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E3 2016: Kingdom Hearts HD 2.8 Final Chapter Prologue Hands-On Walkthrough

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Published on June 14, 2016 @ 03:05 pm
Written by Arielle
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Today marks the official start of E3 2016, which means endless news about all of the demos available on the showroom floor. A few weeks back ahead of E3, I was given the chance to try out Kingdom Hearts HD 2.8 Final Chapter Prologue with my fellow staff member Mike at DisneyExaminer. Both Kingdom Hearts Dream Drop Distance HD and Kingdom Hearts 0.2 Birth By Sleep — A fragmentary passage — were available to play, so check out my impressions below:

Kingdom Hearts Dream Drop Distance HD 


The demo station for Kingdom Hearts Dream Drop Distance HD had three different option to choose from: Riku - La Cité des Cloches, Riku - The Grid, and Sora - Traverse Town.

La Cité des Cloches is based on Disney’s 1996 animated film The Hunchback of Notre Dame, and begins with Riku in the courtyard outside of the Notre Dame Cathedral. Riku arrives just as Quasimodo rescues Esmerelda from being executed by the ruthless, god-fearing Judge Frollo. Players have full access to roam the outside courtyard and the interior of Notre Dame before rushing in to fight Wargoyle in the skies above the courtyard.

In the second demo available for Riku, players are given access to the Grid from 2011’s TRON: Legacy. The demo starts right from the beginning of the world when Riku is captured by a Recognizer and forced to into the Games. After breaking out of the Games, Riku runs into Sam Flynn who tells him about an exit from the digital world they are trapped in. As Riku explores the city, it finally leads to Riku fighting off against a ton of enemy Dream Eaters.

As Sora, players can explore the Fourth District of Traverse Town and fight against hordes of adorable Dream Eaters leading up to the boss battle against Hockomonkey in the Fifth District.

Immediately it is obvious from all of these different fragments of Dream Drop Distance that a considerable amount of work has been done to update the visuals in Dream Drop Distance HD. No longer is the game riddled with jagged edges caused by the low quality output on the Nintendo 3DS, instead feeling as though the game should have always been released on a home console. The characters look smooth and crisp, allowing for all of the detailed texturing done to them to finally be fully appreciated. The large areas from Dream Drop Distance also translate very well to a larger screen due to a brand new camera that allows you full view of everything around Riku and Sora.

 

Despite having over 100 hours clocked in on my copy of Kingdom Hearts 3D [Dream Drop Distance], I actually found it hard to adjust to playing Dream Drop Distance HD with the Dualshock 4 due to the buttons commands being remapped to match up with the standard controls for Kingdom Hearts in the west.

I don’t even want to begin to mention an unfortunate inverted camera which I was assured could be changed in the final version of the game. Much of my time trying out the demo was me rolling into a wall and Flowmotioning into enemies and healing constantly because I couldn’t get my bearings with the camera.

For anybody who was worried about the touch controls that were prominent on the Nintendo 3DS not translating well to the Playstation 4, plenty of them have been reworked and are just as intuitive as they were originally. On the Dualshock 4, you can press the touch pad to bring up a full map of the area you are. When you press right on the D-pad from the command deck, players have the option of swapping out their Dream Eaters, and left from the command deck allows you to activate your a single or dual link with your Dream Eaters. Reality Shifts have been changed to work with a standard Cross button and the right direction stick input.

The controls aren’t the only thing that have been updated for this HD remaster. We had been told before that there would be nothing new in Kingdom Hearts Dream Drop Distance HD, but in Sora’s demo there was a brand new Dream Eater available to play with. Catnuki, a strange Meow Wow-tanuki hybrid with a green leaf on its forehead, plump brown body, and cute striped tail charmed its way around the screen. Sadly, there was no way to tell what kind of skills Catnuki had due to the demo not granting full access to the main menu.

When I found Catnuki, a Square Enix rep told us that there were more new Dream Eaters to discover in the full edition of Dream Drop Distance HD. Although this remaster is not a Final Mix version of the game, it is exciting to know that the developers found time while completely rebuilding Dream Drop Distance for the PlayStation 4 to make additions.

Kingdom Hearts 0.2 Birth By Sleep – A fragmentary passage –


Spoiler warning: Details about Kingdom Hearts 0.2 Birth By Sleep – A fragmentary passage – will be discussed in-depth.

Kingdom Hearts 0.2 Birth By Sleep – A fragmentary passage – is probably one of the most highly anticipated games inside of this collection due to being the prologue to Kingdom Hearts III. For years fans had been asking for a continuation of Aqua’s time in the Realm of Darkness, and 0.2 Birth By Sleep delivers just that as Aqua searches for a way out. As she crosses the wastelands filled with Heartless, she comes across a familiar sight: Castle of Dreams, the home of Cinderella.

Aqua begins to cross the expansive threshold of the land leading up to the gates of the castle. Suddenly a clock strikes, and the ground just before Aqua’s feet crumbles. Although time does not move in the Realm of Darkness, it seems that every time the clock moves, time moves forward and a fragment of the world is lost. With her curiosity piqued, Aqua sees a glowing gold gear in the distance. Once she finds the gear, she hits it with her Keyblade and suddenly a fragment of the ground rebuilds part of the pathway to the castle. With the gears, time can be reversed in order to repair the pathway. Aqua sets out to find five gears which can be found in the town just behind her.

The game gives you control of Aqua after that, and already you can see just how drastically different Aqua’s model in 0.2 Birth By Sleep is from her model in Birth By Sleep Final Mix. Her walking and running animations are so much more fluid than they ever were in Birth By Sleep.

As Aqua walks up the path into town, Heartless appear to block Aqua’s way. Shadows make a return alongside a brand-new inky bat Heartless. This is where players get their first taste of the combat system, marking the return to the basic command menu system present in Kingdom Hearts and Kingdom Hearts II. The available commands are “Attack,” “Magic,” and “Items” as our three available choices. Under “Magic”, we have access to Firaga, Blizzaga, Thundaga, and Cura. Magic points (MP) return in 0.2 Birth By Sleep and works like Kingdom Hearts II’s system where the bar reloads after all MP is consumed. Items available to Aqua in the demo are Hi-Potions. There is also a Focus bar, which will be discussed later on.

 

In the R1 shortcuts, there are multiple pages which seems to imply that there might be a lot of spells and items to be consumed in the game. Each page links your spells to a specific face button on the controller.

For battle commands, Square is used to block and dodge, Circle is used to jump and recover from attacks, Cross is used to attack, and Triangle is used to interact with the environment like opening chests.

When I tried out the available spells, I was absolutely blown away by everything about them. Fire looks extremely explosive, thunder makes the field sizzle with electricity, and blizzard expands in extremely realistic looking ice spikes. It isn’t just the visuals that the development team has nailed, but also the effects that they have on the field and on enemies as well.

As Aqua explores the town, she reacts to points of interest in the distance. The camera pans to the area we are meant to focus on and Aqua will provide a remark about the area (i.e. “I think I can see something on that bridge” and “Interesting, there seems to be an underground passage over there”).

The town itself is massive and beautifully rendered in Unreal Engine 4, with blue crystals glowing from the cracks and broken bits of Cinderella’s world. The world expands vertically and horizontally, and almost every rooftop can be climbed on, returning us to the expansive platforming found in Kingdom Hearts and Kingdom Hearts 3D [Dream Drop Distance]. There were times when I fell off very high-up pathway to a gear and fell off, causing me to have to climb all the way back around and up again. Thankfully, the new “Free Run” mechanic is available in the demo so a lot of the tedious aspects of needing to be precise when jumping onto lampposts that serve as a path is gone because it will automatically move Aqua across as players push the direction stick in a desired direction.

As you find more gears, new functions are unlocked including Shotlocks and Command Styles. Shotlocks are much more fluid than their Birth By Sleep counterpart. It takes a few seconds of holding R2 to wait for it to appear, but once the Shotlock focus appears on screen you can easily aim it on the enemies you need to defeat. In this demo, you could use Prism Rain to shoot enemies with well-timed light beams. You consume Focus every time you use Prism Rain, but orbs to refill the bar are dropped by enemies or can be found through hitting lampposts.

For Command Styles, they do not activate instantly and instead must be triggered by pressing the Triangle button once the gauge for it appears. Players have a limited time to activate the available Command Style, a much-wanted improvement to the way it was in Birth By Sleep. For the demo I played, only Spellweaver was available to use. It should be noted that this appears to be how Attraction Flow works in Kingdom Hearts III.

