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I didn't find any part of BbS hard at all. I mean I really can't even see why it'd be difficult unless you're like pounding on the X button.
Well it's harder than KH2 and KH1 because you can't just spam cure and items like you could previously, you really need to conserve your cure for when you need it and the bosses like Experiment 221 have a way of staying clear from you which can become annoying at times lol.
Lol, it's not complex. It's just the overall pacing is the same problem that ails previous Kingdom Hearts games.
Well I personaly don't think the story is complexed, i just like how they tied things together. But for a non hardcore fan or beginer to KH it may be a little hard for them to follow the story, since some of the info you have to do a bit of observation, cause it doesn't hand information out directly like KH2 and KH1 did.
It's KH2 in the sense that it's battle system features have an identity crisis, as if they were included just to be included rather than have a specific function. I mean, really the ability system and shoot lock alone would have served it just as well.
I kinda see where you are going with that, and maybe the D-Links weren't really needed, but all in all I think the D-Links were meant to support the story theme of bonds.
Sure, they had some platforming thrown in but it retained the same "move from once side of the cave to the other side" feel that KH2 had.
Give them a little slack on this one though, it's a PSP game, we all knew that it wasn't going to contain as much as KH2 did or KH1, even though it's probably got the same amount of content if not just a little less than KH1.
I'm just glad they brought back platforming at all.