• Hello everybody! We have tons of new awards for the new year that can be requested through our Awards System thanks to Antifa Lockhart! Some are limited-time awards so go claim them before they are gone forever...

    CLICK HERE FOR AWARDS

Naoki Yoshida on FFXVI: "Kingdom Hearts team has been especially helpful"



REGISTER TO REMOVE ADS

Oracle Spockanort

written in the stars
Staff member
Joined
Jul 13, 2008
Messages
35,653
Awards
96
Age
33
Location
California
Website
twitter.com

In an interview with the Washington Post, Final Fantasy XVI producer Naoki Yoshida spoke about his history with Square Enix and how projects like Final Fantasy XV, Final Fantasy VII Remake, and the Kingdom Hearts series have allowed Square Enix the ability to create a "compelling action combat system" in FFXVI.

When discussing FFXVI's development with the Washington Post, Yoshida gave his acknowledgements to the long-running Disney franchise, stating that the Kingdom Hearts team "has been especially helpful in contributing to those real-time combat and boss battles." 

Considering Kingdom Hearts III Re:Mind superbosses are considered some of the best battles in the action genre, it is no surprise that the FFXVI team would turn to games like Kingdom Hearts to draw inspiration from. 

Final Fantasy XVI is set to release in 2023 on PlayStation 5.

Follow Kingdom Hearts Insider on Facebook and Twitter for the latest updates on the Kingdom Hearts 4Kingdom Hearts Missing-LinkKingdom Hearts 20th Anniversary, the rumored Kingdom Hearts Disney Plus series, Kingdom Hearts Union χ [Cross], Kingdom Hearts Dark Road, Kingdom Hearts 3 and all things Kingdom Hearts and The World Ends With You

 
Last edited by a moderator:

Launchpad

i remember the OLD khinsider
Joined
Jan 2, 2013
Messages
4,410
Awards
21
Age
28
Location
xigbar's apartment
Cool to hear. Something that's had me spooked about FF XVI is that it has a lot of Dragon's Dogma in its blood, AND it's following up FF XV. They can make the most satisfying physical combat and fun enemies to fight, but none of it will matter if they include the awful system from both aforementioned games where you can pause reality and pop potions for the whole party before returning to the gameplay. Ultimately, it's that bad mechanic that caused both XV and Dragon's Dogma to eventually be less about skill and more about chugging potions every time an enemy taps you.

One might say "just don't use the potions," and that's fine, but it feels like this type of system always leads the developers to make the hardest battles unfair wars of attrition. I really hope they took KH's approach to healing.
 

Oracle Spockanort

written in the stars
Staff member
Joined
Jul 13, 2008
Messages
35,653
Awards
96
Age
33
Location
California
Website
twitter.com
Cool to hear. Something that's had me spooked about FF XVI is that it has a lot of Dragon's Dogma in its blood, AND it's following up FF XV. They can make the most satisfying physical combat and fun enemies to fight, but none of it will matter if they include the awful system from both aforementioned games where you can pause reality and pop potions for the whole party before returning to the gameplay. Ultimately, it's that bad mechanic that caused both XV and Dragon's Dogma to eventually be less about skill and more about chugging potions every time an enemy taps you.

One might say "just don't use the potions," and that's fine, but it feels like this type of system always leads the developers to make the hardest battles unfair wars of attrition. I really hope they took KH's approach to healing.
Yeah I’m really hoping they took the good parts of KH to form this game. They could do some really interesting things with the combat considering they are taking inspiration from KH and DMC.
 

Sign

trapped in revamp hell
Staff member
Joined
Nov 1, 2009
Messages
17,750
Awards
36
Yoshi p "all of square enix's action games suck except for those made by the kingdom hearts team"
He did a fair bit a dunking on XV in these interviews. Took me by surprise lol

I'm glad someone as highly regarded as Yoshi-P gave the KH team the respect they deserve. The Remind superbosses are a masterclass in boss design and hands down the best in the genre. Gives me high hopes for XVI.
 

Launchpad

i remember the OLD khinsider
Joined
Jan 2, 2013
Messages
4,410
Awards
21
Age
28
Location
xigbar's apartment
The mainline KH games have always been pushing the envelope of quality. KH1 INVENTED air combos in 3D action games. There was not a single game in 2006 on par with KH2 in terms of animation quality, polish, and intelligently interwoven systems. I'd argue it's still mostly peerless. And KH3's superbosses are such a pristinely designed challenge that no other action game feels as inviting to me anymore. Fourteen superbosses and not one of them feels cheap, too easy, or unfair. They're all fun.

KH has always been leading at Square, and as FF becomes more action oriented, I'm glad they're not pretending to ignore KH's long list of innovations.
 

Darkspawn

Fallen to Darkness
Joined
Jan 13, 2018
Messages
3,865
Awards
5
This is a great approach for the franchise considering we’re far past them ever going to turn-based battles at this point. One of the things that disappointed me most about XV was that they pulled away from that original gameplay in Versus XIII that was derived from KH. So I’m glad to see them return to something similar.

