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Action combat is much more accessible. Your average gamer finds turn-based combat to be time consuming and dull...
I'm not so sure you can say that with certainty.
Action combat and Turn-based combat require two very different skill sets, and I'd say turn-based is much more accessible because of it. With turn-based combat you have ample time to learn and plan. It's easier to read numbers and do a bit of math than it is to understand mechanics like flinch locking, timed dodging, comboing, etc... Turn-based is much methodical in its process and doesn't require things like honing your reflexes or considering how your moves and what not work in a 3D space.
In fact generally speaking in a series with both turn-based and ARPG based games the turn-based ones reach a larger market and sell better. As for it being "dull" that completely depends on the individual game. Turn-based can be basically as fast paced and hectic as ARPGs are it just depends on the game.