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Anti Form Guide



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Sharpen

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Mar 29, 2006
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For those wondering here is the OFFICIAL info on the Anti-form from the Strategy Guide for the game:

"Everytime Sora changes into Valor, Wisdom, or Master Form, there is a chance that he will instead transform into the dark Anti Form. In fact, the more Sora changes Form, the greater the odds of taking on Anti Form become! In this mode, all of Sora's commands are disabled except for Attack and Return to normal. Sora moves at double-speed, but this too comes at quite a few costs. Not only does he take 50% more damage from attacks, but he can't pick up HP orbs to regain HP. Sora also doesn't gain EXP from defeated foes. The Form Gauge depletes faster if you pick up Drive orbs.

The odds of changing to Anti Form are dictated by "Anti Points". Your actions rise and lower your unseen "Anti Point" total, as do the situations under which you change Form! Anti Form cannot be voluntarily entered, does not level up, and does not earn you any new Abilities for normal Sora. Also, you cannot enter Anti Form with an unconscious ally on the field or by changing to Final Form.

CHANCES OF CHANGING TO ANTI FORM:

ANTI POINTS-----CHANGE PROBABILITY
0-4--------------------------------0%
5-9-------------------------------10%
10+------------------------------25%

ODDS MODIFIERS:

CONDITION---------------------------------------------ODDS CHANGE
MOST SCRIPTED BATTLES----------------------------------------------X2
BATTLES AGAINST ORGANIZATION XIII------------------------------X4
BATTLE AGAINST ARMORED XEMNAS--------------------------------X10
BATTLES WITH NON_PARTY COOPERATIVE CHARACTERS----------X0

ANTI POINTS:

Change to Valor, Wisdom or Master-------- (+1)
Change Form when ally is unconscious----- ( 0 )
Change to Anti Form-------------------------- (-4)
Change to Final Form------------------------- (-10)
Obtain new Form------------------------------ Drop to 0

MOVE DATA
BASESTAT--------The stat that increases the effectiveness of the attack
DFL---------------Deflection Vulerability
---------------------------X=Enemies cannot deflect your attack
---------------------------0=Enemies can deflect/interupt attacks
---------------------------B=Enemies can deflect, but cannot interupt attacks
FIN---------------Final blow. Bosses need be dealt a final blow in order to die.
---------------------------0=Final Blow Move
---------------------------X=Not a Final Blow Move

ANTI FORM

ATTACK---------TYPE-----BASESTAT---DFL----FIN
Scratch------------Weapon----Strength------B--------X
Kick-Up------------Weapon----Strength------B--------X
Dance Kick--------Weapon----Strength------B--------X
Side Spin----------(Nothing)---Strength------B--------X
Wild Dance--------(Nothing)---Strength------X(0)----Combo-ending attack, Warp-Attack
-----------------------------------------------------------(Weapon Type) then Downward Fall
-----------------------------------------------------------(Dark Type)
Ground Flash------Weapon----Strength------X--------X(0)
Air Dance Kick----Weapon----Strength------B--------X
Air Giant Wheel---Weapon----Strength------B--------X
Air Wild Dance----(Nothing)---Strength------X-------X,X,0
Midair Doom-------Dark-------Strength------X--------X(0)
Anti Glide---------------------------------------------------

" <---- Look I closed the quote, whoot remembered :p

Well I hope this helps and clears up some stuff.
 
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Sharpen

New member
Joined
Mar 29, 2006
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39
Thx, atm i'm thinking whether I should add all the attacks, would be alot of work to do the formatiing etc, but I might do it.
 

FiNaLsKyE

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Sep 16, 2005
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227
Age
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hmm, seeing as people dont necessarily "USE" anti form purposefully... I dont think it would be necessary to do that. But hey, if you want to, that's cool :)
 
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