This poll is pretty straight forward; which game do you find the most challenging?
Those convicted, state your case!
Kingdom Hearts Final Mix
Kingdom Hearts isn't a terribly hard game per say, but it does challenge you in a way that post-PS3 era games just don't anymore. You hardly ever had any idea of where to go, many of the enemies were tough and unforgiving, and the game definitely forced you to carefully dole out every move as if it would be the last time you'd be able to pull it off in battle. This definitely wasn't a game where you could just grind and get better; the enemies required strategy, were very unique in how they interacted with the environment, and let's not even get STARTED on those diddlying secret bosses. Good GOD, the ice titan can go get diddlyed. Might just be me, though; I was never very good at post-game KH.
Oh, and your party members definitely weren't helping things either, with Goofy being a glorified trash dump for items you'd stupidly equip him with and Donald's AI not necessarily knowing when you've healed yourself.
Kingdom Hearts Re:Chain of Memories
While Chain of Memories is certainly... a different type of game (yeah, let's say that), it is a medium difficulty dungeon crawler that never feels too hard yet never lets up at the same time. Every boss encounter in this game seems extremely fair in the long run, and the card gimmick is well-implemented into every facet of the gameplay. While I wouldn't say that CoM is for everyone, I also would find it hard for anyone to say that it's the hardest game in the series, and they would have to make a good case to cement it as the most difficult one to play. Riku's wonderland deck can go get diddlyed though
Ah, Kingdom Hearts II. A masterful revamp of the original game's combat, KHII highly expands Sora's combat skills and makes him practically unstoppable. While the party members definitely take a backseat in this game, Sora's combat skills more than make up for the lack of support. This game, however, is much too easy in the main game, and I feel like you'd have to play at an exceptionally high difficulty to quantify calling this the hardest game.
The endgame is a different story, though; the Lingering Will is brutally difficult and unforgiving, and the Cavern of Remembrance is a masterworks in level design and level difficulty. If someone were to tell me that KHII has the most difficult endgame, I'm not sure if I could disagree with them.
While Days isn't the most difficult (at least in my opinion), the difficulty comes in stupidly enormous health bars for enemies and terrible DS controls. If you're a fan of the controls from Re:Coded, don't touch this game with a 10-foot pole.
Birth by Sleep is a steep cliff on the side of a plateau; the beginning is very easy, yet the first couple of worlds are extremely difficult to progress through. However, due to the advantage of being able to get many powerful commands early-game and being able to grind excessively to gain power, this game quickly plateau's towards the end and stays at relatively the same difficulty after Radiant Garden or so. The final bosses, while tough, are completely doable; you need to simply block Xigbar's shots, stock at least 2 Seeker Mines as Aqua, and USE SHOTLOCK while fighting Terra-Xehanort. All in all, not too bad.
While Dark Hide is tough in its endgame, I would consider it a baby compared to the other secret bosses in Birth by Sleep. Unlike Lingering Will, these bosses are not fairly designed, and I can't help but feel that these battles are just unfairly stacked as opposed to carefully crafted by expert game designers. Lingering Will is a tough but fair challenge; Vanitas' Lingering Spirit and Young Xehanort are just nightmares. And don't even TRY fighting Young Xehanort as Terra.
Kingdom Hearts Re:Coded
Re:Coded is a simple DS game that's relatively easy. While the shooter sections are certainly tedious, and certain boss battles are just infuriating, this game ain't that hard, at least to my casual eye. Nice and easy for a KH game.
Dream Drop Distance does not play around, and if you're not paying attention you will get smacked around like a ragdoll on higher difficulties. Dream Drop Distance follows a similar pattern to Birth by Sleep, but I'm not sure if "plateau's" is the right choice of words in this one. It gets a little easier as you gain levels, yes, but the final bosses this time around are definitely a challenge. While Flowmotion being fully unlocked right when you enter Traverse Town is a misstep in the series, I would have a hard time arguing with its implementation, as it is needed on a critical mode playthrough. If you didn't have Flowmotion on critical mode, I'm not sure if you could beat it in a reasonable amount of time.