SE’s strategy may be to plant FF’s footing firmly in the real-time action RPG genre while elevating Dragon Quest internationally as its star turn-based RPG franchise. With DQXII reportedly having a darker tone, it may be moving into that void left behind by the turn based FFs.

Then you have the FFVIIR series with a nice middle ground battle system that I hope some other future games utilize.

I will say, I would like to see the FF series find it’s identity in a battle system again. We’ve had vastly different systems since XII. So if this does well, I hope they keep it and build upon it for the next mainline title.
 

Elysium

Be Wiser Than the Serpent
Joined
Nov 4, 2012
Messages
3,782
Awards
37
I don't mind them imitating KH to some degree--depending on what it is--but I wish it was going to be more like XV (itself having a lot of similarities to KH gameplay) as far as you still having direct control over the party members. Having minimal control over the party members post-1 is one of the bad things about KH. Hopefully that will just be for XVI only.
 

Oracle Spockanort

written in the stars
Staff member
Joined
Jul 13, 2008
Messages
35,653
Awards
96
Age
33
Location
California
Website
twitter.com
I don't mind them imitating KH to some degree--depending on what it is--but I wish it was going to be more like XV (itself having a lot of similarities to KH gameplay) as far as you still having direct control over the party members. Having minimal control over the party members post-1 is one of the bad things about KH. Hopefully that will just be for XVI only.
XVI is going to offer varying levels of control over the buddies that join Clive based on your difficulty and play style.

XV didn’t really let you control your party members as much as issue orders to them to make them do their special ability until they finally patched in manual controls after the DLC episodes released.
 

rokudamia2

Dream eater ally.
Joined
Dec 23, 2005
Messages
3,753
Awards
5
Age
31
And they were super op and removed any remaining challenge from 90% of the main game. It was clearly done because Tabata and the ffxv team had no true vision of what ffxv was.
 
Last edited:

Sorakh212

Member
Joined
Oct 18, 2006
Messages
323
Awards
32
Age
32
Location
Destiny Islands
No surprise there all things considered. Figured they had quite the history with one another lending each other hands here and there and what not. I'm curious and somewhat cautiously optimistic to see how FFXVI turns out.
 

Sign

trapped in revamp hell
Staff member
Joined
Nov 1, 2009
Messages
17,750
Awards
36
No surprise there all things considered. Figured they had quite the history with one another lending each other hands here and there and what not. I'm curious and somewhat cautiously optimistic to see how FFXVI turns out.
We were aware that the KH team and the 7R team were in communication with one another, which makes sense as they have shared leadership, some similar backgrounds, and use the same tech, but I think this is the first time we were informed of cooperation across divisions, on games that seemingly have no overlap. That's why this is extra impressive!
 

Rob

New member
Joined
Apr 21, 2018
Messages
13
Awards
1
Yoshida gave his acknowledgements to the long-running Disney franchise
I find it weird that you chose to use "Disney" instead of Square Enix when this is the most Square Enix-esque article and the article doesn't mention Disney at all. It literally mentioned KH as a SE game alongside XV and 7R and even stated "Kingdom Hearts team at Square Enix". KH is a long running Square Enix franchise. The staff credits in the Japanese version of the game all come from Square Enix. A Disney logo popping up 1 time (alongside a SE logo) in a SE filled credit roll doesn't negate that it being a SE franchise. Yoshida was clearly acknowledging his company's other game made by his co-workers. Not arguing. Just pointing out why it is weird due to the information available. Have a great day.
 

Oracle Spockanort

written in the stars
Staff member
Joined
Jul 13, 2008
Messages
35,653
Awards
96
Age
33
Location
California
Website
twitter.com
I find it weird that you chose to use "Disney" instead of Square Enix when this is the most Square Enix-esque article and the article doesn't mention Disney at all. It literally mentioned KH as a SE game alongside XV and 7R and even stated "Kingdom Hearts team at Square Enix". KH is a long running Square Enix franchise. The staff credits in the Japanese version of the game all come from Square Enix. A Disney logo popping up 1 time (alongside a SE logo) in a SE filled credit roll doesn't negate that it being a SE franchise. Yoshida was clearly acknowledging his company's other game made by his co-workers. Not arguing. Just pointing out why it is weird due to the information available. Have a great day.
Kingdom Hearts is owned by Disney. SE does not own the IP.

This isn’t me discrediting SE. It’s a given it is a SE-developed game based on the subject of the article, but I’m just highlighting that KH is, by rights, owned by Disney. Developed by SE.

Weird thing to nitpick but I get you.
 

Recon

Art of War
Joined
Jul 22, 2009
Messages
5,498
Awards
18
More internal help to make ensure fluid/fun combat is welcomed. I hope they are going to showcase soon.
 
Back
Top