Faith
A Kingdom Hearts rp by Lunarmaster54
When the heartless invaded the Earth we didn’t have much chance against them until mother nature herself gave us the tools we needed to fight back. At first it was thought that the keyblade was what would save us from destruction but that wasn’t true. It helped yeah, but only a handful of people could use the keyblade and they weren’t trained. The government hunted them down and forced them to battle the shadowy demons.
They were promptly slaughtered like animals the first time they went into battle.
So then we tried a boot camp. A keyblade weilders boot camp. Didn’t help.
We were at war and we were losing. Then mother nature gave us our second tool.
She gave us magic.
She marked certain individuals and those individuals were able to successfully hold back the heartless. The magic users, who we called mages because we’re uncreative, teamed up with the keybladers and that force was equipped with technology that our own scientists created. Finally we started winning battles. Finally we started pushing those demons back. Finally we had hope again.
But...humans are stupid. The danger was passing so we did what we always do when faced with people different from us.
We reject them.
We ridicule them.
The regular humans were scared and they had political power so they started to oppress. Slowly but surly mages were turned on. They saved us and THIS is how we repay them.
They started to fight back, to protect themselves. That added fuel to the fire.
Now they were being killed by keybladers, they were being placed in containment camps.
When the heartless eventually started to rise the government made a serum. They took a mage and injected them, destroying their brains, their personalities.
Turned them into dolls, walking weapons. That way the heartless threat could be controlled. Mages went into hiding. Keybladers joined the government powers. They wanted respect and got power hungry. Once they had the military behind them they thought they were untouchable.
A few actually wanted to do what was good for the world, a small few.
Time passed.
Thirty years.
In that time there was a mage style holocaust. Details are top secret.
We live in a world where heartless are treated as a natural disaster.
Where Mages are hunted.
Where keybladers are soldiers.
Why in the hell can’t we just have a peaceful world?
-----------------------------------
REPORT.
Rumors are surfacing that the mages are gathering for a rebellion. Magical activity is increasing and more and more soilders are being deployed to deal with this possible threat. Will contact with details when they arise.
---------------------------
The time is now.
The keyblade weilders are coming to stop us. All in one group. Once they get in position we will destroy them.
A war will be sparked.
We’ll win.
Lets see how they like being hunted. Contained. Killed for what they are. What they can do.
Bloodshed begets Bloodshed.
-----------------------------------------------------------------------
The temps are set up like so:
Templates
Keyblader
Name:
Age:
Gender:
Personality:
Appearance:
Faction: (are you with the military? Are you wanting to join the military? Are you not with the military at all?)
Rank: (If you are with the military what rank are you?)
Keyblade: What type of keyblade do you have? I want a picture or description. Dual wielding is allowed.
Tech: (Gadgets. Make stuff up and i’ll tell you whether or not i approve or what to change. Stuff to help give you the upperhand. Equipment if you will)
History: (Three well written paragraphs at the very least)
Mage
Name:
Age:
Gender:
Personality:
Mark: (Mages have a tattoo somewhere on their body that symbolises the type of magic they use and identifies them as a mage. Where’s yours?)
Appearance:
Magic: (What types of magic do you use? You start off with one basic skill set and can learn new things as the rp progresses. For example. If you had fire then you would have a bunch of fire style moves. If you had gravity you would have moves branching off of that. You can have five different spells plus something like cure as your sixth spell. Something defensive)
Weapon: (Do you use a weapon? Like a sword?)
History: (Two well written paragraphs at the very least)
Neutral (You’ll chose which side you want to be on as the story goes on. Or maybe you’ll be a third party..)
Name:
Age:
Gender:
Personality:
Appearance:
Weapon: (what type of weapon do you have?)
Tech: (Gadgets. Make stuff up and i’ll tell you whether or not i approve or what to change. Stuff to help give you the upperhand. Equipment if you will.)
History: (Three well written paragraphs at the very least)
Rules:
-The usual no powerplaying and god modding. Do I really have to say it?
-If you don’t post and your holding the story up and you haven’t told me why i’ll retcon to the point where we can move on without you. You’ll just have to catch up when you get back.
-Lets have posts be well written shall we? At the very least I want a minimum of one paragraph.
-You have a problem you take it up with myself or Abs and we’ll help you handle it. I don’t want drama plaguing my rp. We’re on this site to enjoy ourselves.
-If I don’t like your temp you can tweak it until I accept it.
-This is a rather dark rp. It won't be all happy and sunshine.
-Side quests are allowed. You wanna go off and do your own thing for a while? Okay. Everyone needs a break from the main story when they need it.
-You can have as many characters as you can keep up with
-Respect everyone.
Temps
A Kingdom Hearts rp by Lunarmaster54
When the heartless invaded the Earth we didn’t have much chance against them until mother nature herself gave us the tools we needed to fight back. At first it was thought that the keyblade was what would save us from destruction but that wasn’t true. It helped yeah, but only a handful of people could use the keyblade and they weren’t trained. The government hunted them down and forced them to battle the shadowy demons.
They were promptly slaughtered like animals the first time they went into battle.
So then we tried a boot camp. A keyblade weilders boot camp. Didn’t help.
We were at war and we were losing. Then mother nature gave us our second tool.
She gave us magic.
She marked certain individuals and those individuals were able to successfully hold back the heartless. The magic users, who we called mages because we’re uncreative, teamed up with the keybladers and that force was equipped with technology that our own scientists created. Finally we started winning battles. Finally we started pushing those demons back. Finally we had hope again.
But...humans are stupid. The danger was passing so we did what we always do when faced with people different from us.
We reject them.
We ridicule them.
The regular humans were scared and they had political power so they started to oppress. Slowly but surly mages were turned on. They saved us and THIS is how we repay them.
They started to fight back, to protect themselves. That added fuel to the fire.
Now they were being killed by keybladers, they were being placed in containment camps.
When the heartless eventually started to rise the government made a serum. They took a mage and injected them, destroying their brains, their personalities.
Turned them into dolls, walking weapons. That way the heartless threat could be controlled. Mages went into hiding. Keybladers joined the government powers. They wanted respect and got power hungry. Once they had the military behind them they thought they were untouchable.
A few actually wanted to do what was good for the world, a small few.
Time passed.
Thirty years.
In that time there was a mage style holocaust. Details are top secret.
We live in a world where heartless are treated as a natural disaster.
Where Mages are hunted.
Where keybladers are soldiers.
Why in the hell can’t we just have a peaceful world?
-----------------------------------
REPORT.
Rumors are surfacing that the mages are gathering for a rebellion. Magical activity is increasing and more and more soilders are being deployed to deal with this possible threat. Will contact with details when they arise.
---------------------------
The time is now.
The keyblade weilders are coming to stop us. All in one group. Once they get in position we will destroy them.
A war will be sparked.
We’ll win.
Lets see how they like being hunted. Contained. Killed for what they are. What they can do.
Bloodshed begets Bloodshed.
-----------------------------------------------------------------------
The temps are set up like so:
Templates
Keyblader
Name:
Age:
Gender:
Personality:
Appearance:
Faction: (are you with the military? Are you wanting to join the military? Are you not with the military at all?)
Rank: (If you are with the military what rank are you?)
Keyblade: What type of keyblade do you have? I want a picture or description. Dual wielding is allowed.
Tech: (Gadgets. Make stuff up and i’ll tell you whether or not i approve or what to change. Stuff to help give you the upperhand. Equipment if you will)
History: (Three well written paragraphs at the very least)
Mage
Name:
Age:
Gender:
Personality:
Mark: (Mages have a tattoo somewhere on their body that symbolises the type of magic they use and identifies them as a mage. Where’s yours?)
Appearance:
Magic: (What types of magic do you use? You start off with one basic skill set and can learn new things as the rp progresses. For example. If you had fire then you would have a bunch of fire style moves. If you had gravity you would have moves branching off of that. You can have five different spells plus something like cure as your sixth spell. Something defensive)
Weapon: (Do you use a weapon? Like a sword?)
History: (Two well written paragraphs at the very least)
Neutral (You’ll chose which side you want to be on as the story goes on. Or maybe you’ll be a third party..)
Name:
Age:
Gender:
Personality:
Appearance:
Weapon: (what type of weapon do you have?)
Tech: (Gadgets. Make stuff up and i’ll tell you whether or not i approve or what to change. Stuff to help give you the upperhand. Equipment if you will.)
History: (Three well written paragraphs at the very least)
Rules:
-The usual no powerplaying and god modding. Do I really have to say it?
-If you don’t post and your holding the story up and you haven’t told me why i’ll retcon to the point where we can move on without you. You’ll just have to catch up when you get back.
-Lets have posts be well written shall we? At the very least I want a minimum of one paragraph.
-You have a problem you take it up with myself or Abs and we’ll help you handle it. I don’t want drama plaguing my rp. We’re on this site to enjoy ourselves.
-If I don’t like your temp you can tweak it until I accept it.
-This is a rather dark rp. It won't be all happy and sunshine.
-Side quests are allowed. You wanna go off and do your own thing for a while? Okay. Everyone needs a break from the main story when they need it.
-You can have as many characters as you can keep up with
-Respect everyone.
Temps
Spoiler ShowKeyblader
Name: Timothy Chance
Age: 47
Gender: M
Personality: Timothy on the outside is a cold and cruel man. In reality he’s simply a shell shocked soldier. He’s betrayed his comrades in the heartless war, slaughtered those who deserved to live and many other terrible things. Arrogant, the colonel has an extremely low tolerance of failure.
Timothy is none the less a good leader. He refuses to leave a man behind when he can help out, this loyalty to his men is probably one of his only good traits left. He fights on the frontlines doesn’t expect of anyone to do anything he was not willing to do himself.
He treats his mage partner like a simple tool for him to use, not believing the woman is a person.
Appearance:http://www.dualshockers.com/wp-content/uploads/2011/04/HellerMontagePoster-resize.jpg
http://zoknowsgaming.com/wp-content/uploads/2011/07/joseph-heller-prototype-2-1.jpg
Faction: Military
Rank: Colonel
Keyblade: Keyblade: Graceful Fist by ~PhoenixTrooper on deviantART
Ashes to Ashes
Tech:
Contacts- Standard issue to all Major’s and above, these special contact lenses provide night vision and thermal vision, automatically boost your vision up to 20/20 and act as a targeting system when battling groups of enemies. They auto target the first heartless that gets near you.
