This is easily one of the hardest templates I've built from the ground up, don't hesitate to point out any necessary edits and grammaticals please.
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"Faith, trust, and pixie dust!"
Name: Purg Apse
Age: Unknown, appears Thirteen (ages normally off his home-world)
Gender: Male
Appearance: Boyish although semi-sagely can coin the body of Purg. He is a relatively short stack, standing a height of four foot ten inches. Stout to describe his best features, and overflowing with youthful demeanor. His hair is as soft as the silk trimmed from grace, it is short, curly, and white like cauliflower. His eyes are sharp hazel, almost yellow in fact. His expression most all the time is quiet and mischievous, and at times shrouded in mystery. He bares two pieces of jewelry that emphasize the connection to his indigenous people.
Purg's body is frail in outward appearance only, through practice with summoning Relantz, Purg's joints are spry and flexible. His boyish charms tend to affect his constant change of clothes, though he prefers to dress like a child. With purple cargo shorts, knee high socks, long sleeved black thermal and a plain white t-shirt that reads "Purgatory" in black impact font.
Personality: Purg may appear young, but his head is a wishing well of wisdom. The boy is both young and rather playful at times, alarming many that don't know of his civilization. He follows a certain set of procedures at all times as to protect the integrity of his people's tribe as well as for his own safety and not to expose his identity entirely. His facade will more often then not appear to be a bit overzealous and callous, however this is a guise for his own protection.
Purg feels that all life is to be protected, as a summoner he's connect with most forms affiliated all parties with several different "moral codes and agendas". He's had practice in studying facial expressions and to that respect is not easily deceived, however since he appears youthful pretending to be naive has somehow because a default defense mechanism he's spent time building upon.
Bio: Purge comes from an old civilization (and until such times shall remain nameless), rather his world time crawled giving them much longer lives than most. His earliest years were committed to learning about several different forms of lore, legend, and scripture. His status in the beginning was no different than that of a scribe, and Purg was far from noble. It was warned to him by the elders of his tribe that should he depart from his world, his body would return to the effects of normal time and age as others would.
Other: Main Theme "Abandon" | "Locked Down" | "Urgency"
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"Faith, trust, and pixie dust!"
Name: Purg Apse
Age: Unknown, appears Thirteen (ages normally off his home-world)
Gender: Male
Spoiler Show
Purg is a child that studied most available lore about realms. His abilities are closely related to summoning (calling) usually of objects and in some uncommon instances majestic beasts or feral creatures.
Summoning Magic: Purg is a summoner, and can beckon and call forth both object and beast after performing verbal incantations or crafting appropriate seals and imbuing them with magic to bring forth the summoned. Summoned creatures are not long for this world and therefore run on a time limit directly etched to Purg's magic power. When drawing forth objects, they are also temporary by design. If purge would to call for a shield it, alongside other objects of abstract design, are only able to.
-Object Summonings: These summons are the calling forth of items or objects that vary between ordinary and mystifying. Calling forth items and objects can at times be connected to a manner of lore, and each object explicitly varies in terms of its own permanence. Non-mythical objects are frequently common and have a permanent duration. Mythical objects possess the same duration as all beast and heart summonings. An additional note to mythical objects, would be their durability is significantly higher than a non-mythical object, in name alone. These objects in particular are much harder to destroy, weaken, or break without specific spell casting to decay the temporary bind to the summoner. There usually is no time to break a mythical object as its natural duration is explicitly short (36seconds).
-Heart Summonings: Heart related summonings are significantly different compared to the summoning of an object or beast. Sharing only the similarity of duration alone. Heart summonings tamper with somewhat immoral lines, and can call forth the hearts of the lost. The standard summons are often related to an emblem or seal to beckon them forth. In other instances a blessed object or aspect (object imbued with the owner's magic power) or even some manner of genetic material can be used to draw forth the lost heart. Because Heart Summonings are a bit more intimate, there is a brief window where the user is merged to the hearts and posses an avatar-like relationship. When the summoning is damaged, physical damage is delivered to the summoner.
Note: In the beginning summons will appear for no longer than about thirty six seconds, but as Purg's magic power undergoes growth, the duration of all manner of creature summons should also extend.
List of Summons:Name: Darkside
Species: Pureblood Heartless
Method for Summon: Heartless Emblem (Either a physical emblem or will draw one to perform summon)
Description: Standing about fifty feet in height, it is a black giant. Its notable features would be the heart shaped groove in the middle of its belly. It bares two menacing yellow eyes, it's long hair is cloaked in a black tapered scarf-esque mask.
