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I really did not get why there was no penalizing for just spamming the triangle button for reaction commands. If I did that in a game like God of War I would never finish the first level.
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Challenge accepted.@ Chaser my point exactly that crowd seemed to have no life to it just being real about it.
@ alexis.anagram
Well be prepared to take on at least 70% or more of the KHI forum members just saying lol.
Btw the english voice actors except a couple were god awful.
Consider, however, that the reaction commands were the first step towards a lot of the intense game play we've seen develop over the course of other games and are now seeing culminate in DDD. I can see why you wouldn't like how easy they made the game, but in the context of the overarching series, they were a necessary step in the evolution of KH's combat systems. Personally, I thought they were nice, flashy, but they were certainly overpowered and way too prevalent.I mean the reaction commands where a neat idea, but they over powered them. Plus the abilities they gave us, made itm ore faced paced, as to where in KH1 it was slower based, and felt more like a RPG.
I think everyone knows that it's all a matter of opinion (oops, there I go saying, "everyone"). :>What's with people using the terms "everyone", "always", "never", etc. There clearly are some people who preferred the game over the others. But personally, it's not because I hate the game, I liked it but overall it felt like it pales in comparison to its other games.
I agree. I thought this worked for the Twilight Thorn, but the reaction commands on the whole should have been totally optional. I actually think the game could have benefited from an option to turn the reaction commands off entirely.Oh, I didn't like how you had to complete a combo or do a reaction command to finish a boss battle.
And I disagree about the voice actors (obviously, since I just said that I liked them). I accept that your opinion is that they were bad, but as I see it KH has always had exceptional voice work done and KH2 gave its actors the greatest range of material to work with thus far. I thought most, if not all, of the actors for the game gave a great performance, with the casting for the Organization, Namine and DiZ/AtW being spot on. But there's a voice actor thread to discuss this sort of thing, so I'll leave it at that.
I will say that I'm sort of astounded that people thought KH2 had a bad script. It was uneven, sure (oh my GOD all those group laughing scenes); but for every weakness it had, it also had some of the strongest writing of the series and, at least for me, some of the most iconic lines as well ("Looks like my summer vacation is over"; "You don't look like you're half the hero the others were"; "I'm back"/"You're home"; Roxas's confrontation with DiZ and his fight with Sora; every other line Demyx was given; etc.).
Originally Posted by alexis.anagram
Consider, however, that the reaction commands were the first step towards a lot of the intense game play we've seen develop over the course of other games and are now seeing culminate in DDD. I can see why you wouldn't like how easy they made the game, but in the context of the overarching series, they were a necessary step in the evolution of KH's combat systems. Personally, I thought they were nice, flashy, but they were certainly overpowered and way too prevalent.
Agree about Epcar. I remember hearing him and thinking, "This is a different actor. This is definitely a different actor." But they were trying so hard to make it seem like he wasn't. He's totally grown into the role by now, though. :3Maybe it's just me, but I liked KH2's VAing - that was one of its strong points in my opinion. The only problems I had were with Ansem SoD since SE was trying to make Epcar be Billy Zane and he isn't - when they let him have freedom in Re:CoM he sounded amazing, in my opinion.
Although, I think MJM did a better Namine as a whole than Brittany Snow. Don't get me wrong, I loved Brittany's version, too, but I prefer MJM's.
Totally agree on the Disney worlds for the first run through. They were pointless, monotone filler. However, the second time going through all of the worlds and facing off against the Organization members I thought that Disney was incorporated very well into the story. Belle elbowing Xaldin in the gut was a favorite moment of mine. Captain Jack trying to steal the Keyblade was natural and fun. The only worlds I honestly felt didn't need to be there at all were Pride Lands, Atlantica and (though it pains me to say it) Halloween Town. And I wouldn't have minded Halloween Town being the one pointless world since it's so much fun to play around in.Some of the dialogue was actually nice from KH2 (a lot of Roxas one-liners, some of Axel's stuff, Xemnas' speeches at the end, the SoRi friendship bonding) but a lot of KH2's script itself was bad. The Disney worlds, mainly, which is sad seeing as how that's where majority of KH took place. They tried to much to make the worlds like the movies and din't bother to really connect them to the overall plot, whereas KH1 did.
