Thought it would be nice to have a little positivity thread~
For me, I was just thinking about the Stations of Awakening. I really think KH did that really well. I like the atmosphere of them, how they feel like something distinctly KH, how the mystery and mythology of them has slowly been built up over the series. I like how it's never really stated exactly what it is (the closest it comes to a very explicit explanation is BBS but even then most of it was shown and not told through exposition) but we all kind of just came to accept and understand what they were about over the course of the series. It's nice. It's well-done. It has that KH1 style of understatedness and reserving the answers to let players decide for themselves. And even after knowing what they are generally about, I'm still not tired of them. The unique design of them makes me curious to see every characters' stations. I don't know. It's always something I've liked and I think they did well by it.
What are some things that you think KH does particularly well in that kind of way? Whether it be music significance, themes, metaphors, symbolism, parallels? Kind of looking for deeper answers than just "gameplay is good and fun" or "the music is great", things that need a little bit of an interpretive analytical lens, but yeah. What do you guys think KH does well? (and please no snarky answers for once lol)
For me, I was just thinking about the Stations of Awakening. I really think KH did that really well. I like the atmosphere of them, how they feel like something distinctly KH, how the mystery and mythology of them has slowly been built up over the series. I like how it's never really stated exactly what it is (the closest it comes to a very explicit explanation is BBS but even then most of it was shown and not told through exposition) but we all kind of just came to accept and understand what they were about over the course of the series. It's nice. It's well-done. It has that KH1 style of understatedness and reserving the answers to let players decide for themselves. And even after knowing what they are generally about, I'm still not tired of them. The unique design of them makes me curious to see every characters' stations. I don't know. It's always something I've liked and I think they did well by it.
What are some things that you think KH does particularly well in that kind of way? Whether it be music significance, themes, metaphors, symbolism, parallels? Kind of looking for deeper answers than just "gameplay is good and fun" or "the music is great", things that need a little bit of an interpretive analytical lens, but yeah. What do you guys think KH does well? (and please no snarky answers for once lol)