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I loved the key blade designs as well. They reflected the overall mood of the game in a way superior than most of the other KH games.Seeing the members of Organization XIII in a different light is nice, too. Like a day-to-day life sort of thing.
Another thing, too? Unique keyblade designs.
I couldn't agree more. That mission structure did have some negative effects on the way the plot unfolded, but from a gameplay perspective it worked so perfectly on a handheld device. Dropping in to do a mission before I had to go tend to something else on the go was so nice.I actually really like the mission structure. I felt it worked well to the DS' limitations, and it was a fresh change of pace from what we were used to.
Yeah and it made so much sense narratively to have him that strong for Sora's confrontation with him in KH2. Playing Days gave so much context to that fight that was in the FM version of KH2, and really that context that Days gave it is what made that fight my favorite moment in the series.I loved how powerful Roxas felt at the end, too. It really showed how strong of a fighter he was.
That's actually really cool. I played Days alongside my friend too, and while not across the time span that you took with it, it certainly heightened my experience with it. That's such a creative way to experience a game.When I first played this game, I made it so that I would do missions in real time. I did day 1 mission on release day and did one more every day of the week, and then skipped the same days the game skipped so that I ended up finishing almost a year later. I played it with a good friend of mine. That was a real journey, and it always makes me sad when people talk ill of this game.
Like you guys said, the multiplayer component is great. I loved just going through and seeing the unique weapon designs, especially for say Marluxia and Xemnas.
Not to mention it was truly epic to essentially play through deep dive at the end of the game.
While I may have my personal dislikes on the Days Trio, this is so true in regard to BbS, and their "no they are friends I swear"I think seeing a friendship being born in front of our eyes and not be told they are great friends was something BBS needed to learn from Days.