Allegra listened to his story in silence, feeling immensely sad for him. Adagio always seemed pretty upbeat and calm, although she supposed it was easy to say that when she'd only heard his voice and didn't have a facial expression to pair it with. It made her think of her own disability for the millionth time, and she suddenly realized that they truly were in the same boat. He had lost his art; her sight meant that her music and writing would be beyond her reach. There were ways around it, but they would take years to learn and she would probably give up despairingly before she even got that far. Why is this happening to us, anyway?
Prodding him awkwardly until she found what felt like his forearm, Allegra gave it a quick squeeze. "Don't worry. When we win this game, I'll bet everything will go back to normal. I'll get my eyes back and you'll be the next Picasso." Or we'll both be dead and then at least we won't have to worry about things like that anymore. It wasn't the most positive thought, so Allegra decided not to voice it.
Before anything else could be said on the matter, both their cell phones went off: the mission for the day. Instinctively, her hand reached into her pocket, but her fingers went limp before she could pull out her phone. Really, what was the point?
"Well, this one is certainly more vague than the last. 'Pawns advance upon R5,2...' Directions... albeit directions masked in cryptic chess metaphors. And what does he mean by 'tormented prisoners?' Got any ideas Allegra?"
Frowning, she shrugged slightly. I guess this just gets more difficult as we go along.
"Well... 'Tormented prisoners' probably has something to do with the Noise, so I guess we'll have to fight some." Goody. "R5,2... R5,2... You're right, it's a location. I'm not really a chess person, but there's no row for R on a chess board, right?" She frowned in thought. Riddles weren't her thing, and this was making her feel rather stupid. Why couldn't they just tell us where to go like yesterday? "Maybe it means something else, like 'road' or something."
Prodding him awkwardly until she found what felt like his forearm, Allegra gave it a quick squeeze. "Don't worry. When we win this game, I'll bet everything will go back to normal. I'll get my eyes back and you'll be the next Picasso." Or we'll both be dead and then at least we won't have to worry about things like that anymore. It wasn't the most positive thought, so Allegra decided not to voice it.
Before anything else could be said on the matter, both their cell phones went off: the mission for the day. Instinctively, her hand reached into her pocket, but her fingers went limp before she could pull out her phone. Really, what was the point?
"Well, this one is certainly more vague than the last. 'Pawns advance upon R5,2...' Directions... albeit directions masked in cryptic chess metaphors. And what does he mean by 'tormented prisoners?' Got any ideas Allegra?"
Frowning, she shrugged slightly. I guess this just gets more difficult as we go along.
"Well... 'Tormented prisoners' probably has something to do with the Noise, so I guess we'll have to fight some." Goody. "R5,2... R5,2... You're right, it's a location. I'm not really a chess person, but there's no row for R on a chess board, right?" She frowned in thought. Riddles weren't her thing, and this was making her feel rather stupid. Why couldn't they just tell us where to go like yesterday? "Maybe it means something else, like 'road' or something."
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