Behavior: The Darkside itself moves incredibly slow, but sacrifices the ability to move fast for rather powerful attacks. It attacks semi-independent of Purg's order, and the child cannot fully control the summon itself. Capable of using its fists to break through many types of defenses, it also uses the power of darkness to call forth lesser shadow pureblood heartless. The summoned heartless act as an extension of the dark side and show only hostility to the target.
Type: Beast Summon
Duration: 36 seconds
Limit: Once per battle.
Name: Relantz
Species: Human
Method for Summon: Relantz's locket
Description: A human female, five feet flat in height with pale blue eyes. Her face is fairly young, about a 19 year old's age, with a pale blue hair color and royal blue highlights at the end of her bangs. Dressed light, a striped blue and white shirt with an overlay of a blazer. Black threaded jeans, and two fingerless gloves. She bares two short blades, that are lightweight and blessed with tiny spinning gears controlled at the edge controlled by the grooves embedded into the hilt (like playing a piano). The blades themselves can instantly cut through wood, concrete, asphalt, and marble with a single swipe. When up against diamond, admantium, or even harder substances it requires her inhuman strength. Relantz is agile and strong, and for what she lacks in defensive power and prudent nature, she makes up for a powerful offense and above average level of agility.
Behavior: Relantz is fairly subservient to the summoner. As Purg's first heart summon, he fuses with Relantz and takes on her appearance, but naturally relies on her base instincts when in confrontation.
Type: Heart Summoning
Duration: 36 seconds.
Limit: Once per battle
Name: Kasshern
Species: Object/Item (Non-mythical)
Method for Summon: Incantation
Description: Kasshern is permanent non-mythical object summoning. Purg calls forth Kasshern, better known as a loaded gun blade with six bullets. It is a rather primitive tool, but it fits the purposes of protection against meager thievery. Kasshern is considered an active-summoning as Purg carries the weapon on him everywhere.
Type: Object-summoning
Duration: Permanent/Active-Summoning
Limit: None, can only be re-summoned when destroyed.
[Thats it for now]
Limited Occult Knowledge - Purg is in many ways knowledgeable of the mystic arts and has ways of figuring an explanation to a few mysteries or two. His methods of acquiring event present information are not fully understood, even to him. He is often more beneficial to others that are in need of a somewhat irrational solution to a finite problem. Purg has never exhibited any parameters of his knowledge being infallible but he's convened a traveler or two in the right direction, and incited wisdom of a number of cultures. The major draw to his knowledge is that what Purg discovers or learns by mere intuition, is never permanent in his memory. A temporary solution is only valuable to him for the duration of a few short hours upon sharing. For it to be and remain permanent he needs to be reminded of what he shared, after he's forgotten. Purg will normally tell whomever he's shared his information with to remind him about what he explained to an individual or group, within a few hours after delivering his information.
Apothecary - Purg is a handler of drugs and compounds more prominently used in the creation of restorative items. This was a craft initially developed from the Moogles, but strictly in the synthesis and distribution of restorative, as well as medicinal items.
Appearance: Boyish although semi-sagely can coin the body of Purg. He is a relatively short stack, standing a height of four foot ten inches. Stout to describe his best features, and overflowing with youthful demeanor. His hair is as soft as the silk trimmed from grace, it is short, curly, and white like cauliflower. His eyes are sharp hazel, almost yellow in fact. His expression most all the time is quiet and mischievous, and at times shrouded in mystery. He bares two pieces of jewelry that emphasize the connection to his indigenous people.
Purg's body is frail in outward appearance only, through practice with summoning Relantz, Purg's joints are spry and flexible. His boyish charms tend to affect his constant change of clothes, though he prefers to dress like a child. With purple cargo shorts, knee high socks, long sleeved black thermal and a plain white t-shirt that reads "Purgatory" in black impact font.
Personality: Purg may appear young, but his head is a wishing well of wisdom. The boy is both young and rather playful at times, alarming many that don't know of his civilization. He follows a certain set of procedures at all times as to protect the integrity of his people's tribe as well as for his own safety and not to expose his identity entirely. His facade will more often then not appear to be a bit overzealous and callous, however this is a guise for his own protection.
Purg feels that all life is to be protected, as a summoner he's connect with most forms affiliated all parties with several different "moral codes and agendas". He's had practice in studying facial expressions and to that respect is not easily deceived, however since he appears youthful pretending to be naive has somehow because a default defense mechanism he's spent time building upon.
Bio: Purge comes from an old civilization (and until such times shall remain nameless), rather his world time crawled giving them much longer lives than most. His earliest years were committed to learning about several different forms of lore, legend, and scripture. His status in the beginning was no different than that of a scribe, and Purg was far from noble. It was warned to him by the elders of his tribe that should he depart from his world, his body would return to the effects of normal time and age as others would.
Other: Main Theme "Abandon" | "Locked Down" | "Urgency"
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