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KHInsider's Interview Archive



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Audo

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[size=+2]KINGDOM HEARTS: MOBILE[/size]
[size=+1]-FAMITSU TGS 2008-[/size]

[size=-2](Translated by bittermeats)[/size]​

---Seems like the start of the Mobile site service is quickly approaching.
Nomura: Indeed. It's being gone over daily to make sure there are no bugs in it. The avatars are even more interesting than you could imagine. In the promotional video, if Sora is Sora, and Riku is Riku, they could rearrange their appearances so one avatar has the head of Sora and the body of Riku, and vice versa. Actually, every part will be able to be customized freely. The impression in the trailer we wanted to display is that te feature is packed with a wide variety of contents.

---Do you have your own avatar?
Nomura: Would you like to see it?

---Of course!


---It's cute with a devilish nature. (Laughs) So can you play with it?
Nomura: I made a new type of heartless. (Laughs) There is a demo with playable mini games in the mobile corner, please stop by there if you get the chance.
 
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Audo

Guest
[size=+2]KINGDOM HEARTS: BIRTH BY SLEEP[/size]
[size=+1]-FAMITSU TGS 2008-[/size]

[size=-2](Translated by bittermeats)[/size]​

---If 358/2 Days was emphasizing Xion, then was Birth by Sleep emphasizing Aqua?
Nomura: Aqua's battle scenes were exhibited for the first time to the public, her movement is fast and easy to overlook. So that you don't lose sight of her, concentrate and try to keep your eyes on her. Frankly speaking, since its hard to see clearly, she is teleporting in the battle scenes. Because the teleportation occurs instantaneously, it's hard to catch sight of. (Laughs)
 
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Audo

Guest
[size=+2]KINGDOM HEARTS: 358/2 DAYS[/size]
[size=+1]-FAMITSU TGS 2008-[/size]

[size=-2](Translated by bittermeats)[/size]​

---The sale date was announced to be in February 2009, the trailer seemed to be all about Xion this time.
Nomura: This time we wanted to emphasize Xion in the trailer. People who like Kingdom Hearts will be thinking as they watch, "Huh? That scene!?" Maybe they'll think "Have we shown too much?", but the core parts are still unrevealed. I wanted the trailer to make the viewer's imagination run wild.
 
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Audo

Guest
[size=+2]KINGDOM HEARTS: BIRTH BY SLEEP[/size]
[size=+1]-「CLOUD message」: December 2008-[/size]

[size=-2](Translated by bittermeats)[/size]​

---How do you express "KH: Birth by Sleep" in a word?
Nomura: It's Kingdom Hearts, evolved.
Yasue: It's like a wonderful course made up of unexpected spices. To take in everything, from the unprecedented game system, presentation, and every little bit of technology; it combines to complete a three star game.
Yoshimoto: It's gonna be fun for the PSP.

---What does "KH Birth by Sleep" mean for you?
Nomura: Since the concept was "inevitable fate", I wonder now if making this game was inevitable?
Yasue: Working on this thing was like competing in an Olympic event with a mix of an 100m race, an obstacle competition, a marathon, and wrestling! I ran my hardest at full speed, flew over the obstacles, used pinning techniques, made decisions, became annoyed, and after it all, I couldn't even decide on a guts pose.
Yoshimoto: It was a mountain with invisible giants atop it. The climb is steep and difficult.

---How is "KH Birth by Sleep" different than other games?
Nomura: There probably isn't another portable game with the same volume and feeling of variety as this.
Yasue: Times three is a big characteristic! There is three main characters, three stories to follow, and three game systems that are directionally totally different from each other. That's three times the excitement!
Yoshimoto: The scenarios of the three main characters is the main feature! The image display challenges the limits of the PSP, it's gritty but gorgeous! And the Disney characters are surprisingly luxurious! This is KH Birth by Sleep, it's what everyone is anticipating.
 
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Audo

Guest
[size=+2]KINGDOM HEARTS: 358/2 DAYS[/size]
[size=+1]-「CLOUD message」: December 2008-[/size]

[size=-2](Translated by bittermeats)[/size]​

---How do you express "KH: 358/2 Days" in a word?
Nomura: A painfully sad story and bold system.
Hasegawa: A Kingdom Hearts everyone can play together.
Yamamoto: Careful scenarios! Crisp action! A cool collection!

---What does "KH: 358/2 Days" mean for you?
Nomura: Day after day of trial and error.
Hasegawa: An encounter with new friends.
Yamamoto: Because of the new experiment with the multiplayer interaction, it was about keeping the action itself in mind and sustaining a conventional feeling on the DS hardware

---How is "KH: 358/2 Days" different than other games?
Nomura: I think with the stand alone story characteristics and the systematic nature of the multiplayer, the ways people will enjoy the game differ depending on the player
Hasegawa: You can play as members of Organization XIII!
Yamamoto: In multiplayer mode, everyone will run about and play together, it's a fresh idea!
 
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Audo

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[size=+2]KINGDOM HEARTS: CODED[/size]
[size=+1]-「CLOUD message」: December 2008-[/size]

[size=-2](Translated by bittermeats)[/size]​

---How do you express "KH: Coded" in a word?
Nomura: The components were carefully selected simply throughout it.
Tabata: Anyone can play it at their own pace, it's the Kingdom Hearts game that continues and expands on the story people are looking forward to.

---What does "KH: Coded" mean for you?
Nomura: Including the portal site, it's a compilation of information on the mobile phone.
Tabata: The portal site becomes a compilation of know how through the mobile game.

---How is "KH: Coded" different than other games?
Nomura: It's the front for linking to the Mobile portal site. Also, I want to hype it up as a place for communication for fans of Kingdom Hearts.
Tabata: Linking not only through KH coded, but also through the Mobile portal site, all the players of Kingdom Hearts can come together in the Mobile world and enjoy it together.
 
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Audo

Guest
[size=+2]THE OVERALL SERIES[/size]
[size=+1]-Another Report: March 2007-[/size]

[size=-2](Translated by TheWertle from GameFAQs)[/size]​

---I - Until now in the Kingdom Hearts (hereafter KH) Series, there have been 2 types of “Kingdom Hearts” referring to the Heart of Worlds and the Heart of Men, could you explain the mechanics of this?
Nomura: Think of the basic setting of KH as “All life has a heart.” The heart of a world can be considered the things of nature, for example, the trees in a forest, a sea or river, a flower and so forth, when they all come together to form a world a large heart will come into existence. And concerning the hearts designated to men, all the hearts of humans and animals living in the world are integrated. As for Kingdom Hearts, think of it as if the heart is essentially the culmination of an invisible “Proof of Life.”

---II - Worlds appear in KH. Could you please give an explanation of the means of coming and going between them?
Nomura: Concerning the structure of worlds, first Sora and the Disney characters, and wherever we dwell, these so called “normal worlds” are attached to a World of Light. If all of these exist at the same level and you imagine them all sitting on top of a plane, there is also plane of existence on the other side where the World of Darkness exists.

At present, there are 4 worlds in between these planes that have appeared: A) Castle Oblivion, B) Twilight Town, C) Yen Cid’s Tower, and D) The World That Never Was. Constructed in this manner, Light < C < B > A > D > Darkness, you can imagine 2 planes with stairs ranging between the worlds. There are 2 means of transfer between these worlds, the first being the Gummi Ship Sora uses in what is called the “Sea of Outer Space.” In this way they can come and go between the worlds dotted through space. There is an invisible shell covering these worlds, so as to preserve the original world from interference from other worlds. By opening the hearts of each of these worlds this shell is broken and will become a group of shooting stars pouring down. Once settled, these shooting stars will become the Gummi Parts of the Gummi Ship. As they were originally from the shell covering these worlds, it becomes possible to interfere into each world.

There is one more method, which is the use of the “Dark Corridor.” There are those who are on a fallen path, essentially not being on the path they should be. Only those who can be said to have a Dark existence or an In-between existence can make these doorways. On rare occasion, those with particularly strong feelings or hatred, such as the case with the Beast, DiZ, and perhaps others like them, can open these paths. However, you must be careful when coming into contact with such Darkness. As such, if you use these paths too often you will be completely swallowed by Darkness. Sora has used these paths several times before, but the degree of frequency hasn’t allowed the Darkness to stain his heart, so you can think of the influential power of darkness as being dependant upon the strength of the person’s heart.

As for the Nobodies who have no heart, as well as the King and Riku, using these paths many times doesn’t concern them. Why doesn’t the Darkness progressively swallow them you ask? There are secret similarities between the two that I talk about within this document.

---III - About the World of Darkness and such, you haven’t gone into detail. Could you possibly talk about some of these things? Does the beach at the beginning and end of KH have some connection to the World of Darkness?
Nomura: Presently there are 4 main untold stories to consider: “The period of the King’s absence”, “The period of Riku’s absence”, “Roxas’ time in Organization XIII” and “Xehanort’s past”. In this case, the story of “The period of the King’s absence” is set in the realm of Darkness. I am examining a way to tell these 4 stories, so I might be able to find a way to tell them soon.

What can be called the “Dark Coastline” seen at the beginning and end of KHII is the tip of a world. It is not strictly part of the realm of Darkness but rather what serves as the boundary line in between the Dark and the In-between. In the ending, Sora and Riku were on the coast on the In-between side and were looking at the sea of the realm of Darkness. The door visible in the Dark sea is a scene that symbolizes “Deep within the Darkness, there is Light”, as Sora said in the previous KH.

---IV - There are still many mysteries surrounding the Castle of Oblivion. Was the castle itself constructed by the Organization and was Naminé originally a subject of the experiments going on there? Please tell us about the details of the Organization’s experiments. Also, was the pod Sora entered somehow related to the experiments done by the Organization? Was the pod in Twilight Town the same sort of thing?
Nomura: In the end, the Organization’s goal is to obtain the Kingdom Hearts of people’s hearts and to fully exist. These Nobodies are called “those who don’t exist”. In order to assume a new existence, information about their own personal circumstances must first be gathered. A Nobody’s main characteristic is that without a heart they use memories to form the parts of a personality and emotions. For them, memories have become an essential element. The birth of Castle Oblivion itself is still a mystery but before the Organization was born into this world it was there. The Organization discovered this castle. You should be able to make some guesses from the additional scenes this time, and be fairly quick to be able to think of the next stage.

