I'm sure a thread like this has been made before, but seeing as 0.2 is out for everyone, and seeing as I've been thinking about this a lot, I figured I'd start this. I'll go one game at a time, listing what elements/mechanics from said game I would like to see return in KHIII.
KHFM:
what do you guys think should be in KHIII from other games?
KHFM:
- interactivity in the worlds. finding secret passages, puzzles, and sometimes completely new areas.. such a satisfying reward for exploring, and it gave actual incentive to re-visit worlds when you gained an upgrade to your magic or mobility. using gravity to bring down chests in hollow bastion, using fire to unlock Merlin's place. it made each world feel more interesting rather than just themed hallways like in KH2 and beyond.
- Traverse Town. self explanatory.
- more platforming. this one might just be me, but I really loved how crucial platforming was to KH1. it just added an extra dimension to the worlds which I haven't felt as strongly in the following games. the complexity of the maps made it more challenging yet more gratifying when you finally figured out where to go. 0.2 sorta has brought this back, which made me happy to see.
- sidequests. 101 dalmations, trinity marks, postcards. finding this stuff was usually very challenging, and I would love to see more stuff like this in III. especially trinities.
- revenge value. this was such a well designed system. it made boss battles so much more interesting and fun. you couldn't just constantly go in and punish a boss after you saw an opening. 0.2 also had this a little so I'm more than happy to see it return.
- proper movement. this game handled like a dream. it was endless fun gliding around and doing twists and rolls everywhere. I honestly really hate the air slides and cartwheels and stuff from BBS, DDD, Coded, and Days I believe. just give me glide, arial spiral, quick run, dodge roll, and high jump and I'll be a-ok.
- smooth, fluid combos. it worries me to see that KHIII appears to be following in the handheld games' footsteps with laggy, sorta slow combos. it doesn't look quite as bad, but I certainly hope it doesn't feel as bad. I also want magic to be smoothly integrated into combat (if you so choose) and combo modifiers especially made fighting a blast. no more command decks. the modifiers made your moves unique and customizable.
- memorable bosses. although this is by no means limited to KHII, I feel like it had some of the most interesting bosses in the series for me.
- good balancing and scaling. for an example of bad balancing, look at Balloon/ra/ga in DDD and Surges/Mines/Ignite/Shotlocks in BBS. they are WAY too OP in comparison to the other commands. while they can be cool and fun, it just sucks when there is almost no reason to use the other, cooler commands when these do this much damage. KHII had many great options to use, but it was hard to find one that was considerably better than the other at dispatching your enemies (except maybe reflega). and even when you were OP lvl 99 in II, the enemies still scaled properly with you so it wasn't just a slaughterfest (well, at least on crit).
- magic system. magic worked so well in this game, although sometimes it really got eaten up fast. maybe if they had KHI's magic bar but KHII's usage of it?
- drive forms. I know this is already confirmed, but I just wanted to re-iterate how much I wanted this.
- limits. I'm pretty sure this is also confirmed but yeah.
- flowmotion. I know this is also confirmed, but it was my favorite part of this game.
- D-Links. I thought they were a very interesting way to connect with characters that you met along the way, as well as a neat (although kinda useless) way to change up the flow of combat.
- Castle Oblivion. I know this isn't technically gameplay centered but it was a cool location. I'm pretty sure we will see it again since they have to rescue Ventus.
- multiple limited playable characters. while I'm not all for just anybody being playable in KH3 at any time during the story (bc I think that'd complicate things more than they need to) I think it would be SO amazing if they brought back the mission mode with tons of playable characters like with the Org in Days. imagine being able to play as Young Eraqus or Xehanort for a mission or two? using their limits? my god the potential.
- Mickey as a party member. just yes.
- Magic being awesome again. this is pretty much a given since we've seen it work the same way in trailers for III, but being able to slide on blizzard trails and seeing the awesome thunder and fire effects was so cool.
- ????
what do you guys think should be in KHIII from other games?