The post-game bosses this time around are definitely a treat, that's for sure. While the story bosses you can re-battle are definitely harder, the one post-game boss that is new to the game is Julius, and he is definitely a hard one to beat. Beating Julius gets you the Ultima Weapon, and he will not go down lightly. He hits hard when you least expect it and can knock you out like a light in a matter of seconds. Anyone considering game difficulty should definitely take the whole of this experience to account.
Winning these battles is all luck-based, or at least it feels that way. Of course, you have to be strategic with your medals, but the medals you receive are very centered around luck, and those who paid extra to get better medals definitely have a competitive advantage in this game. Some of these bosses can be very difficult, while some are a pushover. This game's difficulty curve raises pretty high when you fight your first darkside; before that, each boss had a couple of health bars. Then, THIS thing comes around with WAY more, and surprises the hell out of you. Without my WoFF Cloud medal, I would have been burnt toast.
While the whole of this game is not difficult, and the inclusion of the -aja spells being so OP really takes away from the experience, the final boss and Zodiac Phantom Aqua definitely do not mess around. Zodiac Phantom Aqua has got to be one of the most difficult bosses in Kingdom Hearts history, and her appearance in this game unfortunately reminds me of how Vanitas' Lingering Spirit and Young Xehanort were handled in BbS Final Mix, albeit with a tad bit more fairness admittedly.
So, which game do you personally have the most difficulty with? I would say, for me anyways, that Dream Drop Distance on critical so far has been a huge challenge, and it has definitely made me relearn the way I play Kingdom Hearts games as a result of strategizing every enemy encounter.
What's your reasoning? Comment below and let me know pUq
Those convicted, state your case!
Kingdom Hearts Final Mix
Kingdom Hearts isn't a terribly hard game per say, but it does challenge you in a way that post-PS3 era games just don't anymore. You hardly ever had any idea of where to go, many of the enemies were tough and unforgiving, and the game definitely forced you to carefully dole out every move as if it would be the last time you'd be able to pull it off in battle. This definitely wasn't a game where you could just grind and get better; the enemies required strategy, were very unique in how they interacted with the environment, and let's not even get STARTED on those diddlying secret bosses. Good GOD, the ice titan can go get diddlyed. Might just be me, though; I was never very good at post-game KH.
Oh, and your party members definitely weren't helping things either, with Goofy being a glorified trash dump for items you'd stupidly equip him with and Donald's AI not necessarily knowing when you've healed yourself.
Kingdom Hearts Re:Chain of Memories
While Chain of Memories is certainly... a different type of game (yeah, let's say that), it is a medium difficulty dungeon crawler that never feels too hard yet never lets up at the same time. Every boss encounter in this game seems extremely fair in the long run, and the card gimmick is well-implemented into every facet of the gameplay. While I wouldn't say that CoM is for everyone, I also would find it hard for anyone to say that it's the hardest game in the series, and they would have to make a good case to cement it as the most difficult one to play. Riku's wonderland deck can go get diddlyed though
Kingdom Hearts II Final Mix
Ah, Kingdom Hearts II. A masterful revamp of the original game's combat, KHII highly expands Sora's combat skills and makes him practically unstoppable. While the party members definitely take a backseat in this game, Sora's combat skills more than make up for the lack of support. This game, however, is much too easy in the main game, and I feel like you'd have to play at an exceptionally high difficulty to quantify calling this the hardest game.
The endgame is a different story, though; the Lingering Will is brutally difficult and unforgiving, and the Cavern of Remembrance is a masterworks in level design and level difficulty. If someone were to tell me that KHII has the most difficult endgame, I'm not sure if I could disagree with them.
Kingdom Hearts 358/2 Days
While Days isn't the most difficult (at least in my opinion), the difficulty comes in stupidly enormous health bars for enemies and terrible DS controls. If you're a fan of the controls from Re:Coded, don't touch this game with a 10-foot pole.
