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olu

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I came to my conclusion from watching streams for a few hours of the most recent beta. Multiple players seemed annoyed with map navigation and energy limits. A few streamers said the combat was too easily decided by the statues the beta gave them. These issues reared their heads BEFORE the full release, where they'll likely be exacerbated by the pay to win 'solutions' that SE will sell to let the player feel less frustrated by the limitations present in the game. I can't remember a time where anyone liked that in any game.
Yeah, I saw these types of impressions too. A lot of the English feedback I saw on social media was generally negative. The character customization aspect was highly praised though.

Fewer mentioned how the game was running sluggishly on their high-end phones. Even watching gameplay of it on YouTube, I saw a number of unusual artifacts. Hopefully the game still drops before July ends but if they need more time to cook then they need more time to cook I suppose.
 

Liodin

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I know you really like the mobile games.
I only like the story of UX and DR. But I like most of what I've seen about ML.

I came to my conclusion from watching streams for a few hours of the most recent beta. Multiple players seemed annoyed with map navigation and energy limits. A few streamers said the combat was too easily decided by the statues the beta gave them.
You can have complaints about something and your impressions still be positive.

I watched damo279, sonnynovus, critic_perfect the most, some other UK streamers, plus a big KH discord and twitter, and a few JP users too.

I am surprised that you tell me about the energy limits, because one of the most "complained" things was that the GPS mode gives too much AP.
In addition, there are several ways to get APs from home, which allow you to play without using GPS mode.

I guess until we try it ourselves we won't know if the complaints are legitimate or if they come from people who didn't get to learn how to take advantage of all the things the game provides.

Which I can understand because there are a lot of menus and information, and it can get overwhelming and confusing.

These issues reared their heads BEFORE the full release, where they'll likely be exacerbated by the pay to win 'solutions' that SE will sell to let the player feel less frustrated by the limitations present in the game. I can't remember a time where anyone liked that in any game.
You'll probably be right, but we won't know until the game is released.
They may decide that their main income source comes from character customization.

I think outside of the truly dedicated KH fans that feel its their duty to keep up with and consume all KH media, the game won't do so hot.
Isn't that obvious? All non-numbered games are made for KH fans.

A longer dev cycle than KH2 for something like that is pretty nuts, to me.
Much less people developing the game plus all I listed in my previous post.
If you can explain to me why you are shocked that with those conditions it takes that long to develop, I would appreciate it, because personally I think it makes a lot of sense.

I think Nomura's sudden interest in GPS and tying that into the plot is a bad decision, because not only has it likely overcomplicated development.
Totally agree.

If I'm wrong and the game ends up having super great gameplay and feels tight as hell and can stand next to the best KH games, I'll eat crow with a big smile on my damn face and play the game all day... but I think this was initially a short-term "let's do a KH lore dump game with MTX to make some cash" project that has become overly mired in features that haven't been novel for almost a decade.
You know the game doesn't pretend to be what you say. One thing I consider good about KH is that each game offers something unique, which manages to appeal to different types of players.

And personally, nothing I've seen in the beta, or what Nomura has said in different interviews and Q&A, makes me think that ML was initially intended as a short-lived game.

Maybe it will end up being short-lived, but I hope they are trying their best not to 😅
 

Chaser

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I am surprised that you tell me about the energy limits, because one of the most "complained" things was that the GPS mode gives too much AP.
In addition, there are several ways to get APs from home, which allow you to play without using GPS mode.

I guess until we try it ourselves we won't know if the complaints are legitimate or if they come from people who didn't get to learn how to take advantage of all the things the game provides.
Having played the beta, you got like double AP from battles in GPS mode, so like 8 AP instead of 4. If the system was working as intended, you'd get like 200-400 AP or so from an hour walk, somewhere around 3000 if you're traveling in a vehicle for a long period of time (3+ hours).

That gets drained very quickly with needing to teleport to different areas from home (which cost either AP or jewels) and then needing to spend 800-1200 AP per piece battle (or more depending on the level of the character you're fighting), hundreds of AP for a chest (thousands for a grand chest), hundreds of AP for a logging a raid battle, 100+ AP per Post Battle to clear Posts out (of which there's probably over 15 battles)

Then there's teleporting to try and clear out areas and defog the map, where you need to find a boss battle, then that points you in a direction to where the actual boss is and you need to keep teleporting because the area covers hundreds of kilometres of land.