C-link- A gauntlet like device that allows communication between you and anyone else with a communication device. Its worn on one of your forearms and can also bring up a minimap of whatever area you happen to be in (provided its information is programmed in beforehand. Luckily before missions this is exactly what is done). It also acts as an encyclopedia for the different types of heartless that you’ve encountered so far (while wearing it) giving you their strengths and weaknesses. It also has the ‘scan’ ability, sending signals to your contacts (see above) if you have them and shows you the hp of the heartless.
Also standard issue to all Major’s and above.
History: When he was fifteen Timothy summoned a kingdom key to save his girlfriend from a neoshadow. The police were notified and Timothy was taken to a underground bunker for testing. He managed to survive the tests and was shipped off to the keyblade weilders boot camp. Along with fifty other keybladers the teenager was trained for a year. The number of students dwindled down from fifty to twenty in that time frame. The twenty were sent out to battle a swarm of heartless trying to take over Madison Square but were slaughtered. Only Timothy and three others returned. After more training and smaller missions Timothy was given two platoons of four and sent to deal with a Avalanche heartless that was nesting near the statue of liberty. It was a tough battle and three men died but in the end the giant heartless was killed. During the battle Timothy was injured protecting one of his men from a blast of wind from the beast, forcing him to spend a week in the hospital.
Time passed and the war with the heartless came to an end after the mages rose up. Timothy, now eighteen, continued to serve in the military. He was sent all over the world to deal with isolated heartless threats with a variety of different mages. He tried to stay out of the politics, just doing whatever mission was assigned to him. Eventually those missions began to involve murdering mages and he was torn. He was making a lot of enemies and it was clear that the mages were going to revolt and he was going to have to battle his soon to be ex comrades. These were the people he had risked his life with, his friends. But serving the military had become his purpose in life. He was a hero protecting the world from evil and anyone not on the side of the military was an enemy. So when the battles between army and mages began to intensify Timothy buried his feelings and battled the mages just like he would battle a heartless.
When he was twenty two Timothy was assigned to work in the mage containment camp. During his time here he was a guard, dealing with those who tried to escape before moving up and gaining more sway, eventually running the camp. After six months a rebellion was staged and the mages revolted, lead by one of the mages that worked with Timothy during the war the most often. The two battled and Timothy landed a fatal blow. This wasn’t his first kill but it was his first time murdering someone close to him. This kill hardened his heart and he threw himself into his work. Gaining power and rising through the ranks. Eventually he was assigned a partner mage who’d had her personality destroyed by the currently unnamed serum. The heartless had begun to get active again. Thirty two, Timothy found mages disgusting and had no desire to work with one. But this one had control over the ice element and was a killing machine. The heartless were far easier to handle with her on his side plus she was, in essence, a doll.
More time went by, Timothy rose up in the ranks. Participated in the mysterious holocaust.
Now he leads the one o seventh legion. Forty seven and feared. He knows there isn’t any turning back on the path he’s chosen. He doesn’t have ambition anymore. Once he wanted to protect..but after seeing so much death and horror he’s just trying to find the missing piece of himself. So he fights. he surrounded himself in bloodshed as he battled heartless and mage alike. He’s done horrible, unspeakable things. He’s turned his back on comrades, gained power. Slaughtered the innocent.
He thought his tale was nearing its end. But in reality he’s only lived the prologue. The real tale begins now.
Spoiler ShowMage
Name: Hannah Melody
Age: 28
Gender: female
Personality: Before the serum Hannah was a strong woman. She’d spent her life on the run and had a strong hate of the military, who had ruined her life before she was born. She had a lot of hate in her heart but she was kind, determined to protect those close to her. During the few peaceful years she had it was shown Hannah was a energetic and cheerful girl who could make inspirational speeches to inspire those around her, as shown while she was in the containment camp.
She also loved cats.
After the serum she displayed the typical lifelessness that all the other mages possesed. She was a prisoner in her own mind. But every now and then she showed signs of life. Signs that she was fighting the influence.
But that was impossible.
Mark: A snowflake on her left shoulder blade
Appearance: angel beats! blue hair long hair tachibana kanade yellow eyes - Konachan: Anime Wallpapers
Magic:
Blizzaga (The user shoots a large chunk of ice at opponent that expands into a large crystal on impact before exploding)
Blizzara Ice Prison (The user traps their opponent within ice by controlling its movements and completely surrounding them. This spell is strong enough to withstand basic fire spells and can also double as a defensive technique, by the user encasing themselves in the ice)
Blizzara Ice Spear (The user unleashes giant spikes made of ice)
Blizzara Swallow Storm (The user creates a cluster of ice needles in the shape of miniature swallows, which the user then throws at the opponent. These needles can change direction in midair and will maim the opponent with their sharp wings. Can be eliminated with fire magic)
Blizzaga Black Dragon (The user thrusts her arm outwards, freezing the water in the air and mixing it with darkness, and shaping it into a black ether-like dragon to strike opponents. Upon impact it forms a very large spiky black ice crystal which explodes)
Magnara (attracts enemies, orbs, and items towards a magnetic orb it creates)
Weapon: http://img3.lln.crunchyroll.com/i/spire1/511b8f800c03d494c45b7036fc2d83ca1227771138_full.jpg
History: Hannah was born near the end of the heartless war. Her parents, active in the military, knew that mages would be turned on sooner or later so they sent her to live with her aunt and uncle. By five years old her ice powers were beginning to manifest themselves. Which was about the same time the military decided to show up in her town, hunting mages. Hannah was taken by her cousin and a few of her cousin’s friends and the town was soon swarmed with soldiers as she escaped. This began several years of Hannah being on the run, going from town to town trying to keep one step ahead of the military. After two years the group came across a hidden village of refugee mages. The military had no idea they existed and they could live and train in peace. Hannah’s group was quickly accepted.
For three years everything settled down into a easy routine. Hannah went to a school the village had, made friends and learned to use her powers. All the while hearing stories of the military and the horrible things that they were doing. Hannah was assured that she would be safe here, as long as she didn’t leave the village. Hannah abided by these rules and everything was peaceful until one day one of the village guards stumbled into the street, heavily wounded. The village was swarmed by keybladers and troops alike and a massive battle broke out. It was during this fight Hannah made her first kill, in order to save one of her friends. The ten year old fled the village as the few magical survivors were taken away in chains.
For the first time, Hannah was all alone.
Hannah spent a year wandering the country side, avoiding military and keeping an eye on the news as she searched for another hidden village. But the military was finding them first, raiding villages and taking prisoners to experiment on. They developed a serum that turns a mage into a soulless puppet, a living weapon used to fight with. Before too long Hannah was corned by a keyblader and her own cousin, a victim of this serum. After a brutal battle Hannah was finally captured and placed in a containment camp. She was forced to wear magical suppressors.
Hannah was in that camp for four years, she managed to make friends there but it was a living hell. She was forced to do manual labor, was tortured. She was forced to watch people get hung and put into gas chambers. But inside this camp a rebellion was being planned. Hannah was rallying up the mages to fight back and take over the camp. She was the one who stole the keys and got the magical suppressors off of them. She was the one who lead the battle, who killed the most people. But the keybladers forced them back and soon they were outnumbered. Two to one. Hannah was taken to the labs and injected with the serum. They’d seen her power, they wanted it for their cause. They wanted to make her kill her own kind as punishment for what she did in the camp.
A walking zombie, Hannah was brought to Timothy Chance and assigned as his partner.
The years went by, Hannah was a death machine. Killing all in her wake. A weapon of the military. Lifeless.
She thought her tale was nearing its end. But in reality she’s only lived the prologue. The real tale begins now.
Spoiler ShowNeutral (You’ll chose which side you want to be on as the story goes on. Or maybe you’ll be a third party..)
Name: Tsuki Yagami
Age: 17
Gender: M
Personality: Brass, impulsive, curious, lighthearted, adventurous, confident, always sticking his nose where it doesn't belong and leading his friends into dangerous situations. Skirt chaser. Although he has many negative qualities Tsuki is able to make friends wherever he goes and always gives everything his best. Even if it leads to him getting beaten up. Tsuki cannot understand why mages are treated the way they are and is constantly getting into arguments with negative minded people. Tsuki dreams of a peaceful world where everyone can live happily.
Appearance: http://images.wikia.com/busorenkin/images/8/89/Kazukianime.jpg (though his jacket and pants are black)
http://obdpictures1.wikispaces.com/...g/123516613/8873_render_busorenkin_render.png
Weapon: Swords 4 by ~kupo707 on deviantART The 2nd to last sword. With the black cross.
Tech: None
History: Tsuki was born a few years after the holocaust. Like all the kids his age he was raised and taught that mages are bad and evil while keybladers are heroes who deserve the upmost respect. Tsuki never agreed with this as he doesn’t see why a human should be hunted and hurt for something they cannot control. The boy was expected to go into the military in a year’s time and has been trained by his father (a keyblade wielder) in the ways of the sword. Tsuki is unable to use a keyblade so he uses a sword made for him by his dad. He spars with his father and asks questions.
Why must mages be treated the way they are?
Why can’t we have a peaceful world?
But he always gets the same responses. The world will only be truly at peace when the mages are all put under the military’s control. Tsuki’s heard of the serum that makes a mage into a living doll and he’s seen video of Timothy Chance and his ‘partner’ Hannah and the destruction the duo cause. That isn’t peace.
Tsuki knows that something is coming, he knows that war is on the horizon, that before long mages will strike back. There will be war. Like the heartless war and the civil war and the second world war. He trains in hopes that when the time comes he will be able to make a difference. He knows that he won’t be on the same side as his father and he might have to kill people and even confront Timothy Chance himself.
But thats okay.
Because Tsuki knows he’s only lived the prologue of his story. He knows that the real tale begins now.
He knows that he’s ready.
Spoiler ShowName: Nicholas Hawke (Nick for short)
Age: 24
Gender: M
Personality: sarcastic, mocking, cunning, survivalist, leader. Nick prefers to do the right thing, unfortunately that is not always possible when things are the way that they are. He has picked up the title of Hero for Hire cause of his sometimes questionable choices.
Mark: on his right palm Water
Appearance: Nick
Nick wears a blue shirt, black jeans, and black low top converse. Over that he wears a black cloak with a hood and the Water Kanji in dark blue on his back. The robe hides his face and weapon. On his hands are black gloves these gloves are designed for hand to hand combat. Under the knuckles of the gloves is padding, on top is a hard lightweight metal. Basically these are brass knuckles but better. Nick also carries a canteen of magically charged water at his hip for emergencies.
