Attack on Titan RP



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Xickin

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Joined
Mar 28, 2011
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Age
24
Location
Ontario, Canada
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[HR][/HR]What would everyone think if I made an Attack on Titan RPG? It would take place outside the walls an would focus on a colony of titan shifters. I would post stats and distribution points for said stats so everyone could create their own character and possible titan. Now, you wouldn't have to be a titan shifter, for those who do not want to be they would get extra distribution points. I'm thinking of a story along the lines of a smaller wall, much more vulnerable and weak than the other ones, but the titans are reluctant to come near it due to the fact that they have a small army of titan shifters ready to kill. However, because titans are stupid (most of the) they still attack, just not as often as they usually would. I would assign level ups and other things so your character can grow. However, you would need to fight regularly and it's easier for a human to level up than a titan. This is just an idea as to what to expect but if anyone wants to join then just post here.
PS here would be the stat/distribution point template:



[TABLE="class: TableGrid41, align: left"]
[TR]
[TD="width: 83, bgcolor: transparent"]
[/TD]
[TD="width: 114, bgcolor: transparent"]
1
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[TD="width: 128, bgcolor: transparent"]
2
[/TD]
[TD="width: 120, bgcolor: transparent"]
3
[/TD]
[TD="width: 113, bgcolor: transparent"]
4
[/TD]
[/TR]
[TR]
[TD="width: 83, bgcolor: transparent"]Fighting Skills [/TD]
[TD="width: 114, bgcolor: transparent"]Win fights 20% of the time [/TD]

[TD="width: 128, bgcolor: transparent"]Win fights 40% of the time [/TD]

[TD="width: 120, bgcolor: transparent"]Win fights 60% of the time [/TD]

[TD="width: 113, bgcolor: transparent"]Win fights 80% of the time [/TD]
[/TR]
[TR]
[TD="width: 83, bgcolor: transparent"]Strength [/TD]
[TD="width: 114, bgcolor: transparent"]Barely Lift 60 lbs. [/TD]
[TD="width: 128, bgcolor: transparent"]Lift from 130-150 lbs. [/TD]
[TD="width: 120, bgcolor: transparent"]Lift from 180-230 lbs. [/TD]
[TD="width: 113, bgcolor: transparent"]Lift from 250-300 lbs. [/TD]
[/TR]
[TR]
[TD="width: 83, bgcolor: transparent"] Speed
3D Maneuver Gear: 55-65 KPH [/TD]
[TD="width: 114, bgcolor: transparent"]
Run from 8-12 KPH
[/TD]
[TD="width: 128, bgcolor: transparent"]
Run from 20-25 KPH
[/TD]
[TD="width: 120, bgcolor: transparent"]
Run from 28-33 KPH
[/TD]
[TD="width: 113, bgcolor: transparent"]
Run from 38-43 KPH
[/TD]
[/TR]
[TR]
[TD="width: 83, bgcolor: transparent"] Stamina
[/TD]
[TD="width: 114, bgcolor: transparent"]Easily tired. Only able to perform minor tasks. Top speed for 30 seconds [/TD]
[TD="width: 128, bgcolor: transparent"]Run-Fight full force (1 Minutes) before tiring [/TD]
[TD="width: 120, bgcolor: transparent"]Run-Fight full force (2 Minutes) before tiring [/TD]
[TD="width: 113, bgcolor: transparent"]Run-Fight full force (3 Minutes) before tiring [/TD]
[/TR]
[TR]
[TD="width: 83, bgcolor: transparent"]
Endurance
[/TD]
[TD="width: 114, bgcolor: transparent"]
Can only endure minor wounds (Cuts, Bruises)
[/TD]
[TD="width: 128, bgcolor: transparent"]E
ndure some serious wounds (Fractures, Continuous Hemorrhaging)
[/TD]
[TD="width: 120, bgcolor: transparent"]
Continue fighting with broken bones and major hemorrhaging
[/TD]
[TD="width: 113, bgcolor: transparent"]Continue fighting with barely any physical strength and life threatening injuries [/TD]
[/TR]
[TR]
[TD="width: 83, bgcolor: transparent"]Agility [/TD]
[TD="width: 114, bgcolor: transparent"]3D Maneuver Gear: Only move linear [/TD]
[TD="width: 128, bgcolor: transparent"]3D Maneuver Gear: Move in 3 dimensions (Up, Down, Left, Right, and Straight) [/TD]
[TD="width: 120, bgcolor: transparent"]3D Maneuver Gear: Move diagonally [/TD]
[TD="width: 113, bgcolor: transparent"]3D Maneuver Gear: Disappear from others’ sights [/TD]
[/TR]
[TR]
[TD="width: 83, bgcolor: transparent"]Dexterity [/TD]
[TD="width: 114, bgcolor: transparent"]Amateur swordsman [/TD]
[TD="width: 128, bgcolor: transparent"]Skilled swordsman [/TD]
[TD="width: 120, bgcolor: transparent"]Expert swordsman [/TD]
[TD="width: 113, bgcolor: transparent"]Master swordsman [/TD]
[/TR]
[TR]
[TD="width: 83, bgcolor: transparent"]Intelligence [/TD]
[TD="width: 114, bgcolor: transparent"]IQ: 80-90 [/TD]
[TD="width: 128, bgcolor: transparent"]IQ: 120 [/TD]
[TD="width: 120, bgcolor: transparent"]IQ: 150 [/TD]
[TD="width: 113, bgcolor: transparent"]IQ: 180 [/TD]
[/TR]
[TR]
[TD="width: 83, bgcolor: transparent"]Vision [/TD]
[TD="width: 114, bgcolor: transparent"]10/20 [/TD]
[TD="width: 128, bgcolor: transparent"]15/20 [/TD]
[TD="width: 120, bgcolor: transparent"]20/20 [/TD]
[TD="width: 113, bgcolor: transparent"]25/20 [/TD]
[/TR]
[/TABLE]

