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XIII Second Hit



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Zook

you can never leave KHI
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took a second swing at an earlier piece from last year.


xiii_second_hit_by_zookps3-d4uv2lc.jpg
 

Eric

BADmin
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not bad, think it could use some unification though. maybe a white fill layer on 10%?
 

Eric

BADmin
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Either the white fill layer to bring togther the darks or some gradient map. It's really the intense contrast with colors on the left versus the more subtle contrast on the right that's bothering me.
 

Zook

you can never leave KHI
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Oh yeah I see it now, damn you hahaI'll see what I can do tomorrow, thanks for the input
 

inasuma

i'm gonna be
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effects are sick, though the colors could be more unified. xehanort feels slapped on (even though he clearly isn't upon further inspection).
 

Nutari

The Scotsman
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He could probably use a bit of shapening to match the more intense left side. And then what they said
 
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