Magic:
Water
Water Bullets: shoots water bullets from palms and mouth. Intensity varies.
Water Wall: Summons a wall of water that blocks incoming attacks. (Able to vary the size and use some)
Water Pressure: Water surrounds the enemy, stabbing, puncturing,and skewering the enemy.
Water Bending: Takes water from the air and area to suit the need or situation. Can vary in shape and size.
Water Blast: Water explodes from his palms,chest, feet, mouth etc.. in a forceful jet or precise beam able of cutting trees asunder.
Curaga: recovers a moderate amount of HP.
Weapon: Kyūryū (Torrent)
History: Born after the war and no parents, Nick grew up with his uncle Aldas, one of the Legendary Summoning Mages that helped save the world. Growing up Nick was showed all of what his uncle had to offer. From hand to hand combat, summoning, and magic control. Nick developed a unique mark on his stomach that made his uncle uneasy yet proud every time he saw it. When Nick was eighteen his uncle passed on from heart failure. Aldas had a lingering battle wound from the war, he had been stabbed and his heart was partially damaged. Nick felt that he could stay no longer, it didnt seem right considering his uncle had passed. This home was dead to Nick now. Gathering his uncles summoning artifacts and other valuables Nick left home. This was probably the hardest thing Nick had ever done since the old man died. He needed a plan, yet there was no plan to be made. He was alone in this world save his small friend Sylph who usually hides in the ruffles of his cloak. Nick had been given her summoning charm as a child. It wasn't till he was twelve that he was able to summon her.
A few years later, Nick woke one morning in his home in Dallas. He lived with Keeley and Sylph. They are his closest friends. Keeley moved in recently after she had a run in with a Keyblader that Nick saved her from. Nick spends most of his time looking for others of his kind, mages. Nick hates the slaughter that has befallen his brethren. He could be next. Nick has heard of a small group of Mages that will be joining soon, he plans to attend.
Spoiler Show
Name: Keeley Hazel
Age: 19
Gender: F
Personality: Keeley is a kindhearted, yet a firm woman who takes her responsibilities seriously. Keeley has become known as the Time Assassin. Despite her kindheartedness Keeley is in the field of killing people. That being what it is, she shuts her feelings off when she is 'at work'.
Mark: her mark Time is between her shoulderblades.
Appearance:
Keeley Keeley
Keeley 2 Keeley
Magic:
Time
Warp: able to teleport indefinetly to a known location. Can also run from the battle.
Invisira: able to turn self or ally invisible. This magic is used for stealth.
Space control: able to move pressurized pockets of mass in the air striking the target with them. She is also able to open pockets in space and seal body parts of the enemy in them stopping enemys movement and allowing for escape or interrogation.
Time Aura: Deteriorates all attacks. Magic and Physical alike, once an attack comes into contact with Keeley her Aura begins breaking it down and aging it. Weapons that hit her or are targeted by her Aura start to become brittle and may break.
Time Splicer: Halts time and jumps from enemy to enemy attacking them ferociously once finished time restarts and enemies take all damage.
Regenga: Heals moderate health over time. Whereas Heal, and Cure are immediate.
Weapon:
Primary Weapon: Jikan o-jōda (Time's Up)
Secondary Weapon: Dagger of Time This weapon is enchanted to allow the reset of an event depending on the events distance from current time and length of the event in entirety.
History: Keeley grew up living just outside of Vegas. There was so much crime. Keeley had been told as a child by her mother and father to never look nervous or scared and above all to blend in. If she were to stand out she might be targeted and possibly killed or kidnapped. Keeley always took their advice and with some practice she developed the spell Invisible then eventually Invisira. With this she was able to travel freely and never be seen or disturbed. She even once to test her mastry of the spell walked down a crowded alley way full of dark figures and criminal looking individuals. She snuck through without sound, goons none the wiser.
Keeley now 19 lives with her friend Nick after he saved her from a crazed Keyblader that tried to kill her in her sleep. She had made the grand mistake of setting camp near a highway. It almost cost her her life. Times are hard and the Keybladers have cracked down on the Mages harder than ever as of late. Until things calm down or they are forced out of hiding, they remain hidden with a small group of followers. Hoping that things will get better, Keeley presses on. Nick grows more anxious every day to 'make a difference' but she reminds him that he is no good dead. Keeley secretly feels the same, she hopes to one day help stop this as well, she just isnt sure how much their small group can accomplish.
Spoiler ShowMage (I'll finish later)
Name: Renn Allen Gurski
Age: 19
Gender: Male
Personality: He's a intelligent young man, knows his way around a situation, but he's also cold. He does it because he actually cares about others to protect himself and others in lamens terms. He isolates himself to protect others. he used to be an upbeat kid who tried to show off but alot has changed him.
Mark: Brand on his right wrist
Appearance: Renn
Magic:
Gravity
Demi- A powerful purple and black orb that descends upon a group of foes or a single attacker, dealing damage and forcing them to the ground for a few seconds. It shall eventually evolve into Ultima (should the RP last.
Magnet strike- accelerating magnetic forces to pull a foe closer to Renn then Renn strikes with the same power, only meant for one foe.
Magnera- A red and blue orb spiral above Renn`s head creating a current that gathers enemies to it and allows Renn to strike while their being pulled in.
Curaga: Restores a decent amount of health
Weapon: Renn fights with his fists and feet.
History: Renn`s Dad was a former keyblader, but when he found out the truth that they were hunting for mages like his son, he quit and never used his keyblade again. Renn was wisked away into living with other family members including his grand parents and when the government fund out his dad was protecting him, they killed him.
Renn grew up hating the keybladers so much except for his dad of course and decided to `buff the dents out of society`and his fists and magic would be the key to doing that. He trained for two years perfecting his magical abilities and his attacks so that he could do just that.
Spoiler Show
Name: Nicholas Frost
Nickname: Nick, Nikki (will explain later)
Age: 20
Gender: Male
Personality: Bright and cheerful, something of a charmer; only because he cannot stand to see any girl upset; thus he quite often does stupid things to cheer them up. Chivalrous, he is not one to stand by when a girl is being bullied, honorable and intelligent; he is not one to pick needless fights. Sweet and kindhearted, he could be described as childish and bold, not afraid to speak his mind. I guess you could call him a sun worshiper, but that is only because he hates it when the sun goes away. Despite this friendly personality, he is not one to share his problems, believing they are his to bear, and his alone. He can be quiet and reserved at times, but that’s only when he is suddenly feeling depressed.
Appearance: http://img85.imageshack.us/img85/416/nicholasfrost.jpg
Faction: He use to be part of the military, but ditched upon learning the truth; yet he still has a strong dislike for mages.
Keyblade:
End of a Heart
http://img812.imageshack.us/img812/2269/endofaheartkeyblade.jpg
Redemption
http://img42.imageshack.us/img42/5142/redemptionlily.jpg
Tech: While no longer a part of it; he has kept some of his gear from the military. Including a c-link despite not being of the required rank; his friend having "lost" his (gave it to him) so they could stay in touch. He also has numerous other pieces of a equipment that his friend misplaced. He also wears a special necklace that homes in on military and mages alike, letting him evade them with ease. [Will edit]
History: Born into a middle class family, he was the eldest of four and thus quite often took the blame for them. Growing up things was pretty normal, acquiring his keyblade at age twelve; he helped his younger sister when he learned she could use it too. Falling hard for someone at the age of fourteen, he concealed it from his father; in fear that he wouldn't approve because of what she was. He hid his ability from her, not wanting it to fall apart because of her fear of keyblade wielders.
Things fell apart six months before he turned eighteen, having a run in with one mean mage; he retaliated in self-defense. Holding his own for a while, he hadn't expected his opponent's next maneuver; lunging to the right the man threw a high-powered spell at someone. An agonized scream mingled with an enraged shout, flinging himself at the man, he cut him along the right side.
A cruel smirk, the man wrapped his hand around Nick's throat, lifting him off of the ground, the mage tightened his grip; cutting off Nick's air supply. His world growing black, he heard a whispered, "If you want revenge, live your life in darkness; don't let anyone close to you." Feeling a stab of white-hot pain, he cried out in agony, falling to the ground; he heard someone shouting but all he could see was his sister.
Waking three days later, he registered Selena and, despite it not being her fault; yelled at her to leave him alone, saying that she wasn't worth the pain and was a monster that didn't deserve to exist. He didn't care that he made her cry; his own pain and rage clouded his mind. It wasn't until three months after she fled that it caught up to him, consumed with guilt; he resigned from the military and fled into isolation.
Recovering as time went on; he learned how to put on a "fake" smile and make it seem like everything was fine. He is haunted with nightmares, hardening his resolve to never let that happen again; he strives to protect those closest to him, and always try to make the girls smile.
Other: He has a snow leopard that follows him around (please don't ask how; I'd rather not explain it right now) named Zephyr; he carries a guitar around too.
Theme Song: Goodbye to the Girl by David Cook
Alt. Theme: Would it Matter by Skillet
Battle Theme: Paper Heart by David Cook
Spoiler Show
Name: Selena Hawthorne
Nickname: Siam, Winter fey
Age: 19
Gender: Female
Personality: Reserved, it is common to see her hanging out by herself or with animals. She loves to read any kind of book, although she prefers fantasy and romance. Siam has a strong sense of right and wrong, and is not one to back down when she detects foul play, aloof at first glance; she is actually very warmhearted and friendly. She conceals her loneliness behind a cheerful façade, yet she is sarcastic when it comes to love. A bit of a loner, Selena prefers to work from the shadows, never showing herself to anyone and thus she's always working alone.
Mark: Selena's tattoos are an interesting work of Celtic knots and vines; running from her waist, wrapping around and up to her right shoulder. On her shoulder is an ice crystal encased music note, symbolizing her control over ice and music. In the middle of her shoulder blades is a pair of wings that her boyfriend convinced her to get before hating her status as a mage; there is also a rose tattoo on her other shoulder; once again gotten before her boyfriend started to hate her.
Appearance: ImageShack® - Online Photo and Video Hosting
Magic: Besides her ice and cure spell, Selena is able to manipulate music to her advantage, some of her spells can be used to heal her allies; and others can strike her enemies.
Nightmare: Selena sings a haunting melody, capturing her enemy and has a small chance of knocking them out; it generally works best if she catches them off guard.
