conductor position! The Composer position is already taken (Joshua, though someone can play as Josh if they want to), and the Conductor position has yet to be decided, so please PM either me or EWS about that position if you wish to be the Conductor.
Reaper Profile:
Name:
Gender:
Age:
Rank: {Support, Harrier, Officer?}
Ability: {Again… just don’t go overboard}
Appearance:
Noise Form: {Describe the Noise form your character takes on! ONLY REAPERS WHO ARE RANKED AS OFFICERS OR ABOVE MAY HAVE A NOISE FORM. NO EXCEPTIONS. And if you can, please make your Noise form resemble an animal of some sort. Thanks. }
Personality:
Bio:
Other:
Then Welcome To Shibuya:
[WIP]
[PLAYERS]
Syopho "Symphony" Mifany // jozi parue
Nazo Sazanami // Grace Falls
Seanu 'Sean' Hokkaido // Sean
[NEUTRAL / MISCELLANEOUS]
[REAPERS]
-Officer/GM - "Reserved" // Takushi Rena
[ACCEPTED]
[PLAYERS]
Ami Kumiko // Cinollex
Casper Donn // CD-Man2021
Catherina (Cathy) Donn // CD-Man2021
Disuko "Deejay" Janeru // Rhapsody
Ketsukyo 'Kyo' Hayden // Raynie
Kuzushiro "Shiro" Akeizu // Endless Warrior Sora
Kyohaku "Jezza" Jezamaru // ∞
Matsunaga Kanji // The Lionheart
[NEUTRAL / MISCELLANEOUS]
Noise // Chi // CD-Man2021
[REAPERS]
Officer/Conductor // Ryuorochi Kumori // sephiroth2
Officer/GM // Raimyd Nisaga (Rai) // Izayoi
Officer/GM // Junsei "Kam" Hareishi // Rhapsody
Officer/GM // Zekkai ‘Zak’ Dakkumeru // Scribbles
Officer/GM // Gendou Kuromiya // OmniChaos
And Here’s A Word Of Advice :
[FAQ]
Do I really have to play the game in order to join?
A: No, not at all! Though, it is preferred that you at least have some basic knowledge of the game.
Argh, that's too many words that you have up there! asdhalskda
A: If you've never played The World Ends With You, please just bear with me and read it. It's highly encouraged that you have adequate knowledge of this game before you join this roleplay. If you have played this game, well, it doesn't hurt to refresh your memory, right? But yes, just please read it - especially the part where I attempt to explain how the Reapers' Game works.
So, what’s really the point of an Alliance?
A: Sometimes people become inactive. That leads to people and have a hard time participating in the Game/Roleplay. So, for the sake of having people still participate in the roleplay without any problems, alliances were made.
My Alliance has been broken. What do I do?
A: If your alliance has been broken, then you can make an alliance with a new set of Players or try to find a partner. However, they must not be Players whom you have already made an alliance with.
I can has the Angel position, yes? :^D
A: ;~;
I'm sorry, but that position has already been decided.
Try Not To Screw Up:
[RULES]
r1: Please, people: just Be Respectful to Each Other. Seriously. Just showing some respect to others is all I ask, and let’s not act like little two-year olds going back and forth on something that can be easily solved without the name-calling and stuff. :|
r2: Heck, I know I’m not the best writer in the world. But, please, Use Semi- Legible Writing for this Roleplay!
r3: Romance is all cute and cuddly… and stuff. Let’s just Make Romance Suitable for the Youngens, okay?
r4: Stay Active, Please! Even though the alliance feature is supposed to help people who are without partners stay in the game, it kinda sucks if you’re not active and don’t post in a roleplay. You’re missing out on all of the fun. So, basically, if you join, just post regularly.
r5: Anyone Can Join This Roleplay at Any Time so long as either EWS or I have said so otherwise. And you’ll know when we do~ So please don’t ask, “Hey this looks cool. Can I join?” For one, that tells us that you did not read the rules.
r6: No Godmodding or Powerplaying or Machine-Gun Posting, please! Powerplaying is when you control one’s character without that person’s permission. You can powerplay another person’s character just as long as you have permission to do so. You also must state that you have permission to control one’s character from either EWS or I. Godmodding, on the hand, is basically when… your character is a god. Neither Players nor the Reapers (save for a few exceptions) should be all powerful, guys. Now, during the first few days, the Game Masters are pretty powerful compared to the Players, but that should change as the Players get more experience. Finally, machine-gun posting is when somebody posts, and then you post within two or three minutes after theirs, and then you two keep up this cycle continuously for, like, an hour or so... yyyeah, let’s not do that. However, occasional machine posting is okay, but only if it’s for the sake of the roleplay being active again.
r7: If you are not accepted, then Do Not Post In The Roleplay Thread Until You Are Accepted By The Creators Of The Roleplay!
r8: Once the Roleplay has started, Try Not To Edit Your Profile Too Often. Adding a little about your bio or personality is fine, but if its major things such as altering your character’s attacks/abilities, try to tell us before you do anything, ‘kay?
r9: Write At Least A Paragraph Or Two When You Post! Please, please, please no one-liners.
r10: Last but not least, Have Fun! …Please? ;~;
.Or you will face erasure.
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