I understood the systems, I took advantage of what the game provided. It still sucked. I burned through AP so quickly playing from home because the rates gained from traveling around a city weren't that good. By the end of it though, the beta started to throw AP at people because it was ending. My expectations of getting AP on that scale every day in the real game is low.

I don't think GPS mode gives too much AP. I think everything else costs too much AP.
 

Chie

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It's also worth noting that even if the game did feel very playable with what they give you, that itself would be part of the propaganda, to get fans to say "guys, THIS abusive game designed to get you addicted to it is actually VERY GENEROUS with the fake currency they made up to get you addicted to it"
 

UkeSora

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This is going to make me sound like an asshole, but I hope Missing Link fails so Square Enix never thinks about making another shitty KH Gatcha game again.
 

SuperNova

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Wow, I can't believe I'm saying this but ML sounds way stingier than KHUX was. And the bar for gacha games is already in the bottom of the ocean that even James Cameron can't fish it out.
 

Liodin

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If the system was working as intended, you'd get like 200-400 AP or so from an hour walk, somewhere around 3000 if you're traveling in a vehicle for a long period of time (3+ hours).
1718934767504.png1718936851180.png1718936953341.png
  1. 3h drive. 21926 AP, 22 chests and 96 pieces.
  2. 10min drive. 1224 AP and 6 pieces.
  3. 15min walk. 1288 AP, 1 chest and 5 pieces.
That gets drained very quickly with needing to teleport to different areas from home
You don't need to teleport.

And then needing to spend 800-1200 AP per piece battle (or more depending on the level of the character you're fighting), hundreds of AP for a chest (thousands for a grand chest),
Free in GPS mode.
But it is necessary to use the touch mode for the grand chests as they are in the ocean. So you have to spend AP on getting the grand chests.

hundreds of AP for a logging a raid battle,
Free for random raids or a ticket for a specific one, not AP.
But not 100% sure. Please correct me if I remember it wrong.

Then there's teleporting to try and clear out areas and defog the map, where you need to find a boss battle, then that points you in a direction to where the actual boss is and you need to keep teleporting because the area covers hundreds of kilometres of land.
No need to teleport, unless you are very impatient. You go pretty fast with the furthest zoom.
But obviously you'll spend points when fighting because you play in touch mode.

And even if you teleport, it costs 10 AP per kilometer. The areas are 50x50km. So at most you would spend 700 AP if you are very very unlucky, which is less than what you gain by walking 15 minutes.

I burned through AP so quickly playing from home because the rates gained from traveling around a city weren't that good. By the end of it though, the beta started to throw AP at people because it was ending. My expectations of getting AP on that scale every day in the real game is low.

I don't think GPS mode gives too much AP. I think everything else costs too much AP.
Besides, none of what you said is mandatory. You can play at your own pace, doing the activities that interest you most.

Playing from home makes you use AP like Ux, or many other the gacha games.
It is what it is. You don't like it? Of course you don't. And neither do I. But ML gives you a lot of options to earn AP and spend it the way you see fit.

And if someone has the need to be maximizing, optimizing, etc. every action to gain the maximum XP, resources, etc. per day, better stay away from the game because you have a serious problem. Especially for a non-competitive gacha game.
 

xenosaga

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I am completely fine with gacha games since I have been playing a lot of them for ages now and enjoy them. I just wish SE make some good ones with high production value, and doesn't region lock for some weird reason. I want to be excited for ML but I am 99% sure it won't be playable where I live which sucks.
 

Chaser

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View attachment 16475View attachment 16476View attachment 16477
  1. 3h drive. 21926 AP, 22 chests and 96 pieces.
  2. 10min drive. 1224 AP and 6 pieces.
  3. 15min walk. 1288 AP, 1 chest and 5 pieces.

You don't need to teleport.


Free in GPS mode.
But it is necessary to use the touch mode for the grand chests as they are in the ocean. So you have to spend AP on getting the grand chests.


Free for random raids or a ticket for a specific one, not AP.
But not 100% sure. Please correct me if I remember it wrong.


No need to teleport, unless you are very impatient. You go pretty fast with the furthest zoom.
But obviously you'll spend points when fighting because you play in touch mode.

And even if you teleport, it costs 10 AP per kilometer. The areas are 50x50km. So at most you would spend 700 AP if you are very very unlucky, which is less than what you gain by walking 15 minutes.


Besides, none of what you said is mandatory. You can play at your own pace, doing the activities that interest you most.

Playing from home makes you use AP like Ux, or many other the gacha games.
It is what it is. You don't like it? Of course you don't. And neither do I. But ML gives you a lot of options to earn AP and spend it the way you see fit.