Holy Song: Singing a soothing melody, quite often changing it to best fit the person; she can heal some of the minor to medium injuries that have been inflicted. Anything critical she cannot heal, or at least right now. She's also able to increase her allies strength by sacrificing some of her strength for a short period of time.
Judgement: Humming a faster-paced song, she's able to send streams of ice crashing down on her opponent(s).
Ice Symphony: Humming a chilling melody, she's able to beckon ice to her and send it soaring toward her opponent in a fast wave. At the same time, she's able to use it to defend herself and her allies from weaker (at the moment) fire based attacks.
Curaga: Focusing her positive energy, she can heal medium to major injuries in herself and/or her allies.
Ice Flower: Enchanting her arrows with ice, she sends it flying toward the enemy and upon colliding; be it with the target or not; the arrow erupts into an ice crystal that resembles a flower.
(^ Yes, I realize they're from Tales of the Abyss; but those are some of her basic maneuvers (with minor modifications); more will be added later.)
Weapon:
Shinya Uta - The bow is mainly indigo with a white vine design; the arrows are blue and are fletched with feathers, swan feathers to be exact. The sides of the bow are sharp, so I wouldn't suggest her hitting you with it either. Shinya Uta (http://www.solware.co.uk/archery-crossbows/ARC3104-scorpio.jpg)
History: The youngest of three, she felt extremely close to her older brother Light; sparring with him on a regular base, she never could understand his fear of other people. Selena was constantly reminded to "keep her head down" and "never draw attention to yourself," by her older sister Amelia. At the age of six, Selena learned of her affinity of ice and six months later; learned of her gift for music; which fit into the family's own gifts.
At the age of thirteen, she learned her brother got kidnapped by the military; being turned into a mindless doll for the military, changing her respect for them into terror. Bumping into Nicholas at Eastern Market, she stared up at him and blushed, embarrassed that she'd lost her balance. Helping her to her feet, he laughed it off and said something stupid, peeved at it; Selena reprimanded him for it and called him "Nikki"; causing him to laugh at the nickname.
Parting ways a few moments later, she followed Amelia around the market, trying not to upset her sister anymore. "Siam, remember something; don't ever fall for those keyblader creeps. They'll just bring you down and turn you into a mindless slave." Muttering in soft agreement, she once again felt the ache from the loss of her brother; not know of Nick's status as a keyblader.
Meeting Nick a few months later, she surprised herself by kissing him and letting her powers run loose. Breaking it embarrassed, she was taken aback when he said she tasted like vanilla ice cream and snowflakes, but in a good way. Flustered, she fled and muttered a quick apology; seeing him again later they both decided to give this dating thing a try which worked for a while until he changed everything.
Worried for Nick, she stuck close by and was surprised when he woke up; shouting for her to leave him among other things. Trying to reason with him, she felt as if she'd gotten slapped in the face as he called her a monster and a freak. Fighting back the urge to cry, Selena fled from the house, leaving him behind and hating herself for not listening to Amelia. Unable to face her family, Siam sneaked through her bedroom window; collected her things and fled from them.
It was a year and a half before she bumped it Amelia again; who was on the run from the military. Quickly turning on her heel, Selena lead her sister back to her house. Learning there that the military was becoming more aggressive, Selena felt the anger and pain boil over as the betrayal burned anew. Waiting until the coast was clear, she parted ways with her sister and continued on her path of solitude.
Other: She carries a pouch of assorted herbs, preferring to use these instead of her healing spells; making it a little harder for ordinary people to pick on her status as a "monster."
Theme Song: Was I the Only One by Jordin Sparks
Alt. Theme: Stray by Steve Conte
Battle Theme: Battlefield by Jordin Sparks
Spoiler Show
Neutral
Name: Zephyr
Nickname: Zee, Zoë, Zo
Age: Unknown
Gender: Female
Personality: Calm, Zephyr is very observant and is quick to catch onto things. Levelheaded, she keeps Nick from getting into trouble he can’t handle. Intelligent, she doesn’t really tolerate stupidity, although she can handle a little. Childish, she knows when to crack a joke at the proper time. Loving and gentle, she looks after those younger then her like they were kits; scolding them when required. Cheerful, Zephyr can have a temper on her; but it rarely flares.
Appearance: , a black lace choker with a silver heart that serves as a collar. (Click for collar)
Weapon: Claws, teeth and her wit.
Tech: None
History: Born about twenty years back, Zephyr avoided humans to survive; yet she couldn’t squash her curiosity about them. Surrendering, she moved closer to the outskirts of town; watching as a dark-skinned man herded some mages toward a building. Cocking her head to the left, she sat there in astonishment; unable to comprehend the even unfolding in front of her.
Dismissing the notion, she went back to her life and continued with her daily routine. When she was about fifteen years old (human years), a young man stumbled into the forest; severely injured. Cautiously she approached him, nudging him with her nose; she blinked and checked him over, he seemed to be okay, but he seemed sick too. Wrapping his arm around her, he held her close, whispering a soft, “I don’t want to help them…I don’t…”
If Zephyr knew what was happening she would’ve done something differently, but she didn’t. Curling up next to him, she shut her eyes and offered him her warmth. Awakening the next morning, she detected that he’d stopped breathing, whining softly; she nudged him again, getting no response. Saddened, Zephyr pressed her nose to his hand and moved on.
Carrying on for the next few years, she once again crossed path with a young man; but this one was healthy. Blinking, she recognized he was a key blade wielder; yet there was an air of sadness clinging to him. Moving over to help, she whined and rest her head on his knees; causing him to pet her and murmur soft words to her. Closing her eyes, Zephyr felt when he cheered up, happy that she’d been able to assist him. Backing away, she was surprised when he’d offer to let her come with him. Even knowing what he was, Zephyr accepted the invitation, not having anywhere else to go and feeling protective of the boy.
Other: Zephyr is unique in the fact she’s more human-like in nature (kind of like Red XIII from FF VII) due to the experiments performed on her as a kit; giving her the ability to talk and think more like a human.
Theme Song: I Remain by Alanis Morissette
Alt. Theme: Review My Kisses by LeAnn Rimes
Battle Theme: Dance Me If You Can by the Cheetah Girls
Spoiler ShowMage
Name: Lillian Frost (Lily)
Age: 18
Gender: Female
Personality: A very quiet girl, Lily keeps to herself as much as possible. Very intelligent, she can’t hide the curiosity that’s always in her eyes; but she uses that very same inquisitive spark to hide her darker emotions. She’s finds it difficult to let people close, and is very unwilling to let guys know her beyond basic civility. What is even more surprising is that she used to be very outgoing, making friends with almost anyone she’d meet. There are times when a flash of her old spark, a flare of temper may show, but for the most part, she’s withdrawn so far into herself she’s difficult to read. The best you might be able to get is a hint of sadness, maybe a sense of the past, but good luck in getting her to open up even that far. Something happened, something that’s left her shell-shocked and missing part of her memory.
Mark: Lily’s Mark is a tangle of thorns, vines and roses that twist around her back, across her shoulders and down her arms. On her right shoulder blade, vines encircle the image of a single feather surrounded by three ripple rings and a small flame. It symbolizes her connection to the elements: air, water, fire and earth. Strangely enough, she has one other mark; on the outer edge of her right knee, there’s a Mark shaped like a scythe with a single black wing fanning out from it. This Mark is compliments of the Reaper Project.
Appearance: Lily has a gentle beauty that isn‘t readily apparent. She stands at 5‘ 10‘’ and has a slim build that belies her strength. Her face is heart shaped and finely boned. She has vivid, emerald green eyes brightened by dark, sooty lashes and finely arched brows. Her ears are double pierced; she wears small gold hoops in the front holes and diamond studs in the back ones. She also wears a small, heart-shaped ear cuff further up her right ear. She used to have long red hair that stretched half-way down her back, but what she went through during the Reaper Project caused her hair to turn snow white; she cut it so that it’s level with her eyes . She has lightly tanned skin. She wears long black gloves, black shorts and a black tank top. She wears white socks that come half way up her thighs and black and white ankle boots. She wears a long, sleeveless coat that snaps at the neck and below her chest, then falls open after that. She nearly always wears a black ribbon in her hair and a small, crystal teardrop pendant. She is able to call large, white feathered wings with a special incantation; when she does, she wears what she calls “Reaper Armor”.
ImageShack® - Online Photo and Video Hosting ('cept without the wings)
ImageShack® - Online Photo and Video Hosting ( Lily's Reaper Armor)
Magic:
Wind Scythe: By compressing the air around her, she can use a highly pressurized blast to send foes flying
Blessed Drops: Uses a combination of healing magic and water to injure foes and heal allies
Devil’s Trench: Causes a mild earthquake that will either cause spikes of earth to erupt from the ground or will cause a deep fissure to swallow her opponents
Burning Sorrow: Pulls the enemy into the vortex of a powerful firestorm
Fire Wall: Throws up a barrier of flames; can block most attacks
Flames of Rebirth: Calls fire to form a shield that also rejuvenates and heals injuries *will later progress into Guardian Soul*
Weapon: Lily uses a willow bow and rosewood arrows fletched with swan feathers
History: Despite what her appearance may suggest, Lily isn’t ordinary, even by the standards of the mages. Born into a family of elemental casters, she proved at a young age to have a talent for many of the elements, with a special affinity for fire. Life on the run wasn’t easy, but her parents taught and took care of her until her mother was captured and her father was killed when she was ten. Lily was barely able to escape and began wandering. Two months later, she stumbled into one of the hidden mage villages, exhausted. A boy called Cole found her and took her to his parents house.
Lily and Cole quickly became close friends. Along with another boy in the village, Cole taught Lily how to use a bow and arrows. By the time she was thirteen, Lily was one of the best archers in the village and had learned how to enchant her arrows with untraceable magic. During this time, two strange mages came to the village. They said they were looking for young, strong mages between the ages of thirteen and eighteen to help in the fight against the military and their Keybladers. Remembering what they had done to her parents, Lily volunteered to go with the strange mages; Cole and one other boy agreed as well. It was one of the biggest mistakes of her life.
The three of them were brought to a large building with other children. Once there, one of the older mages told them, “You have volunteered to take part in a top secret, experimental procedure that could enhance your abilities and even grant you new ones. To protect you, you will not know our names; you will only know us as the Angels.”
