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Phoenix

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Maybe Disney Pixel RPG will have a KH collab! Then we can pretend
 

Chaser

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Maybe Disney Pixel RPG will have a KH collab! Then we can pretend
All I’ve wanted from this and Dreamlight Valley are outfits 😭

And a Keyblade accessory 😭

And the trio’s hair as options 😭

I played all of UX roleplaying as Sora, I wanna do the same here
 

Darkspawn

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If we just pretend ML stands for Mario and Luigi, then yes, ML is coming out soon!

It’s really wild how we have ML (Mario and Luigi), a game where Link is Missing (Echoes of Wisdom), an RPG about going to different Disney worlds to stop an invasion of dark creatures (Disney RPG), and a game set in a fictionalized Tokyo written by Nojima and composed by Shimomura (Reynatis).

Also a new trailer for that Disney rhythm game dropped. It’s a shame this isn’t being localized.

 

Keyblade Knight 1st Class

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It’s really wild how we have ML (Mario and Luigi), a game where Link is Missing (Echoes of Wisdom), an RPG about going to different Disney worlds to stop an invasion of dark creatures (Disney RPG), and a game set in a fictionalized Tokyo written by Nojima and composed by Shimomura (Reynatis).

Also a new trailer for that Disney rhythm game dropped. It’s a shame this isn’t being localized.

Don't forget about the game where Mickey goes on an Epic quest to save the world from darkness.
 

1millionsquats

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just more evidence that KH1 is the most special of the KH games, impossible to remake. It could literally have only come into existence when it did and the series has such wildly different objectives nowadays that remaking KH1 would only strip it of everything that makes it feel like such a unique, Squaresoft title
I wholeheartedly agree, though that probably wouldn't stop them from doing it anyway. RE4 being almost as widely available as Doom, and many other factors that make a remake pointless in my eyes didn't stop Capcom, nor did it stop the remake from being a huge hit.

Even if we personally feel a remake would take away from KH1, there's probably a much larger amount of people who say they couldn't get into it because it was "clunky", or the combat was too stiff, or whatever. With all of that said, yes, KH1 is the best one and everyone should go replay it!
 

Launchpad

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I wholeheartedly agree, though that probably wouldn't stop them from doing it anyway. RE4 being almost as widely available as Doom, and many other factors that make a remake pointless in my eyes didn't stop Capcom, nor did it stop the remake from being a huge hit.

Even if we personally feel a remake would take away from KH1, there's probably a much larger amount of people who say they couldn't get into it because it was "clunky", or the combat was too stiff, or whatever. With all of that said, yes, KH1 is the best one and everyone should go replay it!
In a world where BBS exists I often wonder why it's always KH1 getting hit with the clunky allegations. 😔

I know KH1's platforming has a teensy learning curve but doing successive short hop air combos in KH1 is slicker and weightier than it is in any other game in the series. The arc of momentum that Sora carries into each air combo feels fancy today, no games are coming out that feel tight like that anymore.

I know KH1 has the reputation it has, but I'll fight til my fingers fall off for its honor. I think when newer fans say the combat is stiff, they're looking at it from the perspective that the game isn't doing anything cool for you. They're looking past the rock solid fundamental gameplay that was not only insane for 2002 but is still unmatched in so many ways (tech points omg) because Sora is not very flashy or overanimated.

KH1 has incredibly strong core mechanics, divorced from any nostalgia or tender feelings I have for the game. I'll be old and wrinkly and scary looking saying all this same crap someday I'm sure.
 

1millionsquats

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I think when newer fans say the combat is stiff, they're looking at it from the perspective that the game isn't doing anything cool for you.
Exactly, and I don't think that's exclusive to newer fans either. As an anecdote, a few years ago my friends and I decided to play through KH1 simultaneously on voice chat, exchange tips and use that as a way to introduce one of them to the series. He loved it and saw the game through to its end, but one of them was mostly a KH2 fan and dropped the playthrough in the Cerberus fight because he couldn't get used to Sora's weight and the pace of combat.

I mostly mashed X through fights in KH1 as a child, but it's not even close to how snappy and strong it feels to mash X through KH2, or even activate a drive form and mash even harder!

I know KH1's platforming has a teensy learning curve but doing successive short hop air combos in KH1 is slicker and weightier than it is in any other game in the series. The arc of momentum that Sora carries into each air combo feels fancy today, no games are coming out that feel tight like that anymore.
One thing I appreciate is the way in which combat and exploration are tied together by things like swinging your keyblade to extend jumps, or freezing bubbles to turn them into platforms and so on. It feels really good because you're using the exact same controls and abilities, just in different contexts.
 

PikaPal

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I'm probably wrong on this but isn't this the first time the Winnie the Pooh characters are playable in a big Disney crossover RPG?

Tigger is now officially able to beat the shit out of everyone and I'm all in for the little bouncy fella.
 

Darkspawn

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I agree that it would be difficult to recapture KH1’s magic with a modern remake, KH1 had the perfect amount of influence from games like Zelda, Mario 64, etc. mixing with the FF and Disney elements to create this one of a kind experience.