There is another brand-new Heartless in this demo that goes aggro when you hit it enough times. Once it is in an aggro-state, its entire body turns into fire and the Heartless zooms across the field to attack. In this state, it is invincible and can only be hit by using Blizzard magic.

Once Aqua finds all five gears, the ground is completely repaired so she returns to the pathway to the castle. Just as she approaches the gate before the castle courtyard, she is attacked by a tornado of Shadows. The first thing that is apparent is that these enemies have more orange-colored eyes than the standard gold they used to be in previous games. There are stray Shadows that can attack you independent from the giant cyclone horde, but when you defeat them they drop HP/MP/Focus orbs to help Aqua in a pinch.

 

The horde enemy has multiple attacks, including a swipe attack that can knock Aqua off of her feet. Another is a basic push attack, and then there is an attack where the Shadows spread out and regroup right under Aqua’s feet to throw her into the air. Any of these attacks can trap Aqua into a combo that can easily kill her, do players must do their best to dodge at the appropriate times.

Once the enemy is defeated and Aqua continues her journey into the courtyard, Aqua begins to talk about how she wishes she could rewind time just like the gears did to fix the past and spend another night under the stars with Terra and Ventus. Just as she is telling herself that she is getting depressed again, Terra appears out of nowhere on the steps leading up to the castle doors.

Understandably, Aqua begins to freak out as she begins asking Terra why he is there in the Realm of Darkness, worrying that something has happened in the Realm of Light. Just as Aqua reaches her hand out to touch Terra’s hand, her hand passes through his.

Aqua becomes visibly upset, remarking that he must be some kind of illusion to convince herself not to give up, but Terra merely smiles and disappears in gold sparkles. Dissappointed, Aqua shakes her head and continues heading up the steps, bringing the demo to a close.

For being just a demo, it was some of the best work I’ve seen from the Kingdom Hearts team. The game runs like butter, marking itself as the ultimate form of Kingdom Hearts we have all been waiting for over the years. Fans should be excited for the release of Kingdom Hearts HD 2.8 Final Chapter Prologue when it releases this December worldwide.


Kingdom Hearts Insider will be at E3 2016 delivering news right from the showroom, so follow us on Facebook, Twitter, and Tumblr for the latest updates on Kingdom Hearts Unchained X, Kingdom Hearts 3, Kingdom Hearts HD 2.8 Final Chapter Prologue and all things Kingdom Hearts!

COMMENTS

+ Reply

Audo

June 14, 2016 @ 07:12 pmOffline

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When I found Catnuki, a Square Enix rep told us that there were more new Dream Eaters to discover in the full edition of Dream Drop Distance HD.


gives us chirithy

gosoxtim

June 14, 2016 @ 07:18 pmOffline

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well tera not real theroy is ocnfirmed

Antifa Lockhart

June 14, 2016 @ 07:18 pmOffline

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God, I'm so pleased with 0.2. Like, Aqua commenting on the field? PERFECT. This is the kind of current gen stuff Kingdom Hearts needs to evolve to.

Also, the demo ended at the castle? So, I wonder how much longer the proper game is...

GIVE US CHIRITHY

Launchpad

June 14, 2016 @ 07:23 pmOffline

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About 0.2... Did it FEEL good? Like, fluid and punchy like Kingdom Hearts 1 & 2? Give it to me straight. I can take it.

Muke

June 14, 2016 @ 07:23 pmOffline

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OH GOSH WHY DID YOU HAVE TO DO THIS TO ME! I am even more hyped now.

Also, I was right, heh. Told ya, Terra isn't real. (but we all knew that, didn't we) :p

Okay, err, how long did it take you to complete the 0.2 Demo? Because fuck, that sounds like it's the full game, while it's not. lol okay i need to chill, i cant even talk properly rn

PowerGuy88

June 14, 2016 @ 07:29 pmOffline

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Just wondering, what does the command deck looks like, did they change anything? did they add an extra layer to look like BBS so instead of seeing 2 commands, you see 3?

KeybladeLordSora

June 14, 2016 @ 07:30 pmOffline

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Saw the bits of video on Toominator from KH13's Twitter. The game looked amazing!! And the attacks are pretty badass. And I'm not gonna lie, from what I saw of Terra, he handsome. And it ended at the Castle? Makes me feel like there's more to 0.2.

Muke

June 14, 2016 @ 07:31 pmOffline

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PowerGuy88
Just wondering, what does the command deck looks like, did they change anything? did they add an extra layer to look like BBS so instead of seeing 2 commands, you see 3?

There is no Command Deck. It's the Command Menu. Didn't you read?



This is where players get their first taste of the combat system, marking the return to the basic command menu system present in

Kingdom Hearts

and

Kingdom Hearts II

.




edit

KeybladeLordSora

Saw the bits of video on Toominator from KH13's Twitter. The game looked amazing!! And the attacks are pretty badass. And I'm not gonna lie, from what I saw of Terra, he handsome.


POST THE LINKS PLEEEASSEEEE

KeybladeLordSora

June 14, 2016 @ 07:33 pmOffline

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Muke
POST THE LINKS PLEEEASSEEEE

If you want me to do that, you're gonna have to fight me for it, laddie.

Hakan Xatos

June 14, 2016 @ 07:36 pmOffline

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New Dreameaters? That's awesome! Maybe there will be new bosses as well.

0.2 sounds so good! Like someone mentioned earlier, the on the field commenting would be great. It's something I liked in Uncharted and now it looks like KH is finally doing it. I like that the KH2 magic bar has returned. The heartless that can only be defeated by certain magic is good to incorporate more strategy. Reminds me of the Phantom fight just as regular drone Heartless this time. Overall I am so hyped and jealous you got to try it out already!

KeybladeLordSora

June 14, 2016 @ 07:38 pmOffline

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How was the music? What did it sound like, O Great Spocky?

Ashton69

June 14, 2016 @ 07:41 pmOffline

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Launchpad
About 0.2... Did it FEEL good? Like, fluid and punchy like Kingdom Hearts 1 & 2? Give it to me straight. I can take it.


Yeah man, give us some game feel deets. Was enemy knock back prevalent in your experience or did they pull the plug on it?

hemmoheikkinen

June 14, 2016 @ 07:42 pmOffline

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Everything about 0.2 souds so good! Aqua commenting stuff, platforming with free run, interesting sounding enemies, new Dream Eaters in DDD! I am so happy that I could explode.
I skipped a few bits so I won't spoil everything. Hnggg, were are thou December!? D8

Launchpad

June 14, 2016 @ 07:43 pmOffline

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Ashton69
Yeah man, give us some game feel deets. Was enemy knock back prevalent in your experience or did they pull the plug on it?


Thanks Ashton. You always got my back n shit

stareyedprince

June 14, 2016 @ 07:43 pmOffline

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I'm curious now about how long 0.2 is gonna be since that scene with Terra is in there, which I thought for sure that would be an endgame thing. Then again, we still haven't seen Mickey with Aqua, so I'm wondering what else is in store for us :p

BTW, is Aqua's cartwheel still invincible?

Muke

June 14, 2016 @ 07:43 pmOffline

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Okay, here's the title screen for those that are curious:

[Spoiler][/Spoiler]

AARGH, I love it!

Also, I saw the gameplay. I. WANT. TO. PLAY. IT. NOW!

Oracle Spockanort

June 14, 2016 @ 07:44 pmOffline

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KeybladeLordSora
How was the music? What did it sound like, O Great Spocky?


Nothing new.

Muke

June 14, 2016 @ 07:46 pmOffline

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Also, here's the Dream Eater!
[Spoiler]
[/Spoiler]

https://twitter.com/khizephyr/status/742802608105000960?lang=de

OathkeeperRoxas XIII

June 14, 2016 @ 07:50 pmOffline

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Master Spockanort
Nothing new.


So same music from Secret Episode? Not that hurt by it, but considering what you did play, I wouldn't be surprised of back and forth between past and present since Mickey did say he met Aqua in the Realm of Darkness

Oracle Spockanort

June 14, 2016 @ 07:50 pmOffline

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15 minutes to play the demo. Definitely not the full thing by any means.

Launchpad
About 0.2... Did it FEEL good? Like, fluid and punchy like Kingdom Hearts 1 & 2? Give it to me straight. I can take it.


It felt buttery smooth and punchy. Every hit feels like it has weight behind it. As for Ashton's question on kickback, enemies get knocked back but can break out of them. Feels like KH2...

