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One Day (A Bioshock RP) Sign-ups OPEN!



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Number XIV

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35
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Back after a year or so
Good things take time. Great things happen all at once. There is truth in that statement, but it cuts both ways. Bad things take time. Horrible things happen all at once. And sometimes, one day is enough time to end everything.

One day was certainly all it took for Rapture to collapse into hell. The ideal city, an underwater utopia where there was no government to repress you, no religion to guilt you, no communism to steal from you. A city where all are free, free to do whatever. A place where the artist was freed from the chains of censorship, where the scientist was free from morality.

This led to the ultimate discovery- plasmids. A chemical that rewrites your DNA to lend you supernatural powers. Snap your fingers to sent a jet of flame. Flick your wrist to launch a jolt of lightning. Convert your flesh into a horde of hornets. Anything is possible... but is it worth your humanity? Plasmids have driven people mad, and they have turned Rapture into a unique kind of Hell, of dark hallways, where bodies are a frequent sight, the once-human creatures known as Splicers wait around every corner, and somewhere out there, the Big Daddies and Little Sisters harvest Adam, the substance that fuels the creation of plasmids. And all the while, water slowly fills Rapture, threatening to drown the city of fallen ideals.

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Why Bioshock? Because the game is going to rock the ****ing house, if you'll excuse the language. Much like Bioshock, this RP should be considered rated M for Mature.

Okay, so this game takes place New Year's Day, 1960. Last night, Rapture fell into absolute chaos. You are in Rapture, whatever your reasons- you could be an innocent trying to escape, a splicer trying to fuel your plasmid addiction, a federal agent trying to gather the secrets of plasmids, or one of the victims of a recent plane crash, stranded in the middle of the ocean, with your only choice to decend into Rapture to search for help. You can't be a Big Daddy or Little Sister.

For those poor souls who don't know what the heck I'm talking about, check out the wiki entry. And then buy the game. I promise it will own. Pwn, even.

Here's the template:

Name: (Should be obvious. Can be of any nationality.)
Age: (I don't recommend being a kid or a senior, as you'll just get killed, but whatever.)
Gender: (Nothing sarcastic to say here.)
Appearance: (Splicers usually wear masks, but no matter who you are, you probably look kind of scary. If only due to the blood splatters.)
Bio: (Your profession, your history, and how exactly you wound up at Rapture.)
Objective: (What are you trying to do? Get out, learn some secrets, kill everyone, bake an apple pie, etc.)
Plasmids: (You can only have 5 to start with, and only have 5 in your system at once. Switch them out at plasmid machines by spending Adam. If you're just showing up, you won't have any. Be warned, injecting your first plasmid is a horrible experience.)
Weapons: (Nothing in this place is state of the art. Most of it is pretty hobbled together. Your selection should represent this.)


Join, join, join! Only completed apps, please. I don't want lots of people posting apps and never completing them, thus getting my hopes up and then cruelly dashing them. *Sob*


Name: Jack Johnson

Age: 26

Gender: Male

Appearance: Jack wears a long-sleeve blue dress shirt with a loose red tie and khakis. None of this looks too nice anymore, as his clothes are dirty, slightly tattered, and even a bit bloodstained. His hair is short, brown, and slicked back, and his brown eyes are framed by a pair of glasses with one cracked lens. He's a moderately tall, thin man, and he looks rather unathletic- not the kind of man you'd expect to last long in the chaos of Rapture, but stranger things have happened.

Bio: A doctor and professor by profession, Jack was one of the most vocal critics of Andrew Ryan, the creator of Rapture. Jack considered his ideas immature and foolish, and the two of them became bitter rivals. Ryan was not forthcoming of his plans for Rapture, but before he left for the project, he told Jack that he would, one day soon, call him to come out to look at proof that his ideas worked. Jack took it as braggery, but true to his word, one day Ryan gave Jack the call.

