Claims This Idea And Thread D E A D!
_______________________________1000 years ago there were seven sacred stones, each controlling one aspect of life. The stones ruled over Time, Sound, Water, Earth, Fire, Wind, and Fantasy.
Each stone resided with a different race that's lifestyle matched it's unique qualities.
The stone of Time was a pale purple color, resembling marble and was capable of stopping time, rewinding time, fast-forwarding time, and keeping the balance of time. This stone resided in Aldeon with the elves.
The stone of Sound was pure gold and was capable of rendering people deaf, capable of giving those who were deaf their hearing back, silencing a sound, or masking a sound as animal chatter. This stone resided with the Sirens in their home Anduin; near a rather large Ocean.
The stone of Water was a deep blue, resembling topaz and was capable of controlling water, manipulating it, changing it's forms and stooping it. It resided with the Water Nymphs in Neyaun; a Dwarfish lake.
The stone of Earth was brown in color, resembling the ore copper. It was capable of moving dirt and rocks, breaking them apart, and manipulating earth. This stone resided with the Dwarfs in Angmar their capital city.
The stone of Fire was a rosy color, resembling quartz. Was capable of controlling fire, manipulating it, causing fires, and also enhancing an already blazing fire. This stone resided with the Dragons of the West in the Dwarfish mountain chain called Durgarn Drukafaren.
The stone of Wind was clear and resembled a diamond. It could change the wind's direction, manipulate it, strengthen it, and even let the the stone's wielder ride air currents. This stone resided with the Dragons of the East in an Elvish mountain chain called Ered Lithui.
The stone of Fantasy was silver and resembled a liquid called mercury. It was capable of granting wishes, making dreams come true, alter dreams and nightmares, it could also change a person; for example a Human into an Elf if much work was placed into the process. This stone resided with the Faeries in the Elvish meadow Fuumella Amon.
A great evil rose up in Gurtha Tum, a wasteland outside the Dwarfish mountain chain Durgarn Drukafaren. Eldamar, the cause of the disturbance wanted the stones to take over the planets and enslave the inhabitants of the world. Of course the creatures retaliated; sending the stones into exile, and locking them away. This caused a problem for Eldamar, for he was unable to locate the stones. He searched for two years, burning villages and destroying entire clans.
In one final battle Eldamar and his army of Night-Elves, Orcs and other beastly creatures were defeated. The man was sentenced to death, and beheaded. However even after the evils passing the races never revealed the stones; keeping them locked away in fear of another trying to harness their power for evil.
The world however is spinning into chaos. Without the stones the aspects of life that they controlled are spinning, changing quickly. All who knew where the stones were hidden have since passed on and the generation they left behind have been left with the destruction, the aftermath of a great war.
However seven children were selected, each from different races; to be trained and taught the ways of old. This plan was so they could control the stones like the elders who had since passed on.
Each child would be told of their life's destiny on their 18th birthday and sent to the Elvish capital city. There they would be given gifts, and be sent in the right direction to fulfill their duties. However unknown to the inhabitants of the world a new evil is rising, planning to wage war against the people living in the world. Due to the failure of societies the evil is growing, gaining more control.
If the stones aren't found soon? There may not even be a world to save.
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Where This Will Begin
This Shall [Hopefully] Begin In Aldeon, The Elvish Capitol.
The Seven Chosen Are Gathering, Preparing Themselves For The Upcoming Festival Of Passing.
This Festival Is A Celebration Of Coming Of Age, As Well As A Celebration Of The Chosen 'Children' That Are To Save The Worlds [Or At Least Try To Save].
This Festival Takes Place Three Days After The Beginning Of This.
The Three Days Are To Give Time For Preparation, Becoming Closer To Others, Etc.
And I Think That Is All I Needed To Put Here xD
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The Cities
Aldeon - A large city made of sparkling marble and crystal. This is the home of Elves, and as such very rich in culture. Being protected by magic adds to the population, giving those who live there a feeling of Safety. However, oblivious to the public eye, the magic protecting this city is fading. Being the heart of Elvish society this is a large problem to the world. If this city falls, there is little hope for any of the others.
Anduin - A city made of ice and water it resides on the edge of the Neafak Ocean. Not much is known about this town due to the fact all who have traveled here have never been seen again. Being the home of Sirens it is fabled that all who travel here are drown therefore it is a feared city.
Neyaun - A city at the bottom of a lake, the center of a complete ecosystem. Not much is known of this city either. Most of the Nymphs who live in or around this city are prejudice against those who live on land. Why? It is uncertain. The large gates concealing this city are closed to all but those who have lineage there. As a result of this the economy of this city is based on simple farming, being that the city would seem to be rather poor. The opposite of this is the case.