At the same time, Roxas awoke in Twilight Town, and Naminé awoke in Castle Oblivion. Afterwards, the Organization discovered Naminé. The Organization thought of Naminé’s gift to manipulate memories as a way to resolve the actual circumstances surrounding each of their abilities and attributes. The memories of those who enter were used in the experiments on memories going on there. Above all else, the Organization’s leader, Xemnas, was investigating the importance of memories. During these experiments, in order for these memories to be broken and then regenerated, those pods were made by the Organization. The pod Sora awoke from in Twilight Town and the pod Diz moved from Castle Oblivion to keep away from the Organization’s pursuit are the same thing. Also, there is an additional scene where Xigbar talks about the “true goal of Castle Oblivion” and when this particular scene appears, I think all mystery surrounding Castle Oblivion should become clear.

---V - There is still a lot of mystery about the Keyblades I think. The “Light side, Heart of Worlds Keyblade” that Sora wields, the “Keyblade of People’s Hearts” made from the Seven Princesses’ hearts for Riku, and the “Dark side, Heart of Worlds Keyblade” that the King obtained in the realm of darkness; presently these 3 types can be confirmed. Could you please explain things a little further?
Nomura: Keyblades have 2 different constitutions, either from the Light side or the Dark side. This is merely the exterior key. The inner key can act from either side and its abilities won’t change. There is no clear division between Good and Evil. Usually the door to each world is closed and the Keyhole itself is not visible. By bringing a Keyblade nearby, the Keyhole appears. But the lock is not actually closed itself. Indeed, the Heartless were able to find the door, easily open it and in this way steal hearts. In the previous game, Sora turned the locks and closed these doors. Furthermore, about the opened door of the integrated heart of worlds “Kingdom Hearts” itself, to prevent the outflow of the Darkness within hearts, the intent and reasons were different so the Keyblade was used for a different purpose. In order to work, the door needs to be closed from both the Dark side and the Light side and both a Dark and Light realm Keyblade are needed. The King needed a Keyblade opposite from the realm of Light Keyblade that Sora had, so he went to the realm of Darkness to obtain one.

The Keyblade constructed from the Seven Princesses’ hearts that Riku obtained in the previous game allowed for the Keyhole in Hollow Bastion to appear. For the plan to cause Darkness to overflow from hearts, the special hearts held by the Princesses were used to artificially make this Keyblade, so it is different from a proper Keyblade. There are further suggestions that this Keyblade is artficial as well.

---VI - Could you please give an explanation for the new Keyblade “Way to the Dawn” that Riku obtained and the Keyblade Kairi has, as well as what the conditions for using a Keyblade are?
Nomura: There isn’t necessarily one Keyblade for the Dark side and one for the Light side, just as many as there exist people with qualified hearts. Concerning the conditions to wield one, at this stage, “Those with strong hearts” is the only obvious one. However, less obvious conditions still exist and there are still plans for an opportunity to reveal those. Riku’s “Way to the Dawn” and Kairi’s Keyblade are naturally the same type of Keyblade as Sora’s. However there is no particular explanation for the Soul Eater’s transfer and occurrence, as well as Riku’s handing it to Kairi. When there isn’t a normal process of acquisition, I think it’s ok to think there is some deeper meaning there.

---VII - In KH, at the same time Sora became a Heartless, Roxas was born and entered the Organization. So if that’s the case, at that point in time at Castle Oblivion, Sora used a Keyblade while at the same time, Roxas would have been using a Keyblade. Was this Sora’s keyblade? Within the Organization, I think we particularly saw Roxas using a Keyblade. And similar to Roxas, Sora served as another Keyblade Master conveniently gathering hearts. So why was the Organization defeated?
Nomura: The Keyblade that Roxas used and the Keyblade that Sora once lost in Castle Oblivion are the same thing. Furthermore, these two both used the Keyblade at the same time. This can be explained by the relationship between Roxas and Sora. Thus, they both can wield two Keyblades, which, in fact, has an important meaning. This is also related to Xehanort’s memories, but this point can’t be touched on just yet.

Furthermore, from the time that the two were both using the Keyblade at the same time, the Organization itself was using Sora for their ultimate goal. Soon enough, each of the Organization’s expectations differed. By changing Sora’s and Roxas’ movements, eventually they became unable to use Sora for their true meaning. As a result, Sora became an obstacle to the movements of the Organization itself and he had to be defeated. But even if Sora were to be defeated, you could say there are other things to think about in making that sacrifice.

---VIII - When the Heartless are defeated, what becomes of the stolen hearts? Also, when members of Organization XIII and other Nobodies are defeated, do they return to their original form?
Nomura: When Heartless are defeated, essentially the owner’s hearts are rejoined with their once extinguished body, whichever world it may be on. As for the whereabouts of hearts in KHII that turn up, this time they remarkably went to the Organization (There is a footnote here that says “In Kingdom Hearts II, after Heartless were defeated, the many hearts were absorbed by the Kingdom Hearts of “people’s hearts”). However, in the rare case that the body changed into a Nobody and there is no container for the heart, it resorts to a state of suspension.

In the case of a Nobody being defeated, it’s a little more complicated. If the above mentioned hearts are liberated, they return to their original form. However, if the heart is still stolen by the Heartless, the Nobody’s body is swallowed by Darkness. If somewhere in the world their hearts are taken back, perhaps they might be able to return to their original human form.

---IX - Could you please gather some information about the main characters? The reason Sora becomes Anti-Form, the reason Riku is able to be selected by a Keyblade, Kairi’s memories of Radiant Garden, Roxas’ and Naminé’s differences from other Nobodies, the absence of Sora and the others, their parents and friends, and what about school?
Nomura: Concerning Sora’s Anti-Form, you could think that the reason is related to his changing into a Heartless once before. In fact, beyond Sora’s Nobody, it is natural to assume that Sora is influenced by the Heartless. Riku’s Dark Mode is similar. By using such a strong power too much, he may have ended up aproaching too close to Darkness. There should be a hint about Riku being a chosen wielder hidden discretely somewhere in the additions to the game, so certainly try and find it. As for Kairi’s memories, there’s nothing particularly special about them. If I personally recalled memories from before I was 5, I think I wouldn’t remember many details about them. That is to say on a general level, there are things I would remember and things I would forget.

As there is already a detailed explanation of Roxas and Naminé being special Nobodies in this volume, please read the specific details there. I’ll summarize it so it’s easy to understand. Essentially when a strong-hearted person has their heart stolen, they change into a Heartless, and on rare occasions their body changes into a Nobody. But in the case for these two, for Kairi’s heart to be hidden within Sora, it took a special shape. Moreover, when Sora himself was changed into a Heartless he was purified by Kairi. In order for Sora to be revived without following the essential course, the special way Roxas and Naminé were born from these types, special Nobodies ended up being left behind. Still, I get the feeling from the story so far that Xemnas might also be a special Nobody.

Finally, about the people on Destiny Islands. At the time of Sora and the group’s disappearance, on the night of the storm from the previous game, Destiny Islands itself ended up disappearing, and for the people of that world, time was stopped. Afterwards, Sora slept for 1 year, and, during that time, everyone’s memories of Sora himself were no longer there. As such, the memory actually became “On the night of the storm, Riku’s body disappeared”. Once Sora awoke, the memories of him returned. Eventually the memories of Sora, just as Riku was no longer there after the storm that night, were that both of them had disappeared. (Footnote: However, Kairi alone was once assimilated into Sora’s heart. In this edition of “Kingdom Hearts II”, I strongly feel that he was influenced by this.)

---X - KH’s Ansem (Xehanort's Heartless) seems to have thoroughly gotten rid of his own heart, but Xemnas commanding Organization XIII is seeking a fresh heart. If I understand that in becoming a Heartless and a Nobody, they became 2 different people, would their minds then become separate as well? Also, the original Xehanort should have some memory loss but in the additional scenes this time there seem to be some questionable parts. Have his memories returned, or perhaps the memory loss itself was a lie?
Nomura: In essence, the two are the same. However, they function under seperate minds. Xehanort most certainly got rid of his heart, and at that time it’s assumed that a Nobody was born. The means of obtaining their goal is different due to the nature of Heartless and Nobodies. However, I think that for both of them the desire “to become a complete existence” is the same.

This time the new mysterious keyword “Xehanort’s memories” is left behind. In the “Secret Ansem Report” that Ansem the Wise wrote and mysteriously left behind, there is a hidden secret that will have a big influence on KH. As for the contents of his memories and the present condition of them, I cannot reveal that just yet.

---XI - Concerning the keyphrase “Keyblade War”, could you be a little more specific about that? Could it be related to the “Fairytale of Children and Light” that Kairi’s Grandmother told? (Footnote: In Kingdom Hearts, Sora experienced Kairi’s memories. It was a scene when Kairi’s Grandmother told her an old story when she was still young about when worlds were swallowed by darkness. Children used the power of fragments of light to rebuild worlds.)
Nomura: To tell the story about the Keyblade War we need the capacity of hi-spec hardware and we need to accumulate all of our knowledge on this hardware. And in telling this story, we will need to tell it in separate episodes, and how specifically to tell it has yet to be figured out.

As for the fairytale that Kairi heard, for everyone to feel like such and old fairytale is real, I think we need a little more time. That is to say, to talk specifically about either this soon might perhaps be irrelevant.

---XII - Of the people that appear in the new secret movie, “Birth By Sleep”, that was added to KHII:FM, several names and figures are recognizable and must be extremely meaningful. Giving specifics is likely impossible, but could you give us a hint? Furthermore, do the 3 armored figures that appear there and the similar looking armored figure in the Last Battle have some relation to Xemnas?
Nomura: For the recognizable figures and the recognizable faces, reaching the secret this time is extremely difficult, but I think the video is fairly spectacular and will stir your imaginations. The armored figures have a connection to Xemnas but after all I can’t give any specifics at the present stage. But, the video this time has a foreboding opening and please think of the figures ahead as having reason and a hinting connection.

---XIII - Lastly, has Sora’s journey come to an end this time? Before you told us “I have the end of Kingdom Hearts in my head”, but does this mean that Sora won’t be there? There seem to be new developments with the Kingdom Hearts Series, so can you please tell us within the present limits any hints?
Nomura: Without recalling too much about the mysteries and problems of the outline remaining for KH series thus far, I don’t think that Sora’s journey is over. If you get to see the ending of KHII I think you will be able to sense some new premonitions. Regarding what I said about the “end” of KH, of course I won’t be able to say anything about that yet, but if the numbering of KH were to go to “III”, I doubt that Sora would have no relation to it. Even if I wrap up Kingdom Hearts, I don’t think that Sora will be irrelevant.

