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And to me, it isn't even just that, I think one of the main reasons what KH4 has been so silent is because of the engine switch, sort of like what happened to KH3. Sure, switching to UE5 from UE4 isn't as intensive as with KH3, but even then, I've heard that switching to UE5 isn't as simple as just copying and pasting. As we saw in the trailer, KH4 already looked amazing on UE4. In an ideal world, they should have just kept KH4 on UE4, and saved UE5 for KH5. If that had happened, I'd like to think that we would have heard way more on KH4 by now, or maybe even had the game in our hands, especially when you consider that the NIVDIA leak mentioned that KH4's internal date was as early as September 2023, if memory serves. So to me, I think another part of the problem is that Square really shouldn't change engines in the middle of development, as that is always going to set things back a bit. Just look how quickly they are getting the VII Remake games out by comparison.
May be giving SE too much credit, but I don’t think the switch to UE5 is really the problem. We’re seeing plenty of games release now built on UE5 that started development around the same time. They’re even considering it for Remake Part 3 as long as it wouldn’t slow development. If UE5 had given the KH team trouble with their switch, I don’t think that idea would even be in the conversation. They also could be getting better support from Epic now that Disney has an ownership stake.
If a switch had to happen, I think this was the best time to do it with the start of a new saga. We were at a good spot in the narrative to take a break for a bit while they build a new foundation for the next few games. Having this kind of gap of content between 4 and 5 would be worse imo.
I also don’t think fans would have responded well if they didn’t announce anything at the 20th anniversary, especially we still hadn’t heard anything up to now. We’d probably be considering the franchise dead.