Alpha Baymax

June 14, 2016 @ 07:52 pmOffline

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This is shaping up to be a worthwhile collection. I cannot wait for Tai Yasue's walkthrough.

user avatar

ultima-demi

June 14, 2016 @ 07:52 pmOffline

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Master Spockanort
15 minutes to play the demo. Definitely not the full thing by any means.



It felt buttery smooth and punchy. Every hit feels like it has weight behind it. As for Ashton's question on kickback, enemies get knocked back but can break out of them. Feels like KH2...

That's so exciting to hear.

Oracle Spockanort

June 14, 2016 @ 07:55 pmOffline

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Not sure if I mentioned that magic affects enemies. Freeze with blizzard, burn with fire, stun with thunder...

KeybladeLordSora

June 14, 2016 @ 07:56 pmOffline

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Master Spockanort
Not sure if I mentioned that magic affects enemies. Freeze with blizzard, burn with fire, stun with thunder...

Hmm....very interesting....and cool!

Audo

June 14, 2016 @ 07:58 pmOffline

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I wish they'd put the demo up on PSN ;-;

Launchpad

June 14, 2016 @ 07:59 pmOffline

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Master Spockanort
15 minutes to play the demo. Definitely not the full thing by any means.



It felt buttery smooth and punchy. Every hit feels like it has weight behind it. As for Ashton's question on kickback, enemies get knocked back but can break out of them. Feels like KH2...


Thank you based Spockanort

Muke

June 14, 2016 @ 07:59 pmOffline

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Audo
I wish they'd put the demo up on PSN ;-;

^this DDx

Also, they say DDD HD runs at 60 fps -- is that true?

LightUpTheSky452

June 14, 2016 @ 08:01 pmOffline

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I'm glad that it sounds like the attacks have weight to them. Soraalm1 will probably be pleased by that. LOL.

And that apparently there are a lot of ways for Aqua to get caught in an enemy combo and easily killed: this makes me hope that 0.2 and III won't have the problem that II did in being way too easy.

I'm also so psyched that platforming is back, but with the free fun ability. Sounds like a match made in heaven, tbh. (I loved the idea of platforming in KH so much, even though the execution wasn't good, so I'm glad it's back in a better way.)

I really pray I didn't spoil too much for myself by reading all this, though (here's hoping the entire game is actually much longer than what we've seen so far). But even if I did, I can take it, because knowing that Aqua talks about the environment is getting me ecstatic for the idea that maybe Sora will talk to his friends on the map! OMG. That would be so cool. We need stuff like that in KH!

How's Willa Holland sound in the demo, btw?:)

And OMG. The tail of that new Dream Eater makes me think of a beaver. LOL. And with the leaf on its head, I imagine that it specializes in healing?

I wonder if they'll add any said new Dream Eaters to the end credits DDD scene.

I also wonder what the lovely creature's name is. Haha.

Lnds500

June 14, 2016 @ 08:03 pmOffline

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Terra's face.... :frown:

Is that true about 3D and 60fps???

KeybladeLordSora

June 14, 2016 @ 08:03 pmOffline

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Thank you Masser Spobbanord for giving us this gift.

Muke

June 14, 2016 @ 08:04 pmOffline

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LightUpTheSky452
I'm glad that it sounds like the attacks have weight to them. Soraalm1 will probably be pleased by that. LOL.

And that apparently there are a lot of ways for Aqua to get caught in an enemy combo and easily killed: this makes me hope that 0.2 and III won't have the problem that II did in being way too easy.

I'm also so psyched that platforming is back, but with the free fun ability. Sounds like a match made in heaven, tbh. (I loved the idea of platforming in KH so much, even though the execution wasn't good, so I'm glad it's back in a better way.)

I really pray I didn't spoil too much for myself by reading all this, though (here's hoping the entire game is actually much longer than what we've seen so far). But even if I did, I can take it, because knowing that Aqua talks about the environment is getting me ecstatic for the idea that maybe Sora will talk to his friends on the map! OMG. That would be so cool. We need stuff like that in KH!

How's Willa Holland sound in the demo, btw?:)

And OMG. The tail of that new Dream Eater makes me think of a beaver. LOL. And with the leaf on its head, I imagine that it specializes in healing?

I wonder if they'll add any said new Dream Eaters to the end credits DDD scene.

I also wonder what the lovely creature's name is. Haha.

The name is

Catnuki. I… guess because Cat + Tanuki = Catnuki or something? lol idk

gosoxtim

June 14, 2016 @ 08:16 pmOffline

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can i post something that kh13 found in a tibbits in a intview?

catcake

June 14, 2016 @ 08:17 pmOffline

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Sounds super good so far, oh man… I don't get how anyone could be complaining about not getting KH3 right now when we have something like this coming soon! "Feels like KH2" is the best KH news in years for me.

KeybladeLordSora

June 14, 2016 @ 08:19 pmOffline

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Okay, so from a very recent interview with Nomura, the length of BBS 0.2 is actually the length of a Kingdom Hearts III world.

Muke

June 14, 2016 @ 08:21 pmOffline

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KeybladeLordSora
Okay, so from a very recent interview with Nomura, the length of BBS 0.2 is actually the length of a Kingdom Hearts III world.

Sourcey, pleasey~

Audo

June 14, 2016 @ 08:22 pmOffline

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Muke
Sourcey, pleasey~

New Interview with series Director Tetsuya Nomura about Kingdom Hearts HD 2.8 Final Chapter Prologue and Kingdom Hearts III - Kingdom Hearts News - KH13.com - KH13.com, for Kingdom Hearts

gosoxtim

June 14, 2016 @ 08:23 pmOffline

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Muke
Sourcey, pleasey~

kh13 found this
New Interview with series Director Tetsuya Nomura about Kingdom Hearts HD 2.8 Final Chapter Prologue and Kingdom Hearts III - Kingdom Hearts News - KH13.com - KH13.com, for Kingdom Hearts

Sora2016

June 14, 2016 @ 08:32 pmOffline

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New Dream Eater and actual comments about the environment! Only thing I'm sad about is KH2's MP system being back lol, but I can live.

Everything else is so exciting!

stareyedprince

June 14, 2016 @ 08:32 pmOffline

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Apparently dengeki deleted the page? I can't find it... Maybe they showed it a bit too early lol

The snippets are interesting, but I wonder what does Nomura mean there would be difficulties adding TWEWY characters into KH3?

Sonicfan2525

June 14, 2016 @ 08:33 pmOffline

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Audo
I wish they'd put the demo up on PSN ;-;


ALLLL OF THIS. Resident Evil 7 got revealed at E3 this year and they released a Playstation Plus exclusive demo on PSN very early this morning. I wish the 2.8 demo would get released on PSN in a similar fashion.

Also, I am very happy to hear that 0.2 will be the length of a world in Kingdom Hearts 3. Its good to know that it won't be a 10 minute long prologue at least.

Lnds500

June 14, 2016 @ 08:33 pmOffline

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60fps Kingdom Hearts 3D confirmed!!! Finally!

gosoxtim

June 14, 2016 @ 08:35 pmOffline

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stareyedprince
Apparently dengeki deleted the page? I can't find it... Maybe they showed it a bit too early lol

The snippets are interesting, but I wonder what does Nomura mean there would be difficulties adding TWEWY characters into KH3?
probally he deosnt have the right to them

stareyedprince

June 14, 2016 @ 08:39 pmOffline

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gosoxtim
probally he deosnt have the right to them


But he was the main character designer and was one of the producers, you'd think he'd have the rights though. Maybe we'll get the details why when the translation is finished.

gosoxtim

June 14, 2016 @ 08:40 pmOffline

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stareyedprince
But he was the main character designer and was one of the producers, you'd think he'd have the rights though. Maybe we'll get the details why when the translation is finished.
true but he not a direcctor of the game so i think director would have more priopty over a desinger

Hakan Xatos

June 14, 2016 @ 08:42 pmOffline

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Audo
New Interview with series Director Tetsuya Nomura about Kingdom Hearts HD 2.8 Final Chapter Prologue and Kingdom Hearts III - Kingdom Hearts News - KH13.com - KH13.com, for Kingdom Hearts

Then I hope it is decently long or it'll be another thing I'll worry about for KH3.

Audo

June 14, 2016 @ 08:42 pmOffline

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Directors of games in a company like S-E do not own any rights to characters. The parent company S-E owns the rights to such characters.

Hakan Xatos
Then I hope it is decently long or it'll be another thing I'll worry about for KH3.