Also, there are many new developments. I think that the news will be able to satisfy the widely supportive KH fans everywhere. As there is still more to say about this “new” thing, please dare to think with a different flow, rather than just going with what’s mainstream. I will give you a hint about the contents of one of the numerous developments. In the freshly added secret movie a phrase comes out, “The fate of all occurs not by chance”.

In the near future, when you experience the new Kingdom Hearts, please see about opening this book. I think surely some of these points will tie together, and also, at that time, it would be very fortunate if all the fans everywhere have a good time with it. Until an announcement comes, please have your fill of fun with this game and look forward to the next.
 
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Audo

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[size=+2]KINGDOM HEARTS[/size]
[size=+1]-Kingdom Hearts Ultimania: 2002-[/size]

[size=-2](Unknown Translator)[/size]​

---Having Disney's Princesses be captured and held in the same place, and in that way having them appear in the game together, worked well, didn't it?
Nomura: To begin with, I wanted to put in a scene where all the Princesses were captured and being held at Hollow Bastion, and the various movies' Princes come to save them. That idea in itself ended up being no good, but we managed to keep the part with the Princesses in the final game.

---Did you yourself decide which Disney properties to include as worlds in the game?
Nomura: When I was working on the game by myself at the start, I did most of the choosing of worlds. At that time, there were a lot more worlds. Including original worlds, I think there were more than 20. Ultimately, talking with the design staff, we cut worlds here and there and ended up with the current number.

---What sort of criteria did you use to select worlds?
Nomura: Well, as you'd have thought, popularity was at the top of our list. We chose worlds which are reasonably well-known. We also chose those with characters who looked like they would be fun to put in motion, and who would make interesting, involving settings.

---By the way, is there a reason why Mickey Mouse, who you might call Disney's symbol character, only appears in one scene?
Nomura: Actually, due to contractual issues, we were only able to use him in one scene. So I thought hard about where to put him in.

---Oh, so you had that sort of contractual restrictions then? If so, you used him in a very effective way, didn't you?
Nomura: Disney gave us permission for a role such as waving from the back of a crowd of people in town, but if we were going to use him, I thought we should use him in a single shot to leave the greatest impression. So there was only that one place that we could use him in, really.

---Also, about Cloud, isn't the left-hand side of his design modelled on FFVII's Vincent?
Nomura: Yes, his left arm is in Vincent's image. This time, in this setting, Cloud is leaning towards the dark side, and I wanted to make him a bit more demon-like. And, since Vincent was exactly that kind of design, I just added it in. Although I would have liked to put Vincent in the game too...

---We'd also like to ask a setting-type question about Cloud. Was he originally from Hollow Bastion?
Nomura: In the Kingdom Hearts setting, at any rate, yes.

---In which case, when Cid took the others and escaped from Hollow Bastion, was Cloud left behind?
Nomura: He was just lost in the confusion, he wasn't really left behind (laughs). Because presumably Cid and co were escaping in the midst of the disarray.

---Okay then, so the person who Cloud is searching for is Aeris, right?
Nomura: Well, what do you think? If indeed it was Aeris, then the bit in the ending was the answer. You might say it was made so that you can take it that way. Cloud is a popular character, and I don't really want to decide myself, yes he is like this. Because players make strong conclusions by themselves, I want to leave room for everyone's line of thought.

---Mr. Nomura, what did you most want to portray in this project's story?
Nomura: For the story, simply put, "connections". I wanted to portray the idea that people are not physically connected. Well, I think that is already thoroughly incorporated in the story though. Even apart, things which are connected are still connected.

---When we heard it was a Disney game, we were expecting a much simpler story, but in fact it's really a story that allows the player to think about many different things, isn't it?
Nomura: Yeah, regarding that, we talked about concentrating on the gameplay and just making a simple story, and we also thought about Disney's target age range, and though maybe we should avoid a complex story. But at a point when we had the project set out to a certain degree, I got a talk from Mr. Sakaguchi, saying that if we didn't aim for the level that FF does, this project would be a failure. Well, I understood what he was saying. So, for the game's contents... The gameplay was always the same sort of thing from the start, but we improved the story greatly. At the beginning, we were thinking we'd make the story extremely simple. At that time, when characters like Ansem didn't even exist, we were thinking that you'd kill Maleficent and the game would end there.

---Right then, we'd like to ask you some questions about that improved story. First, was Kairi coming to Destiny Islands fate, or was it just coincidence?
Nomura: It was both. It's not shown in this game, and it's a delicate issue whether I can call this a living setting, but anyway Kairi was sent out from Hollow Bastion by Ansem's hand. And the reason why Ansem sent her was to find the Keyblade. There was actually evidence of that in the jail at the End of the World. Ansem thought that girls who are princesses would be sure to make it to the place of the Keyblade. So Kairi coming to the place with Sora and Riku was both chance, and also fate.

---Do you mean to say that there are other "Keyblade Heroes"?
Nomura: Well, undoubtedly there are other "Keyblade Heroes", but it just so happened that this time, Kairi made it to the world where Riku and Sora were. That's all.

---About Riku being the rightful owner of the Keyblade - why is it that Sora had the Keyblade first?
Nomura: That part is also a bit vague. In the Destiny Islands when Riku is swallowed by the darkness, there's a sparkle of light, and next comes the scene where Sora first gets the Keyblade, right? In my setting, the darkness wrapping itself around those two is the darkness of Riku's heart. At the moment when Sora enters that darkness, the light you can see is the light of the heart. Sora, trying to help Riku, struggling in the darkness, touches that light and temporarily the Keyblade goes to Sora.

---Also, Kairi's grandmother tells her a story about "the world once perishing and being recreated by the light of the children." Is this "world recreated by the light of the children" in fact referring to all the worlds in the game?
Nomura: Yes, that's right. But that story wasn't history, it was a fairy tale. It doesn't mean that story equals the world's history precisely. Although, there is a certain degree of overlapping.

---When you look at the computer in the "World's Prison", there is a message with a very deep meaning. It says, "Two will seal the Door of Darkness." Who specifically is it referring to?
Nomura: Well, judging by what happens (in the game), one of them is obviously Sora. As for the other one, you could take it as either; there's both Riku and the King. And for the "two keys" after that, there are both the keys that Sora and the King have, but also there's the presence of Sora and Riku.

---At the end, it seems Kairi is left in the Destiny Islands. Doesn't she return to Hollow Bastion?
Nomura: Right. I often get asked about this part, but it's actually explained in the game. The Princesses tell Sora that everyone will be able to return to the place they were when their world was destroyed. Kairi disappeared in the Destiny Islands, so she returned there. Because she was physically sent from Hollow Bastion to the Destiny Islands, so she never actually "disappeared" from there.

---In the ending, Riku and the King are on the other side of the door. Why is that?
Nomura: As far as the King is concerned, he was on the other side from the beginning. He disappeared because he went to the world on the other side in order to find one of the two keys. There, he has his own adventure in the same way as Sora. As for Riku: his body stolen by Ansem, his heart did not remain in this world. The other side of the door is, just as it appears, darkness. So Riku's heart went to the world on the other side, that is to say just as Ansem was saying at the end, the world of darkness. Thus, when Ansem disappears and Riku returns to his original body, he is in the world of darkness.

---Well then, when Riku has returned to his own body, why doesn't he come back to the world on this side?
Nomura: That's another thing I've been asked by lots of people, but the answer is actually written in the World's Prison computer message. It is implied there that only darkness can pass through that door. Riku and the King are not creatures of darkness, so they can't come out through that door.
 
A

Audo

Guest
[size=+2]KINGDOM HEARTS: CHAIN OF MEMORIES[/size]
[size=+1]-Kingdom Hearts: Chain of Memories Ultimania: 2004-[/size]

[size=-2](Translated by Mors)[/size]​

---At the end of the previous installment, KH, there was a secret movie that was to bring light on what the sequels could be like. When you made those sequences, did you already have in mind what CoM and KHII would be like?
Nomura: In a kind of vague way yes. The most precise visions I hade were those of KHII as I already had decided that it would take place a year after KH, that the atmosphere would be different in some ways. If I was to create a KHII I wanted it to begin in the most intriguing way as it would be possible. I only began thinking about "What happens in that year between" in CoM much later.

---When we look at the project book we can see that KH: CoM was originally called "KH: Lost Memories".
Nomura: Though for some we had to change the title you'll notice it isn't that much different than the original.. I thought that "Chain of Memories" had more style and it matched the general outline of the story too (i.e. Sora relieving a succession of memories, a chain) and I personally liked it.

---What was the reason you decided to develop this installment for the GBA?
Nomura: Soon after the release of the previous installment, I was told that I should make a KH for GBA. But at the time I was skeptical of the idea of seeing KH in 2D and said "Can't do it". Then as I began to think about what I could work on next, I began to hear "Our kid wants to play KH on GBA" alot more frequently. That kind of real voice that was saying that "Kids want to play" got me seriously considering it.

---So it was the voices of the children that moved you?
Nomura: Yes. That is when I began to elaborate a gameplay system, visuals and concept artwork as well as a storyline to fill that one year story gap on the GBA. Eventually I began to think that KH in 2D really was manageable but since it was still pretty vague I came up with some systems that could adapt the KH gameplay to the GBA and asked for feedback on many members of the staff. Then I started getting "This can be done, can't it?" and that is when the CoM project was really set in motion.

---If we glance at the project book we can see that the backbone of KH: CoM ended up coming out of your ideas.
Nomura: But all of that is written in the project book is not sufficient to make a game. All I created was the very basic concept of the game. Then by borrowing the talents and strengths of all the staff those small ideas get bigger and bigger.

---Where did you get the idea of making it a sort of card game?
Nomura: This is talking about KHII more but, if you were to begin the game with the very powerful Sora you had acquired at the end of KH, KHII wouldn't stand up to much as a game. I wanted the players to know the potential in strength Sora has more or less fulfilled at the end of the previous instalment yet not be able to use all those abilities right from the start. That is when I thought that if I could make a story in which Sora's abilities and memories all get mixed up, KH: CoM would be a perfect bridge between KH and KHII. I thought that to symbolize those messed memories and abilities cards could be used so I had to create a card based system. Thats the jist of it, I think.

