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Tbh, in that Scala video nothing really showed me anything that was cut content. The world looked like trash the further they went away from the main zone, showing that it wasn’t intended to be seen up close, and it’s all just a bunch of reused assets to make the world. What part of it screamed “cut content”?
It most likely means that by copying and pasting the same areas the ability to run up walls was carried over.Well, more than one area shown had glowing walls, meaning wall run was going to activate there.
"because reasons", "work in progress", "in-universe shennanigans", "areas you couldn't see"Wonder what reason they will give as to why Scala would look so different if it becomes playable. No way the world would look the same and still have the same exact shape if it has multiple playable zones next time.
Like they even went outta their way to explain why Agrabah's layout changed
The town in arendelle is so fully sized and so incredibly detailed in textures that it made no sense to me the first time exploring it. None of the cutscenes even go close enough to see any of it, why are the textures so detailed and match the movie so much, why is the dock area there when you don't ever see it in game? So it doesn't make sense to me if these were built merely for background(it's so freaking far away in gameplay) or for cutscenes (you still don't see any of the town inside, or the any of the details on the castle etc).I read somewhere that you need certain assets to show the world. So even if its just in the background never to be used directly it needs to be here to show us the object. But most of the time its just low quality if you would go near it. Thats for example the case with the village of frozens world.
Haha, I love the cynicism in this post.Not cutting content?!?! But what about the content that *I* THOUGHT would be in the game?!?!?!?!?!