- Joined
- Jun 23, 2013
- Messages
- 137
If the title doesn't make sense, let me explain it then.
It's a given that KH is such a good game not just for gameplay, but for being able to explore many different stories and films, with each tale being its own world. With the exception of KH originals, each world allows the player to interact with some of their favourite characters (who didn't enjoy playing with Jack Sparrow or getting coached by Phil?). Each game had a reason to go out and visit each of the worlds.
BBS: Terra and Aqua were sent on quests to find MX and fight the unversed, Ventus simply chased his friend
1: Sora, Donald and Goofy had to go to each world and lock each keyhole to protect them from Heartless
CoM: Technically it's all in castle oblivion, but we still explored the worlds through memory
358/2 Days: The organization sends you on missions to different worlds
2: It started off with Sora looking for Riku and trying to get back to Kairi (but then ORG 13 happenned)
Coded: *never played it, don't care enough to research*
DDD: Sora and Riku have to explore new worlds to lock NEW keyholes...this time it's to awaken the worlds from slumber
3: ?
So what'll be the excuse that allows us to visit the vast worlds that Disney can offer? My guess will be that it is similar to KH2. You start of as Sora and you're assigned to look for a way into either CO or to RoD to find either Aqua or Ventus. If Aqua first, you'll likely visit Radiant Garden as that's where Maleficent opened that door in KH1. If it's looking for CO first, then you'll probably just go to random worlds looking for an entrance as I doubt anyone truly knows where it is...except Yen Sid would know since it was originally LoD. Whatever it is, I believe that having to look for someone (or something) will be the reason that we'll have to explore the different worlds IN THE BEGINNING, then some plot element moves the game along.
It's a given that KH is such a good game not just for gameplay, but for being able to explore many different stories and films, with each tale being its own world. With the exception of KH originals, each world allows the player to interact with some of their favourite characters (who didn't enjoy playing with Jack Sparrow or getting coached by Phil?). Each game had a reason to go out and visit each of the worlds.
BBS: Terra and Aqua were sent on quests to find MX and fight the unversed, Ventus simply chased his friend
1: Sora, Donald and Goofy had to go to each world and lock each keyhole to protect them from Heartless
CoM: Technically it's all in castle oblivion, but we still explored the worlds through memory
358/2 Days: The organization sends you on missions to different worlds
2: It started off with Sora looking for Riku and trying to get back to Kairi (but then ORG 13 happenned)
Coded: *never played it, don't care enough to research*
DDD: Sora and Riku have to explore new worlds to lock NEW keyholes...this time it's to awaken the worlds from slumber
3: ?
So what'll be the excuse that allows us to visit the vast worlds that Disney can offer? My guess will be that it is similar to KH2. You start of as Sora and you're assigned to look for a way into either CO or to RoD to find either Aqua or Ventus. If Aqua first, you'll likely visit Radiant Garden as that's where Maleficent opened that door in KH1. If it's looking for CO first, then you'll probably just go to random worlds looking for an entrance as I doubt anyone truly knows where it is...except Yen Sid would know since it was originally LoD. Whatever it is, I believe that having to look for someone (or something) will be the reason that we'll have to explore the different worlds IN THE BEGINNING, then some plot element moves the game along.