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I'm 100% good with this. I just want fun Zelda games to play; and never really needed all of them to adhere to a large chart of branching timelines or the like.So apparently Eiji Aonuma commented that the timeline will be completely disregarded with the development of future Zelda titles.
I'm 100% good with this. I just want fun Zelda games to play; and never really needed all of them to adhere to a large chart of branching timelines or the like.
My thoughts exactly. You can pretty much tell this with Breath of the Wild, where they reference every single Hero and race. It's good to have the Rito back after two games without them. Zelda should really be like FINAL FANTASY and be just all about the shared lore.
I've been saying this for years. I'm glad Eiji received my letters.
While I did like how the timeline was mainly used to give a vague sense of continuity, I think not having it will give them much more freedom. Still, it would have been insane if they could have somehow used a game to unify all the branches of the timeline back into a single one, or branched out to explain why such continuity will no longer be a thing. Kind of like how OoT explains why there is the initial split in the first place.
Hey, KHInsider! I'm super late on this game, as I haven't playing too many games in the past year or so, but after spending forever doing nothing I finally decided to start the new Zelda game everyone was creaming their pants over, Breath of the Wild!
The fun of Breath of the Wild is in the way it frames exploration. Every facet of this world is pulsing with some sort of natural energy, and there is no more satisfying feeling than taking on a puzzle without any knowledge of where you're going to be after you complete it. The way that map collection is built in this game is fun and very challenging, and the environment built around Link does a great job at forcing you to pay close attention to what enemies are doing at all times.
This game employs strategy in every facet of itself, from the shrine puzzles and quests to carefully sneaking up on enemies and hitting their weak points. I knew when I was finally able to scale central tower with five hearts while dodging guardians left and right that this game was not going to handle my hack-and-slash strategy, and I really appreciate it for that, since it is absolutely exhilarating when you get into a combat setting.
I do have several issues with the game, however. Due to it being as open as you want, you could technically walk right up to Ganon and just fight him, but the issue that comes with that is that the way you approach the final battle greatly affects how hard this fight is going to be. I ended up getting twelve hearts, taking out one divine beast, and getting the master sword, and after that first beast the rest of them went down way too easily. Not only is the sword overpowered, but little advantages like gathering durians and cooking them show me that this game might be too exploitable at points. Worse than that, the voice acting and story are pretty basic. I like the bones of the story, but they lack so much substance that the divine beast quest almost seems like a filler side quest for another game. I got from Rito Village to taking down Vah Medoh in like thirty minutes, and that's just way too easy.
There's two things with the controls that I have an issue with. For the most part, they're great and work well enough, but I don't like the placement of the sneak button, as I feel like the joycons are too sensitive when pressed. I have very sweaty hands, so this means that inevitably I will end up going into sneak if I play for an extended period of time. And, as far as I can tell, pressing Y to draw your weapon DOESN'T diddlyING TAKE YOU OUT OF SNEAK IMMEDIATELY!!! WHAT WHY?!
The second thing is the motion controls for some of the shrine puzzles. The motion controls on things such as drawing your bow are great, but the apparatus controls... ugh, ugh, AAH THESE THINGS diddlyING BLOW. You heard it here, folks; the motion controls for the apparatus' in Breath of the Wild are the worst controls in any video game I've ever played. Ever wished that Super Monkey Ball was controlled by tilting your gameboy advance precariously and hopping it? Nooooooooo you say? Well tOO BAD BECAUSE THESE THINGS EXIST AND ARE PROOF THAT THERE IS A GOD AND HE HATES US WITH EVERY PASSING DAY.
Ugh, seriously, those apparatus'... NONE of them work right. ALL OF THEM SUCK. I'd rather get swarmed by a Hyrule's Castle full of Guardians instead of do even one of these things again.
Otherwise, Breath of the Wild is great so far, and I can't wait for when I take down the last beast, complete my shrines, and start to take on Ganon. This game is fantastic, and everyone interested should get it, regardless of the flaws.
The Legend of Zelda: Breath of the Wild | Game Boy Color De-Make
I LOVE these type of projects! "Demakes", are what they're usually called. I wonder whatever happened to the NES demake of FINAL FANTASY VII.
Spoiler Show
Dark Horse to publish The Legend of Zelda: Breath of the Wild - Creating a Champion in November 2018Spoiler Show
[FONT="]Book contents will include: "...nearly 50 pages of sketches and official illustrations from Takumi Wada, 296 pages of design artwork and commentary about the making of the game from the creators, a 55-page historical section that divulges the history of Hyrule as it is known in-game, and interviews with key members of the development team..."
So basically if you like companion books like Hyrule Historia, this is right up your alley.[/FONT]
New 2DSXL announced!
Releasing July 2nd! It looks soooo damn cool!!!!! I'm in need of a new 3DS/2DS so I'm heavily considering this. It's also bundled with A Link Between Worlds.
Dark Horse to publish The Legend of Zelda: Breath of the Wild - Creating a Champion in November 2018Spoiler Show
Book contents will include: "...nearly 50 pages of sketches and official illustrations from Takumi Wada, 296 pages of design artwork and commentary about the making of the game from the creators, a 55-page historical section that divulges the history of Hyrule as it is known in-game, and interviews with key members of the development team..."
So basically if you like companion books like Hyrule Historia, this is right up your alley.
Oh wow that's honestly the best looking Zelda edition. <3
But I already have the Majora's Mask New 3DSXL and ain't swapping it lol.