"Tetsuya Nomura promises that this volume will be a decent length."

gosoxtim

June 14, 2016 @ 08:43 pmOffline

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Audo
Directors of games in a company like S-E do not own any rights to characters. The parent company S-E owns the rights to such characters.
i dont know then why they having diffuclt then

Audo

June 14, 2016 @ 08:44 pmOffline

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gosoxtim
i dont know then why they having diffuclt then

Disney may not approve. Square-Enix may not approve. Maybe they have their own plans for the characters/TWEWY and don't want to muddle things, maybe Nomura doesn't want a full-fledged Shibuya world so how to have them return without needing to show the world could be hard, etc.

Hakan Xatos

June 14, 2016 @ 08:47 pmOffline

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Audo
"Tetsuya Nomura promises that this volume will be a decent length."

How'd the heck I miss that? However, that's good to know.

gosoxtim

June 14, 2016 @ 08:48 pmOffline

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probally disney doesn't approve

Lnds500

June 14, 2016 @ 08:52 pmOffline

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Well, if anything, I expect the size and hence the time to complete a world would be longer than in KH2.

KeybladeLordSora

June 14, 2016 @ 08:57 pmOffline

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Spockanort! Did it have no loading screens?!

Sora2016

June 14, 2016 @ 09:00 pmOffline

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KeybladeLordSora
Spockanort! Did it have no loading screens?!


I just watched a full play through on youtube, it has a loading screen before the final cutscene.

Lnds500

June 14, 2016 @ 09:01 pmOffline

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KeybladeLordSora
Spockanort! Did it have no loading screens?!


It does.

[video=youtube;qNJqpzjyTys]https://www.youtube.com/watch?v=qNJqpzjyTys[/video]

VoidGear.

June 14, 2016 @ 09:04 pmOffline

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I-if it has a decent length and is about as long as a KH 3 world.
Then KH3 worlds will be DAMN AWESOME IN LENGTH ;_;

Chaosmax

June 14, 2016 @ 09:04 pmOffline

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Was that Master Eraqus keyblade Aqua was using in the gameplay?

Audo

June 14, 2016 @ 09:05 pmOffline

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Chaosmax
Was that Master Eraqus keyblade Aqua was using in the gameplay?

Yes. She obtains it in the end of BBS.

Sora2016

June 14, 2016 @ 09:06 pmOffline

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Chaosmax
Was that Master Eraqus keyblade Aqua was using in the gameplay?


Yes, she has had it since the Final Episode in the original Birth by Sleep.

KeybladeLordSora

June 14, 2016 @ 09:09 pmOffline

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WHAT WAS THAT VERTICAL SPINNY MOVE?!

LightUpTheSky452

June 14, 2016 @ 09:09 pmOffline

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Just watched the full demo that SkywardWing posted up on his channel and it looks like the power of the Shotlocks has been somewhat reduced to me. Thank God. (Either that, or that one's not completely leveled up, but here's hoping for the former).

Face My Fears

June 14, 2016 @ 09:12 pmOffline

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That description of the Aqua gameplay has me SO HYPED for 0.2 and KH3. It sounds like the gameplay was really worked on and runs smoothly. I am really curious what we find inside the castle. If getting the gears was just the beginning tutorial, there must be so much more inside the castle. I MUST KNOW!!!

VoidGear.

June 14, 2016 @ 09:13 pmOffline

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Wow, I just checked the 3D gameplay out.
That game looks fucking sexy with 60 fps.

gosoxtim

June 14, 2016 @ 09:14 pmOffline

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from nomura kingdom hearts hearts twittter post
[video=youtube;aAASSC_4iCQ]https://www.youtube.com/watch?v=aAASSC_4iCQ[/video]

Muke

June 14, 2016 @ 09:15 pmOffline

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KeybladeLordSora
WHAT WAS THAT VERTICAL SPINNY MOVE?!


What? Are you talking about Spell Weaver?

ShardofTruth

June 14, 2016 @ 09:16 pmOffline

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Thanks for the footage, I'm as exited for DDD's new content as I'm appalled by Terra's face.


Like seriously, what's going on at SE?

Muke

June 14, 2016 @ 09:17 pmOffline

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gosoxtim
from nomura kingdom hearts hearts twittter post
[video=youtube;aAASSC_4iCQ]https://www.youtube.com/watch?v=aAASSC_4iCQ[/video]

Oh shit, that 0.2 SOUNDTRACK. THAT DDD HD GAMEPLAY.
THAT VIDEO!

Sora2016

June 14, 2016 @ 09:19 pmOffline

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gosoxtim
from nomura kingdom hearts hearts twittter post
[video=youtube;aAASSC_4iCQ]https://www.youtube.com/watch?v=aAASSC_4iCQ[/video]


Getting to hear the music and effects is even better gah!

Also, others have already said it, but I hope Chirithy is a Dream Eater party member and that they aren't all just fancy versions of older Dream Eaters, but I suppose I could live with the latter if they are all interesting still.

Muke

June 14, 2016 @ 09:20 pmOffline

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Are those BBS Battle Qotes?

Audo

June 14, 2016 @ 09:21 pmOffline

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gosoxtim
from nomura kingdom hearts hearts twittter post
[video=youtube;aAASSC_4iCQ]https://www.youtube.com/watch?v=aAASSC_4iCQ[/video]

ugh 60fps

user avatar

ultima-demi

June 14, 2016 @ 09:35 pmOffline

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Lol like i said they blew half the budget on Aqua's face.

kirabook

June 14, 2016 @ 09:45 pmOffline

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I'm convinced that the models are ok, it's the lighting that is wonky as heck in some parts. Some parts Aqua looks down right gorgeous. Other times, she looks awkward and shiny. And Terra... boy, the lighting did a number on him. He pants look like leather and it looks like the color has drained out of his face. Must be Xehanort's fault.

Launchpad

June 14, 2016 @ 09:46 pmOffline

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Players: KH3D is alright, framerate is pretty terrible

Square doubles it in the remaster.

Very exciting stuff

Precursor Mar

June 14, 2016 @ 09:47 pmOffline

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gosoxtim
from nomura kingdom hearts hearts twittter post
[video=youtube;aAASSC_4iCQ]https://www.youtube.com/watch?v=aAASSC_4iCQ[/video]


Ugh, going from 3D's smooth 60fps to 0.2's 30 made me feel pain. And my God, does that 0.2 gameplay look awful. Is this thing in alpha?

maryadavies

June 14, 2016 @ 09:50 pmOffline

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Aldo: Some graphics nerds that are really into PC gaming (and they're very LOUD about this) want 60 FPS on all their games. They even made a mod that lets you have the PC version of the FFX collection run at 60 FPS (tho that isn't finished yet/has bugs last I heard)..

Me, I'm happy if my games play nice and smooth and have enough frames per second not to be herky jerky. I think you agree with me, yes?

Anyway the fact that 0.2 plays like KH2 really makes me smile. I think KH2 had the most solid of the battle systems so far, and I can't wait to play 2.8. ^^

Chuuya

June 14, 2016 @ 09:56 pmOffline

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Holy shit I'm missing lots of stuff!!!!! *Beginning to panic* MUST GET CAUGHT UP! AHH!!!!

Taochan

June 14, 2016 @ 09:57 pmOffline

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ShardofTruth
Thanks for the footage, I'm as exited for DDD's new content as I'm appalled by Terra's face.


Like seriously, what's going on at SE?

That's compressed weirdly. It doesn't look like that IRL.

Lnds500

June 14, 2016 @ 09:57 pmOffline

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maryadavies
Aldo: Some graphics nerds that are really into PC gaming (and they're very LOUD about this) want 60 FPS on all their games. They even made a mod that lets you have the PC version of the FFX collection run at 60 FPS (tho that isn't finished yet/has bugs last I heard)..

Me, I'm happy if my games play nice and smooth and have enough frames per second not to be herky jerky. I think you agree with me, yes?


Well, fast-paced games benefit the most from high frame rates and Kingdom Hearts is definitely one of the best candidates.

Precursor Mar

June 14, 2016 @ 10:01 pmOffline

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maryadavies
Aldo: Some graphics nerds that are really into PC gaming (and they're very LOUD about this) want 60 FPS on all their games.


All games should run at 60fps tho.

KeybladeLordSora

June 14, 2016 @ 10:02 pmOffline

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Taochan
That's compressed weirdly. It doesn't look like that IRL.

Ah, compression. The bane of my existence.