The Reaper Project. That was what they had signed up for. They were marked with the sickle and wing, the mark of the Project. Exhausting days, torturous experiments; two years of hell on earth. They became faster and stronger, both physically and in their magic. Their own areas of magic talent grew, and they all gained a new affinity: death. They could resurrect the dead with a thought and kill with a word. They gained wings; black and white, brown and red and grey. They learned how to fly. They learned how to tell the difference between the souls of animals and humans; between the souls of Mages and Keybladers.
But the cost was high. Cells that held pigment were destroyed, turning hair white and eyes red in many. Some had their Marks destroyed, weakening their magic. But worst of all, many died, the stress of the experiments too much for their bodies. Many bled out; others just fell over dead, their hearts unable to take it any longer. Of the hundred kids, only three survived. Only Lily, Cole and the other boy from their village.
The Angels called an end to the Project. It was too dangerous; too many lives were lost; lives that could have meant something, ended too soon. But just because they ended the experiments, they weren’t about to give up what little success they’d achieved. The Angels swore the three of them into service to them, as what they had become: Reapers.
Lily served the Angels for two years, until something happened that caused the memories of three months to hide themselves from her and her personality to be totally altered. She doesn't know what this event is. Now eighteen, all she knows is this: That as far as she knows, Cole and the other boy are dead. She is the last of the Reapers. Her friends have been taken from her by her fellow mages; Cole, who had become so much more than a friend, was forever gone; the ache of memory the only proof he was ever there. Her parents are long gone, destroyed by the military. But she won’t let them destroy her.
She won’t let anyone control her again.
Theme Song: Probably Wouldn’t be This Way by LeAnne Rimes
Alt Theme: Fingerprints by Kellie Coffey
Battle Theme: Hold Me Tight by Your Favorite Enemies
Spoiler ShowNeutral
Name: Allen Jacobi
Age: 15
Gender: Male
Personality:
Allen is normally grim and serious. He doesn't trust very easily, as he has been betrayed more then once in the past. He hates Keybladers, and is impartial to Mages. He's more intelligent then he looks, and is very paranoid.
Appearance:
Allen has pail skin, dirty blonde hair and grey eyes. He normally wears a black hooded sweatshirt over a white shirt, dark red pants, white sneakers covered in mud, and torn black gloves. There is a long scar running from his right shoulder to his forearm.
Weapons:
1 Steel Shortsword
1 Wooden Crossbow
10 Bolts
1 Weighted Throwing Knife
Tech: None
History:
Allen was once a perfectly happy teenager living in the suburbs outside of New Hampshire. Then the military came. He had no idea who they where or why the where here. One day, about 6 months ago, Allen was walking through a forest, exploring it as he normally did Saturday afternoons. As he emerged from the edge of the woods, he found the military confronting a group of Mages. Allen stumbled out into the open, and was hit by a Keyblade that had been thrown, and it left a deep gash on his arm and fractured it. He clutched his arm and fell down. Allen passed out.
When he woke, it was night. He got up and stumbled back into the forest. As Allen came to a small clearing, he fell to his knees and threw up. "Dammit," he said softly, he fell to the ground, and rolled over so he was looking up. There where fringes of black around his vision. Allen couldn't take any more. He was battered, bruised, and broken. He passed out again.
Allen awoke this time in a bed, his arm in a splint. His mouth felt like it had been stuffed with angry scorpions with poisonous claws. In a hornet's nest. On fire. He tried to sit up, but didn't have the strength and fell back into bed. "Where am I?" He finally managed to gasp. There was another person in the room, dressed in a blood red shirt and pants. "Save your strength," He said. "You'll need it." Allen passed out, again.
He awoke for the final time in the same bed, in the morning. He was dressed in a crisp white shirt, red pants, and white sneakers. The room was built into a cliff. An entire wall was made of glass, allowing people to see the beautiful view of the countryside.
Allen got out of bed, slowly. His splint was gone and his arm felt fine, though there was a long scar running from his shoulder to his forearm. The man in the blood red cloak walked in the room. "I see your awake," he said. "Yeah." Said Allen. "What happened?" The man filled him in on everything that had happened, the military repressing Mages, turning them into mindless puppets, the war, everything. Allen was staring at the ground. "You OK?" Said the man. Allen looked up towards the window. "If it's war they want," he finally said. "Then it's war they'll get."
Theme: Assassin's Creed Woodkid - Iron Music Video HQ HD - YouTube
Battle Theme: Most Epic OSTs Ever: See What I've Become - YouTube
Spoiler ShowNeutral
Name: Zack Guild
Age: 18
Gender: Male
Personality: Zackkeeps to himself, not trusting many people at all it may come across that he isa bad person.
He isn’t.
He is quite polite if you get a chance to know him, althoughthere isn’t much of a chance. He’ll feed you with information that is abouthim, but has been changed so you can’t figure out who he actually is. But thatis just to protect him, after all, he does murder Keybladers and, if he thinkshe’s capable, the Mages that have been turned into drones. But he does prefer touse a plan whenever he kills somebody that poses as a threat in standard “Hackand Slash” combat, and with the various types of magic Mages have at theirarsenal he mainly doesn’t bother to fight them or find out what they can dounless he has a chance of slitting their throat or killing them in onemovement.
Zack poses as an Assassin for hire, only to anyone sidedwith the military though. He asks for his money before he does anything, thenhe eliminates whoever hired him.
He allies himself with any Mage that isn’t a drone.
Appearance: Zack’ssilver hair is a spiked and yet messy style and of medium length, it’s fringeoften getting in front of his left eye. His eyes are of a magnificent blue, blendingin with his pale white skin.
Next we have the black coat that Zack wears, silver shoulderguards cover his shoulders to add as an armour factor. The coat ends fiveinches above his ankles and is unzipped, so you can see the dark blue shirt andgrey pants that he wears.
Zack wears one black glove that is on his right hand,providing better grip when he holds his sword, or any other weapon for thatmatter. Around his waist are three sheaths, one for his sword with aseventy-centimetre long blade, and two more for his knives, all three are onthe left side of his . In his Coat are two pockets, one is empty and the otheris filled with his Grappling Hook.
Lastly, we have black boots.
Weapon: A steel,seventy-centimetre long bladed sword with a black hilt. Black sheath
Two black hilted knives with 20-centimetre blades. GreySheathes.
One throwing knife attached to his lower left leg.
Tech:GrapplingHook V2.10
This is a grappling hook that Zack made after he started toassassinate members of the military and take their money. It looks like anarrow head that is connected to a chain, which is connected to its grip, whichhas a button on it.
It works as such:
Zack takes hold of the Grappling Hook V2.10 and pushes thebutton, sending out the hook at a high speed, the chain following it. Once ithits something solid, spikes detach from the hook so it can get a firm grip onwhat it has hit. No matter what surface it is on, it does hook on to it.
After it has done that, Zack is quickly yanked up by thechain, taking Zack to wherever the Hook hit.
History: Zack’slife up to the age of sixteen was very easy. His parents were wealthy and hishome was large. Everything was perfect.
Three weeks after the day he turned seventeen his motherdied of an illness she had caught a few months ago, although it hadn’t causedany damage until then. Zack and his father grieved for some time before comingto their senses. Well mainly Zack, his father went sane.
He tried to kill Zack with a butcher’s knife.
Zack left his father after quickly gathering his weapons andspent two years in hiding, he didn’t wish to have to be sided with anyone inthe military, but he decided he could appearto be with them and earn a bit of money, then murder who hired him.
Yes, that would do quite nicely.
Those two years went by fast, with the money he earned, ormore likely stole, he builthis Grappling Hook out of random thingshe bought from shops around the city. He sometimes found the un-common Mage thathad their own free-will and joined them wherever way they planned to go untilhe decided he had somewhere to be, then he would leave them to continue hidingor whatever they were actually doing.
It had become rough to not get caught by Keybladers and thelike, but Zack was growing stronger as he continued. The large amount of moneyhe kept in his wallet provided him with food, water and a place to stay when heneeded it, which was becoming rarer because a lot of Keybladers would attack himon sight.
He was starting to get a feeling that something was about tohappen concerning him and the Mages, but would it actually mean something?
Spoiler ShowName: Melissa Matthews
Age: 25
Gender: Female
Personality: Melissa is quiet for the most part, except when she is in a fight when
she turns from a quiet girl to a rowdy hooligan. She is very smart but doesn’t think herself a know-it-all. She is very courageous when she needs to be and is very protective of her friends and the people she loves. Especially her brother, who just so happens to be the reason she is the way she is.
Appearance: Melissa
Keyblade: Seeker of Truth
Tech:
Life Scanner- The low tech device is a standard model of life detection software. It can scan a large area of land and detect if any human, life is near. It has been tweaked though to also detect heartless. The range is around two acres.
Multi-way Communicator- This device allows Gordon to communicate over a long distance with any communicator that is or can be programmed into the device. Or it can communicate with any of the six smaller blue tooth communicators. The lines on the blue tooth’s are tap proof. But anyone can tap into a conversation with another communicator.
History: Born and raised in Orlando Fl. Her mother and father where regular old citizens. They had no special abilities, they weren’t Keyblade wielders. They where just simple folks living a simple life, or a simple a life you can live when your living amongst heartless everyday of your life. Her brother Gordon seemed to be the only one besides herself who showed in kind of potential.
As time passed Melissa found she was developing skills in a few special areas, that unlike her, her brother was not. She was a master at sword play and had a great handle on her strength. One day while on her way back from a town meeting she was ambushed by a large group of Heartless. Not having known before hand she was the reason they where there, tried to fend them off. At the last moment she found herself wielding a Keyblade. After that day she was a target by the government as a recruit for the military.
How could she hunt down mages knowing her own brother was on. If she was to hunt them down, what was there to say that there wouldn’t be a day where she might be faced with the need to bring her own brother down. She couldn’t live with herself if she was to hurt the one person in her life that understood who she was. Now her and her brother are on the run. They have been tracking a large group of mages that have made their home somewhere out west.
Spoiler ShowName: Gordon Matthews
Age: 28
Gender: Male
Personality: Gordon is a child at heart. He acts much like a 16 year old would act, when he’s not serious. When he needs to be serious he acts as though he is twice his age, showing a knowledge that only people of an old age would possibly be able to know of. He has a good sense of humor when it comes to his own jokes but when someone else tries to tell him a joke he doesn’t usually get it, or he takes it to heart. He has a tendency to talk to himself. He acts like a cowered when he’s around people, but when it comes down to it, he could take on any foe by himself if he wanted.
