For those who have played KH3D (or watched walkthroughs on youtube) you've probably noticed you can do some amazing combos by combining flowmotion, deck commands, ect. So I was thinking why not add a style meter. If you've played any of the Devil May Cry games you should know about the style meter. For those who haven't I'll explain.
The style meter is a guage that goes up depending on your skill of chaining together attacks (without repeating them, and without getting hit). Although this guage does nothing to the gameplay, it does impact your grade at the end of a mission.
I was thinking they could use something like this in future KH games. Like if you are able to get a certian rank in a certian world you will get a bonus (a keychain, an item, a deck command ect.).
So what do you guys think? Would like to something like this in a KH game? Or just leave things as they are.
The style meter is a guage that goes up depending on your skill of chaining together attacks (without repeating them, and without getting hit). Although this guage does nothing to the gameplay, it does impact your grade at the end of a mission.
I was thinking they could use something like this in future KH games. Like if you are able to get a certian rank in a certian world you will get a bonus (a keychain, an item, a deck command ect.).
So what do you guys think? Would like to something like this in a KH game? Or just leave things as they are.