Sometimes I forget that KH is apparently one of Square's top 3 franchises or smth
At this point it might as well be Nier in the top 3 spot instead
At this point it might as well be Nier in the top 3 spot instead
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Sometimes I forget that KH is apparently one of Square's top 3 franchises or smth
At this point it might as well be Nier in the top 3 spot instead
So... in order to talk about this, I have to ask some pretentious and annoying questions. These are half-rhetorical. But hear me out, and seriously think about all of this:IP law does objectively mean they cannot literally be the same character.
Figured
I know I am a few hours late to this, but something I noticed is that Osaka team got worse about this between Birth by Sleep and Dream Drop Distance. I'm currently playing through Birth by Sleep with my friend Xeph and they pointed out to me how much the Disney characters in that game are actually involved in the gameplay.Dream Drop in general really cut corners with any characters appearing in the actual playable portion of the game. The whole thing feels cheap as a result. Dropping Monstro on the crab was cool though
Thank you for putting word on paper. This is obviously something you've thought a lot about.So... in order to talk about this, I have to ask some pretentious and annoying questions. These are half-rhetorical. But hear me out, and seriously think about all of this:
What does it mean for two characters to "literally" not be the same character? In what quantifiable sense? Is it something we can test or prove by looking at the work? Or is this only informed by the context of the laws around it? When it comes to Yozora: we, the viewers, know that his name means Noctis Caelum. We the viewers know that multiple cutscenes in the game are shot-for-shot remakes of Versus XIII trailers. And so on. Obviously Nomura knows this too. So he created a character who signals to the knowledgeable audience in numerous ways "this is beta!Noctis". And the audience, looking at the work, is aware of the fact that Nomura did these things. So the communication between author and player, in every way, equates Yozora with Noctis or at least beta!Noctis. Certainly "it's a version of the same character" is true.
So, that's just looking at the game - but because the concept of "owning" an idea is written down in numerous books across the world, and is sometimes pursued in court, we have to objectively acknowledge that he literally isn't the same character. It's odd that we, as human beings interpreting an artwork made by other human beings, would do so with fealty to a hypothetical court case. So this raises a question: in 100 years, if IP law is abolished because countries like the United States have fallen: is Yozora Noctis now!? Certainly 100 years in the future the question of who owned what character 100 years ago is going to be of little interest to most people who are engaging with a century-old artwork. They'll just have the content of the game to go on, which contains... a character whose name means Noctis, in a series that contains numerous other Final Fantasy characters.
Those are annoying rhetorical questions to ask, I know. But we can and should go further. The thing about laws is, they only have any power if they're enforced. So... we should talk about Suda51, who directed a series of games called Twilight Syndrome on the PS1. There were three games, the third of which was called Moonlight Syndrome. After making that game, Suda left Human Entertainment and founded his own company, Grasshopper Manufacture. There he directed a game called The Silver Case. The first chapter of the Silver Case contains multiple Moonlight Syndrome characters, on-screen, named.
It must be said: Suda/Grasshopper does not own the copyright for Twilight Syndrome. He did not license the copyright for Twilight Syndrome. The game does not credit Human Entertainment in any way. This is him openly using characters he does not own, and crediting nobody. Now: according to what I'm quoting you saying: these characters objectively cannot be literally the same characters. This is entirely due to IP law, even though their stories continue directly from one game to the other, with zero ambiguity. The reason Suda is able to do this is because nobody actually cares, and so nobody is going to sue him over it. If they did, whether he's breaking IP law or not would have to be proven in a court case... and the results of that case would be the only thing that could determine legally whether a character is the same or not.
[EDIT ASIDE: Like, if my point isn't clear enough here, there are so many other examples... Xenosaga and Xenogears are owned by different companies, so they can't officially say they're part of the same series, but the Xenogears guidebook has the events of Xenosaga listed in its timeline. If you were to insist we have to view them as different stories even though they're obviously supposed to be the same, you would be putting IP law over blatantly obvious author intent.]
But, even if that's determined, again... it's only legally. In real life, characters are just collections of ideas somebody had. They don't actually exist. So there isn't any perspective on that other than in a legal sense. And whether that legal sense is enforced or not is arbitrary. So what I really don't understand is why there is an impetus here to default to that legal sense when it's something creators are only working around, not with. Yeah, governments can say that people can "own" ideas, but they can also say a whole bunch of other lies too, and we don't have to say "well, I guess that's objectively and literally true" just because they say it is. Legally speaking, Yozora isn't Noctis... but also right now there are many politicians that want to make it so that I legally speaking do not exist, so like. Decide for yourself if "legally speaking" is a useful way to understand the limitations of reality.
In any case Nomura wanted to use his version of Noctis again and so he changed the name slightly. That is fairly quantifiable reality, and we all know what he meant. I'm not sure anything else matters.
