Re: Who do you think is the most annoying boss ever?????!!!!!!!!!!!
Yep, I'd say many love the forms because they're flashy and look "cool". Their main problem was however that they were vastly overpowered, especially Final Form (and in Final Mix Limit Form). On a personal note though I also didn't like that Sora got Dual-wielding, that should have remained a unique ability for Roxas, so that soured the forms even more for me.
That was definitely an issue with Days, especially when you wanted to use a magic-centered strategy you would have not enough space. They should have added either a fourth panel-page to store the level-ups or give the player more double/triple-Level-Up panels so you do not have to use so many single Level-Up panels.
That's indeed it, although even KH 1 invited for button mashing because you can reload your MP by physically attacking. MP itself is imo outdated and limits the player more than it should. in Re: Coded or BBS you could build a magic-centric deck without being in a disadvantage compared to a more physical oriented or mixed playstyle because you do not have the limiting influence of MP and physical techniques that go beyond Keyblade-whacking have also their own recharge times preventing from mindlessly spamming them.
In KH 1 special attacks were also limited, but again by the MP, which put you in the dilemma to choose either magic or special techniques because they both take from the same source, making just going with Keyblade-whacking even more easy because that costs nothing and in most cases helps well enough.
When speaking of the BBS system I am mainly advocating some elements from it rather than the whole system. Like the different finishers for characters, those could be implemented easily and of course the deck commands themselves, which should be able to be leveled (unlike in DDD). Shotlocks and Command Styles I don't know, I'd like those to remain exclusive to TAV, so you should only be able to use those if you control one of those three or they would use them by themselves if they are in your party.
Command Melding should definitely be left out, as it was ridiculously broken in BBS itself, or they should use the Re: Coded variant.
Leveling Keyblades is definitely something they should bring back from Coded, just like the Tech Points from KH 1.
It would not even that bad if Sora wasn't the only one who could kill bosses. Like i.e. if the boss has just 1 HP left and Donald blasts him/her with a spell that would count as a finisher, it damn well should count, but nope.
The main problem with Magic in both PS2 titles was, in my view, that it was way too limited in terms of use. You could end most battles far quicker by just Keyblade whacking and keep the MP for Cure magic. The only enemy I can remember from KH 2 that needed magic to be defeated was that car-Heartless when it started its charge attack.
Of course, it also depends on what strategy one uses and how well your reflexes are, so some super boss that might be easy for one person is extremely difficult for the next.
What was your main Problem with Julius?
Using that is to me like cheating, so I never did that. Unlike Mysterious Figure, Vanitas' Remnant can be handled pretty easily with Terra when you use Aerial Slam and Mine Shields.
Agreed, kh2's system was just to dull. I even found the forms that so many love to be a waste. [except for anit]
One of my big gripes with Days is them damn level panels, it limited what space you had in the panel system so much it was just pointless to even bother with.
I wish he would use kh1's system as well, it had the best mp bar imo though I'd like to have a mix of kh1 and recoded than bbs or ddd. I always found recoded to be the most enjoyable of the systems and in most ways the most balanced. Like how abilities was equipped to accessories or how the keyblades leveled and changed your combat style. These two things alone gave you incentive to add a bit of strategy to which accessory or keyblade.
I hated that most about the combos, needing a finisher to end a boss battle and the magic was especially stupid since magic didn't do much against most bosses.
Even if they tried a force unleashed I can't imagine the combos being interesting.
It's really a matter of opinion on that cause I find zisa, phantom and titan easier than kh2sephy but had difficulty with Julius.
Yep, I'd say many love the forms because they're flashy and look "cool". Their main problem was however that they were vastly overpowered, especially Final Form (and in Final Mix Limit Form). On a personal note though I also didn't like that Sora got Dual-wielding, that should have remained a unique ability for Roxas, so that soured the forms even more for me.
That was definitely an issue with Days, especially when you wanted to use a magic-centered strategy you would have not enough space. They should have added either a fourth panel-page to store the level-ups or give the player more double/triple-Level-Up panels so you do not have to use so many single Level-Up panels.
That's indeed it, although even KH 1 invited for button mashing because you can reload your MP by physically attacking. MP itself is imo outdated and limits the player more than it should. in Re: Coded or BBS you could build a magic-centric deck without being in a disadvantage compared to a more physical oriented or mixed playstyle because you do not have the limiting influence of MP and physical techniques that go beyond Keyblade-whacking have also their own recharge times preventing from mindlessly spamming them.
In KH 1 special attacks were also limited, but again by the MP, which put you in the dilemma to choose either magic or special techniques because they both take from the same source, making just going with Keyblade-whacking even more easy because that costs nothing and in most cases helps well enough.
When speaking of the BBS system I am mainly advocating some elements from it rather than the whole system. Like the different finishers for characters, those could be implemented easily and of course the deck commands themselves, which should be able to be leveled (unlike in DDD). Shotlocks and Command Styles I don't know, I'd like those to remain exclusive to TAV, so you should only be able to use those if you control one of those three or they would use them by themselves if they are in your party.
Command Melding should definitely be left out, as it was ridiculously broken in BBS itself, or they should use the Re: Coded variant.
Leveling Keyblades is definitely something they should bring back from Coded, just like the Tech Points from KH 1.
It would not even that bad if Sora wasn't the only one who could kill bosses. Like i.e. if the boss has just 1 HP left and Donald blasts him/her with a spell that would count as a finisher, it damn well should count, but nope.
The main problem with Magic in both PS2 titles was, in my view, that it was way too limited in terms of use. You could end most battles far quicker by just Keyblade whacking and keep the MP for Cure magic. The only enemy I can remember from KH 2 that needed magic to be defeated was that car-Heartless when it started its charge attack.
Of course, it also depends on what strategy one uses and how well your reflexes are, so some super boss that might be easy for one person is extremely difficult for the next.
What was your main Problem with Julius?
Have you discovered the rock? Once that happens the battle is really easy haha xD Fighting him on his own turf is still difficult though with Terra imo (without the rock trick I mean).
Using that is to me like cheating, so I never did that. Unlike Mysterious Figure, Vanitas' Remnant can be handled pretty easily with Terra when you use Aerial Slam and Mine Shields.