Kingdom Hearts Birth by Sleep Final Mix
Birth by Sleep is a steep cliff on the side of a plateau; the beginning is very easy, yet the first couple of worlds are extremely difficult to progress through. However, due to the advantage of being able to get many powerful commands early-game and being able to grind excessively to gain power, this game quickly plateau's towards the end and stays at relatively the same difficulty after Radiant Garden or so. The final bosses, while tough, are completely doable; you need to simply block Xigbar's shots, stock at least 2 Seeker Mines as Aqua, and USE SHOTLOCK while fighting Terra-Xehanort. All in all, not too bad.
While Dark Hide is tough in its endgame, I would consider it a baby compared to the other secret bosses in Birth by Sleep. Unlike Lingering Will, these bosses are not fairly designed, and I can't help but feel that these battles are just unfairly stacked as opposed to carefully crafted by expert game designers. Lingering Will is a tough but fair challenge; Vanitas' Lingering Spirit and Young Xehanort are just nightmares. And don't even TRY fighting Young Xehanort as Terra.
Kingdom Hearts Re:Coded
Re:Coded is a simple DS game that's relatively easy. While the shooter sections are certainly tedious, and certain boss battles are just infuriating, this game ain't that hard, at least to my casual eye. Nice and easy for a KH game.
Kingdom Hearts HD: Dream Drop Distance
Dream Drop Distance does not play around, and if you're not paying attention you will get smacked around like a ragdoll on higher difficulties. Dream Drop Distance follows a similar pattern to Birth by Sleep, but I'm not sure if "plateau's" is the right choice of words in this one. It gets a little easier as you gain levels, yes, but the final bosses this time around are definitely a challenge. While Flowmotion being fully unlocked right when you enter Traverse Town is a misstep in the series, I would have a hard time arguing with its implementation, as it is needed on a critical mode playthrough. If you didn't have Flowmotion on critical mode, I'm not sure if you could beat it in a reasonable amount of time.
The post-game bosses this time around are definitely a treat, that's for sure. While the story bosses you can re-battle are definitely harder, the one post-game boss that is new to the game is Julius, and he is definitely a hard one to beat. Beating Julius gets you the Ultima Weapon, and he will not go down lightly. He hits hard when you least expect it and can knock you out like a light in a matter of seconds. Anyone considering game difficulty should definitely take the whole of this experience to account.
Kingdom Hearts X,
Kingdom Hearts Unchained X, and
Kingdom Hearts X -Union Cross-
Kingdom Hearts Unchained X, and
Kingdom Hearts X -Union Cross-
Winning these battles is all luck-based, or at least it feels that way. Of course, you have to be strategic with your medals, but the medals you receive are very centered around luck, and those who paid extra to get better medals definitely have a competitive advantage in this game. Some of these bosses can be very difficult, while some are a pushover. This game's difficulty curve raises pretty high when you fight your first darkside; before that, each boss had a couple of health bars. Then, THIS thing comes around with WAY more, and surprises the hell out of you. Without my WoFF Cloud medal, I would have been burnt toast.
Kingdom Hearts 0.2 Birth by Sleep
-A Fragmentary Passage-
-A Fragmentary Passage-
While the whole of this game is not difficult, and the inclusion of the -aja spells being so OP really takes away from the experience, the final boss and Zodiac Phantom Aqua definitely do not mess around. Zodiac Phantom Aqua has got to be one of the most difficult bosses in Kingdom Hearts history, and her appearance in this game unfortunately reminds me of how Vanitas' Lingering Spirit and Young Xehanort were handled in BbS Final Mix, albeit with a tad bit more fairness admittedly.
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So, which game do you personally have the most difficulty with? I would say, for me anyways, that Dream Drop Distance on critical so far has been a huge challenge, and it has definitely made me relearn the way I play Kingdom Hearts games as a result of strategizing every enemy encounter.
What's your reasoning? Comment below and let me know pUq
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