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- Apr 26, 2022
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We already know gacha will play a role in the form of those trophies. We know that spatk will be tied to gacha; it's SE bnb to milk the absolute darkness out of whales and unsuspecting new players. But, I don't really care about that. What I care about is having KHML be a real action game.
Think back to the first non traditional KH game. Yep, that'd be the second game in the series: Chain of Memories for the GBA. Do you remember what everyone said about that game? Oh yeah...it had a cool story, but it was horrendous to play because we had to suddenly do math instead of straight combat. And this exact same sentiment was echoed with RE:Chain of Memories for the PS2. What other non traditional KH games did we have? Well, we had Days for the NDS whose major complaint was game speed. We had Birth by Sleep for the PSP whose major complaint was fl*atiness and bad ground-to-air (and vice versa) transitions. Re:coded for the NDS fixed almost every combat related issue that BBS had but ITS major complaint was again, forced minigames and non traditional gameplay. Dream Drop Distance for the 3DS was almost universally praised; command scaling and damage scaling was complained about, but for the most part it was KH on a handheld. We then saw the hellscape that was Kingdom Hearts X for the web browser, its son Kingdom Hearts Union X for the phone, and Dark Road follow up. Not one of these games was praised for their "gameplay". Nobody likes screen flicking games. They aren't engaging. They aren't fun.
Please, Nomura and gamedevs, PLEASE make KHML an action game. The tech is there. The firepower from phones is there. The desire for true mobile KH is there. Just give it to us.
Think back to the first non traditional KH game. Yep, that'd be the second game in the series: Chain of Memories for the GBA. Do you remember what everyone said about that game? Oh yeah...it had a cool story, but it was horrendous to play because we had to suddenly do math instead of straight combat. And this exact same sentiment was echoed with RE:Chain of Memories for the PS2. What other non traditional KH games did we have? Well, we had Days for the NDS whose major complaint was game speed. We had Birth by Sleep for the PSP whose major complaint was fl*atiness and bad ground-to-air (and vice versa) transitions. Re:coded for the NDS fixed almost every combat related issue that BBS had but ITS major complaint was again, forced minigames and non traditional gameplay. Dream Drop Distance for the 3DS was almost universally praised; command scaling and damage scaling was complained about, but for the most part it was KH on a handheld. We then saw the hellscape that was Kingdom Hearts X for the web browser, its son Kingdom Hearts Union X for the phone, and Dark Road follow up. Not one of these games was praised for their "gameplay". Nobody likes screen flicking games. They aren't engaging. They aren't fun.
Please, Nomura and gamedevs, PLEASE make KHML an action game. The tech is there. The firepower from phones is there. The desire for true mobile KH is there. Just give it to us.