I’m gonna regret getting myself embroiled in this, aren’t I…So... in order to talk about this, I have to ask some pretentious and annoying questions. These are half-rhetorical. But hear me out, and seriously think about all of this:
They had a very tiny amount of time to develop Dream Drop Distance. It was announced June 2010 and released less than two years later in March 2012. It also contained many glitches and errors.I know I am a few hours late to this, but something I noticed is that Osaka team got worse about this between Birth by Sleep and Dream Drop Distance. I'm currently playing through Birth by Sleep with my friend Xeph and they pointed out to me how much the Disney characters in that game are actually involved in the gameplay.
Like, you have the Three Good Fairies helping in the fight against Maleficent, Prince Philipp helping against Dragon Maleficent, Stitch helping against some bosses in Deep Space and more through some faux-reaction commands. Dream Drop left such a vacant impression as it relates to side-character gameplay that, in my mind, it extended to Birth by Sleep as well even though they're actually good about that in said title.
Really makes you wonder what went wrong between Birth by Sleep and Dream Drop Distance. Perhaps the Dream Eater gameplay took up too much time and attention?
Well, obviously when I type an essay on it it can only be "overthinking" - I went all out knowing exactly how silly it makes me look - but what I'm attempting to do is to lay out the things that are completely second nature for me to naturally think, namely: "IP law is fake", which I was told was a disingenuous thing to say. That's what I was responding to.As someone who chronically overthinks things myself, I’d just like to suggest: you may be way overthinking this.
I'm not implying this, but I'm saying if the seeming intent of a work is obvious to everyone, that's probably more meaningful than copyright law of all things. Or even if it's not obvious, any reading of a work will do, honestly. Anything you get out of what the work is saying to you.If authorial intent is as fundamental to defining the “truth” of a work of fiction as you seem to be implying
I think it's completely fair for you to feel this way. But, I also don't think Setzer in KH2 feels anything like the Setzer I had the journey with. I don't think KH Cid or Aerith feel much like the Cid or Aerith I had the journey with. KH FF characters not feeling like their FF counterparts is a very common criticism.Yozora, to me, doesn't feel like Noctis Caelum from FF15. And that is the only Noctis I care about, because that's the one I had the journey with.
Honestly I've been rooting for some more NieR news since before and after the anime dropped, so I'm okay with this. I love Yoko Taro and his delirious brain.
Well, obviously when I type an essay on it it can only be "overthinking" - I went all out knowing exactly how silly it makes me look - but what I'm attempting to do is to lay out the things that are completely second nature for me to naturally think, namely: "IP law is fake", which I was told was a disingenuous thing to say. That's why I typed all of that out.
-In the Secret Episode, the mysterious Yozora appeared. Initially, I thought Yozora was just a surprise reference that appeared as a cameo in the Toy Box world, but apparently it seems like he’s a much more important character that’ll be tied to the future of KH.
Nomura: You wouldn’t be the first to think so, right now there’s a lot of speculation about that because of the clear resemblance to what was shown of “VERSUS.” However, the two are actually very different and I think where Yozora’s story will lead will be unexpected. So, why did “VERUM REX” appear in KHIII? None of this makes sense, but I hope to clear it all up as soon as possible.
What does it mean for two characters to "literally" not be the same character? In what quantifiable sense? Is it something we can test or prove by looking at the work? Or is this only informed by the context of the laws around it? When it comes to Yozora: we, the viewers, know that his name means Noctis Caelum. We the viewers know that multiple cutscenes in the game are shot-for-shot remakes of Versus XIII trailers. And so on. Obviously Nomura knows this too. So he created a character who signals to the knowledgeable audience in numerous ways "this is beta!Noctis". And the audience, looking at the work, is aware of the fact that Nomura did these things. So the communication between author and player, in every way, equates Yozora with Noctis or at least beta!Noctis. Certainly "it's a version of the same character" is true.
I don't understand why I have to continually remind people that the point of comparison here was to the other FF characters in KH, who all have obvious differences between them. The question was how this situation differs from those characters, and my stance was that I don't think there's much of a functional difference at all. That is the context this whole conversation exists in. Then you said that IP law was the sole actual difference, insisted that this, and nothing else, made it "objective" and "literal", and said that I have to accept that IP law is real "whether I like it or not", and I was not engaging with this point - but having taken the time to explain, in detail, why I said IP law is fake, and that it was a belief I actually hold and not something disingenuous, you are now saying that IP law wasn't your main point, and it has everything to do with Yozora's character instead! I have poured all my energy, multiple times, into trying to clarify and re-clarify what I meant (in the face of intense rudeness), and every single time I am met with a diversion to a different part of the conversation that we have already covered. And I have pointed out that this keeps happening over and over, and it is still happening. I'm done.(If anything your moving the goalpost by going from “Yozora is literally Noctis” to “Obviously there are differences between” them.
Make it king-sized and you got a deal.I think we could all use one of these. Wake us up when September ends.