Audo

June 14, 2016 @ 10:06 pmOffline

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Precursor Mar
All games should run at 60fps tho.

no. no they should not.

Ixza Reprisae

June 14, 2016 @ 10:16 pmOffline

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Audo
no. no they should not.

What problem do you have with 60fps? I'm genuinely curious, as it's pretty much the standard as far as PC gaming goes. From a technical standpoint, Dream Drop Distance running at 60fps is really impressive, especially for this series.

Launchpad

June 14, 2016 @ 10:20 pmOffline

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Audo
no. no they should not.


Cool vague complaints. Super contrary. Everyone is amazed.

KeybladeLordSora

June 14, 2016 @ 10:28 pmOffline

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I'll admit, 60 fps DDD looks pretty good.

And once again, compression is the Bane of my existence. It broke my back once.

dlppictures

June 14, 2016 @ 10:32 pmOffline

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I don't like 60 fps, because they give me a headache, so I am very much satisfied with 30 fps.
I like it when there is the option to choose between them, that way I can stick to my comfortable 30 fps, and others can utilise their wondrous 60 fps. Everyone is happy.

Lnds500

June 14, 2016 @ 10:34 pmOffline

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dlppictures
I don't like 60 fps, because they give me a headache, so I am very much satisfied with 30 fps.
I like it when there is the option to choose between them, that way I can stick to my comfortable 30 fps, and others can utilise their wondrous 60 fps. Everyone is happy.


That's probably your eye trying to adjust. Cause the more you raise the frame-rate, the closer to real life motion looks like. That's like saying that real life motion gives you a headache.

VoidGear.

June 14, 2016 @ 10:37 pmOffline

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Lnds500
That's probably your eye trying to adjust. Cause the more you raise the frame-rate, the closer to real life motion looks like. That's like saying that real life motion gives you a headache.


What the-?
No. Like, I don't even know how that makes sense. How could staring at a TV be like real lif motion, no matter the frames.

Audo

June 14, 2016 @ 10:38 pmOffline

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i don't like it because typically looks awful and artificial, like the footage of daytime soaps on HD TVs, and what it adds to games is very minimal, only helping a slight few, yet everyone acts like it should objectively be the standard. more important is a consistent framerate imo.

this articles gets into it a bit if anyone is interested:

The Framerate Debate: Why Videogames Need To Take A Film Theory Class

But honestly, i don't care if you agree with me or not, that's why i didn't bother explaining it in the first place. It's just an off-the-cuff comment of how I feel, it wasn't meant to be a persuasive argument.

Launchpad
Cool vague complaints. Super contrary. Everyone is amazed.

oh shut the diddly up launchpad, like you're known for your meaningful discourse. give me a break.

h.e.hassanein

June 14, 2016 @ 10:45 pmOffline

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ShardofTruth
Thanks for the footage, I'm as exited for DDD's new content as I'm appalled by Terra's face.


Like seriously, what's going on at SE?


I'm getting more and more convinced that the worst thing about these games will be how the characters look

I've been watching animation progression reels and I think the problem is that (like others have have said) the lighting is really off. The character models look incomplete, like they've been modeled and everything but they're still not ready for the final production.

[video=youtube;WyQZ--fBNfc]https://www.youtube.com/watch?v=WyQZ--fBNfc[/video]

They remind me of how animated characters look at second-to-last stage, around 1:19. Their skin isn't one color per se, but it still doesn't look alive, again due to unfinished lighting

Lnds500

June 14, 2016 @ 10:47 pmOffline

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VoidGear.
What the-?
No. Like, I don't even know how that makes sense. How could staring at a TV be like real lif motion, no matter the frames.


Well.. think it over I guess..


Audo
i don't like it because typically looks awful and artificial, like the footage of daytime soaps on HD TVs, and what it adds to games is very minimal, only helping a slight few, yet everyone acts like it should objectively be the standard. more important is a consistent framerate imo.

this articles gets into it a bit if anyone is interested:

The Framerate Debate: Why Videogames Need To Take A Film Theory Class

But honestly, i don't care if you agree with me or not, that's why i didn't bother explaining it in the first place. It's just an off-the-cuff comment of how I feel, it wasn't meant to be a persuasive argument.


oh shut the diddly up launchpad, like you're known for your meaningful discourse. give me a break.


The person who writes this article is completely ignorant though. And biased, but that's obvious.




[FONT=Georgia]The fact that cinema is 24 frames per second is important. This is how our eyes have learned to read a moving image. Disruptions of that, like Peter Jackson’s experiment with doubling the framerate for [/FONT]

The Hobbit, confuse us and keep us focused on the form of the moving image rather than the whole picture, so to speak.



Cringe-worthy.

h.e.hassanein
I'm getting more and more convinced that the worst thing about these games will be how the characters look

I've been watching animation progression reels and I think the problem is that (like others have have said) the lighting is really off. The character models look incomplete, like they've been modeled and everything but they're still not ready for the final production.

They remind me of how animated characters look at second-to-last stage, around 1:19. Their skin isn't one color per se, but it still doesn't look alive, again due to unfinished lighting


VoidGear.

June 14, 2016 @ 10:50 pmOffline

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Lnds500
Well.. think it over I guess..


Oh forgive me, our lord and savior.

Audo

June 14, 2016 @ 10:50 pmOffline

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Lnds500
The person who writes this article is completely ignorant though. And biased, but that's obvious.

oh my god. i quit.

Lnds500

June 14, 2016 @ 10:53 pmOffline

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VoidGear.
Oh forgive me, our lord and savior.



Well what is that hard to grasp? Your eyes are sensitive to low frame-rates, subconsciously even. The higher the frame rate, the less your eyes get tired by the fast motion.

Chaser

June 14, 2016 @ 10:53 pmOffline

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I haven't caught up with the thread yet, forgive me, but I made an article for the footage: Watch: Footage of Kingdom Hearts HD DDD and 0.2 Birth by Sleep - News - Kingdom Hearts Insider

LightUpTheSky452

June 14, 2016 @ 10:57 pmOffline

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catcake
"Feels like KH2" is the best KH news in years for me.


It's funny... for so many years hearing that KHIII would be like KHII gameplay-wise would've been my worst nightmare, tbh.

But now that II.5 finally gave me the chance to play KHII Final Mix, I couldn't agree with you more. LOL. The Final Mix version of KHII has the best gameplay in this series, imo, so this is really good news to me and I say bring it on! ^_^

KeybladeLordSora

June 14, 2016 @ 11:02 pmOffline

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Since the 0.2 demo was just a bit of the whole thing, I wonder if there will be another boss.

Launchpad

June 14, 2016 @ 11:03 pmOffline

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Audo



oh shut the diddly up launchpad, like you're known for your meaningful discourse. give me a break.


youchie mama. Been building that one up for a while eh? I like to think I explain myself when it comes to shit I like and dislike, but by all means, keep lording over me

Rydgea

June 14, 2016 @ 11:04 pmOffline

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I am so turned on right now.

I can't wait to meet Catnuki~

Sora2016

June 14, 2016 @ 11:04 pmOffline

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KeybladeLordSora
Since the 0.2 demo was just a bit of the whole thing, I wonder if there will be another boss.


I would certainly hope so, that thing was definitely a mini-boss at best.

Precursor Mar

June 14, 2016 @ 11:06 pmOffline

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Audo
no. no they should not.


Yes. Yes they should, fam. And they will.

Give me 60fps or give me death!

BlackOsprey

June 14, 2016 @ 11:20 pmOffline

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Man, I missed the exciting news and the snarkshow? Stupid summer classes.
Welp, as someone who was extremely pleased with the original DDD in all its low framerate-ness, I gotta say that this looks gorgeous and I'm 100% sold. And if Fragmentary Passage really does feel like KH2... well, that's excellent news in itself, but more importantly, this means that KH3 will feel the same way too. Couldn't be happier.

Hirokey123

June 14, 2016 @ 11:22 pmOffline

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I'm curious did they improve the hitstun in DDD in 2.8? I'm watching the videos and it looks like Riku's attacks are for the most part making the dream eaters reel, especially in that trailer during the style the enemies are flinching like crazy and Riku actually *gasp* canceled an enemy attack with his style which I don't think I've ever seen happen usually you just bounce off or be canceled out yourself. Or is the new frame rate just giving the illusion they are flinching?

Also mother of god I immediately am in love with how they changed up the reality shifts. Just summoning a giant web of light you can travel around freely is sooo much better then pausing the game to draw a whole path.

