- Joined
- Aug 8, 2013
- Messages
- 2,652
- Awards
- 11
I'll trust you on it, and do an edit.
REGISTER TO REMOVE ADS |
I'm really surprised to hear that people actually dislike the scene of Belle elbowing Xaldin in the ribs. It's pretty in-character of her and it's probably one of my favorite moments in any Disney world ever.
I think it's like what Drazon said: most of these people don't know what it's like to be elbowed in the ribs.Me too, especially since it's kind of the antithesis to the weird Mulan helplessness that was discussed in the previous post...I mean I guess the way it's animated it doesn't seem like her blow to the ribs should have the impact it does on Xaldin so maybe people thought it was weird that Beauty could so easily get away from this bull-like man?
I know the game only has two ship models, but didn’t the film make it clear one person couldn’t pilot the Interceptor? Is everyone else dead?
So yes, propably.Will said:The medallions...and...the stone chest - someone's taken them... Next thing I knew, we were attacked...but I couldn't see who it was - his face was shrouded...in a black hood. We found a way out of the cave, but the villain sent a horde of terrible creatures after us...I've never seen their likes before. I think I'm the only one who made it back to the ship... Elizabeth...I feel rather...
I don't disagree, but I still feel like it could have been executed better. Plotwise Port Royal is definately one of the better second visits, but I don't see why this could not have been integrated with the first visit. Aside from the scene on the Black Pearl where Will threatens to kill himself and Pete summons the Heartless, what did he do that affected the story (capture of the gang and subsequent barrel mini-game) and didn't just serve as a gimmick for a boss fight (Illuminator)? If Luxord had taken Pete's spot in the first visit, he would not only be powerful enough to do everything Pete did, but we as the players would also learn more of how manipulative the Organization can be, especially if it turned out near the end of the visit that Luxord double-crossed Barbosa and summoned the Grim Reaper, (might even have been possible to include the line "Bloody Pirates" which is one of my favourite lines from the film).I know a lot of people feel this second Port Royal plot is just a rehash of the original, and they’re not wrong, but this is exactly what I want to see a future Kingdom Hearts game to be about. I want to see the elements cross-over: have Disney impact the main plot instead of the main plot influence the Disney (or the main plot not influence the Disney at all, Kingdom Hearts 2).
The Grim Reaper is a disappointing fight,
A strategy I like to use on Mushroom X is to go into Master Form before activating the shroom, and spam Reflect. When using Reflect in Master Form Sora homes, a little, in on the enemy he targets. So if you stand close to the right Mushroom as he jumps before they start shuffling, and spam Reflects, Sora will automatically home in on the right Mushroom, giving you and easy challenge. Just remember to let the Reflect spell finish fully, so Sora doesn't immediately use a finisher that accidently hits a neighboring Mushroom before the real one.
If KHII had been more recent, this scene would've been a good opportunity to put in "Dolan and Gooby" in addition to "Zola". It would fit in with Jack's slurred speech and it wouldn't feel too forced or cringeworthy."Sora helps fight them off (eventually – he takes a lot of umbrage over Jack not remembering his name. We’re the heroes)."
"Have Disney impact the main plot" - what does that mean? I'd love to have the Disney worlds feel faithful to the movie plots while still feeling integrated to the main storyline and involving some original characters. Hopefully they won't be mutually exclusive."Downes makes a good point: the way Disney elements can react to the main Kingdom Hearts plot is very interesting and feels like it deserves more attention. Bad guys coming to a Disney world to exploit its unique powers – medallions, genies, magical tridents – seems like the sort of thing you could build an entire game around! I know a lot of people feel this second Port Royal plot is just a rehash of the original, and they’re not wrong, but this is exactly what I want to see a future Kingdom Hearts game to be about. I want to see the elements cross-over: have Disney impact the main plot instead of the main plot influence the Disney (or the main plot not influence the Disney at all, Kingdom Hearts 2). As a result, the second half of Port Royal is the part I actually prefer, and part of why I rank the world so highly in general!"