---Normally when you'd say "KH for GBA" we'd think of a 2D action game where Sora flings his keyblade and defeats enemies. However in, KH: CoM we see this card system a new kind of fun coming out of the restrictions that impose a card based system.
Nomura: When I think of making a game system, I refer myself back to the one I created for FFV, In the latter, there were loads of abilities but only the possibility of equipping three at a time at most. Learning them all does not mean you are all powerful, therefore. To be efficient you need to sacrifice some things. But it isn't that dramatic. I believe that these restrictions are closely connected to the fun you have in a game. In the previous installment, this was in the slight delay between the input of the action and Sora's execution of that action, which created a little risk. This time, we aimed for a close balance between the effects of the cards and the stock techniques and the penalties they impose.

---Nowadays, Game Crews are divided into Scenario, Graphic, Sound and Programming departments but in your case, while being the Director, you can also draw, think of the game system, write the story plot and take on a variety of roles and we think that's amazing.
Nomura: The part I enjoy the most myself is writing the project while drawing little bits of visuals and showing it to the staff. We then talk and small ideas I had become bigger and much more concrete and that is when I have the most fun when developing a game. It is almost as if I wrote the project book solely for having that kind of fun (laughs). Looking back on it, even back when I was at Primary/Elementary school, I enjoyed playing "Sugoroku" (Note by Mors: "a traditional Japanese board-game comparable to Snakes and Ladders) based on my own stories and every time, the rules changed. Perhaps I was pre-disposed to enjoying creating games systems...

---Looking a little more in-depth in the game: about Castle Oblivion, what world is it a part of?
Nomura: In the endng scene of the previous installment, Sora runs up a path that ends up in a crossroad. It is accurate to think that Castle Oblivion is at the end of one of those paths. This isn't explained in the game but the building's upper floors and underground floors respectively represent the Light and Darkness of memories.

---In the opening, there is a scene where Namine drawing Castle Oblivion and that image overlaps with the real thing but does that mean that the Castle was created out of Namine's drawing?
Nomura: That is incorrect. Castle Oblivion is under the orders of a member of the "Org", Marluxia and Namine is taken there by them. Within the Castle, the Org members are conducting a little research but the real meaning of the "Organization" will be explained fully in KHII. For now those aspects remain obscure so it is a relatively enigmatic group. Incidentally, there are 13 members in the Organization, therefor some have yet to be introduced.

---About the Org. members' names, they all seem to have an 'x' in them when translated into English.
Nomura: Although it gives them an otherworldly sound, in their case there is another trick behind the choice of their names. It's just that, with the members that appeared this time, it is difficult to figure this out. I'm planning on making characters appear in KH2 with names that will make you go "Aaaaah. I got it."

---Speaking of not understanding, the identify of the leader of the Organization is also an enigma
Nomura: "Isn't it Ansem?" or "Isn't it the one bandaged in red?" are just some of the theories I guess some of you have thought of. The thing is, KH2 is, even for me, unfolding in developing in such a complex way that at this stage nothing may be pronounced with certainty. Thanks to those members of the "Organization", I think KH2 will be quite an interesting and fun story.

---By "the one bandaged in red", you mean DiZ?
Nomura: Yes. DiZ will be one of the most important characters in the story to come and holds the answer to many questions. But, what he is thinking and what he wants is unclear to his entourage. When you learn his identity, you'll possibly be surprised.

---Is there a link between the name DiZ and Disney?
Nomura: It was suggested that it would be his name because a few members of the staff liked it. I also put it in because of a reason but... I'll try to remember what that was until next time (laugh).

---In the newly introduced "Org." members, which is your favorite?
Nomura: I guess that would be Axel. He is also very popular with a majority of the other members of the staff. Given that he is further given delicious roles in KH2... Axel's true motivations, though I cannot tell them now, are a great story. You could cry. The scene where he tells you what he really wants is one scene you simply cannot miss in KH2.

---Why didn't Sephiroth appear this time?
Nomura: Since he had been given the role in KH: Final Mix, the fans wouldn't forgive me if the next time I used him, I didn't give him a role more closely related to Cloud. If I am to use him, I want him to stand out and that is why he did not appear this time. However I am thinking of a little something with Cloud in KH2...

---In the ending of Riku's story, Riku chooses neither the path of Light nor Darkness, but the road in-between. How will that choice affect him as one who wields the keyblade?
Nomura: What Riku is thinking at that point will become clear later. He decides to follow the road in-between to achieve a certain goal. Riku's story was about "What is my relation with the Darkness?", but some things, such as what he is, have yet to be explained.

---At that point, DiZ says "The road to twilight...", but does that have a relation with Twilight Town?
Nomura: Yes, it does. This will again be talked about in KH2, but... twilight, that is the time when it is neither day nor night. That theme of being in-between light and dark is central to KH2. In the previous installment it talked more about being of either Light or Dark, but this time we've added being "in the middle". That is why there now is a Twilight Town and a Riku who follows neither Light nor Dark, but both. Twilight Town is the first world to appear in KH2, too. It is very different opening from the Destiny Islands abundant with light you begin the previous installment on and people who played KH might say "What's this?" and get confused. However, I plan to give that confusion further depth as the story goes on.

---During this game, Twilight Town is presented as being: "A town built out of the memories of Sora's other side."
Nomura: Yes. But, let's just say it's not a town that is in Sora's own memories. It's not that Sora has any memory of that town but... hmmmm... there is a link. It is a very important part in KH2 so it's difficult to explain.

---At the end of Riku's story we see a young kid standing in Twilight Town. Who is he?
Nomura: He is a new character to appear in KH2 and he holds a very important part to play, too. I will refrain from too much detail but he is to be a playable character. Besides him, many of the secret characters from the previous installment's secret movies will appear in KH2. I plan to explain what the situations depicted in the secret movies signify.

---There is a KH card game that is being released. I guess you take part in that as well?
Nomura: Indeed. Actually, i've never played a card game. I didn't know any of the rules the card games currently released have, so I had to think of what could make the game fun myself. Then when it was decided that there would be a KH card game I wanted them to use the rules I had made up, but I realized that this was too difficult. So I decided to make it a KH card game in its own right. I was told to give up quite a few ideas while developing it. You might see that in the simplistic design the cards ended up in.

---There were also some cards with designs from KH2, right?
Nomura: The publisher TOMY talked about making this a long term project. That is why I suggested featuring characters such as The King not only from CoM, but from KH2 as well. The lineup for quite a few future packs have already been decided. There also is quite a non-exhaustive list of the characters I want to appear and I have to design quite a few of them and it's tiresome. It seems my commitment with card games might go as far as that with video games

---Are there other fronts on which you plan to develop the KH franchise?
[b[]Nomura:[/b] There's those chess pieces we revealed at the Game Show. They are considerably well done. There are many female fans for KH which is rather different from the other goodies we release. So we're looking into developing more female oriented products. There are plenty of ideas in that respect when it comes to KH so please look forward to it.

---We have heard that in America, there is a KH being developed for the mobile phone.
Nomura: There are quite a few things concerning that... Officially it has nothing to do with the original KH. It's completely different. The title is KH, Sora makes an appearance but the story has nothing to do whatsoever with KH, CoM, and KH2, we're developing since Disney is designing it.

---The story is carrying on to KH2, but is there a story that will continue CoM itself?
Nomura: This game system is very fun to use so I want to use it again the future. However, CoM doesn't really have a story in itself but, is just a piece of a much larger story. Right now, I feel that making a CoM 2 is a very difficult thing indeed.

---Within yourself, have you been thinking far in terms of the story of the world of KH?
Nomura: No, for now it's been decided on how KH2 will end but I really haven't been thinking beyond that. All the enigmas that arose in KH and CoM will be solved in KH2 so it is possible to end it all then and there. However, quite a few new mysteries are glimpsed at in KH2 so it isn't impossible to create another story afterwards. The question now is "shall it be done?".

---But will KH2 feature secret movies that glimpse into a possible sequal again?
Nomura: I quite like secret movies so there might something in KH2... But first, we need to finish KH2 (laughs).

---Finally, how do you feel now that you've finished CoM?
Nomura: In the days following the release, I felt similarly to the way I felt after that of the previous installment. The players were first saying "Not that we're complaining, but it is a kind of worrying title" and similar feedback rose. This is what I call a good feeling. Indeed, similarly to the previous installment, as the feedback of more and more players came to me, the popularity increased and that makes me really happy.

---The previous installment, for a contemporary game, has become quite a long running hit.
Nomura Indeed. But this installment isn't exactly the concept I originally had in mind... as well as being portable, it was designed so that you could interrupt your game at any time but with CoM, once you start, it's hard to put down. (laugh) That is a truly happy feeling. So much data in such a small cartridge which I think is for players to explore. It is all connected with KH2 so I really hope that fans of the previous installment will play this game

---When we play CoM, we really being to feel anxious for KH2.
Nomura: KH2 is a lot faster than the previous installment but, still within limits. But, please look forward to it. Though I can't really say this myself, KH2 is really looking to become a bloody great episode. It's as if we just crammed into it all we thought of KH and CoM. The volume of it isn't exactly many times that of the previous installment but I'm really beginning to scratch my heart as to if it's all going to hold on a single DVD-ROM

---We're eager to find out what new worlds will be featured, too.
Nomura: We've already revealed Mulan's world, but there will also be a very surprising world. As much as The Nightmare Before Christmas' Halloween Town was in the preview installment. You'll probably think "What is he thinking!?". The characters of those worlds will also be very well modelled as we have worked hard on those polygons.

---The more we talk about it, the more we want to play KH2, but when exactly will it be released!?
Nomura: Due to a lot of factors, it is very difficult to say at this point. All I can say is that it will be released after FF7: Advent Children. (laughs)
 
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A

Audo

Guest
[size=+2]KINGDOM HEARTS II[/size]
[size=+1]-Kingdom Hearts II Ultimania: 2006-[/size]

[size=-2](Translated by Maiki)[/size]​

---When did KHII's development officially start?
Nomura: In the previous game, I inserted a secret movie in hopes of creating a sequel, but to actually pull it off, KHII had a number of hurdles that I had to clear first. Like our wish "to give Mickey more spotlight", we had to wait until Disney allowed that and once it's settled, then we could finally talk about KHII's development.

