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I'm not sure if this was the fault of the localization, but the dialogue in KH2 was horrifically terrible. The dialogue in KH has never been award-winning, mind you but I feel that Days and CoM, regardless of how they stack up as GAMES in comparison, have better dialogue than it for the most part, excluding some obvious exceptions (aka WHO WILL I HAVE ICE CREAM WITH NOW). My sister has been playing KH2 so i've been seeing the game again and it's honestly by far my biggest complaint with it...well, that and the general plot.
Frankly, Organization XIII never feels like a super huge urgent threat because you don't see them enough and the plot is poorly spaced. You don't even get to find out most of the members' names through dialogue because ultimately they don't matter (well, sort of. Xigbar matters later on in BBS and such) and are just there to be fangirl fodder. Instead of actually focusing entirely on the Organization and how they are a legitimate threat, the plot juggles that with Maleficent and Pete causing trouble in the Disney worlds, but their antics are just pants-on-head retarded and they shouldn't have been in the game whatsoever, especially considering how they turned Maleficent, of all things, into a comic relief character. I didn't feel any urgency or tension when I finally got to TWTNW. The game should have only had Organization XIII. Also, those scenes in KH2FM where they have meetings in the big room should have been in the game from the beginning. That was one of the main reasons (or THE REASON) why the Organization worked in CoM, you got to see their inner politics and each member was memorable and had a role to play in the grand scheme of things. They are nice additions after the fact, but it was really too little too late by that point.
^for sure. He was overpowered a bit(yet somehow always loses in fanmade character battles), but that was mostly just gameplay I think. Canon is "twice as hard" as KH1
I would make the Disney worlds matter.
I think a better example for Kingdom Hearts II (the source of this discussion) is Olympus with the non-existent cheering fansthe lack of npcs also makes some of the worlds so awkward. for example in city of bells when you went to the gypsy hideout. there were no gypsies
Not having to do a second round of all those worlds. Rather, do 1 round of them, but have the individual plot worlds fleshed out and connected to the main plot properly.
And yes, more NPCs would be nice...but I wonder if that's due to the PS2's limits at the time..
The only thing i would change is (and I'm gonna get flamed by this) is playing as Roxas. I mean i get his an "important" character but i just don't like Roxas and his constant whining.
I won't say there will be necessarily "flaming", but you'll have to expect that such a generic opinion like the "constant whining" gets challenged as it indicates not really understanding the character in question.
Like, oh yeah, how dare having a character act realistically to events and circumstances beyond his/her control and actually show human reactions to things that affect them so negatively.
Most of us "real people" would probably fare even worse than Roxas if we would be put in his shoes, same goes for other characters in similar situations like Naminé, Ventus, Terra or Xion.
The "constant" whining (which wasn't so constant at all as there was also a lot of pent up anger) is completely reasonable in the context this character was placed.
I mean don't get me wrong i completely understand Roxas. It just he ticks me off for some reason. as i do like Ventus
And what would that reason be? I know Roxas having anger issues and a rather hot temper is something of a character flaw, but that is not only also partly tied to his weird (and ungrateful) situation, but also makes his character less one-dimensional.
Ventus and Roxas do not have much in common beyond their twin-looks anyways. Ventus is like a middle-ground between Roxas and Sora personality-wise, not as spunky and hyperactive as Sora, yet way less moody and solemn than Roxas.