You overlooked the part where Sora and the gang are talking about different worlds and different laws and Jack is right within earshot."The characters talk, which prompts a bit of introspection from Sora, who becomes upset when he realizes he never stays anywhere, and wonders when he’ll see home."
...Wait, what gimmicks did the KH1 worlds have? There were the different swimming controls in Atlantica and I guess the flying in Neverland and parts of End of the World, but that's all I can think of."This makes for one of the only visits to a world in KH2 that focuses on a unique set of mechanics (a gimmick, if you will). Coming to mind are training Ping in Land of the Dragons, the Mayhem bar in Timeless River, and of course the Pride Lands. Another is upcoming in Agrabah and sort of in Olympus Coliseum. This compared to KH1, which had world-specific mechanics in nearly every world… even though many of them were bad."
Wait, do the Gamblers show up in the Port Royal areas as well? I only remember seeing them on the island and the graveyard."You now have free reign of Port Royal, including the port itself, Isla de Meurta, and a return to the ship graveyard. Gamblers can show up in any of those locations, each with a specific challenge depending on where you find them (though there are quite a few repeats)."
In the Moonlight Nook area, you have to find a Gambler within the darkness, which is rather cool."Once you’ve fought a Gambler in one location, the others won’t appear there, but there are far more than four locations to begin with. There’s one on the Isla de Meurta with an incredibly short timer, for instance, another in the Ilsa’s gunpowder room where you have to blow up crates to find the Gambler."
From what I remember, the Gambler just flees the room and you have to go to a different place or come back later."Worse, if you don’t do it before a timer expires… huh, come to think of it, I’ve never actually allowed it to happen. I imagine you either get a game over like in the first visit, but maybe you have to fetch it back from a Gambler?"
To be fair, you CAN go to this world first during the second loop as it's unlocked at the start along with Disney Castle, Atlantica, Land of Dragons and Beast's Castle."Jack asks what was up with that, and for some reason Sora recaps plot we should already know, and then suddenly announces he has to find their stronghold. Wait a minute! This sounds like the setup to the dialogue in Beast’s Castle! And come to think of it, Luxord kept underlining the basic plot through his actions here: the Org commands the Heartless, fosters them to be strong, sets them on the populace so Sora will be forced to act, and then they take the hearts. This… this used to be the first world in the second loop, wasn’t it? Geeze!"
"Have Disney impact the main plot" - what does that mean? I'd love to have the Disney worlds feel faithful to the movie plots while still feeling integrated to the main storyline and involving some original characters. Hopefully they won't be mutually exclusive.
You overlooked the part where Sora and the gang are talking about different worlds and different laws and Jack is right within earshot.
I mean, Jack probably thinks their "yammering" is just them being loopy from the shipwreck or something, but still.
...Wait, what gimmicks did the KH1 worlds have? There were the different swimming controls in Atlantica and I guess the flying in Neverland and parts of End of the World, but that's all I can think of.
Wait, do the Gamblers show up in the Port Royal areas as well? I only remember seeing them on the island and the graveyard.
From what I remember, the Gambler just flees the room and you have to go to a different place or come back later.
It would be as if Riku started to fly. We’ve seen him run on walls, jump high, but what if he just started to fly...once and then never again, because it was convenient to the plot. And in every other instance where Riku could have benefitted from flying, the game just has no explanation for why he doesn't.
Wait, do the Gamblers show up in the Port Royal areas as well? I only remember seeing them on the island and the graveyard.
I'm pretty sure I've seen one, though I may be mistaken.
It's got a lot of stuff to cover, that's for sure! For the record, the Days retrospective is closer in length to the previous two, and the BBS retrospective is shaping up to be similar in length as well (but that's harder to say - right now I one character written up but I can't just multiply it by three - the second and third characters will probably be shorter, for example). So, so far, it's just KH2 that takes up this much space!