24/36 (Titan Shifter)
19/28 (For Titan)
29/36 (Non-Titan shifter)



[TABLE="class: TableGrid41, align: left"]
[TR]
[TD="width: 83, bgcolor: transparent"]
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[TD="width: 114, bgcolor: transparent"]
1
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[TD="width: 115, bgcolor: transparent"]
2
[/TD]
[TD="width: 120, bgcolor: transparent"]
3
[/TD]
[TD="width: 126, bgcolor: transparent"]
4
[/TD]
[TD="width: 126"]
5 (Unavailable)
[/TD]
[/TR]
[TR]
[TD="width: 83, bgcolor: transparent"]Size [/TD]
[TD="width: 114, bgcolor: transparent"]3-5 Metres [/TD]
[TD="width: 115, bgcolor: transparent"]8-10 Metres [/TD]
[TD="width: 120, bgcolor: transparent"]13-15 Metres [/TD]
[TD="width: 126, bgcolor: transparent"]18-20 Metres [/TD]
[TD="width: 126"]30-35 Metres [/TD]
[/TR]
[TR]
[TD="width: 83, bgcolor: transparent"]Strength [/TD]
[TD="width: 114, bgcolor: transparent"]Lift/Destroy 1-5 ton objects [/TD]
[TD="width: 115, bgcolor: transparent"]Lift/Destroy 10-15 ton objects [/TD]
[TD="width: 120, bgcolor: transparent"]Lift/ Destroy 20-25 ton objects [/TD]
[TD="width: 126, bgcolor: transparent"]Lift/Destroy 25-30 ton objects [/TD]
[TD="width: 126"]Lift/Destroy 40-45 ton objects [/TD]
[/TR]
[TR]
[TD="width: 83, bgcolor: transparent"]Speed [/TD]
[TD="width: 114, bgcolor: transparent"]Run from 30-45 KPH [/TD]
[TD="width: 115, bgcolor: transparent"]Run from 50-60 KPH [/TD]
[TD="width: 120, bgcolor: transparent"]Run from 65-70 KPH [/TD]
[TD="width: 126, bgcolor: transparent"]Run from 75-80 KPH [/TD]
[TD="width: 126"]Run from 90-100 KPH [/TD]
[/TR]
[TR]
[TD="width: 83, bgcolor: transparent"]Stamina-Endurance [/TD]
[TD="width: 114, bgcolor: transparent"]Tires quickly and cannot fight with major injuries. Run at top speed for nearly 10 KPH [/TD]
[TD="width: 115, bgcolor: transparent"]Tires at a moderate rate. Run at top speed for nearly 20 KPH [/TD]
[TD="width: 120, bgcolor: transparent"]Tires after intense battle. Run top speed for nearly 30 KPH [/TD]
[TD="width: 126, bgcolor: transparent"]Continue to fight with severed limbs and major torso damage. Run top speed for nearly 40 KPH [/TD]
[TD="width: 126"]Fight as long as neck is not hurt. Cannot become exhausted [/TD]
[/TR]
[TR]
[TD="width: 83, bgcolor: transparent"]Intelligence [/TD]
[TD="width: 114, bgcolor: transparent"]Retain no intelligence [/TD]
[TD="width: 115, bgcolor: transparent"]Able to retain some basic intelligence [/TD]
[TD="width: 120, bgcolor: transparent"]Retain most intelligence for long periods [/TD]
[TD="width: 126, bgcolor: transparent"]Retain intelligence at all times [/TD]
[TD="width: 126"]Able to think more clearly while in Titan Form [/TD]
[/TR]
[TR]
[TD="width: 83, bgcolor: transparent"] Regeneration [/TD]
[TD="width: 114, bgcolor: transparent"]Heal hands, feet and eyes quickly [/TD]
[TD="width: 115, bgcolor: transparent"]Heal torso quickly [/TD]
[TD="width: 120, bgcolor: transparent"]Heal multiple injuries all at once quickly [/TD]
[TD="width: 126, bgcolor: transparent"]Regenerate entire limbs in under a minute [/TD]
[TD="width: 126"]Regenerate head and most body [/TD]
[/TR]
[TR]
[TD="width: 83, bgcolor: transparent"] Ruthlessness
[/TD]
[TD="width: 114, bgcolor: transparent"]Allow most opponents to live. Barely strives for death [/TD]
[TD="width: 115, bgcolor: transparent"]Kill when needed. Strives for death only when angry [/TD]
[TD="width: 120, bgcolor: transparent"]Kill most opponents. Completely lose mind at times [/TD]
[TD="width: 126, bgcolor: transparent"]Completely berserk. Do anything to kill whatever, whenever [/TD]
[TD="width: 126"]No emotions. Kill until killed. No control [/TD]
[/TR]
[/TABLE]

 
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