And if someone has the need to be maximizing, optimizing, etc. every action to gain the maximum XP, resources, etc. per day, better stay away from the game because you have a serious problem. Especially for a non-competitive gacha game.
I'm telling you my lived experiences with the game. I don't own a car but I went on a train around my city and I'm telling you my own results from it. The GPS mode also didn't work all the time as intended.

The train was also constantly just out of reach of a lot of the piece posts, so I found that public transport and walking to not be reliable methods with the game, and I requested for the circle around the character to be expanded because of that.

Sydney itself was like 3 squares to defog on the map. I HAD to teleport to unlock more areas around New South Wales. I had to teleport to Wollongong, I had to teleport to the Central Coast, I had to past the Blue Mountains because without being able to teleport, it was a system I couldn't engage in

And realistically, I'm not going to go to Wollongong, I'm not going to go out to Broken Hill, or up to Brisbane, or down to Canberra any time soon, so yes, to engage with that aspect of the game I had to teleport.

The closest grand chest also wasn't in the ocean. It was in Broken Hill. I spent the AP since it was a beta that meant nothing and I wanted to see what grand chests were like, and it's not worth it to spend 5 real days waiting for the chest to unlock for a Winnie the Pooh piece. I won't be going out of my way for one again.

You can trust what you've seen in videos, of course. That's someone's own experience with it. I've told you what I personally experienced with it. If you want to discard that, then discard that, but my points are no less valid than theirs.

Edit: I regret engaging and I don't want to talk about this anymore. Reply if you want, but I'm going to disengage.
 
Last edited:

Darkspawn

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At this point, I’m just going to assume that with the delay of the Android beta that they delayed the full release by at least the same amount of time. So if it was initially set to release May/June, it will probably be September/October now.

My hope was that since the issues were specific to Android that maybe it wouldn’t set back the full release by that much. But I guess that was naive. It’s just weird that they were contacting influencers about launch activities in February after said delay.

On a different note, their annual shareholders’ meeting started a couple hours ago. It’ll probably be a few weeks before we get the transcript of the Q&A, but maybe it will be reported on by someone in attendance or with inside connections. (Unfortunately, it’ll probably be the Bloomberg guy who likes to shit on them.)

I don’t expect much of anything, but just a mention of KH would be nice.
 

Phoenix

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I'm telling you my lived experiences with the game. I don't own a car but I went on a train around my city and I'm telling you my own results from it. The GPS mode also didn't work all the time as intended.

The train was also constantly just out of reach of a lot of the piece posts, so I found that public transport and walking to not be reliable methods with the game, and I requested for the circle around the character to be expanded because of that.

Sydney itself was like 3 squares to defog on the map. I HAD to teleport to unlock more areas around New South Wales. I had to teleport to Wollongong, I had to teleport to the Central Coast, I had to past the Blue Mountains because without being able to teleport, it was a system I couldn't engage in

And realistically, I'm not going to go to Wollongong, I'm not going to go out to Broken Hill, or up to Brisbane, or down to Canberra any time soon, so yes, to engage with that aspect of the game I had to teleport.

The closest grand chest also wasn't in the ocean. It was in Broken Hill. I spent the AP since it was a beta that meant nothing and I wanted to see what grand chests were like, and it's not worth it to spend 5 real days waiting for the chest to unlock for a Winnie the Pooh piece. I won't be going out of my way for one again.

You can trust what you've seen in videos, of course. That's someone's own experience with it. I've told you what I personally experienced with it. If you want to discard that, then discard that, but my points are no less valid than theirs.

Edit: I regret engaging and I don't want to talk about this anymore. Reply if you want, but I'm going to disengage.
If it makes a difference, I really appreciate the first hand experience. The chances of me playing this game are low, but knowing the economy is still useful, and interesting to me.
 

Darkspawn

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Found someone who shared details of the Q&A. Someone can translate better than Google can. But roughly… when asked how many major titles to expect per year, the SE CEO mentions there being cannibalization of their sales recently. With their new strategy, they want to focus on the quality and carefully timing releases.

If nothing else, I think this means they will try to avoid releasing DQXII, VIIR3, and KH4 too close to each other. And they may avoid releasing smaller games around them.


Someone also asked about the titles that were cancelled and basically said they can’t disclose those titles. But they are looking at when they can release information on games like DQXII. I think we’ll see that one once the Switch successor gets revealed. And KH4 either at D23 or when the PS5 Pro is revealed.


No specific mentions of KH that I see.
 