---Once the project started, did you have an image of how you wanted KHII to be like?
Nomura: One of (our goals) was to recover all the foreshadowing from the previous game. Then we took all the complaints we heard from it and fixed it to bring satisfaction. At the same time, we also thought of adding more into direction and increase choices in the battle system. Like this, the development was going towards the path of increasing the volume of the game from the start, so we thought "There are a lot of things that need to be done, but let's do all of them" and stuck to that thinking.

---So is the finished game's volume just like what you expected, Nomura-san?
Nomura: No, I didn't expect it to go this far. My staff just wouldn't stop working. (laugh) I thought we would start cutting back some things if we ever run out of time, but many of the staff just wouldn't stop. I asked them "Are you alright with this?" and they would simply answer "Yeah, I can do this." I've always been nervous all the time but in the end they accomplished and I was moved. "Wow, you all really did it."

---In the huge battle where we have to go through 1000 Heartless, all the staff thought they couldn't pull it off but in the end they could, eh?
Nomura: Yes. I always estimated that "If we have to drop something, it'll have to be this part" but instead the staff demand for something higher. When it came to "No, we can't do that but if we go a little lower, that should be okay," I thought we would leave it at that but the staff would still make something of a higher level. (laugh) That is why I didn't think that huge battle would actually materialize to that point in the end.

---Compared to its prequel, there are a lot of impressions on how there are less Jump actions, more user-friendly help menus and the difficulty level is lower; did you put that into thought?
Nomura: Yes. Last time we made a lot of things less user-friendly and we end up really being told it's "not friendly". (laugh) So that's why this time we added information, navigation maps and so on, and created it to be very user-friendly.

---Did you have troubles because this is a sequel?
Nomura: The game's story is a direct sequel of the first game so yes, there was that fear. Initially I didn't bear it in my mind as "a sequel". But, as I sat down and thought calmly before the game's release, I thought "How will those who didn't know about the previous game think of KHII? I wonder if they won't buy it. Maybe this isn't good." But still many people accepted it so I'm glad.

---3 days after the game's release 1 million copies of it got shipped out, after all. Do you think there's a reason on why the fanbase has widen?
Nomura: I get the feeling it's because we made something that has a wide 'frontage', something that doesn't have age or gender as its threshold. I hear things like "My 6-year-old son is playing this" and "People in their 40's and 50's also play this" quite often. I guess that means it's because the game has a 'wide frontage'.

---What's the theme that you most wanted to express this time?
Nomura: Not just this time; "Kingdom Hearts" always have something like "a person's heart" and "connection of hearts" as its theme. Like the strength of an invisible "heart" or what's the most important thing to you, that's what I was thinking while drawing the story.

---One of the surprises of playing KHII is that the scenes and lines foreshadowed in the "deep dive" secret movie in KH:FM were actually cleared. On solving the underplots, how much was hypothesized back in the first KH?
Nomura: I think half was thought up back in the first game, another half was thought up once we started working on KHII. Even so, that doesn't mean we didn't think of them at all in the first place, but more like a rough "maybe we should do this." We also changed somethings we thought up at that time so that's what I mean by half-half.

---For example, the heart-shaped moon in the previous game's key visual showed up this time as the Kingdom Hearts. Did you think of doing this right from the start?
Nomura: No, I didn't. I asked Nojima-san (Nojima Kazushige) to write KHII's scenario and in his scenario it was written that the Kingdom Hearts Xemnas created is "like a moon that floats in the World that Never Was." When I read that, I thought "Oh, this can be connected!" (laugh) so I made it to look like the moon in the previous game's key visual. The World that Never Was has the "Dark City" right from the beginning of the game's development and since then its background is night. That's why when Nojima-san wrote that Xemnas was creating Kingdom Hearts in the sky, coincidentally he wrote "it looks like a moon" but I thought it got connected by destiny.

---If KHII was never released, what would happen to the mysteries left in the first game?
Nomura: I guess they'll just stay untold. (laugh) I have a severe opinion about that but I think a game that doesn't sell just shouldn't have a sequel. If many people want a sequel, I'll have to answer to that but if not, I have to bravely give up. Thank goodness we had a lot of fans saying they want a continuation so we were able to make it, but if KH was a game that nobody wants a sequel of, then it's not that bad for the unsolved mysteries to stay that way, anyway. Besides, even if KHII was not released now, the fans can still have fun with the underplots in the previous game and make their own speculations. In that way, although the game gets old, people can still continue being happy with it so I think it's possible to draw the curtain like how the previous game did.

---A game sure needs elements where people can discuss and make speculation.
Nomura: When we were kids, we always thought "there's not enough things to imagine from this" when reading manga, watching anime or playing games, and I thought that is strange. Whether it's game, anime or manga, there should be a place where you can speculate things. I have that feeling so I wanted to make a game that gives space for your imagination. That's why I don't like revealing everything and say "This is the answer." Just like when I was a kid, I want to make something that can allow people to let loose their imagination with.

---How did you choose the worlds that get inserted into KHII?
Nomura: Just like in the first KH, we make sure we don't overlay each world's outlooks. In abstract, we make world categories like "lots of greens", "gothic", "near future" and so on, and then think which world fits those categories. For example, in the first game there was the "Tarzan" world and at the same time there's an idea for a "Jungle Book" world, too. But both worlds' appearances look almost the same so I took some opinions from the staff and make a choice between those two. KHII's worlds were chosen one-by-one like that, too, but at that time I was at Disney's HQ in Los Angeles to make contract negotiations. On the day we had an appointment with the Disney HQ on requesting which worlds we wanted to use, I sent emails (through handphone) to the staff asking "This world got the OK sign, so what do you think?" and so on and made the choices at real-time.

---Half of the worlds in the first game were major Disney titles so did you have a hard time choosing new worlds?
Nomura: Before choosing a world I certainly wondered if the choice was okay or not. But when I thought of "Tron", "Pirates of the Caribbean" and "Steamboat Willie" and so on, I got the feeling those are good choices. Half of the worlds overlayed with the previous game's but the new worlds give great impact so I thought they would be alright. Besides, this is still a sequel so people might want to re-visit some old worlds. In that way, both old and new worlds are inserted at the right ratio.

---I heard it was you who suggested to insert the Seasalt Ice-cream in the game.
Nomura: Yes, I did. When the Tokyo Disney Sea opened and I went there by invitation, they were selling Seasalt Ice-creams at the time. You would think a "salty ice-cream" seems a pretty weird idea, right? I was like "What is this?" so I tried it out and it turned out to be very tasty. My impression of it back then was so strong that I overlapped Disney's image with seasalt ice-cream. Besides that, Roxas' story is set in summer break and I wondered what did I eat back in summer breaks when I was a kid and I remembered "Ah, of course, ice-cream." Although I was the one who said I wanted to use it, Nojima-san was was the one who actually made it show up that much. Even I was surprised; "You're using it this often!?" (laugh) I think that shows the playful-ness of Nojima-san's scenarios.

---The text that's written on the photos in Jiminy Memo's Album is written by you, right?
Nomura: Yes. The project and menu leader came to my booth and said hesitantly "I want the text in the Album to be hand-written." I answered "I think that's okay" and he replied "No, I want you to write them down, Nomura-san." At that time there weren't that many sheets of paper so I said, "sure, I can write it" but just as I finished writing and gave back those sheets, more and more sheets kept coming in to the point of making me wonder when exactly they would stop coming in, and that's when I thought, "Oh, shoot." (laugh)

---Since those writings were 'written by Sora', that means Sora's handwriting is the same as your handwriting, right? (laugh)
Nomura: Yeah, I suppose so. (laugh) My handwritings have been used in websites and advertisements so when I asked "Wouldn't people recognize it's my handwriting?", they just answered "That'll be okay." By the way, those text will be erased in the international version and just be something limited to the Japanese version. I asked them "You're not saying I should write English for the NA version or French or German in the UK version, right?" and they answered "No, we're not inserting the text in the international versions" so I was saved by that. (laugh)

---On what kind of basis did you choose the FF characters?
Nomura: In a way, we selected characters that are on demand. We considered from both fans and the staff's opinions and it all ends with just characters that are highly on demand.

---And Tifa from FFVII showed up
Nomura: In fact, back when we were working on KH:FM, some of the staff members wanted to have Tifa show up. They said "Battling with Tifa would be fun, in a melee sense" and originally wanted to add both Sephiroth and Tifa (into KH:FM) but due to tight schedules, we could only go with one character so we inserted Sephiroth into KH:FM. Because of that, we decided to let Tifa show up in this game. When we were recording the voices for KHII, coincidentally they were also doing the recording for FFVII:AC so somehow we end up doing "Today we record FFVII:AC, tomorrow KHII"... (laugh) The voices were recorded in the same flow so I'm glad about that.

---Speaking of Tifa, there's an event where she talked to Cloud after beating Sephiroth.
Nomura: n Nojima-san's scenario, it explained Cloud and Tifa's connection more in-depth but I deleted it away. I thought it would be more interesting to let the gamers think about it. For example, "If Cloud's darkness is Sephiroth, then Tifa is light"; in that sense you can take it that Tifa isn't really human. The reason Tifa doesn't talk to anyone else besides Sora and co. may be because she doesn't exist as a human. Of course, I also presented her in a way that she could also be a resident of Hollow Bastion, so I think you can freely think for yourself about her.

---So Yuna, Rikku and Paine showed up as faeries this time.
Nomura: I've always wanted to have a FF character showing up as "something that looks human but isn't human" at least once. Since "Kingdom Hearts" is a deformed world, I wanted to have a little fun with that. And as a plus, if all three showed up in their normal human size, I was kind of worried that the screen might get a bit too crowded. At least I've aways thought that if I were to make them appear in the game, having them as faeries would make them as very interesting beings. I wasn't deeply involved with FFX-2 but from the impression I got of looking at them as an audience, their positions in this game is how I see them.

---Were you planning to insert FFVII:AC characters into KHII initially?
Nomura: No. I didn't want to insert too many things from my newer works and FFVII:AC's world is very serious and has a little madness mixed into it so it was quite difficult to familiarize it to KHII's mood. I wasn't thinking of forcing to insert something that wouldn't fit in.

---On the subject of characters, all the mysterious XIII Organization members finally appeared in KHII. Was it you who thought up of their settings?
Nomura: No, I didn't completely decide on everything; a few people were also part of it. But Xemnas as #1 and Roxas as #13 has always been in the initial settings of the creation of the XIII Organization.