Ryan got a boat to take him to Rapture, and just as Jack arrived, chaos erupted. Trapped in Rapture, Jack decided that he had to do something. He's still figuring out what, though.

Objective: Jack isn't really sure what to do- he wants to get out, but he also thinks that he needs to destroy all evidence of plasmids, and with it bury Ryan's mistake. He has forgiven Ryan for his foolishness, but that hasn't made the problem go away.

Plasmids: The good doctor only has two- one is a fire-based plasmid that allows him to fire jets of flame from his hands by snapping his fingers, and the other is a lesser form of telekinesis.

Weapons: He is also underequipped in this category- the doctor has a monkey wrench and a simple revolver with only two bullets loaded into it.
 

Dark Philosopher

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Joined
Aug 29, 2006
Messages
196
Location
The Forgotten Coast.
A Bioshock RP!

Name: (White Fox) Zella Veratismo

Age: 29

Gender: Female

Appearance: Tall and curvy, Zella carries herself with an air of dignity and grace. despite the chaotic environment she now resides in, her skin is a pale creamy complexion, though the bridge of her nose and her cheeks have small brown freckles scattered over them. She has extremely bright green eyes that sparkle in a mischievous way. Her face is framed by long black hair, that flows all the way down to her waist. She wears a pair of loose baggy pants, and a white tank top, though she covers her arms with a turtleneck sweater, while outside traveling the city, or in situations where she's uncomfortable. She still has on a white fox shaped mask, that she has kept on while out of her home since the Ball.

Bio: Born to working class parents, Zella was alone a lot during her childhood, and she entertained herself with school, and a love for mechanics she developed after her father let her take apart and try to fix an old radio that had broken, she got top marks in all her classes up through high school, and graduated with a degree in engineering from a very good college from which she had gotten a scholarship. She was immediately offered a job from the military, who was seeking new engineers.

One of the few female scientists involved with Rapture's construction, Zella was hired to help design, study and maintain the city's air and water system along with a team of others, she had previously been helping to design the pressure systems of the air force's planes. And most recently before rapture, she began working on the air systems of submarines, and researching the best way to maintain stable levels of oxygen within closed, pressurized and underwater environments, and how the air effects the people in those environments. She was contacted by Andrew Ryan, and offered a job that would pay several times more than what the military was currently paying. She accepted the alluring offer, and began working on the air system, and helping with the water system for Rapture.

She enjoyed her work very much, even after her main job was done and she continued living in Rapture, doing maintenance on the air recycling system. she often found herself lost among the the pipes and steam of the service corridors of the city, a wrench clutched in her hand, and one of her white tank tops streaked black with grease and rust. Then, one day the slugs that secreted ADAM were found... and she suddenly didn't like her home as much anymore, as ADAM became an obsession for many people of the once Utopian city, she never bothered much with the substance, as she still lived quietly, in a section of houses near a central entrance for the service corridors and maintenance shafts of Rapture. When plasmids were first developed she immediately saw them as things of evil, and became even more secluded than usual, staying far away from the modifying injections of ADAM technology, living in the shadows of the great city, watching and waiting.. an dark feeling of forewarning dominating her most of the time, towards the end of 1959.

The day of the New years ball, she went out into the town, wearing her usual baggy pants, covered in pockets, and a dark green turtleneck sweater, she used some money she had been saving to buy a nice black dress, and a white mask for the ball, though it didn't matter much because she sat in a corner watching other people dance for the most part anyway. Then the plasmid attacks came, and the city broke into full scale chaos... She retreated to her quarters, throwing the dress in a corner of her bedroom, but leaving on the mask, slipping on the clothes she had worn earlier that day, and pulling the mask back down to cover her face, she slipped a large wrench into her belt, and made off into the dark labyrinth of pipes and tunnels running under and around the rioting city.