All I would potentially want is a Crisis Core Reunion type thing that updates textures, models, etc. Maybe adds voices to the text cutscenes and removal of fish faces. But other than that, just a fancy remaster.

I'm probably wrong on this but isn't this the first time the Winnie the Pooh characters are playable in a big Disney crossover RPG?

Tigger is now officially able to beat the shit out of everyone and I'm all in for the little bouncy fella.

Tigger was in Mirrorverse, I’m guessing whatever rule prevented them from showing these characters in violent scenarios is over. Maybe because of the source material going public domain? Or maybe it was just that there can’t be violence within the Hundred Acre Wood specifically?
 

Dandelion

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One of the stipulations is that the Disney characters can have more free reign if it's made clear that these are "alternate versions" of the characters. If you take a look, most of these Disney games have settings or premises wherein the characters are in a mirror world, a video game, a toy box, or someone's imagination.
 

Darkspawn

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One of the stipulations is that the Disney characters can have more free reign if it's made clear that these are "alternate versions" of the characters. If you take a look, most of these Disney games have settings or premises wherein the characters are in a mirror world, a video game, a toy box, or someone's imagination.

Yeah that’s always been my assumption that because the Disney worlds in KH are viewed more as if they are that actual film’s universe, they have to be more careful.

But I thought there was a separate stipulation specific with Winnie the Pooh characters and violence.
 

Dandelion

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But I thought there was a separate stipulation specific with Winnie the Pooh characters and violence.

I don't think that's ever been confirmed. I mean, I'm sure there are stipulations on how the characters are all depicted but I think that 100 Acre Wood is a non-combat minigame world because the developers wanted to give it a sense of childlike innocence rather than because Disney said so.
 

Phoenix

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Exactly, and I don't think that's exclusive to newer fans either. As an anecdote, a few years ago my friends and I decided to play through KH1 simultaneously on voice chat, exchange tips and use that as a way to introduce one of them to the series. He loved it and saw the game through to its end, but one of them was mostly a KH2 fan and dropped the playthrough in the Cerberus fight because he couldn't get used to Sora's weight and the pace of combat.

I mostly mashed X through fights in KH1 as a child, but it's not even close to how snappy and strong it feels to mash X through KH2, or even activate a drive form and mash even harder!


One thing I appreciate is the way in which combat and exploration are tied together by things like swinging your keyblade to extend jumps, or freezing bubbles to turn them into platforms and so on. It feels really good because you're using the exact same controls and abilities, just in different contexts.
Your whole debate reminds me about speed in Sonic. Is speed a mechanic for looking cool (Boost era, modern games), or the reward for being skilled at the game (classic games, adventure games to a lesser extent)?

In the first Sonic games, you were going through the level quite slow. You only went fast when you knew the whole stage by heart and were good enough to pull it off. Sonic Unleashed onwards, you lush a button to be fast. Modern games tinker with the formula some, but it never went back to the original concept.

At the risk of sounding like a cranky old man (again), I prefer looking cool in the KH1 Sephiroth fight because I mastered the game (it's probably the only game I've ever really mastered to that extent) than look cool because I pressed a button. And I say this fully aware of the irony of KH2 being my favourite game of the series, perhaps of all time for me.
 

2 quid is good

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These are fighting words btw
In a world where BBS exists I often wonder why it's always KH1 getting hit with the clunky allegations. 😔

I know KH1's platforming has a teensy learning curve but doing successive short hop air combos in KH1 is slicker and weightier than it is in any other game in the series. The arc of momentum that Sora carries into each air combo feels fancy today, no games are coming out that feel tight like that anymore.

I know KH1 has the reputation it has, but I'll fight til my fingers fall off for its honor. I think when newer fans say the combat is stiff, they're looking at it from the perspective that the game isn't doing anything cool for you. They're looking past the rock solid fundamental gameplay that was not only insane for 2002 but is still unmatched in so many ways (tech points omg) because Sora is not very flashy or overanimated.

KH1 has incredibly strong core mechanics, divorced from any nostalgia or tender feelings I have for the game. I'll be old and wrinkly and scary looking saying all this same crap someday I'm sure.
I wholeheartedly agree btw, even with KH2 being my favourite, I have never ONCE felt KH1 being clunky. Its a little slower sure, but there's weight and impact behind every hit, parry, combo and its really smooth! I'm a total novice with actual gameplay but even I can tell when a game's tools are good vs when I'm just bad. If you wanna talk about real clunk, DDD is awful for it. Just totally broken.
 

Phoenix

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These are fighting words btw
🤣

For what it's worth, SA2 is my favourite Sonic game, and another competitor for one of my overall favourite games! But it does give you more assistance with speed than the earlier entries.

But nothing feels better than speeding through City Escape because you know the whole stage like the back of your hand.
 

1millionsquats

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At the risk of sounding like a cranky old man (again), I prefer looking cool in the KH1 Sephiroth fight because I mastered the game (it's probably the only game I've ever really mastered to that extent) than look cool because I pressed a button. And I say this fully aware of the irony of KH2 being my favourite game of the series, perhaps of all time for me.
And that's fine too, these things aren't mutually exclusive! Both of these games offer things that scratch different itches, even if one's a sequel to the other, so don't worry about irony or anything like that.
 
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