Mark: Sound Gordon’s mark is on his neck just below the chin.
Appearance: Gordon
Magic: Sound
Sonic Bullets- by centering his voice on one specific target, Gordon can shot hyper sonic voice pulses that blast small areas much like bullets. The aren't strong enough to pierce skin, but potent enough to knock someone back and potentially knock them out.
Sonic Boom- by yelling out in a large and boisterous way, Gordon can create a sound wave of great width and distance, the wave can shatter glass, knock people and objects out of the way and even deafen a foe should they be to close at the time of the attack.
Pitch Call- by focusing his voice in a high pitch call the user can direct it towards a number of foes. The pitch is so loud it destroys weaker heartless in just a few moments. A downside to this attack is it leaves them tired and unable to perform other attacks for a short while. So unless the situation calls for it, it is hardly used. The pitch is even strong enough to bring a keyblader to their knees in pain.
Voice Wall- Gordon projects his voice out into the air in the form of a sonic wave that can stop flying objects and airborne enemies. It can't however stop ground based attacks like say a keyblader attack.
Sonic Disruption- by making his voice vibrate at a high enough frequency he can make it so that any communication device with the immediate area is disrupted or destroyed. Seeing as this is not much of an attack, it is more used in a tactical way.
Curaga- the ability to heal one self or heal another with close proximity of the caster
Weapon: Gemina Cantus Ferrum Latin for Twin Tuned Swords. These special blades work in favor of Gordon's magic. When he strikes the two together they make a resonating sound that when used correctly can sometimes amplify his sound magic.
History: Born and raised in Orlando Fl. His mother and father where regular old citizens. They had no special abilities, they weren’t Keyblade wielders. They where just simple folks living a simple life, or a simple a life you can live when your living amongst heartless everyday of your life. His sister Melissa seemed to be the only one besides himself who showed in kind of potential.
As Gordon got older he started to develop strange powers. He could scream and people miles away could hear him, he even knocked a man off his feet when the man tried to attack him. His sister had no sign of having these abilities, instead she showed signs of great strength and fighting skills. One day his sister noticed a strange mark on his neck. They did some research and found he was marked a Mage. It started to make since to his strange abilities.
It was soon he was to find out that Melissa was a Keyblade wielder. There was trouble in his presence. He knew of the trouble Mages got in when found out. Melissa told of a day where she was approached to be a Mage slayer. She refused. She would never be able to hunt a mage knowing he was one. Thankful to his sisters resolve he banded together with her to find the other Mages in which he could make a home. Now they head towards the west following clues and stories of a large group of Mages that may or may not exist
Spoiler ShowKeyblader
Name: Matthew (Matt) Curtiss
Age: 21
Gender: Male
Personality: Matt’s been described as a heartthrob more then once. And it’s not just because of his physical appearance; he has a very easygoing, devil-may-care attitude. He’s got a good sense of humor, knows how to talk to the girls and has an adventurous spirit. He sometimes comes off as rakish, but he’s not. He has a good heart, and doesn’t like seeing any girl feeling down, so he does what he can to make them happy. Laidback, he’s no pushover though; he refuses to do anything against someone’s will, and he won’t participate in something that he doesn’t believe in. Unless it’s a friendly brawl, he gets very serious and focused during a fight. He can have a hot temper, but for the most part, it’s rarely seen. But when someone does manage to push him to the boiling point, he explodes quickly, fiercely and violently; once pushed to this extreme, he can hold a grudge for a very long time. What you’re more likely to see than his temper though, is a fleeting shadow in his eyes, a lonely sadness so strong it can stop your heart for a moment.
Appearance: Matt stands at 6’ 4” with a well, though not overly built physic; he has a golden tan, ‘cause he really doesn‘t like to stay inside. His face is oval shaped, he has high cheekbones and slanted, milk chocolate eyes. He wears a silver stud in his left ear. He has about shoulder length black hair that’s tied back with a red bandanna, so it falls around his face in a spiky disarray; the spikes in back fall against the base of his neck. He wears a lightweight, short sleeved red t-shirt under a black and burnt gold sleeveless shirt. He wears a silver chain necklace that’s nearly always covered by the red material around his neck. He wears black cuffs on both wrists and a lightweight silver bracelet on his right wrist; one of the cuffs has what appears to be a silver charm of a guitar. He wears well fitting, black jeans and ankle length black boots. He has a tattoo of an eastern dragon on his back, it’s tail wrapping around his left biceps. But, since people rarely see him shirtless, not many know of it.
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Faction: Military
Rank: Major
Keyblade: Inner Conflict (ImageShack® - Online Photo and Video Hosting)
Secondary Weapon: A bit of a weapons specialist, Matt has a few options besides his Keyblade. He keeps a pair of handguns, Midnight Dawn as one of his brothers call them, in both a shoulder and an ankle holster. He quite often has a sheathed sword, Rebel Night, on his hip, and of course there’s his bow. Made of pitch black ebony with a design of silver mist running along it, he fires ceder wood arrows fletched with eagle feathers.
http://img191.imageshack.us/img191/3042/midnightdawn.jpg
So the guns are Yuna’s; sue me!
Tech: Contacts- Standard issue to all Major’s and above, these special contact lenses provide night vision and thermal vision, automatically boost your vision up to 20/20 and act as a targeting system when battling groups of enemies. They auto target the first heartless that gets near you.
C-link- A gauntlet like device that allows communication between you and anyone else with a communication device. Its worn on one of your forearms and can also bring up a minimap of whatever area you happen to be in (provided its information is programmed in beforehand. Luckily before missions this is exactly what is done). It also acts as an encyclopedia for the different types of heartless that you’ve encountered so far (while wearing it) giving you their strengths and weaknesses. It also has the ‘scan’ ability, sending signals to your contacts (see above) if you have them and shows you the hp of the heartless.
History: The youngest of four brothers, Matt had a lot of influence growing up. There’s twelve years between Matt and the oldest boy, Rhys; the twins Shiroi and Kuroi are ten years older than Matt. He’s a gifted fighter. His father taught him how to use the sword, Shiroi hand-to-hand combat, Kuroi his crack marksmanship, and Matt’s oldest brother Rhys taught him his deadly aim as an archer.
Matt’s a bit of a “late-bloomer” so to speak. He wasn’t able to summon his Keyblade until he was eighteen, despite his father being a key wielder, and his grandfather before him. Inducted into the military just weeks after the first summoning, he moved quickly through the ranks, making major in two years. Some would say Matt’s a genius; he’d say it’s more like hard work and hard bumps.
Even though he’s unwilling to give his position on the mages, he’s become well trusted. Though he’s good with his Keyblade, he rarely uses it, instead preferring to use his bow. His explanation is that it makes his job easier; unless they’re overly suspicious, mages won’t go after someone they believe to be a “normal civilian”. His method’s been proven several times over; ruthless in his archery, the mages never know he’s a Keyblader until the final blow. Because of his success in missions, he’s been allowed to go on all of them solo for pretty much the past two years.
Matt had been pretty good friends with Nick; hell, the Frost boy had been under Matt’s command for a year, and they’d been friends since he first set foot in the military. Understanding why Nick had left, Matt had let him “borrow” a few of his tech, so Nick could stay in touch with him. He’d seen enough blood shed, and he didn’t want the war against the mages taking yet another thing he treasured.
Matt knows the mages are finally making their move; the final showdown is coming up insanely fast. Now, here’s the question: When the smoke finally clears and the body count’s in, who’s going to be left standing?
It’s time to find out.
Theme Song: Shadow of the Day by Linkin Park
Alt. Theme: The Cowboy in Me by Tim McGraw
Battle Theme: Knights of Cydonia by Muse
Spoiler ShowMage
Name: Raine Shadow
Age: 20
Gender: Male
Personality: Raine Shadow’s personality is a study in contradictions. He was shown to have a cocky, arrogant manner, was humble and open to suggestions for improvement. He could be harsh, and sometimes he was exceptionally cruel, yet he’s also gentle and kind towards the girls. Stern, he doesn’t like it when someone makes jokes and inappropriate times, yet he’s been known to make quips at similar times himself. Dry and sarcastic, he could lay you low with just a single sentence, then he would turn around and lift a friend’s spirit from the shadows of depression. He was frustrating, fun to hang with; totally impossible to get along with, a friend for life. Sometimes, you can still see a flash of his old spark, but that’s all but in the past now.
After all, what right to a personality does a mindless doll have?
Mark: Raine Shadow specializes in earth and water magic. His mark begins on his chest with a coiled sea serpent. The serpent’s tail ends on the left side of his neck; from the tail extends a jagged line, like a fissure in the earth, up his neck and around his left eye.
Appearance: 6’2” and muscular, but not in a crazy way, Raine is intimidating to many, with a few girls secretly crushing on him. He’s kind of pale, but not in a sick/sparkly vampire kind of way. His face is oval shaped while his features are sharp and angular. He has vivid red, cat shaped eyes and his ears are slightly pointed, almost elvin in appearance; he wears a silver stud in his right ear. He has shaggy, short cut white hair that comes about half way down the nape of his neck; his bangs nearly always cover his right eye. He has bandages covering his forearms and black straps at his wrists; there’s two more straps further up on both his biceps. He wears a sleeveless black shirt trimmed in white with a high collar, black jeans and black boots. All in all, he looks almost like a fallen angel.
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Just no wings…
Magic:
Earth
Earthshaker: Uses seismic energy cause a small, concentrated earthquake to knock opponents of their feet. Can be maintained and comboed with more offensive techniques
Devil’s Maw: Opens a fissure in the ground and uses homing spikes of rock to knock opponents into it
Water
Neptune’s Judgment: Calls a tidal wave to crash down on foes
Riptide: Uses pressurized water to trap opponents in an unbreakable hold. Can be used to crush internal organs
Demon’s Rain: Calls up a storm system that annihilates defenses and slowly erodes opponents life force
Protection of the Goddess: Calls a water shield that protects from offensive and stat magic, the shield gradually restores health and heals injuries
Weapon: Primary weapon is an elm bow and oak arrows fletched with hawk feathers. He’s also a fierce hand-to-hand combatant
History: Numb. That one word describes Raine in a nutshell. The past three years are all that’s left in his mind, and all but eighteen months is hazy to the point of being lost. There were dangerous missions, secrets hidden in the half-light of day; and two very close friends. Then there was a night where one of the missions went to hell in a hand basket, and a sacrifice on his part.
