Top 5 Abilities in KH2FM?



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Chuman

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  • Savage Nymph
  • Come So Far
  • Come So Far
  • Come So Far
  • The Gambler of Fate
  • Dandelion
once more
second chance
leaf bracer
dodge roll
high jump
 

VoidGear.

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  • Put That Thing Back Where It Came From
  • Melodious Nocturne
  • Luna Diviner
  • Cloaked Schemer
  • Chilly Academic
Depends.
But yeah, stuff like Once More and Second Chance mostly rocks.
I'd throw in "Dodge Slash" as a joke but naaaaaaaaah.

Dodge Roll tho. <3
 

Ven_Roxas

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Idr what it's called, but the magnet air finisher was amazing.
Leaf bracer
Second chance
Once more
And... Hmmmm...
Zero XP (jk.)
 

Anagram

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MAGNET SPLASH & DODGE ROLL

Literally the only new abilities I took notice to care about. Love dat dodge rolling
 

FEZeldalord12345

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-Dodge Roll. This should've been in the original KH2.
-Aerial Dive. Feels very satisfying once I get it and completely outshines Aerial Sweep.
-Combo Master. Never have to worry about a combo ending because an attack whiffs.
-HP Gain. I found this ability to be ridiculously abusive with Second Chance/Once More. Just use a Limit to regain your HP, and you're safe again.
-No Experience. This ability alone made KH2FM skyrocket from my least favorite in the series to one of my favorites.
 

QFSW

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Dodge Roll
Block
Once More
Second Chance
Aerial Recovery
 

Ixza Reprisae

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- Dodge Roll
- Vicinity Break (Extremely useful in the Cavern)
- Magnet Splash
- Second Chance
- Once More

Honestly, Dodge Roll needs to be a staple move that Sora can always have access to, or have the ability to learn at the very least.
 

TheRedMage

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Apr 20, 2016
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I'm going to assume that we're not talking about just Sora's abilities for this

-Second Chance
-Once More
-Dodge Roll
-Tornado Fusion (Goofy's Whirli-Goof Limit)
-Auto Wisdom
 
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