FudgemintGuardian

June 14, 2016 @ 11:27 pmOffline

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Ah, a new Dream Eater! Well, Catnuki is just another Meow Wow, but it's still a new Dream eater so I'm excited!
0.2 looks simply amazing! Thank you guys so much for the footage!

ShardofTruth
Thanks for the footage, I'm as exited for DDD's new content as I'm appalled by Terra's face.


Like seriously, what's going on at SE?
What are you talking about? He looks as brainless as ever! XD
It doesn't look all that bad considering it's a screenshot from a camera and not from, say a capture device or official release shot from SE.
Now his pants. Those bother me. They just don't look right.

....And his shoulder thingy looks like plastic.


Taochan
That's compressed weirdly. It doesn't look like that IRL.
I noticed you didn't say it looked better in real life. XD

KeybladeLordSora
Since the 0.2 demo was just a bit of the whole thing, I wonder if there will be another boss.
I hope so. That wave of Shadow Heartless looked like a mini-boss.

h.e.hassanein

June 14, 2016 @ 11:37 pmOffline

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FudgemintGuardian

What are you talking about? He looks as brainless as ever! XD


I have a feeling the best lighting in the world wouldn't be enough to fix that one :wink:

Sally-boiii

June 15, 2016 @ 01:47 amOffline

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ShardofTruth
Thanks for the footage, I'm as exited for DDD's new content as I'm appalled by Terra's face.


Like seriously, what's going on at SE?


What's wrong with Terra's face?

gosoxtim

June 15, 2016 @ 01:52 amOffline

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some intresing news about a possible collection and no final fantasy worlds
http://www.gamespot.com/articles/kingdom-hearts-ps4-collection-not-ruled-out/1100-6440897/?utm_source=dlvr.it&utm_medium=twitter

http://www.gamespot.com/articles/kingdom-hearts-3-wont-feature-final-fantasy-worlds/1100-6440895/?utm_source=dlvr.it&utm_medium=twitter

Oathkeyper97

June 15, 2016 @ 01:54 amOffline

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So am I the only one that is, like, totally fine with Terra's model, face included? I'm just straight-up content with it. Is that weird?

KeybladeLordSora

June 15, 2016 @ 01:56 amOffline

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Oathkeyper97
So am I the only one that is, like, totally fine with Terra's model, face included? I'm just straight-up content with it. Is that weird?

Nah, it ain't weird. I'm fine with it too. Probably because I don't have many standards. Also the current image we have is compressed oddly.

Sally-boiii

June 15, 2016 @ 02:06 amOffline

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Oathkeyper97
So am I the only one that is, like, totally fine with Terra's model, face included? I'm just straight-up content with it. Is that weird?

I am in the same boat the HD-ifying of the game looks well done to me. And.... I just want the game. Like everyone else. Can't really complain

Grizzly

June 15, 2016 @ 02:12 amOffline

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Oathkeyper97
So am I the only one that is, like, totally fine with Terra's model, face included? I'm just straight-up content with it. Is that weird?


I don't think it looks bad, but considering what we've seen from even Back Cover, I still get the feeling that they aren't quote finished with the character models. We know for a fact that the game hasn't gone gold yet, so there's still work left to be done in some area of the game. I think it looks fine, but not great. It could definitely use some work, but I wouldn't throw a fit if it released like this. I'm more interested in the gameplay and the improvements that come with the current generation of hardware, and based on what Spock has said, I couldn't be happier with what they're doing on that front.

Also, DDD looks so good, I can't wait to get into that again. Shoutout to Spock for blowing my hype out of proportion with this collection.

Royce & Mueller

June 15, 2016 @ 02:19 amOffline

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I'll just copy and paste this from my thread:

Royce & Mueller
To all who are currently attending (attended) E3 and got their hands on the DDD HD demo, I've got a few pretty straight-forward questions:

How are Reality Shifts triggered? A downward swipe on the touch-pad? Also, how exactly do they work? How do you, for example, connect the dots for Faithline? Do you just move the analog stick around for Slingshot? And lastly, what are the UI changes? Any photos, or videos of them in action?

Thanks. :)

KeybladeLordSora

June 15, 2016 @ 02:28 amOffline

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Royce & Mueller
I'll just copy and paste this from my thread:

Reality Shifts seem to be activated by pressing Circle and Triangle, and I don't think you have to connect any dots for faithline. And for the UI, they added a third slot to the Command Deck, along with two other sections dedicated to Dream Links and switching out Dream Eaters. Oh, and they made the HP bar thick.

Royce & Mueller

June 15, 2016 @ 02:31 amOffline

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KeybladeLordSora
Reality Shifts seem to be activated by pressing Circle and Triangle, and I don't think you have to connect any dots for faithline. And for the UI, they added a third slot to the Command Deck, along with two other sections dedicated to Dream Links and switching out Dream Eaters. Oh, and they made the HP bar thick.


That doesn't make sense. The NA version (which is the one present at E3) uses X instead of O, and it's really impractical to need to press both of those simultaneously. As for the UI, I was wondering about the Reality Shift UI.

Sonicfan2525

June 15, 2016 @ 02:35 amOffline

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Oathkeyper97
So am I the only one that is, like, totally fine with Terra's model, face included? I'm just straight-up content with it. Is that weird?


I don't think he looks that bad at all. They have several more months of polishing to do anyways, so I doubt it will be a problem by the time the game comes out in December.

KeybladeLordSora

June 15, 2016 @ 02:46 amOffline

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Royce & Mueller
That doesn't make sense. The NA version (which is the one present at E3) uses X instead of O, and it's really impractical to need to press both of those simultaneously. As for the UI, I was wondering about the Reality Shift UI.

The info bar in DDD HD said "Press Circle + Triangle to activate Reality Shift", and the Reality Shift UI is just pretty much the icon/name for the Reality Shift.

Chaser

June 15, 2016 @ 02:47 amOffline

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Royce & Mueller
That doesn't make sense. The NA version (which is the one present at E3) uses X instead of O, and it's really impractical to need to press both of those simultaneously. As for the UI, I was wondering about the Reality Shift UI.

And yet it's the NA version which had gameplay shown where X was to attack, and the info bar said Reality Shift is activated with O and Triangle

KeybladeLordSora

June 15, 2016 @ 03:42 amOffline

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Oh, how was Aqua's voice? I couldn't hear it in the clips due to the huge mass of voices in the crowd

Nazo

June 15, 2016 @ 04:20 amOffline

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0.2 looks fantastic. Though Aqua still looks unfinished, she still looks really fantastic for the most part. Also, that Pixar animation reel up above is much appreciated as it gives some perspective to where Square must be in terms of progress. The characters in Ratatouille have that same problem in the next-to-last stage where they look good but still annoyingly unfinished, but that lighting makes them look perfect. If it's just the lighting that Square needs to pin down to make the characters look perfect, then I think we'll be good when the final products of 2.8 and 3 come out.

The combat looks fantastic. Those air combos immediately reminded me of KH2 and I am immensely pleased. The game looks absolutely great.

Terra looks atrocious, but given how briefly he appears and how this game still appears to be unfinished since this is a demo (FFXV's Episode Duscae didn't look particularly amazing to my eyes, but the Platinum Demo did, for example) I'm thinking that Terra's face is REALLY unfinished. At least I hope so. Not gonna be able to take a single scene he's in seriously with a derp face like that.

Sally-boiii

June 15, 2016 @ 04:30 amOffline

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Does Aqua seem to be moving a tad bit fast to anyone? It seems odd to me honestly. It's almost like she's covering the distance of 2-3 steps with one, and it looks weird. Small thing, but I suppose it's noteworthy. Meh, honestly. Nbd

Nazo

June 15, 2016 @ 04:35 amOffline

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Sally-boiii
Does Aqua seem to be moving a tad bit fast to anyone? It seems odd to me honestly. It's almost like she's covering the distance of 2-3 steps with one, and it looks weird. Small thing, but I suppose it's noteworthy. Meh, honestly. Nbd


A lot of people have mentioned this. She seems to be moving a bit too fast. Hopefully they slow her down a bit in the final version of the game.

Hirokey123

June 15, 2016 @ 04:39 amOffline

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It looked like it was about DDD run speed to me which is faster than the other KH games but that's because the worlds were positively gigantic and exploring them with KH2 or god forbid KH1 run speed would be unbearable. I imagine the worlds in KH3 are even bigger given the tech, so they probably upped the run speed a bit more to account for it.