That was the night the military caught him, eighteen months ago. The night they used their serum to turn him into a killing machine, a zombie, one of the living dead. Take your pick, that’s where he was now; a prisoner in his own mind, screaming his head off without ever making a sound.
He still has a few secrets of his own, even if one or two are hidden from him as well. One could be considered an ace in the hole, while the other is very much a ticking bomb, waiting to destroy everything in it’s path, its unfortunate host included…
The stage is set.
Let the bodies hit the floor.
Theme Song: Numb by Linkin Park
Alt. Theme: Animal I Have Become by Three Days Grace
Battle Theme: Time of Dying by Three Days Grace
Spoiler ShowName: Xerxes
Age: 45
Gender: Male
Personality: Xerxes is what one would call "Mad". His very being is a little on the odd side. He has a very sinister sense of humor and sometimes can come off as being dark. He likes to toy with peoples emotions, especially girls. He loves the feeling of killing a living creature. He is always heading a patrol when it comes to needing to eliminate someone or several people. He does have a soft spot for his superiors, and would instantly jump into battle if it meant being able to present himself.
Appearance: Xerxes & Xerxes head shot (by no means does his appearance reveal his age, this is one thing about Xerxes that stumps people)
Faction: Stealth Force
Rank: General
Keyblade: Fused Entities
Tech:
Blue Tooth Communicator- a standard issue for all Stealth Force agents. It communicates with all others like it. It has a long distance field, so if an agent is far away anyone can still communicate with them.
Gauntlet Computer- a computer that fits on ones forearm. It has a touch screen. It has an unlimited wi-fi range. Can connect with any other Gauntlet. Has a few features like a life scanner for detecting possibly hidden mages. A heartless detector and scanner, this feature can detect and classify how strong a potential heartless may be.
History: Xerxes was born in Washington DC. He was orphaned as soon as he was born. He lived most of his life in a crappy run down orphanage. When he turned 18 he was inducted into the army. Any place was better than where he was. He lived to please his superiors. In the fight against the heartless he served as nothing more than a Regular, fighting behind Keybladers. He rose up the ranks, as high as he could go.
His strength and determination must have been overflowing, for one day he found himself wielding a keyblade in the middle of a raid. The blade seemed different than most. He used it to the best of his ability. It just happened to be that he stumbled upon fully understanding his new weapon. By applying both his darkness and his light in equal amounts to the battle, his keyblade could split and become two. One of Darkness and one of Light.
During a special raid on a tribe of mages one of his superiors realized he had a talent for tracking and finding Mages. He immediatly put in for a special unit be formed, that would be ran entirely by Xerxes. It came to be called Stealth Force. Their prime goal is to track and find potential mage tribes and camps and either take them out or send word to another keyblader patrol to take them out. Xerxes has been at the position for 25 years and his at the top of his game.
Doll: Elizabeth This young girls magic is special to the Stealth Force, she can detect other mages magic and tell if a barrier or spell has been set up. She can even tell what type of magic or what simple spells a specific Mage may know. This helps Xerxes in tracking and hunting down Mages, with this info he can be prepared for whatever may come his way.
Spoiler ShowName: Tomoe (Toe-mo-ae) Hatake
Age: 18
Gender: Female
Personality: Dark and a little cynical. Tomoe mocks her opponent in battle. She is a bit antisocial, and critical of her mistakes.
Appearance:
Tomoe
Tomoe 2
Instead of the school girl outfit, Tomoe wears a black jacket hooded and a yellow v neck tanktop underneath. Her jeans are form fitted and black as well. Shoes are black and yellow with silver trim.
Mark: A dragons head on her chest above her breasts centered between her collar bones.
Magic:
Lightning
(The attack below is a variation of the Thundaga spell)
Shockwave- placing her hands on the ground, or stomping her feet Tomoe can shoot lightning across the field.
--> Thunderclap- a deviation of Shockwave, Tomoe claps her hands instead.
High Pressure- The air becomes electrified around Tomoe. Allowing her to will thunder bursts in multiple areas.
--> Thunder Bursts- small to moderate electrical explosions in the air surrounding Tomoe.
Ruinga- a non elemental magic attack that is shot from the hand. This attack damages multiple enemies by exploding and then inmploding afterwards.
Thunder Blade- Summons a blot of lightning to her hand that acts as her sword.
Lightning Mutation- Using electricity Tomoe creates wings a tail and horns. These serve as a mobility upgrade and offer little assistance in battle. Except for flight.
Weapon:
Thunder Blade- Summons a blot of lightning to her hand that acts as her sword.
Thunder Shield- halves Fire, Ice, Wind, and Water damage. Absorbs Lightning and Death magic.
Bio: The city life was easy for Tomoe. Being pretty and growing up wealthy Tomoe had the world at her fingertips. She attended a premium school called Spellcaster High (a secret academy for mages) and was one of the top in her class. At the age of sixteen all that changed. Her father went bankrupt after losing his Military surplus business and forced to sell all his assets. The Military was aware of her being a mage and had ordered her father to turn her over. Upon his refusal they destroyed his store and factory after severly beating him. Her mother scared and being a materialistic woman couldnt handle poverty and left her father and Tomoe. Crushed, Tomoe locked herself in her room for weeks. She had nothing now, her mother left, and her father was working at Moogle Works.A factory downtown that produced Moogle specific items.
Now poor, Tomoe had to switch to a regular High School and lost all her 'friends' the minute she became poor. How they knew the next day, she had no clue. Tomoe now considered trash became angry. She had always had a good heart and wanted to help others. Now, after all she had been put through. The mocking and shady looks, she was angry. It was time she made the people responsible for her fathers business going under pay. She would bring down the Military and anyone else that stood in her way.
Spoiler Show
Name: Sasha Mythrose
Age: 16
Gender: Female
Personality: Sasha can be petty sassy at times and mellow at others. Her curiosity gets to her, since she’s getting in trouble more then often because of it. Sasha’s hyper and naïve at times. She finds it hard to give up when things get rough, she’ll be by your side when you need her. She’s strong, emotionally and physically. Other then that, she’s kind-hearted and loyal to her friends. I guess you could call her spunky.
Appearance:
http://img163.imageshack.us/img163/2885/sashamythrose.jpg
Faction: Recon & Stealth Corp.
Rank: Lieutenet
Keyblade:
Wolfsbane http://i40.tinypic.com/160zatv.jpg
Tech: Premium Heart- Special gloves that enhance Sasha's strength and protects her hands. Effective against Heartless, they allow her to concentrate her energy to do massive damage.
Communicator Bracelet- Allows Sasha to report in and to receive orders when she's out in the field
Ribbon- A special piece of equipment given to all female soldiers, it reduces the damaging effects of elemental and stat spells a certain degree
History: Keyblade, keyblade. What the heck? Sasha always thought that, as of now, Keyblades were a family thing. Nope, she's got one and the rest of her family doesn't. Her skill with the Keyblade, her hand-to-hand and her ability with a pistol quickly attracted the military's attention; but it was her stealth and ability to get into a person's confidence that gained their interest. She was placed in the Recon & Stealth Corp under Matt, who she quickly gained a healthy rescpect for.
Things had been kinda quiet for three months, but then a hot tip came in; it was about the legendary summon, Alexander. Matt had been deployed to Tennessee to investigate increased mage activity. Sasha's ready to see some action herself, but she's been informed that she's to recieve a partner mage. She's heard of his reputation. Despite being a mindless puppet, the military hasn't been able to pair him with any Keybladers; the Keywielders all seem to fall into a coma just weeks after being partnered with him. They say he's cursed, but she doesn't believe in curses, and she's ready to prove everybody in the capitol to be a bunch of superstitious ninnies. The mage's name...
Raine Shadow.
Who's afraid of the big bad wolf? Not Sasha...
Theme Song: The Climb by Miley Cyrus
Battle Theme: S.O.S. by Jordin Sparks
Spoiler ShowName: Noir
Age: 17
Gender: Female
Personality: Noir is a quiet, solitary person, one who avoids the crowd. She steers away from even other mages, only speaking when it is utterly inevitable or shoving out a polite 'thank you' for handing her something she happened to drop, but even so it comes off as monotone and uncaring, despite kind intention. Over time, she has grown quite used to working alone, being alone, fighting alone, but she knows in her heart she can't act in that manner much longer, if she wants to survive. And she does. She wants to live to watch the people who have made her suffer for her entire life burn.
Noir enjoys setting small objects alight just to watch to fade to ash on whatever free time she might come across, not that she has much else to occupy herself with. She simply adores fire- the beauty and the wicked destruction all in one package. On the battlefield with flames at her command- she's never felt such a great thrill.
Mark: http://cdn.pimpmyspace.org/media/pms...gon-symbol.jpg, located on her upper right arm.
Appearance: Noir's hair is long, descending gracefully past her soldiers to roughly the middle of her back in a wave that becomes spikier the farther down it spans. Its color is a light crimson, so much so that her old friends, long dead now, had joked that she dyed it with the blood of her enemies. Her skin is remarkably pale white for someone who enjoys heat and sunlight so much, because of course, someone in hiding simply can't risk plain daylight alone, or so she tells herself. Her eyes are a deep shade of violet, and she wears a simple, deep black hoodie all the time, even if it results in her sweating, because the feel of the warm fabric comforts her. Beneath it is a plain red shirt with short sleeves, paired with jeans riddled with tears and holes due to constant use. Her figure is lean and she stands at a height of approximately 5'11.
Red Flare- Short but violent bursts of fire spawn from the the ground, wherever she wills them to appear.
Fireball- As the name suggests, she can summon orbs of flame in her palms, and toss them.
Fervent Ring- A whirling ring of fire materializes around her body for a short duration of time.
Web Trap- Veins of fires run across the ground in web-like patterns and then flare upwards after a specific amount of time, depending on how much energy she has remaining.
Firaga Thorns- Thorns of pure flame materialize and then burst around her.
Cura- Recovers minor wounds and closes off major ones, though they can be opened up again rather easily if she's attacked.
Weapon: http://www.swordnarmory.com/v/vspfil...-7035RD-2T.jpg - Twin Malice- enchanted with magic that allows it to conduct fire without damaging itself.
