KH II's final fight: "This time, now one will be left behind!"
Xemnas: "hold my skyscraper"
What I always took from DDD was that Kairi was supposed to be this HUGE plot twist that (in Nomura's mind) it made sense not to showcase her in any other way.
Even the way Donald and Goofy react to her, Riku never saying her name... all was a buildup in which the player was supposed to constantly wondering "Who is it gonna be? Who is it gonna be?"
Needless to say, I think the payoff didn't come even close.
Kairi's character is just a mess. A lot of ideas, both in narrative and gameplay, could've been applied to improve her but honestly? As of now I feel confident in saying this is not how KH does it.
The fact that KH III is a game where every character ever could and is supposed to appear and play a role and yet we barely got confirmation of the possibility of playing as someone else who isn't Sora shows that a KH character isn't that much different than a D&D one: you better hope you got good rolls at the beginning, or else is endless oblivion for you, unless the GM tries to shoehorn you back into the fray in a way that'll always feel forced.
Xemnas: "hold my skyscraper"
What I always took from DDD was that Kairi was supposed to be this HUGE plot twist that (in Nomura's mind) it made sense not to showcase her in any other way.
Even the way Donald and Goofy react to her, Riku never saying her name... all was a buildup in which the player was supposed to constantly wondering "Who is it gonna be? Who is it gonna be?"
Needless to say, I think the payoff didn't come even close.
Kairi's character is just a mess. A lot of ideas, both in narrative and gameplay, could've been applied to improve her but honestly? As of now I feel confident in saying this is not how KH does it.
The fact that KH III is a game where every character ever could and is supposed to appear and play a role and yet we barely got confirmation of the possibility of playing as someone else who isn't Sora shows that a KH character isn't that much different than a D&D one: you better hope you got good rolls at the beginning, or else is endless oblivion for you, unless the GM tries to shoehorn you back into the fray in a way that'll always feel forced.