Are you sure you agree with me?? Because I was replying to you saying that "responsible" people can't be vulnerable to addiction, that if we don't like it we should just not get addicted ourselves, and that we have to give something a chance that is deliberately trying to hurt vulnerable people.
Which makes the whole "well, mobile games aren't all predatory, and that's what I'm arguing for here" feel kind of insincere. You were just defending the predatory ones as needing to be given a chance two posts ago.
Let me clarify my position.
I definitely agree that a lot of mobile games out there are games designed to exploit vulnerable individuals through predatory monetization practices are harmful and deserve strong criticism. No doubt about that. Neither do I believe that these practices should be excused or that "responsible" people are immune to addiction. No one is immune and addiction can affect anyone, regardless of their level of responsibility. I was merely dismissive when I said it wasn't an issue for "responsible people" and I shouldn't have been.
Predatory F2P models often target these vulnerabilities, which is why they are so dangerous and looked down upon. My earlier mention of "personal responsibility" was not intended to downplay the seriousness of addiction but to highlight the importance of consumer awareness in navigating the exploitative practices within these mobile games. That said, I fully recognize that it's the responsibility of developers and regulators to protect players from these harmful tactics. Will the developers of Missing Link be doing that? Perhaps. Perhaps not. We do not know as of now.
Also, we need to consider the broader conversation often includes mobile games when discussing predatory practices. Again, this is why I brought up the defense of mobile games as a category because, in many discussions, these terms are used interchangeably, and it's important to make sure we're not unintentionally
dismissing an entire platform due to the negative aspects of one segment - which is what you were doing.
We seem to both agree on the dangers of exploitative F2P games but my concern is ensuring that the criticism of these models
doesn't unintentionally dismiss the broader range of mobile games that are not predatory. Many developers are creating mobile games with integrity, and those experiences deserve recognition, even as we hold others accountable for unethical practices.
Me saying "give ML a chance" was aimed to encourage y'all to try the game - as there is a possibility that it doesn't rely on predatory mechanics. Damo's
video seems to suggest that it doesn't and can be played daily without needing to spend a dime - granted you're willing to go outside and take a walk. And I can hardly call encouraging someone to go outside as "predatory".
There are mobile games out there that offer fair monetization, meaningful gameplay, and respect for the player’s time and investment. And outside fair monetization, Missing Link seems to possess these attributes. How do I know? Watch Damo's
video. In any case, these are the games that should be supported, while we push back against those that deliberately harm vulnerable individuals. We cannot be sure if Missing Link's will do this yet. But based off of how the game functions, I believe we should
give it a chance in order to find out.
My points earlier were intended to differentiate between those harmful practices and the broader mobile gaming landscape, and I apologize if that wasn’t clear. I still stand by the fact that mobile games are games. Demonize them and call them money-sucking algorithm demons from the pits of hell - they're still games, simply by definition. End of.