History: Noir was raised in a mage camp, hidden and tightly-knit, without a true family to call her own, for they were tortured to death when she was small. The elder girls pushed her around after her classes, treated her like dirt, but whatever, who doesn't have any of that? She always pushed on, braved through. After all, her life didn't reach a notable start until age eleven, when she was to become a spy. She had an accomplice of course, because she was a child, but she didn't need one for long. They tucked her under hoods and shirts that didn't quite fit and were sure to cover her mark snugly, and sent her off to gather intelligence on some of the smaller settlements of the enemy. Not many, though in these times you can't be certain, would suspect a sweet little girl, after all. She had one of the best chances of survival out of her entire camp.
It was good luck that she was light on her feet and easy to keep still in shadows. For many years, six to be exact, she did this day to day among her typical schoolwork, supporting her camp fully as talk of war began to ripple through them. Then it happened, a few months prior to present time. Her camp was destroyed while she was out scouring for them, the only remains a mess of fire and carcasses, though many fled. They had been discovered. It didn't surprise her much, it was doomed to hit them someday. So she fled, living off the land, slinking through cities only at night, running across a few places that appealed to her but never quite finding the will to stay behind, searching for a place where her ties with fire could be useful. A place with fellow Mages. Perhaps she will find what she is looking for soon.
Spoiler ShowName: Reforge Seru
Age: 13
Gender: Male
Personality: Reforge is put off by others more than anything else, but he seems to have a rather gentle nature and his genius IQ has gained him vast amounts of knowledge that easily enable to both stem and manifest magic; and formulate weapons out of such forces. He is calculating and quick to solve any situation based on his surroundings but isn't the meanest of people and knows all too well that the way you portray yourself can signify what people see you as. From day to day Reforge doesn't exactly try to show off but he is boisterous enough to calmly implicate that he isn't a pushover and that his friendship shouldn't be taken lightly at all.
Betrayal is a practicality Ref sees in many people that he refuses to embrace, so one might say that in his own perspective he is too trustworthy but going as far as trying to take advantage of such a person might be just as naive as the notion of such trust itself. With Reforge embodying so many aspects of the raw, he is a just individual and a friend that you wouldn't ever want to lose.
Mark: Wings of Sentience- Though Reforge's mark, his manifest of magic also conjures this mark as true wings.
Appearance: Ref's a small child not any taller than 5'2, but even in growth he shows a defined posture that makes him appear older than he is. Even though he has an elder brother, they look nothing alike whatsoever, he being much paler than Garforge. Ref might as well be adorable and loved with his cute face and sharp facial features, always keeping his hair sticking straight up at odd angles...
Reforge wears a sleek white coat/robe/armor plate that is shaded in random glimmers of color over a white base. The top part of his attire is fitted with quite a few straps and zippers which doesn’t make a lot of sense since they don’t really do anything, but he’s taken to the style as is. Both Reforge's arms and legs are obscured from view.
Magic:
Ultima- A rampant force of condensed magic in its purest nature is generated upon a foe in an explosive manner that forms a mushroom cloud of magic.
Ultimara- A more destructive form of Ultimara magic that enhances the damage caused by the smell by amplifying the effect area and also adds an increased resistance to other magics used against it. This spell can be used in many forms other than the original explosion and also ignores lower to moderate tier spells.
Elzebreault- A potent mixture of the glaring light and ultimate magic that causes a massive convergence of magical comets to rain from the sky in varying sizes, causing desecration to the battlefield below with its might. The potency of this spell is massively draining to Reforge accordingly, but well worth the effort. By casting it from a focal point in midair, he is also able to condense all the magic inside the spell into a single beam of destructive magic.
Flare Tactics- The use of magic to conjure smaller amounts of raw magical force for use in and out of battle that aren't focused or yet generated into spell format.
Tri-Dark Flare- A triple wave of flare magic cast upon foes that heats up the area with blistering energy that isn't classed as fire magic. The dark nature of the spell can cause horrific status effects such as petrify, poison and silence all at once. The flares themselves can be formed as panels of magic that crash into foes.
Regenaga- A regenerative spell that causes wounds and battle to heal by showering the target in a holy light. They continue to rapidly heal and have their own magics restored at a phenomenal rate until the spell's duration has ceased.
Weapon:
Fortinbras- A weapon that embodies both the forces of the heart and the overwhelming powers of the mage as one. Keyblades are generated by the connection to the heart before it falters, but Fortinbras is such a weapon made after this has occurred and as such bears no keychain and is as much magical in form as it is physical.
History: Reforge's mother and father were both keybladers sometime ago when the world was a lot more peaceful but at this time both of them were proud members of a faction named Zeal's Call, a place and mentality that taught its members to grow strong in the heart and use magic as a medium to cause extra growth in not only the heart but the very core of the being. Around the time that notions of war started to grow, both of Reforge"s parents knew that actions were to be taken to prepare.
By closing their son up in a well of magic and allowing his heart to grow attuned to the forces of raw magic, Reforge was grow day by day to surge his entire being to its core with magical force, which allowed him to constantly access magic and the ideals of magic. His genius allowed him to further research on what his parents had already given him and brandish a weapon similar to the keyblade but still vastly far apart from it in actuality.
Reforge's friends and mother and father had always been against the idea of mages being killed off just because they had potential but he knew well enough that the heart was the key to everything and being born among those who understood this, Reforge set out into the world not knowing just his place but completely understanding that he had to do something. It wasn't about being a hero or a world figure to him, just being somebody that took a stand against all the ridiculous hatred.
He left Zeal's Call with his mother and father's hearts and goals on his own heart...literally.
Spoiler ShowName: Archer Cecil
Nickname: Blaster
Age: 22
Gender: Male
Personality: Up-beat and cheerful, he's quite the sweet-talker; he is pretty easy going and very trusting; but when angered Blaster is like a wildfire, extremely dangerous yet can burn out just as fast as it started. Fun loving, Archer loves his speed and his music cranked up a little too loud. He hates seeing the girls upset, he actually gets sick from it. A charmer, Archer is quick to lose his temper at the first hint of uneven circumstances; he's quick to rush in and even the odds. He's willing to rescue anyone in need, regardless of who they are. Archer would be the first to admit he's got a romantic bone in his body, don't tease him about it, or he'd knock you down. Archer is a typical member of the "Alliance."
Appearance: Archer has messy, spiky black hair that falls to his shoulders. Fair skinned, he has a muscular build; but it's still a good type of build. He has stunning blue eyes; that'll appear darker depending on the light. Strong features, he has a small X shaped scar on his right cheek; there always seems to be a smile on his face. Archer wears a dark blue sleeveless shirt, showing off his well toned arms; there are slits on his shoulder blades. Archer wears wrist length gloves in the same hue. From the waist down is close fitting black jeans, lightened with age; he wears a navy blue belt around his waist and white sneakers. A silver chain with a crescent moon is hidden under his shirt; his left ear is pierced too; he wears a diamond stud in it.
http://img716.imageshack.us/img716/5368/zerochanzackfair126797.jpg
Mark: Archer's mark isn't as interesting as some mages; it’s pretty simple actually. A bolt of lightening cuts across his back, there's dark clouds along his upper back; the bolt extends from it. There's a set of ancient runes that goes from his shoulders down to the edge of his gloves. There is one more mark; but he keeps it hidden under his gloves, refusing to late anyone learn of its existence.
Magic: Archer's fighting abilities are based on his thunder/lightning abilities. His second affinity is more of a strange one; he hates to see the girls sad; he becomes sick depending on how sad a girl or girls are, only recovering after they are happy. As for combat abilities they are as followed:
Protect - This spell increases a person's Defense or halves damage from physical attacks.
Shell - This spell increases a person's Magic Defense or halves damage from magical attacks.
Thunder Lance - Archer delivers an uppercut with his lance; afterwards he throws the aforementioned weapon into the air; as it falls back down he encases it in lightning giving it a shocking kick.
Indignation - A powerful lightning based ability; Archer throws his lance into the air, summoning dark storm clouds over head; he mutters the chant which sends several lightning bolts crashing down upon his opponent. A circle of electricity gathers under the target's feet and above them; homing in on them before sending the bolts of lightning down.
One can tell when he's about to use it; since he'll say: I, who stand in the full light of the heavens, command thee, who opens the gates of hell. Come forth, divine lightning! This ends now! Indignation!! <- It is highly suggested you run away at this point; or get in a hit to cause him to stagger and break his focus. *It has been severely weakened do to things he'd rather not talk about*
Weapon: Archer is skilled with any weapon; but he prefers his lance and his bow 'n' arrows to anything else. He is very skilled with Yami Kokoro in particularly; which I guess you could say is his version of a keyblade, for the reason that only Archer can wield it and it "vanishes" from the hand of anyone else who dares try to wield it.
History: Growing up, he had a normal childhood; or as normal could be expected of a mage. Archer was aware of the fear his kind imposed on humans, and yet he was still curious about them. Meeting with a young girl, the twelve-year-old smiled and tried to cheer her up; startled when the child shifted in front of him. Yelping and jumping backward, he lost his balance and fell, tumbling down hill.
Coming to at the bottom, Archer was surprised when the little girl was crouched next to him. Yelping he scrambled backward and eyed her cautiously, a frown greeted his reaction; causing the first pangs of nausea to wash over him. After a few tries, Archer got the young shifter to smile; thus dispelling the urge to get sick. Looking at his hand, he was more then a little surprised to see marks from a wolf.
Shocked at that, he looked up in time to see the girl's look of sheer terror. The girl fled, leading Archer to chase after her; his curiosity getting the better of him. Arriving at her tribe, the child was more than a little taken aback by the sight that greeted him. Upon things being figured out; Archer was quickly abducted into the tribe for instructions.
Archer quickly learned what to say and what not to say; they preferred to be called "The Alliance" instead of some meaner things. It remained like that for seven years, waking up one night do to enraged howls and screams; Archer was still groggy from sleep as his "sister" led him from the house; instructing him to be quiet no matter what happened.
Fleeing from the authorities, Archer hid his sister and stole a motorcycle; drawing their attention to him and away from the younger mage. The pattern continued for the next few years; laying low for a while and than jumping out and "sucker-punching" the military only to retreat again, keeping their attention focused on pursuing him and not the Alliance.
Other: He suffers from gynophobia, although he can't quite explain what happened to cause it...that or he doesn't want to talk about it.
Theme Song: Rock You Like a Hurricane by Scorpions
Alt. Theme: Life on the Run by Dierks Bentley
Battle Theme: Highway to the Danger Zone by Kenny Loggins
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