---Was there any mentioning of making the members that disappeared in KH:COM to show up as guests in the Coliseum?
Nomura: I did want to do that but I never said it out loud. If the members that died in KH:COM showed up, I would have to think of the details on why they're there, prepare the events and we'll need more work on creating the battles. Some of the staff said "It's kind of a waste since we already have CG models (of them) for the movies" but because of the schedule, nobody would go ahead to do something reckless.I actually like the XIII Organization a lot. Especially Luxord, I like how he's stylish and strangely has a glossy demeanor.

---Looks like Zexion has a lot of fans.
Nomura: Probably because he's quite enigmatic. He's the only member who showed up with no weapons but it's not because he doesn't have his own weapon, it's more of because he died without fighting so nobody knows what's his weapon. I have an idea on what his weapon is and I might have a chance of showing it in the near future so I'll keep it as a secret for now. That reminds me, in the World that Never Was, each XIII Organization member had a gravestone for them and each of those have a picture of their weapons and that's when Zexion became a problem for us. "Eh, we're gonna put a spoiler on Zexion's weapon there!?" (laugh) That's a bit too much so we decided to destroy the gravestone so that his weapon couldn't be seen.

---Previously you said "The members of the XIII Organization have something hidden in their names", can you reveal the answer to us now?
Nomura: Before this I've mentioned that when their names are spelt in Roman alphabets, there will surely be an "X", right? The truth is that when the "X" is taken away, the alphabets that are left behind is an anagram of the members' real names when they were humans. I actually wanted to insert an event scene showing how Roxas got his name. First the word "SORA" popped up and those letters were rearranged into "ROAS" and BAM, suddenly the "X" got inserted in the middle and he was told "Take this name...." Well, I had an image like that but it was something difficult to do time-wise so I gave up.

---Following the previous game, Utada Hikaru also sang the theme song for this game, "Passion."
Nomura: Many fans seem to have the image Kingdom Hearts = Utada Hikaru so I didn't think of changing that at all. This time I wrote a story explanation for her that's longer than the previous game's. We decided to have it played at the last scene, so for me the theme was "Sora and Riku's reunion." I wrote stuff like "An image of a reunion, a happy moment in a way" and "Like a Hikari 2" in there.

---In the single version, there are phrases like "Seems like a child will be born in winter" and "The New Year's card has a photo attached to it" in it...
Nomura: After getting the finished song, we worked on the movie to make it synchronize with the song, and when we were almost finishing, suddenly I was told "we've made a single version" so I tried listening to it and noticed those phrases were added into the lyrics, so we didn't know about it initially. Come to think about it, if those phrases were added earlier, we would have been brainstorming how to make the movie fit that part of the song. (laugh) I guess it's because Utada-san understood that "Kingdom Hearts" won't be using that part of the song.

---It was amazing on how the ending synchronized well with the song and movie.
Nomura: The first KH's ending also stuck well with the theme song, but this time it was a bit more difficult because the song started with soft piano keys. Before, the scene that synchronized with the start of the song was Sora letting go of Kairi's hand but this time this two would hold each other's hands. In the editing process, we were arguing on how many seconds we should show them holding hands. Someone said "Shouldn't it look better if we show it longer?" but I said "No, we're going to show it for just a split second" so we cut it short enough to just show them holding hands. The external editors told me "you're a really cold person", though. (laugh)

---In the last scene in the ending, they received a letter from the king. I'm quite curious to what's written in it.
Nomura: I was troubled for a very long time on whether I should show the letter's contents or not, and in the end I decided to let people speculate it themselves. You can guess what's in the letter by looking at those three's facial expressions: Sora looking at it blankly, Riku smirking and Kairi looking slightly worried. If it was just a "Hello, it's been awhile", they would be smiling instead so at least it's hinted it is not that kind of simple letter. Actually, it was planned to have a little more scene to it and by watching it you could tell what's in the letter. I might be able to show that scene when I get the chance to.

---After the ending, there's a secret movie this time, too. What exactly is the movie trying to tell?
Nomura: I actually have a solid idea on what the movie's setting will be in my head. In the previous game's secret movie, I wasn't even sure if I would be making a sequel or not, so some parts of it were quite vague. But this time I already have an idea my head where I think "This is it."

---Did that scene happen in the future or in the past?
Nomura: I would at least say it's an episode in the past, but.... Hmm, how should I say this? It's in the past but you can also think it's in the future, something like that.

---Who are the 3 armoured people?
Nomura: Those 3 are completely new people who haven't shown up at all. In fact, I've already thought of their names. Back when I was making that movie, I only had their settings but now I've even drawn their faces to give myself a clearer image of them.

---The king, Sora and Riku's keyblades were there, too.
Nomura: It's to show that those three armoured people aren't them but that doesn't mean they don't have connections. The words "Keyblade War" that showed up in the middle were to implicate that there were fights between Keyblades. Most of the puzzles in the first KH have been solved in KHII but there are many things about the Keyblade that haven't been revealed yet. A line from the previous game's Ansem Report #8 appeared in the movie but that is to say "It means this but it's not explained yet."

---Does that mean you already have a plot for KHIII?
Nomura: Hmm... I have an idea but it can't be helped because my team are planning to work on our next different title. So we're not working on KHIII now and we're not planning to work on it for some time, too. I have a plot in my head but I'm not sure if it'll be released to the world or just stay in there.

---Well then, is there a possibility for a Final Mix version to be released like the previous game's?
Nomura: Actually, I wasn't planning for KHII to have a Final Mix. In beginning of the project, I wanted to have the English voices inserted, too, but the disc space was almost full and the recording of the English voices got delayed so that plan couldn't be realized. Compared to FF, there's a high demand for the English version of "Kingdom Hearts". I assume it's because there are many fans who came in through KH:FM so it felt quite weird to play KHII in Japanese when they played the previous game in English. Thanks to KH:FM selling very well, many fans think the English voices are meant for "Kingdom Hearts" so right now I'm in the middle of wondering what to do about Final Mix.

---Seems like many gamers are hoping there will be many extras besides the English voices if Final Mix is ever released.
Nomura: If I were to make it, I'll have to answer to that demand and I shouldn't put it at the same level as the previous game's. But more things have been done for KHII compared to the first KH so I'm troubled on how to make the 'tuning' for Final Mix. We still have to think how to solve the disc space problem, too.

---Since it's you after all, Nomura-san, you probably already started thinking of some plans for Final Mix, right?
Nomura: In fact, I've prepared a very big trump card for it but I can't say what it is yet. It's something to look forward to if I'm able to make it. (laugh) Besides that, I regret not putting the mushroom Heartless in KHII. In the beginning of the project, I had new ideas that I wanted to use for the mushroom Heartless but it was too grand that it would take a lot of time to make so it got cut out. And the result is that not even one mushroom got inserted. A staff kept saying "Something's missing. Something's missing. Oh yeah, there's no mushroom!" (laugh) If we can make a Final Mix, I would like to add the mushrooms in.

---By the way, you seem to be working on the international version now; are you adding anything extra in that?
Nomura: Nope, not much. We're making the North American version in 3 months so localizing(translating) it is pretty much the only thing we can do. After that there's the European version, so if I were to work on Final Mix, it'll have to be after that.

---If that really happens, then that means the different title you're planning to work on will be slightly delayed to be worked on.
Nomura: Well, there are ways to go around it. I already started thinking on that title's plot and character by myself. That title is hidden inside FFVII:AC in a surprising manner, by the way. (laugh)

---Well then, please leave a message to all the KHII players that are reading this.
Nomura: KHII achieved great quality not only because of the development staff's high motivation to not give up, but it's also because there were many voices from the fans wanting a sequel. Like I said before, the sequel's plot may not see daylight if there's no need for the a sequel, so I'm grateful to you all that I'm able to make KHII. KHII's story has completed but there are still some puzzles left behind, like the secret movie, the king's letter in the ending, the contents of Ansem's reports and so on. Inside me, the story of "Kingdom Hearts" still hasn't ended, so if you're thinking "I still want to keep in touch with this world," then someday that might be realized. Besides that, what made me happy this time is that the people around me told me, "It's quite common to be moved by video games but KHII is the first to give me a warm feeling." The "heart" is the theme of "Kingdom Hearts", so if I get the chance to make a sequel again, I would like to make something that'll stay or appeal something to the heart.

---Nomura Tetsuya - Director and Concept Design
A secret of the game that only he knew

Nomura: "Xehanort's name has two meanings. When you spell it in Roman alphabets and rearrange them without the 'X', they'll spell 'No Heart' and 'Another'. These meanings are connected to the secret movie."
 
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Guest
[size=+2]KINGDOM HEARTS II[/size]
[size=+1]-KH2U: Scenario Mysteries Interview: 2006-[/size]

[size=-2](Translated by Maiki)[/size]​

---When was the XIII Organization founded?
Nomura: The timing is when Philosopher Ansem's 6 disciples turned into Heartless. The XIII Organization is called like that just because it has recruited 13 members, but it doesn't matter if it has "XIII" in its name or not. All 13 members were already gathered in KH:COM but the members that were in Castle Oblivion still called it as the "Organization."

---Besides Xehanort, did the other 5 disciples that turned into Heartless disappeared?
Nomura: Not really disappear but more like they're somewhere else as normal Heartless. Xehanort was about the only one who was able to keep a human form.

---In the beginning of the game, there's a conversation between Xemnas and Roxas that went like "I met him. He looks just like you." "Who are you?" at the beach in the World of Darkness. Did this happen right after Sora's fight with the Enigmatic Man in KH:FM?
Nomura: "Right after".... I'm not sure about that but yes, it's after that. In this game it was never stated that Xemnas was the EM in KH:FM but from the way he fights and his line "He looks just like you", I hinted that it was him in KH:FM.

---Roxas asked for Xemnas' name so does that mean that scene shows him meeting Xemnas for the first time and that's when he joined the Organization?
Nomura: Not really. It's true that he had a conversation with Xemnas at that beach before but that's not their first meeting and their conversation wasn't like that either. The conversation at the beginning of the game was Roxas' dream, mixed with his memories and feelings. The part where he asked for Xemnas' name but instead was asked back for his real name was a reflection of Roxas' feelings on who really is. Roxas didn't know his real name, remember? If he remembered that he was Sora, I think he wouldn't join the Organization in the first place.