Angmar - A city residing in the middle of a mountain chain it is unreachable to those that don't know the land. Large iron gates surround this city hiding a way of life only cherished by those who live there. Most of the world's ore and building materials come from this city, giving them a very high standard of living. The Dwarfs who live here however lead a rather common way of life.
Durgarn Drukafaren - Nothing is known about this place for it is a sacred dwelling of Dragons. None are welcome here without a scaly hide. The Dragons of this place dislike the way of life of the Dragons who live in Ered Lithui. A war seems to be brewing between the two Dragon cities, maybe this is because this city resides on the edge of the darker part of the world where none pass. The gates of this city are the entrance to what use to be Eldamar's haven, Gurtha Tum.
Ered Lithui - Another sacred place, however this place is open to all not showing harm. A large temple resides here, open to the public, that gives this place a Holy nature. Dragons, Humans and Elves live here in piece with one another. Currently it is in a war with Durgarn Drukafaren.
Fuumella Amon - A large meadow where small faeries live with homes made of flower buds. It is a magical place, where many come to wish upon the stars and the large statue said to hold magic in it's granite. The stars are very visible here, and there seems to always be a full moon; casting a soft glow on the small city it is often a favorite place to visit of Newly Weds.
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Template:
Name:
Age:
Gender:
Race:
Birthplace:
Stone:
Appearance:
Weapons:
Special Abilities: {Example: For Dragons- The ability to maintain a human appearance}
Rank: {Example: Ranger, Mage, Etc}
Bio: Needed
Personality: Needed [And Please More Than 3 Words/Sentences]
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Rules
1. No Godmodding.
2. No Power-Playing.
3. No Spamming And One-Lining. Period.
4. This Is A Literate Roleplay So Literacy And Grammar Are A Must.
5. Romance Is Allowed, Keep It PG-13 Though.
6. No Killing Others Unless They Give You Consent To Do So.
7. Follow the Rules And Regulations.
8. Post Cow At The Top Of Your Template. [Yes laugh at the pass word >>]
9. If You Wish To Be In This, Please Send Me A Sample Of Your Roleplay In A PM Along With Your Template Unless I Know You And Have Seen Your Talent.
10. Only After I Okay Your Template In The PM Will You Be Included In This Or Able To Post Your Template In This Thread.
11. Originality Is A Must.
12. If You Fail To Follow These Rules Or The Standard Rules, You Shall Be Kicked Out. No Excuses Or Exceptions. Understand?
13. Have Fun =]
14. Stay Active, Hopefully This Will Be A Long-Term Roleplay And Live.
15. If You Wish To Be A Major Force In This [Example: Son/Daughter Of Eldamar] Please State This In Your PM. Okay?
16. Pretty Much An Anything Goes Roleplay. Please Keep It Along The Standard Story Line Though. Okay?
17. If You Wish To Add A Major Twist, Part, Etc To This Let Me Know In A Private Message And We Shall Talk It Over.
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Stones/Others:
Time:
Sound: Eikre
Water: Armony
Earth:
Fire: Roya|e
Wind: Absolution_Fear
Fantasy: mastersepiroth
Villan
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My Template [Is Under Construction]:
Name: Aylssa
Age: 18
Gender: Female
Race: Water Nymph
Birthplace: Neyaun
Stone: Stone Of Water
Appearance:
Weapons: Bow and Arrows, Rapier
Special Abilities: Ice Magic
Rank: Ranger
Bio:
Aylssa was born in Daraken, a city on the edge of the city Neyaun. She was always a rather strange girl to most, always treated differently. Her mother claimed it was because of her personality, she was just shy. But Aylssa knew better...she was smarter than that. She always got the feeling others thought she thought she was better than them. This was never the case though. Being taught water and ice magic at an early age she is rather talented in these areas. Her father taught her how to fence when she was fifteen, this brought them closer. A year later however her father and a few other men were trading for ore from Dwarfs, they were attacked an murdered. The culprit is unknown even to this day. This had a large, long-lasting effect on her.
She and her mother were drawn closer because of this and scraped together a life. However on her 18th birthday she was told of the plans for her life. She was to find a one of the sacred stones that had been lost years before, learn to control it and help correct the chaos left in the world. She of course was furious that her life had been picked for her, however promised her mother she would do what she could to correct the situation.
>The Rest Shall Be Unfolded And This Shall Be Explained More In depth As The Roleplay Goes On<
Personality:
She has a shy nature, and is rather quiet and serene. She enjoys the rain greatly and enjoys studying Elves. She finds them strange creatures, with many hidden talents that interest her a great deal. Aylssa however doesn't speak her mind well, and often is forced by herself to listen to others and do as she is told. This bothers her greatly but she is unable to break the habit. As a result of this she is withdrawn from others fearful that they will manipulate her to do something she would regret, as well as in fear of being hurt.
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