- Joined
- Jul 16, 2017
- Messages
- 24
- Age
- 27
Not sure if this has been discussed before, (Totally has, probably lol) but I would really like to have a day & night cycle for some of the worlds in KH3 to emphasize that these are indeed, genuine and full of life worlds . I just think that it would be a miss opportunity to not include this in some capacity.
We may actually have hints of this being implemented if we pay close attention to some of the trailers. In Olympus we see Sora battling the Rock Titan in a rainy night while in another trailer we see him fighting some heartless in a morning environment. This could totally be a script implementation of a day & night cycle like they've done before, but I personally prefer if they would implement it like a lot of open world games do where you have like 20-ish minutes of day time, little midday transition and 20-is minutes of night time.
Sanfransokyo is the mayor reason I'm advocating for this. It just wouldn't feel right to me to just view that world (and some others) in one just one way. I don't mind some of the other worlds since their stories will probably be focused in-doors instead of a more free environment, but worlds like Sanfransokyo, Frozen, Tangled and others would totally benefit from this option. Now, I'm no expert when it comes to game development, but If the Osaka team finds this to be a difficult task to pull off then why not just do what the new SotC game is doing and just give the players the option to change how the environment looks by just going to the options menu? That could even be an unlockable thing you get when you finish the game or something, but I just want it to be a thing we can do xD
Exited to read some your thoughts on this.
We may actually have hints of this being implemented if we pay close attention to some of the trailers. In Olympus we see Sora battling the Rock Titan in a rainy night while in another trailer we see him fighting some heartless in a morning environment. This could totally be a script implementation of a day & night cycle like they've done before, but I personally prefer if they would implement it like a lot of open world games do where you have like 20-ish minutes of day time, little midday transition and 20-is minutes of night time.
Sanfransokyo is the mayor reason I'm advocating for this. It just wouldn't feel right to me to just view that world (and some others) in one just one way. I don't mind some of the other worlds since their stories will probably be focused in-doors instead of a more free environment, but worlds like Sanfransokyo, Frozen, Tangled and others would totally benefit from this option. Now, I'm no expert when it comes to game development, but If the Osaka team finds this to be a difficult task to pull off then why not just do what the new SotC game is doing and just give the players the option to change how the environment looks by just going to the options menu? That could even be an unlockable thing you get when you finish the game or something, but I just want it to be a thing we can do xD
Exited to read some your thoughts on this.