---Did Namine meet DiZ after Sora's story in KH:COM?
Nomura: Yes, they contacted each other between Sora and Riku's stories. Namine coorperated with DiZ not just because she's against the Organization but also because she wanted to protect Sora. She promised to restore Sora's memories so she needed to stay beside him. As stated in Ansem's Other Report #10, DiZ thought it's dangerous to leave Sora in Castle Oblivion, and in order to protect Sora, Namine needed DiZ.

---Was the Mansion in Twilight Town a property of the XIII Organization?
Nomura: No, they have nothing to do with it. It's just a place DiZ used as his hideout. You saw a lot of pods like the one Sora was in but DiZ just transfered Sora and the others along with their pods from Castle Oblivion. In other words, DiZ just copied the pods that were created by the Organization and lined them up (in the Mansion). The reason there's a room in the Mansion that looks exactly like Castle Oblivion's was just prepared for Namine, not because that space is connected to Castle Oblivion.

---Please tell us a bit more about the Twilight Town Roxas was in. From Ansem's Other Report #12, there's the line "For the moment, I have converted all of Twilight Town into data, and formed a 'copy of the world' in Sora's memories..."
Nomura: The Twilight Town Roxas was in is the data of the real Twilight Town, inside a computer. The pod Sora sleeps in is connected to a computer and in that computer is a data of that world and the XIII Organization hacked into the computer. It's not that Axel went into Sora's brain, it's actually that the Nobodies invaded the world that's in the computer that Sora's brain is accessing.

---We found out that Riku's Keyblade's name is "Way to the Dawn" when examining his item slots after he joined your party. Is that Keyblade a transfigured version of Soul Eater?
Nomura: I designed it with that image. Since Riku has always been using Soul Eater, he still calls it that even after it changed form. Keyblades aren't something that you can obtain suddenly out of nowhere so in Riku's case, his Soul Eater was used as an intermediary for that Keyblade.

---If we directly translate "Way to the Dawn", "dawn" means "in-between night and daytime", so does that mean that Keyblade is from the In-between World? In other words, this means the Keyblades that Sora, King Mickey and Riku wield represent the Worlds of Light, Dark and In-between?
Nomura: Well, if I have to say where they belong, it's just as you said. But the name of "Way to Dawn" doesn't have to mean that. This name came from the scene at the end of Riku's story in KH:COM that suggested which path he would walk on, where he said "The road to dawn."

---In Ansem's Other Report #13, DiZ had the unanswered question, "How did Xehanort open the door in Hollow Bastion's underground?" but....
Nomura: I can't talk about this yet. But, weeell, it's something you can speculate over, I think.

---Speaking of "opening the door", I'm going to move the subject to the previous game. Why when Riku opened Destiny Island's door, this accidentally called the darkness? Do the powers of Keyblade wielders that are called "Heroes of Light" are connected to darkness?
Nomura: Currently Sora and co. are the only Keyblade wielders and they're doing things that grant them the titles "Heroes of Light" but, as stated in the first game's Ansem Report #8 and the secret movie this time, the real Keyblade wielders "can bring chaos to the world, just as one can bring peace to it."

---In the World that Never Was, Xigbar said to Sora "Compared to the ones before this, you're weaker"; does that mean he's comparing Sora to previous Keyblade wielders before him?
Nomura: Yes, he was. I was hinting "Xigbar has met other Keyblade wielders before." As for something more than that... I'll leave it to your imagination.
 
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Guest
[size=+2]KINGDOM HEARTS II: FINAL MIX+[/size]
[size=+1]-KH2FMU: Scenario Mysteries Interview: 2007-[/size]

[size=-2](Translated by TheWertle)[/size]​

In [KHII FM+], many mysteries are answered but many new mysteries are also born.

In this version, thing relating to additional scenes are included, but during the story there are some questions that pop up, so we'll see if Nomura can't point us in the right direction.


---In [KHI], the King searches for a keyblade in the realm of darkness, but when he meets Ansem the Wise, is the realm of light keyblade he has the one that Sora is currently using?
Nomura: No, the King has the ability to use keyblades from both the Realm of Darkness and of Light. This is an important point, there isn't just one keyblade from each world, just as many as there are people with qualified hearts.

---During the meetings, the members of Organization XIII are sitting in chairs. Is the height of these chairs determined by things like their skills and abilities?
Nomura: No, the height of the chairs is not fixated, they move. That is to say, the height is up to each person. The leader, Xemnas, is always the highest and to be at the same height as him would have a pretty bad feeling, so the other members wouldn't do that. (laughs)

---In the end of Sora and Riku's stories in [KH Re:CoM], Roxas looks back while Hayner and the rest are walking and eating ice cream, and without seeming to care, Hayner and the others continue walking. Is this because they can't see Roxas?
Nomura: Well that, it's just because they don't know Roxas that they don't notice him, not because they can't see him. At that time, right after Xemnas explains Roxas' name, Axel says to leave things to him. Then, Roxas seems jealous of how Hayner and the others are enjoying themselves while eating ice cream, and Axel interprets this as him wanting some ice cream, so he is obliged to go buy him some.

---In the real Twilight Town, didn't Roxas cross paths with Hayner and the others and make acquaintances with them?
Nomura: I suppose. You can think whatever you want about that.

---What triggered Roxas' seperation from the Organization?
Nomura: Because he kept having recurring dreams of Sora, someone he didn't know, he felt he needed to leave the Organization to find out who these people he didn't know were. Because Axel didn't want him to go, he didn't tell Sora about Roxas in Castle Oblivion, did he?

---In Riku's ending in [KH Re:CoM], could you tell us the meaning of the scene where the King and Riku are walking together and Riku suddenly plops down.
Nomura: That's because Riku realized he couldn't completely get rid of the darkness inside of him. The King mentioned it in [KHII], that because Riku held Xehanort's heartless in his heart he disappeared from the King's sight. It's a sort of foreshadowing. In this scene, the King's face looks worried for a moment because he felt that Riku might eventually no longer be there. Riku headed towards Diz in order to restore Sora's memories to normal, but in the end his departure from the King was so he wouldn't show his preparations to use the darkness.

---Could you tell us at what point Riku covered his eyes?
Nomura: When he departed from the King. You don't know after the scene, but in Riku's ending in [KH Re:CoM], when he comes to wherever Diz is, he's already covered his eyes.

---Please confirm some things about Castle Oblivion. In KHII FM's additional event "The Truth about the Chamber of Sleep", you can gather from Xigbar and Zexion's conversation that Castle Oblivion existed in the Inbetween Realm before the birth of the Organization. The Organization then found it and used it for experiments about memories and to look for the Chamber of Awakening, right?
Nomura: Yes. Since their conversation was about Marluxia's entry, they discovered the Castle before that. In fact its use, according to the Other Ansem Report 7, was for only 13 Organization members. Namine awoke in Castle Oblivion, but because she and Roxas were born at the same time, half of the Organization moved to the Castle.

---In KHII FM's additional event "To Put an End to Everything", Sora says "It should have been easy to say thanks to Namine, but I couldn't say it". At this point in time, does Sora remember the things that happened with Namine?
Nomura: If he remembers, it's because Namine's existence was made possible by Sora, and when Namine and Roxas return to Kairi and Sora, many things were connected. Since Sora never got to say thanks to Namine, please think of that as a hint.

---In the additional event "Farwell to a Friend", there's a scene where Axel tells Roxas "You really do have a heart, don't you". What is the actual case here?
Nomura: In this scene, it ends bringing up more mysteries about Roxas, so for the answer, maybe take care to follow your hunches well, it's also related to Xehanort's memories, but I can't give any specifics now.

---We'd like to inquire about the new secret movie "Birth By Sleep". In the new event "The Truth about the Chamber of Sleep", Xigbar mentions a "group that wields keyblades". Is he talking about the 3 armored people in the movie?
Nomura: Yes, Xigbar witnessed them when he was a disciple to Ansem the Wise.

---The Lingering Sentiment is the same as the armored youth in the movie, but when he fights Sora he mentions "Aqua" and "Ven". Are those the names of the other 2?
Nomura: Yes, the blue haired girl is Aqua

---What is the armored youth's name?
Nomura: His name appeared once in code in the 2006 Tokyo Game Show Promotional Video. Also, Ven is actually a nickname, his real name is a little bit longer. Sora, Riku, and Kairi's names can be seen as "Sky, Land, and Sea", the 3 armored people's names take the shape of different properties of the world "Water, Wind, and Earth".

---Ven looks an awful lot like Roxas...
Nomura: I can't give any specifics about that. He may just resemble him, and if there is a connection, Sora may be related too. What I can say right now is that these mysteries are all connected to the story.

---In the beginning, the armored youth's eyes are blue, but at the end they change to gold. Is this revealing a change in him?
Nomura: I can't give specifics about this either... I think everyone's imaginations are pretty capable so please try and anticipate a lot of things.


This is the code that flowed across the screen for a moment during the Promotional Video. It can be decoded as "Master Xehanort's Avenger, his name is Terra. Not yet awakened, he is connected to those two."
 
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Guest
[size=+2]KINGDOM HEARTS II: FINAL MIX+[/size]
[size=+1]-Kingdom Hearts II: Final Mix+ Ultimania: 2007-[/size]

[size=-2](Unknown Translator)[/size]​

---About the new KH title that will be announced after summer this year (2007), will that be a direct sequel?
Nomura: Hmm...I'm not sure how much I can say (laughs). I'll start of by saying that it's not Kingdom Hearts 3.

---So this game will be a side story?
Nomura: That's right. My own feelings are that I would like to give Sora a break from large adventures for a little while. So I'm thinking of making the next game's story focus on other characters.

---So by a little while, do you mean that Sora's journey from Kingdom Hearts 2 hasn't finished?
Nomura: Yes. If you're talking about the mysteries that started from Kingdom Hearts 1, then those were all revealed. In the ending of Kingdom Hearts II, there was a scene where Sora received a letter from the King; for Sora, I would like you to consider this as a new beginning. The truth is, until the very end, I was considering whether or not to include a scene showing them setting off on a journey after reading the letter.

