Notice:
First thing I want to say is, this is my opinion. I know that many of you won't agree with me, but this is just how I feel. Also I'm new here so if you can, go easy on me :/
Intro:
I played almost every Kingdom Hearts game. The only ones I didn't pass were Dream Drop Distance (I never got to purchase it) and Chain of Memories. I did watch a whole walkthrough on DDD, though, to be updated and I am currently working on Re:Com in KH1.5. One thing that bothered me, though, were the boss fights.
In the first Kingdom Hearts I enjoyed many of its bosses (screw you Ursula). The fights were interesting, and they all had a different and fun technique of beating them. They had a good pace and gave you time to learn their attacks and develop a strategy. But I have noticed, slowly, the games have been leaning more towards a different style of boss fights. Fights like against Riku. When I first got to Hollow bastion and I had to fight Riku in the Grand Hall, it was something different. I had fun avoiding his attacks and it was tense. This type of fight was sort of used only once.
My Little Issue:
The problem is, now, too many battles are like that. Too many battles are just a flat plane where the enemy just constantly rushes you with attacks. They seem like they are all the same but with different moves. And yes, I know, not every battle is like that, but too many of them are. Personally when I fight them, I don't enjoy it and they are not at all fun for me. I do feel like I achieved something when I beat them and it's rewarding, but the actual battle is just not entertaining. This is mostly seen with enemies that are small, like humans, but I feel that it is not an excuse. Boss fights like Oogie Boogie, Demyx, Pete, Ansem, and Captain Hook, show that "small" doesn't mean "insane speed attack spamfest". Also, take a look at the secret boss battles in the first Kingdom Hearts game. Now compare them to the ones in the latest games. Even a large secret boss like Julius ended up being a spamfest.
Conclusion:
A possible and likely explanation to this could be the hardware limitations. Most of these boss fights are located on the handhelds so that could explain some of it. The handhelds probably can't handle large Final bosses/regular bosses, so they have to resort to smaller sizes. But on the other hand, they could always handle the fight differently and make it more different and unique. So I really hope Kingdom Hearts 3 will have much more improved bosses and it seems like it will as seen in the trailer with the Rock Titan. So, um, I'm sorry for the rant but I just wanted to start a conversation and see what people think about this.
And don't get me wrong, I really enjoyed the handheld games (THEY ARE NOT SPINOFFS!). Birth By Sleep is probably my favorite of the series and I even liked 358/2 days unlike a lot of other people >.>
EDIT: Added some headings to make it more easy on the eyes. That damn wall-o-text!
First thing I want to say is, this is my opinion. I know that many of you won't agree with me, but this is just how I feel. Also I'm new here so if you can, go easy on me :/
Intro:
I played almost every Kingdom Hearts game. The only ones I didn't pass were Dream Drop Distance (I never got to purchase it) and Chain of Memories. I did watch a whole walkthrough on DDD, though, to be updated and I am currently working on Re:Com in KH1.5. One thing that bothered me, though, were the boss fights.
In the first Kingdom Hearts I enjoyed many of its bosses (screw you Ursula). The fights were interesting, and they all had a different and fun technique of beating them. They had a good pace and gave you time to learn their attacks and develop a strategy. But I have noticed, slowly, the games have been leaning more towards a different style of boss fights. Fights like against Riku. When I first got to Hollow bastion and I had to fight Riku in the Grand Hall, it was something different. I had fun avoiding his attacks and it was tense. This type of fight was sort of used only once.
My Little Issue:
The problem is, now, too many battles are like that. Too many battles are just a flat plane where the enemy just constantly rushes you with attacks. They seem like they are all the same but with different moves. And yes, I know, not every battle is like that, but too many of them are. Personally when I fight them, I don't enjoy it and they are not at all fun for me. I do feel like I achieved something when I beat them and it's rewarding, but the actual battle is just not entertaining. This is mostly seen with enemies that are small, like humans, but I feel that it is not an excuse. Boss fights like Oogie Boogie, Demyx, Pete, Ansem, and Captain Hook, show that "small" doesn't mean "insane speed attack spamfest". Also, take a look at the secret boss battles in the first Kingdom Hearts game. Now compare them to the ones in the latest games. Even a large secret boss like Julius ended up being a spamfest.
Conclusion:
A possible and likely explanation to this could be the hardware limitations. Most of these boss fights are located on the handhelds so that could explain some of it. The handhelds probably can't handle large Final bosses/regular bosses, so they have to resort to smaller sizes. But on the other hand, they could always handle the fight differently and make it more different and unique. So I really hope Kingdom Hearts 3 will have much more improved bosses and it seems like it will as seen in the trailer with the Rock Titan. So, um, I'm sorry for the rant but I just wanted to start a conversation and see what people think about this.
And don't get me wrong, I really enjoyed the handheld games (THEY ARE NOT SPINOFFS!). Birth By Sleep is probably my favorite of the series and I even liked 358/2 days unlike a lot of other people >.>
EDIT: Added some headings to make it more easy on the eyes. That damn wall-o-text!