Zella now scouts the city, salvaging items to make weapons with which to defend herself, repairing flaws in the cities air system that she discovers, and just generally doing her best to survive, she has partially given up on escaping the sunken hell, deciding instead to bunker down and try to keep the air breathable for the few like her who strive desperately to survive. She met one or two survivors early on, and when asked her name, decided to strip herself of her it and her past, which merely reminded her that she had done her own part to create this place of nightmares, she now goes by "White Fox" or simply "Fox", endlessly stalking the dark corridors, always willing to help the innocent who remain in the living hell, that is Rapture.

Objective: Survive, and help others in similar situations to survive also.

Plasmids: None, she keeps none anywhere in her house, and when she happens upon one, perhaps lost in a struggle, gives them to little sisters, who invoke feelings of both pity and hatred in her.

Weapons:
A large steel monkey wrench, covered in scratches and a few dents, she leaves it stuck in her belt at all times, playing with it unconsciously when nervous or stressed.

A large metal shield which she has welded together out of various parts and pieces found around the city, it is lumpy and unattractive, but sturdy enough to help protect against direct attacks from plasmids or other weapons.

She also has a steel saber, the hilt decorated with silver and gold vines. It was given to her by her commanding officer, at the launch ceremony of a submarine she had designed the oxygen systems for, she carries it only when she plans on visiting the more dangerous parts of the city, choosing instead to leave it undamaged, so as to remember her life before starting Rapture, and also preferring to travel light, in order to sneak about the ventilation shafts and various tight spaces of the city, avoiding direct conflicts with splicers.
 
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Number XIV

New member
Joined
Apr 4, 2007
Messages
499
Age
35
Location
Back after a year or so
Glad to see enthusiam. You're easily accepted. For those who are considering joining, look at it like this- it's a unique, fascinating environment, and the focus isn't so much on the overdone PvP side of player interaction as it is the web of conspiracy surrounding the city, and trying to survive.

I also like that you chose to go plasmidless. Might make things difficult, but it's good to have a character who stands by her morals. My chara... well, I may reveal exactly why during the RP, but he didn't really have a choice.
 

distubedsword

New member
Joined
Jun 23, 2007
Messages
181
Location
A.....well place
Name: Todd Coates

Age: 25

Gender: Male

Appearance: he is skinny and Wears A button up shirt and blue jeans he has short brown hair and has blue eyes he has plain dress shoes on but they are all cut up and they are falling apart from the water his shirt has blood splats on it and his arm is injured when he crashed metal got stuck in it and he cant get it out his hirt also has lost some buttons and has cuts and rips in it his jeans are fine but have holes and blood as well on them he has a cut going across his forhead and on his hand as well

Bio:he lives in the US but early last year he had to move over seas for his job to get a promotion he has been there for a year and dosent get to talk to his family he sends his kids and wife money to live on and also stuff they wouldnt find in the US he was looking forward to moving back to the US and to his home but found out he had to stay over seas to keep his job he hates to tell his wife he has to stay there after being gone for a year but he gets to come home for a week to get his stuff he is looking forward to that but also at the same time isnt.

Objective:Learn about were he is and find out if there is anyone eles that is there other then Splicers

Plasmids: Dosent have any yet

Weapons:A monkey rench and a metal pole
 
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Number XIV

New member
Joined
Apr 4, 2007
Messages
499
Age
35
Location
Back after a year or so
Disturbedsword, I don't mean to be mean, but I'd like to see a little more on that app. A little more depth to your background, better grammar and spelling, and the like. Besides, World War Two would have ended fifteen years ago... if he's just now getting back, he's a victim of the dreaded TIME PARADOX! Keep in mind, applications are how the RP creator judges what your posts will be like, and if you should be in the RP. I'm sure you can fix it, but as is, the answer would be no.

EDIT: Oh, and before the overzealous pester me for machinegun posting, or whatever, keep in mind that I have an obligation to provide a response to those applying for my RP, and this particular post has information that is useful to those other than the direct subject, and thus doesn't need to be in a PM.
 
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