KeybladeLordSora

June 15, 2016 @ 04:49 amOffline

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Hirokey123
It looked like it was about DDD run speed to me which is faster than the other KH games but that's because the worlds were positively gigantic and exploring them with KH2 or god forbid KH1 run speed would be unbearable. I imagine the worlds in KH3 are even bigger given the tech, so they probably upped the run speed a bit more to account for it.

Yeah, if it were about KH1/KH2 running speed, it would take forever to get from point A to point B.

alexis.anagram

June 15, 2016 @ 05:27 amOffline

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I'm liking the sound of the new camera in DDD, anything to help take advantage of the size and scope of the worlds. Strange that they had it set to inverted for the demo, though.

Catnuki's neat but kind of disappointing to see they're adding "new" Dream Eaters which might just be recolors of existing models. Also just adds more dang creatures to collect. Still, it'd be nice if this pointed towards other small additions like extra Keyblades or something.

0.2 looks like it plays about as nice as expected, although I think it's both hyperbolic and premature to call it "the ultimate form of Kingdom Hearts." I acknowledge that's valid as one's personal interpretation of the state of things, but as far as I can tell there are still elements of the game which look rough and unfinished and which need to be addressed. Like, if these character models are really what Square was aiming for, I'd honestly rather have a game which might impress less in terms of scale but was more consistent across the board on the PS3 (or, heck, even the PS2). I'm also not in love with the notion of Aqua/the game literally pointing out the scenery as if we're watching an episode of Dora the Explorer. "Can you find the underground passage? It's where? Over there? OK!" I don't mind characters having real time observations and interactions for the sake of advancing the immersive quality of a play through, but what exactly is the point of having the camera swerve to show you something which could have been discovered through exploration and attention to detail? Doesn't it render those kinds of details moot? Maybe I'm misunderstanding that element, I dunno.

It's great to hear that Command Styles are activated manually as opposed to passively, that fixes a significant frustration from BBS and, really, that's how they should have been to begin with. Love the idea of Attraction Flow playing along similar lines-- like a reaction command, but one which requires a more deliberate effort to activate. It's also nice to hear magic is back and hopefully useful again: I hope we're encouraged to use spells that aren't Reflect and Cure when KH3 rolls around.

Lnds500

June 15, 2016 @ 08:38 amOffline

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gosoxtim
some intresing news about a possible collection and no final fantasy worlds
http://www.gamespot.com/articles/kingdom-hearts-ps4-collection-not-ruled-out/1100-6440897/?utm_source=dlvr.it&utm_medium=twitter

http://www.gamespot.com/articles/kingdom-hearts-3-wont-feature-final-fantasy-worlds/1100-6440895/?utm_source=dlvr.it&utm_medium=twitter


Yeah, that pretty much confirms 1.5 + 2.5 announcement before December

Alpha Baymax

June 15, 2016 @ 11:15 amOffline

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Lnds500
Yeah, that pretty much confirms 1.5 + 2.5 announcement before December


Not really, they're just considering the possibilities. They're way to knee deep with 2.8 and III to completely prioritise that right now.

Nazo

June 15, 2016 @ 12:21 pmOffline

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Alpha Baymax
Not really, they're just considering the possibilities. They're way to knee deep with 2.8 and III to completely prioritise that right now.


Unlike 3 stealing the hype of 2.8, PS4 ports of previous collections wouldn't draw much away from 2.8 and might in fact drive up sales since people will know that the whole series is coming to PS4. An announcement at TGS isn't entirely out of the question, although I feel they might wait until Jump Festa to announce it, just to avoid stepping on 2.8's toes in any way. They could discuss all the KH3 news and then be like "Also, 1.5/2.5 are coming to PS4 next year."

Lnds500

June 15, 2016 @ 12:38 pmOffline

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Alpha Baymax
Not really, they're just considering the possibilities. They're way to knee deep with 2.8 and III to completely prioritise that right now.



Like they were considering the possibilities of the collections in the first place? And then 3D HD? Or this

Kingdom Hearts HD 2.5 Remix "Could Happen" if the HD 1.5 Remix is Popular - PlayStation LifeStyle

When Hashimoto was telling us that the 2.5 collection "could happen" less than a month before announcing it?

Yeah, it's happening.

Muke

June 15, 2016 @ 12:41 pmOffline

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tbh I always automatically translate "we are thinking about it/considering it/maybe" and stuff like that as "yes".

Chaser

June 15, 2016 @ 12:45 pmOffline

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If it's not a flat out no, then it is a yes.

gosoxtim

June 15, 2016 @ 12:52 pmOffline

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Lunafreya
If it's not a flat out no, then it is a yes.

he didn't say no or yes so maybe or we consdering i think yes weel see it possible next year

king_mickey rule

June 15, 2016 @ 01:13 pmOffline

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Lunafreya
If it's not a flat out no, then it is a yes.


What does this mean for the bingo, though?

Also, did Tai Yasue smile at all?

gosoxtim

June 15, 2016 @ 01:15 pmOffline

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king_mickey rule
What does this mean for the bingo, though?

Also, did Tai Yasue smile at all?
well he did smile when he was talking pictures like with skywardwing so does that count

Muke

June 15, 2016 @ 01:20 pmOffline

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He smiled many times in the PS LiveCast.



Chaser

June 15, 2016 @ 01:21 pmOffline

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king_mickey rule
What does this mean for the bingo, though?

Also, did Tai Yasue smile at all?

It wasn't formally announced so I'm not counting it on our official one, but feel free to mark your own lol.

I need to go through bingo tomorrow when there's hopefully less news.

king_mickey rule

June 15, 2016 @ 03:25 pmOffline

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Muke
He smiled many times in the PS LiveCast.


Gooood, gooood... Now we just need Hashimoto to laugh...

[spoiler="..."][/spoiler]

Lunafreya
I need to go through bingo tomorrow when there's hopefully less news.


Don't hope for less news!

Chaser

June 15, 2016 @ 04:19 pmOffline

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king_mickey rule

Don't hope for less news!

But it's just been me trying to keep up with all of it and I'm very tired :(

hemmoheikkinen

June 15, 2016 @ 04:23 pmOffline

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It felt buttery smooth and punchy. Every hit feels like it has weight behind it. As for Ashton's question on kickback, enemies get knocked back but can break out of them. Feels like KH2...






YUUUUUUSSSSSS! Yus! This is fantastic. Man I am so tempted to watch some of those videos that were from the demos at E3, but I think I`ll pass. I wanna go trough the demo with at least some things not spoiled before hand. Oh boy oh boy I am so excited!
The stuff about DDD sounds also really good.

MATGSY

June 15, 2016 @ 05:06 pmOffline

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When I found Catnuki, a Square Enix rep told us that there were more new Dream Eaters to discover in the full edition of Dream Drop Distance HD. Although this remaster is not a Final Mix version of the game, it is exciting to know that the developers found time while completely rebuilding Dream Drop Distance for the PlayStation 4 to make additions.


They better have a donkey DE in the Pinocchio world this time. Such an obvious oversight.

Xickin

June 15, 2016 @ 11:05 pmOffline

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Master Spockanort
Not sure if I mentioned that magic affects enemies. Freeze with blizzard, burn with fire, stun with thunder...

Is this a "maybe" occurrence? Or does it occur every time you cast?

Master_Aqua

June 16, 2016 @ 01:01 amOffline

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Overall, I'm really loving everything we've been shown and Willa Holland returning to voice Aqua, oh yes I am very much pleased like honestly she suits Aqua very well.

~Moreover, I really love e hybrid gameplay system, for example how Aqua still retains her abilities (double-flight, cartwheel, barrier, air glide, an improved version of her BbS finisher implemented in her amazing combos, shotlocks, command styles (\^0^/), etc...), it's her style of fighting which makes her a force to be reckoned with I mean c'mon, that magic though.

One thing I'm looking forward to is if we have more command styles other then Spell Weaver, like Firestorm, Diamond Dust, Thunder Bolt, Blade Charge, Sky Climber, Rhythm Mixer, or even Frozen Fortune (lol). But if we won't get all those, one other command style exclusive to Aqua, which in my opinion is her best or just really strong in general, that I would want is Ghost Drive. Put that one in as well and we're set :) . Just imagine how it'll look.

And anyone feel that D-links could return, I mean most likely not but still. Sure it wasn't really game changing, other than another way to heal when Curaga wasn't ready, but it was a nice little touch to the game.

And oh boy, the last few scenes with Aqua at the end of the demo, all the feels ;-;. The Realm of Darkness is really affecting her.