Liodin

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I'm telling you my lived experiences with the game. I don't own a car but I went on a train around my city and I'm telling you my own results from it. The GPS mode also didn't work all the time as intended.

The train was also constantly just out of reach of a lot of the piece posts, so I found that public transport and walking to not be reliable methods with the game, and I requested for the circle around the character to be expanded because of that.

Sydney itself was like 3 squares to defog on the map. I HAD to teleport to unlock more areas around New South Wales. I had to teleport to Wollongong, I had to teleport to the Central Coast, I had to past the Blue Mountains because without being able to teleport, it was a system I couldn't engage in

And realistically, I'm not going to go to Wollongong, I'm not going to go out to Broken Hill, or up to Brisbane, or down to Canberra any time soon, so yes, to engage with that aspect of the game I had to teleport.

The closest grand chest also wasn't in the ocean. It was in Broken Hill. I spent the AP since it was a beta that meant nothing and I wanted to see what grand chests were like, and it's not worth it to spend 5 real days waiting for the chest to unlock for a Winnie the Pooh piece. I won't be going out of my way for one again.

You can trust what you've seen in videos, of course. That's someone's own experience with it. I've told you what I personally experienced with it. If you want to discard that, then discard that, but my points are no less valid than theirs.

Edit: I regret engaging and I don't want to talk about this anymore. Reply if you want, but I'm going to disengage.
As well as I shared others experience with the game. Isn't that why we are all here?

I appreciate you sharing your personal experiences with the game, Chaser. Your feedback is valuable, and I apologize if I came across as dismissive earlier. It's clear you've encountered some genuine frustrations during your gameplay.

Your experiences with public transport and walking challenges are important points. But you didn't mention in your first post that your data was using a train.

But I hope that with the examples I've shared, you will see that the GPS mode is generous, but they have to solve cases like yours so that other players in other circumstances can also benefit from using it. The suggestion to expand the circle around the character is a good one that could improve accessibility for many players.

So, again, this feedback is really useful, as you said you shared it with the developers, so they can improve it upon release.

But I also have to tell you. You wanted to do all that, but you don't need to. The game does not require you to do any of that. You can do anything at your own pace and engage only in the activities you feel like doing.

And feeling that you need something in a gacha game is dangerous. So I understand why you feel that way. It looks like the game has achieved what it's intended to do.

It seems that some of us here are susceptible to such tactics, so I understand the hatred for gachas.

It is clear from your message that my post affected you personally. So, as I said earlier, It was not intended to invalidate your experiences, and I apologize if you felt like it.

And I appreciate your impressions, and those of the other participants, as it has allowed the rest of us fans to learn about the game. And hopefully the developers will get a lot of feedback like yours so they can make the best game thay can.
 

Squood!

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Found someone who shared details of the Q&A. Someone can translate better than Google can. But roughly… when asked how many major titles to expect per year, the SE CEO mentions there being cannibalization of their sales recently. With their new strategy, they want to focus on the quality and carefully timing releases.

If nothing else, I think this means they will try to avoid releasing DQXII, VIIR3, and KH4 too close to each other. And they may avoid releasing smaller games around them.


Someone also asked about the titles that were cancelled and basically said they can’t disclose those titles. But they are looking at when they can release information on games like DQXII. I think we’ll see that one once the Switch successor gets revealed. And KH4 either at D23 or when the PS5 Pro is revealed.


No specific mentions of KH that I see.
It'd be wacky if KH is never mentioned at these things specifically cuz it's owned by Disney
 

Elysium

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they make too much money from predatory gacha, it's a real shame that there can't just be like an AA KH release. KH3DHD was a great representation of what could be done with the old system on modern hardware.
I wonder if the new style of graphics (as far as the way characters look in 3-onwards) might cost more to create than the old style of graphics? The downside is by moving to the new look, they lost the ability to simply re-use old models and all they had built up over the years. I wouldn't be surprised if Olympus ended up somehow as a world in 4 either considering it was in the trailer, since they might be able to re-use at least some of what they had from 3 rather than re-building entirely from the ground up like with other worlds. Of course, the Underworld side is another story.

I've never played the mobile games, they seem like a waste of time mostly. I imagine anything important will be re-packaged as a movie in a re-release down the line like the Foreteller stuff was, so I don't really worry about it.
 

Chie

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X was never re-packaged as a movie, X Back Cover is an original movie that takes place in that time period
 

Phoenix

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But you could always just look at the cutscene compilation in YouTube, if you didn't want to play.
 
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