---So, let's talk about this new story, which doesn't have Sora as the main character. What sort of story will it be?
Nomura: Well, I need to start with the story depicted in a Birth by Sleep. Aside from that, there's the story of how the King found his keyblade in the world of darkness and other things like that. Myself, one of the things I most want to do is to give Roxas more of a role to play. I think it would be interesting to flesh out more of the year he spent between his birth and disappearance. Or making Riku the main character, and writing about his desperate fight while Sora was asleep, and things like that. You get the impression that Riku summoned Roxas to a place of shadows, and that Riku is a master of shadows, so I would like to give him more exploration in the game.

---Will there be anything different in the game system?
Nomura: I'd like to try something a little different to the previous games in the KH series. I'm not just talking about the next game, more about the next project, so I can't say that it will just be one game (laughs). For the Kingdom Hearts series, being made with our company and Disney, both companies have things in mind that we would like to make reality, so there's always at least two things we want to do.

---What platform does it look like the next game will be released on?
Nomura: Hmm... Probably a hand-held platform. Right now we're working on titles for the PSP (FFVII Crisis Core), Nintendo DS (This Wonderful World) and for mobile phones (MONOTONE), so I wouldn't be surprised if it were on any of those platforms.

---Is there any chance that this game may be released on multiple platforms?
Nomura: We haven't considered that in the development. If possible, I would like to make a system that suits the platform. But in contrast, in terms of ideas, I would want ideas that could be released on any platform.

---The more I hear about the next game, the more exciting it sounds, but for the fans the first thing to do is to see KH2 Final Mix's secret movie isn't it?
Nomura: Yes. I'm worried that we made the conditions for getting the secret movie too hard, but through reading this guide, I hope the readers will be able to see the secret movie. Finding a way to defeat (the new boss) is tough, but I've seen it done, so I know it's not impossible (laughs). If you're able to see the new secret movie and turn your thoughts to the next Kingdom Hearts, I'd be very happy.
 
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Guest
[size=+2]KINGDOM HEARTS II: FINAL MIX+[/size]
[size=+1]-Famitsu: December 2006-[/size]

[size=-2](Unknown Translator)[/size]​

Kingdom Hearts II:Final Mix+

---Anyway, let's start with the news of this "new project" which appeared at the end of the latest trailer. Boy, were we surprised
Nomura: Thanks to everyone Kingdom Hearts has gained phenomenal popularity worldwide. That is why next year the series will be taking a new step... although for the moment I can't be any more concrete.

---If only you could do something about that (laugh). Is it something Disney specializes in? Or is it a game?
Nomura: It's complicated. It is one thing but "project" doesn't quite encompass it. Right now we're in the midst of talks with Disney's side and while there is something they have contributed there is also something we [Square-Enix] have contributed. At the moment we're talking about how to realise it. Please be patient until we can be more precise.

---Will there be a hint in KHII FM's secret movie?
Nomura: Well... there will be... a little. But also something else..

---Something else?!
Square-Enix's PR Department: It's probably something you have never would have imagined. (laugh)
Nomura: So a lot's going on but please look forward to it.

---We will! Now, regarding the new information that's been released, first there's that new costume for Sora. Is it for Halloween Town?
Nomura: Actually it's something for Christmas Town. It was suggested in an interview so I thought that since I had the chance...

---So there's no difference in Halloween Town but when in Christmas Town it will change?
Nomura: Yes. There are basically two costumes for that world.

---Will these new changes in costumes also mean changes in the story?
Nomura: No, the story won't change so there will only be a difference in the visuals. I thought that might be fun. The reason it isn't red is because it would then be the same colour as Jack's and so the story would get complicated. By the way, Donald and Goofy's appearances will also change.

---What is the new Drive Form looking like?
Nomura: The colours are very similar to Sora's KH costume.

---Speaking of the latest trailer, it seems there was a new stage... one where there were battles with Marluxia and Lexaeus. They disappear in CoM right? So..
Nomura: In KHII FM you will be able to fight all the members of Organization XIII. To do that we had to create a new place. Those members who aren't related to the story will be very difficult to defeat.

---More than Sephiroth?
Nomura: Yes. This is a special edition so they'll be very hard indeed.

---We also saw that the fight against Roxas that was a cut scene in KHII is now playable.
Nomura: Yes. We're doing our best to make it great.

---In the latest releases it also seemed like he had a very small number of HP bars. (laugh)
Nomura: Well he is also a Keyblade Wielder so he packs quite a punch. However, unlike Sephiroth, his is a fight that is compulsory to the story so we couldn't make him too powerful either. It was all about finding the correct balance.

---There were quite a few screens where he was in the air but will this be a mostly airborne battle?
Nomura: Not really, but it will definitely be a very lively battle.

---There seems to be a Reaction Command called Duel Bout. Wasn't this one that could be used with the Samurai Nobodies?
Nomura: Yes. Samurai Nobodies are supposed to be under Roxas' command so it makes sense that Roxas can use the Command as well. Of course, Roxas' is a lot better

---As well as these new fights against Organization XIII and Roxas, fights against new mushroom Heartless were also shown
Nomura: I actually don't like shiitake but came to like mushroom Heartless. (laugh) I had thought of great gimmicks to put them into KHII but it didn't make it. I had to insist a bit but they finally are included. This time they're quite strong.

---There was a screen where mushroom Heartless were striking a pose. What was that about?!
Nomura: It means there are several of them. (laugh)

---Several?!
Nomura: They each have their own specialities and are of different sizes as well.

---Will we be able to tell them apart?
Nomura: They are all ranked and you can tell what their number is

---In recent screens there was a score counter as well as a timer. Are they going to be fought like minigames?
Nomura: Yes. They come up as challenges and, as before, each have their own way of being solved.

---We're looking forward to it. Also, in the latest trailer there was a character who said "It's been a while, my friend.". Who was this being said to?
Nomura: At present I cannot say.

---You said that none of the iron-clad characters of the secret movie were Roxas or Sora.
Nomura: That is correct. However they are related to one or more characters we have already introduced. Please speculate and look forward to it as well as the new project.

Kingdom Hearts: Re:Chain of Memories

---With the addition of voice acted scenes, it is like seeing some members of the Organization anew.
Nomura: Individuals worlds will only have text but all the scenes within the Castle with the Organization will be voiced.

---The quality of it is also amazing.
Nomura: The Organization of KHII was done so accurately and well that we were determined to do just as good with KH: Re:CoM. They stick perfectly with their image.

---In a screen where we fight with Riku, we see Zexion holding a Soul Eater. Does that mean he has the ability to imitate others' weapons?
Nomura: Yes. However, each and every member of Organization XIII has both a special attribute and a specific weapon. Zexion also has his own weapon.

---And what seems like the ability to clone himself?
Nomura: Zexion's element is that of illusion so he will make use of it in battle.

---What are the changes to the battle system?
Nomura: There a lot more Stock techniques. There are many new combinations that produce techniques than previously. There also some techniques that are connected to the Reaction Command brought over from KHII. However, the input of the Reaction Commands is a bit more difficult than in KHII.

---Button mashing won't do?
Nomura: Indeed. In Re:CoM you get to use them during Stock techniques so that would have been too easy. That's why we've tried to make the timing more severe.

---There has been talks that you were thinking about giving a nice bonus if the saves of KHII: FM and KH Re:CoM were to be transferred around.
Nomura: Yes I'm making it so that they will affect one another, something if KHII: FM data can be found when playing Re:CoM and vice versa. Transferring that of Re: CoM to KHII: FM will have a great effect I included thinking of all the fans so please look forward to it.
 
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[size=+2]KINGDOM HEARTS: BIRTH BY SLEEP[/size]
[size=+1]-Re:Riplai: December 2008-[/size]

[size=-2](Translated by bittermeats)[/size]​

---Why does Maleficent know about Kingdom Hearts?
Nomura: She is influenced by contact with a certain person. It's a main part of the story to look forward to.

---Sora and company appear too?!
Nomura: Though he is unrelated directly, please wait to see how the story leads to where Sora and company follow it up.

---The person wearing the full-faced helmet (The Dark Soldier), have they appeared in the previous games?
Nomura: Have they appeared... Have they not appeared... I can't yet reveal their true character.
 
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[size=+2]KINGDOM HEARTS: CODED[/size]
[size=+1]-Re:Riplai: December 2008-[/size]

[size=-2](Translated by bittermeats)[/size]​

---It's a matter of concern whether or not it'll be released on a platform other than the mobile phone.
Nomura: There are no plans to release it off the mobile at this stage. Since I want to continue introducing this specialized system on the mobile phones more in the future, I think that's something to consider after the distribution of this title is finished.

---It look like it'd be fun even if you haven't played Kingdom Hearts...
Nomura: With this game as a start, people will become interested in the other Kingdom Hearts games.

---Isn't it difficult to play an action game on the mobile phone?
Nomura: It's been tuned to be played by a simpler input method compared to the that of the normal Kingdom Hearts games. Additionally, this game comes preinstalled on the P-01A mobile phone, which can connect to a television with the appropriate cable, so it can be enjoyed on the big screen as well.

---Like with Before Crisis FFVII, can you communicate and play with other people?
Nomura: This is different from BC, there are plans to play by an interesting communication.
 
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[size=+2]KINGDOM HEARTS: 358/2 DAYS[/size]
[size=+1]-Re:Riplai: December 2008-[/size]

[size=-2](Translated by bittermeats)[/size]​

---I've never played a Kingdom Hearts game before, so it'd be best to start from the first game?
Nomura: This time it's a new main character in a new story. If you're not familiar with Kingdom Hearts, I think you can enjoy it from this main character's point of view. Additionally, it's full of content fans of the series will enjoy.

---I was interested in the system introduced in the demos.
Nomura: I regret I can't reveal all the details of it yet. Please expect more information to be revealed about it in the future.

---What kind of mode is multiplayer?
Nomura: The multipart is basically pulled out of standalone gameplay and become missions on a higher degree of difficulty. Even playing on your own, you could choose whatever character you wanted and play.

---When playing as the various characters, do you gain experience points?
Nomura: It's not the sort of system where what you do in one play mode only influences that mode, but it's the sort which shares levels and items mutually.

---Since it covers only a year of Roxas's time, I worry that the volume of the single player mode will be small.
Nomura: Most of the time the plot is taking place between the previous games. Since this story is independent and is elaborating from the time of Kingdom Hearts II, I think that after clearing all the missions you won't feel that the contents were short lived.
 
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So, I kinda want to update this again since there are a lot of new interviews missing.

The problem is, I don't know what interviews are all missing. Could anyone help me, possibly by linking me to the missing interviews?
 
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