Now with Kingdom Hearts 3 having the ability to create larger worlds with its new technology on Next-Gen consoles, how long do you guys think it'd take to make worlds, whether it'd be returning or new worlds, I want to know what you guys think. I'll also list some things that the developers may use to the process of developing worlds. Please, if needed add any other jobs that they might need to use for developing worlds and put an time frame on how long it might take.
- Concept Art portray what the world may look like
- 3D World Modeling
- Character Models
- Textures
- Cutscenes/Dialogue
- Enemy Spawns
- Scenarios
- Field Music/Battle Music
- Sound
- Lighting
- Kingdom Shader
All depends on the amount of staff they have working on it , meaning the exact amount of staff. For a game like KH and the way they're trying to do it I think it wouldn't take them long to get the 3D worlds mapped out and modeled , a year at most. Unwrapping the models and texturing them maybe a bit longer, I'm pretty sure they already have most the main cast Pre-modelled and rigged for movement (they're probably gonna tweak them later on of course) Texturing falls under unwrapping time, unwrapping complex models can take a while and is mainly a trial and error.
Cutscenes/dialouge is hard to say, we don't know how long this game will be , how long you'll be spending in each world but they probably have the general idea already down on a script.
Music dunno in all honesty, I mainly just now about the 3D modelling side of things because that's what I'm studying at university for games development but I don't know how they'd be working music, I mean they probably have composed a few already but they might be waiting for the game to come near to completion and try to fit composing songs into a scene. I have faith in Yoko to deliver us amazing OSTs like always.
sound applies above, they probably have their sounds ready though.
In all honesty no idea what kingdom shader is
More on 3D World modelling; this will probably be the thing that'll take longest towards the end though, getting the initial meshes finished for each area will be easy enough I could probably model out a game area with the level of detail in the KH3 trailer pretty easily by myself, would take me probably 2 weeks to a single Area though if I'm motivated enough. But then there comes to looking at the wire frame , looking for Ngon's within the mesh and trying to optimize buildings/objects etc to save on polygons, looking for Ngons within a wire framed mesh can become grueling as well but this is looking at it from a prespective of raw 3d modelling within 3ds max, squares development team probably have a tweaked program that has tools that make the job a lot easier for them so they can save time on modelling the initial meshes and use more time to optimize and tweak their models so they'll look high quality as possible without using up a lot of processing power.
Then there will be texturing , No Idea how square would go about this process , I've been taught multiple ways to texture 3d models but it all comes down to how fast you can unwrap the model cleanly and then paint the texture for it (if you need to) Maybe square have a different set of people for making their textures who knows?
There will also be programming A.I's for enemy's allies NPC's and etc