I didn't ask if the GC could play FMV. I was asking the for, I guess, the strength of it compared to the PS2. You said it was 2x powerful and then went on about the controller. Confused me, I guess.
The PS2 was the weakest console last generation, the Gamecube was more powerful than the PS2, and the Wii is 2x the power of the Gamecube, ergo the Wii is
more than twice the power of the PS2
and if the GC is 2x as powerful as the PS, why didn't they have more games with FMV sequences? I just saw a lot of animations. Is it because of the targeted audience?
The Gamecube's power meant it didn't
need to use pre-rendered scenes. For example, Resident Evil 4 had every single cutscene with real-time graphics because the Gamecube's power allowed them to do that without sacrificing performance. however, a year later when they ported Resident Evil 4 to the PS2, the PS2 was so underpowered that they had to take
every one of those cut-scenes from the GC version and pre-render them just so they would function on the PS2 hardware
Dude, the pointer as the direction of the camera? that would seriously suck. I like the Wii and all but that idea is kinda flawed in my eyes. (Ever played elebits? aww those cute little f*****s.)
And that could be difficult, saying it is easier than making it happen.
You've clearly never played a Wii game then, because most of the time the pointer is used to influence the Camera direction, you simply point to the left and the camera scrolls left, or point to the right and the Camera scrolls right, etc. how is that any different than moving an Analog stick left or right? Oh wait, I know, it
isn't, except now instead of having to move your Thumb away from a button onto a second Analog Stick just to adjust the camera, all you have to do is point at the screen and the Camera moves for you
Who cares if you think it's 'easier said than making it happen'? Do you think
Square Enix is a company to take the easy road and put the bare minimum into their games? No, they're not, no matter what Square Enix works with they do whatever they can to take full asdvantage of what they're using no matter what, and they innovate ways to properly use mechanics that no one has ever tired before,
that's why they're a sucessful company, because they have more imagination to make things work than you do.