Chuman

June 16, 2016 @ 06:03 amOffline

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"Finally," Audo says, cracking his knuckles. He opens the folder full of article bookmarks in alphabetical order, accesses the folder marked Gamer culture and opens the one that reads "~~Framerate~~".

Launchpad is gonna get it now.




jk. i just think people need to chill over a disney videogame.

gosoxtim

June 16, 2016 @ 07:16 pmOffline

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june 13-15 2017 is next e3 this is pacular be june 14 is the last of la concert so i wonder if nomura plane it so hardcore fan see the concet while regualr fan see e3 becuase something is going to happen on that day

KeybladeLordSora

June 17, 2016 @ 03:00 amOffline

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Hey guys, look!

They brought back the floating heart from KH1!

Oh, and the game over screen gives you tips now.

BlackOsprey

June 17, 2016 @ 03:07 amOffline

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KeybladeLordSora
Hey guys, look!

They brought back the floating heart from KH1!

Oh, and the game over screen gives you tips now.


Ooh hey, I never thought I'd see that again! And it's now in that glowing spherical form that the series has used so much too.

I feel like the game over screen has given hints before... I think it might've been Re:Coded, if you died enough? Maybe I'm misremembering, who knows.

KeybladeLordSora

June 17, 2016 @ 03:10 amOffline

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BlackOsprey
Ooh hey, I never thought I'd see that again! And it's now in that glowing spherical form that the series has used so much too.

I feel like the game over screen has given hints before... I think it might've been Re:Coded, if you died enough? Maybe I'm misremembering, who knows.

Actually I don't think it's in the spherical form. It looks like it's in the middle of turning :3

And I've never seen a KH game over screen give tips before. It's a nice touch!

kirabook

June 18, 2016 @ 10:37 pmOffline

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Not sure if it's been posted or anything, but I came across a demo with the sound and everything on it~
[video=youtube;gkSnJlXeDKg]https://www.youtube.com/watch?v=gkSnJlXeDKg[/video]

Kaweebo

June 19, 2016 @ 03:47 amOffline

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kirabook
Not sure if it's been posted or anything, but I came across a demo with the sound and everything on it~
[video=youtube;gkSnJlXeDKg]https://www.youtube.com/watch?v=gkSnJlXeDKg[/video]

That's a funny sound effect for starting the game at 0:05 lol I think I heard a newly recorded quote when Aqua took damage, too, which I wasn't expecting.

"But where did the people who lived here go, once their world was taken away? At least they're not here. So, they haven't fallen to darkness."


How can she not realize that they transformed into Heartless? Even without realizing what the Heartless really are, you'd think she'd put two and two together at some point. At least, I think they turn into Heartless, don't they? I know the people of each world return once they're restored at the end of KH1 but they still lost their hearts so they should have been turned into them. Either way, it's kind of sad that even what Aqua takes comfort in 'knowing' is a lie, as well.

skyfoxx

June 19, 2016 @ 05:23 amOffline

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KeybladeLordSora
Hey guys, look!

They brought back the floating heart from KH1!

Oh, and the game over screen gives you tips now.


No way! And it looks just like the heart-shaped heart from KH1 too!

Recon

June 19, 2016 @ 08:35 amOffline

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kirabook
Not sure if it's been posted or anything, but I came across a demo with the sound and everything on it~
[video=youtube;gkSnJlXeDKg]https://www.youtube.com/watch?v=gkSnJlXeDKg[/video]


Spockanort's report follows this well :P The demo looks lots of fun. Terra's face...is amusing.

hemmoheikkinen

June 19, 2016 @ 08:39 amOffline

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Gahh, that familiar game over screen! All the.... nostalgia.... rushing in... can`t stop it. I love what they are doing here, giving these little nods to the fans of the series that have been with the games for years now.

7th_heaven

June 19, 2016 @ 09:59 amOffline

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Amazing! Hype

Lnds500

June 19, 2016 @ 10:23 amOffline

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[video=youtube;xKA2xxe8RiU]https://www.youtube.com/watch?v=xKA2xxe8RiU[/video]

Basically he said that the demo had frame-rate problems, which isn't crazy since it's either an old build or not the final version, but I didn't see other people discussing this, so..

king_mickey rule

June 19, 2016 @ 11:21 amOffline

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7th_heaven
Amazing! Hype


One thing I'll give the new games is how great the particle effects look. Magic looks incredible. The skyboxes also look amazing this time around.

Lnds500
[video=youtube;xKA2xxe8RiU]https://www.youtube.com/watch?v=xKA2xxe8RiU[/video]

Basically he said that the demo had frame-rate problems, which isn't crazy since it's either an old build or not the final version, but I didn't see other people discussing this, so..


Saw that video pass by as well yesterday. Probably (and hopefully) just more signs that this is a dated build of the game.

kirabook

June 19, 2016 @ 12:07 pmOffline

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Kaweebo
How can she not realize that they transformed into Heartless? Even without realizing what the Heartless really are, you'd think she'd put two and two together at some point. At least, I think they turn into Heartless, don't they? I know the people of each world return once they're restored at the end of KH1 but they still lost their hearts so they should have been turned into them. Either way, it's kind of sad that even what Aqua takes comfort in 'knowing' is a lie, as well.


But she doesn't even know they're called heartless, she has no idea what they are except dwellers of the darkness. Remember, heartless weren't around during BbS, only the Unversed which disappeared as suddenly as they appeared (because Vanitas).

And, we can't be 100% sure that those heartless are the inhabitants of the town, but I think it's highly possible that they are.

VoidGear.

June 19, 2016 @ 12:43 pmOffline

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kirabook
But she doesn't even know they're called heartless, she has no idea what they are except dwellers of the darkness.


This.
Thus she could assume the heartless have somehow "consumed" the people of the world if they weren't able to flee, which would still be less cruel than her actually killing the remnants of the people.

Hirokey123

June 19, 2016 @ 01:12 pmOffline

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VoidGear.
This.
Thus she could assume the heartless have somehow "consumed" the people of the world if they weren't able to flee, which would still be less cruel than her actually killing the remnants of the people.


But actually what Aqua is doing is a good thing, she is setting their hearts free with her keyblade meaning they can be revived.

king_mickey rule

June 19, 2016 @ 01:27 pmOffline

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Hirokey123
But actually what Aqua is doing is a good thing, she is setting their hearts free with her keyblade meaning they can be revived.


Not really. Emblem Heartless release Hearts, Purebloods don't.

BlackOsprey

June 19, 2016 @ 01:32 pmOffline

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king_mickey rule
Not really. Emblem Heartless release Hearts, Purebloods don't.

Still, destroying a Pureblood allows whoever turned into that Heartless to re-form again.

king_mickey rule

June 19, 2016 @ 01:33 pmOffline

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BlackOsprey
Still, destroying a Pureblood allows whoever turned into that Heartless to re-form again.


They're being destroyed in the Realm of Darkness, though. I'm pretty skeptical towards the effectiveness there.

BlackOsprey

June 19, 2016 @ 02:16 pmOffline

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king_mickey rule
They're being destroyed in the Realm of Darkness, though. I'm pretty skeptical towards the effectiveness there.

Destroying a Heartless in any realm causes the heart that created it (plus the hearts it might've been carrying) to go to the RoD until they reform as people, unless you've got an Org XIII Kingdom Hearts going on.

Hirokey123

June 19, 2016 @ 02:49 pmOffline

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Tbf they never actually say the heart goes to the realm of darkness, more it goes to a vague limbo on which the only description was "a state of suspension" which is probably more like what happened with Ventus. He lost his heart and then it just wasn't...anywhere it was in some kind of black metaphorical (and yet also literal) heart void. Yensid describe it as a void between light and dark, waiting for something to lead him out.

Though I mean the point still stands there is no rule that states the revival rule differs based on realm.

VoidGear.

June 19, 2016 @ 03:33 pmOffline

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Hirokey123
Tbf they never actually say the heart goes to the realm of darkness, more it goes to a vague limbo on which the only description was "a state of suspension" which is probably more like what happened with Ventus. He lost his heart and then it just wasn't...anywhere it was in some kind of black metaphorical (and yet also literal) heart void. Yensid describe it as a void between light and dark, waiting for something to lead him out.

Though I mean the point still stands there is no rule that states the revival rule differs based on realm.


But Ventus didn't simply lose his heart to the darkness.
He actively smashed it into pieces by destroying the X-Blade.

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