Perhaps you are, but I prefer to think of KH as a series. Individual titles may have their own weaknesses, but place them in the context of the series and I think you get a more comprehensive perspective on how they tie together and that's what makes them great. After all, I'm sure when you played KH2, you weren't thinking KH1 and CoM were totally irrelevant the entire time. KH is a series that builds upon itself, game after game. It's not very practical to dismiss the relevance of its greater continuity in favor of a fixed orientation on one installment. And I've already said I agree on the reaction commands, on principle.Okay problem is we're only talking about this game not the future one's for KH2 though they did a disservice to us with the implementation of the reaction commands case in point the 1000 heartless battle felt so uninspired(I want my 2 behemoth's damnit) because of the reaction commands. You could basically win the whole match using what was it two reaction commands that ticked me off very bad.
Seifer is supposed to be a goofy kid villain. A line like that was totally in character. Not all of the characters in the game are meant to be spouting poetry. I won't deny that the script had awkward moments (see my comment on all the badly timed concert laughter), but I think the well scripted scenes far outshone some of the poor dialogue. The 1000 Heartless battle may have been disappointing in-game, but the entire sequence of events and battles leading up to it were some of the most epic and inspired KH has ever seen. Sora's huge character moment when he bows to Saix and begs to be taken to Kairi was beautiful. Sora and Riku's conversation in the Realm of Darkness, the incorporation of the "One Sky, One Destiny" poem, the revelation of the Door to Light-- there was too much great stuff in the game to just write it all off because it had uneven portions.About the script while you may had great lines like Roxas's " Looks like my vacation is over." It was balance out with goofy lines like Seifer's " That was undeniable proof that we totally owned you lamers." Honest to God when I heard that I nearly jumped out a window when he said that.
As I've said repeatedly, I won't deny that there was a large portion of the game that could be just as well cut out from any future remakes and would only see it improve for the lack of that portion. But I never felt like it was a chore to complete the game. If it was, I wouldn't have played it. I consistently had fun throughout the entire game, and I thought the plot, overall, was very well directed and executed. Anything else I say in response to this will just be a rehashing of other opinions I've stated, so I'll agree to disagree on that point.As for the plot overall there's something to be said when it begins and goes on hiatus after Sora leaves Hollow Bastion for the first time, and then out of nowhere decides to pick it back up right in the middle(1000 heartless battle), and then do again only to pick back up once you reach twilight town the last time to go to TWTNW. In short it felt like a chore to complete the whole game.
Originally Posted By alexis.anagram
Perhaps you are, but I prefer to think of KH as a series. Individual titles may have their own weaknesses, but place them in the context of the series and I think you get a more comprehensive perspective on how they tie together and that's what makes them great. After all, I'm sure when you played KH2, you weren't thinking KH1 and CoM were totally irrelevant the entire time. KH is a series that builds upon itself, game after game. It's not very practical to dismiss the relevance of its greater continuity in favor of a fixed orientation on one installment. And I've already said I agree on the reaction commands, on principle.
Originally Posted By alexis.anagram
As I've said repeatedly, I won't deny that there was a large portion of the game that could be just as well cut out from any future remakes and would only see it improve for the lack of that portion. But I never felt like it was a chore to complete the game. If it was, I wouldn't have played it. I consistently had fun throughout the entire game, and I thought the plot, overall, was very well directed and executed. Anything else I say in response to this will just be a rehashing of other opinions I've stated, so I'll agree to disagree on that point.
Originally Posted By alexis.anagram
Seifer is supposed to be a goofy kid villain. A line like that was totally in character. Not all of the characters in the game are meant to be spouting poetry. I won't deny that the script had awkward moments (see my comment on all the badly timed concert laughter), but I think the well scripted scenes far outshone some of the poor dialogue. The 1000 Heartless battle may have been disappointing in-game, but the entire sequence of events and battles leading up to it were some of the most epic and inspired KH has ever seen. Sora's huge character moment when he bows to Saix and begs to be taken to Kairi was beautiful. Sora and Riku's conversation in the Realm of Darkness, the incorporation of the "One Sky, One Destiny" poem, the revelation of the Door to Light-- there was too much great stuff in the game to just write it all off because it had uneven portions.
Originally Posted By Juro-Sama
It didnt suck it was just too easy and disappointed at times. 1k heartless battle...
both are mediocre games, but in different ways
@ Chrono Mizaki
I wouldn't be so quick to call the guy an idiot even I had my dislikes with BBS, and to be fair
Imo I think BBS sometimes gets a pass because it's on a handheld and I can't bring myself to criticize it too much like I do with KH2 because of that fact.