• Hello everybody! We have tons of new awards for the new year that can be requested through our Awards System thanks to Antifa Lockhart! Some are limited-time awards so go claim them before they are gone forever...

    CLICK HERE FOR AWARDS

Walkthrough the Fire & Flames, with Breath of Fire II (Retranslation)!



REGISTER TO REMOVE ADS
Joined
Nov 30, 2020
Messages
79
Awards
2
The search for the grassman begins! See a whale cause an earthquake!

BoF2.png


Part 14: Breath of Fire II Walkthrough—A Whale La-La-La... (Munmar)

THUMBNAIL ART BY: 「せいはち」 (The uncropped version is in his art gallery!)
せいはち's ART GALLERY: https://www.pixiv.net/en/users/3498832
Special thanks for giving me permission to use it!
[Pixiv is basically the Japanese version of Deviant Art]

PLOT POINTS (Gone forever, if done before recruiting Beretta. She upgrades her wares for every 8 you get, up to a max of 24):
1. Breaking Nimufu's curse on Jean.
2. Recruiting Sesso.
3. Acquire the dragon powers from the old man behind the waterfall.
4. Recruiting three residents and expanding Township.
5. Defeating Jailer.
6. Finishing the cooking contest in SimaFort.
7. Defeating Kuwadora.
8. Finding out about the Gate incident at the Rangers' Guild.
9. Defeating Munmar.

ENEMY AI:
H.Crabs/Scissor Hermits:

65/128 defend
Otherwise, 33/256 Freeze/Iceblast, 223/256 attack
[This translates to about a 6.5% chance of Iceblast]

J.Fish/Sea Jellies:
Run away with probability 3/8 (turn 1-4) or 100% (turn 5-7)
Otherwise, 1/64 defend, 63/64 attack

[The probability of running away is intended to be 1/16 (turn 1), 1/8 (turn 2), 1/4 (turn 3), or 3/8 (turn 4+). But, the turn number was capped in the wrong direction before looking this value up. They're also intended to have a 65/256 chance of casting Cure 1 on turns where they're not running or defending. However, the upper byte of the Y register is cleared before this probability and spell can be read, so the probability is read as zero.]

Cuttlecbs/Hermit Squids:
1/64 defend
Otherwise, cast Def-Up/Protect with probability 100% (turn 1), 5/8 (turn 2), 1/4 (turn 3), or 0 (turn 4+)
[If you get the initiative, the first enemy action occurs on turn 2. If the intended target of Protect is dead, the squids will instead attack a random party member.]

Fastmen/Hustlers (50% crit rate; Lacks the AP to cast anything but Lightning):
1/64 defend
Otherwise, 33/256 to cast a spell, 223/256 attack

Spell list: Fireblast, Bolt X/Valhalla, Blizzard, S.Boom/Lightning

G.Shaker/Earth Shaker:
1/64 defend
Otherwise, cast 8.0/Quake with probability 17/256 (if over 50% HP), 33/256 (if over 25% and at most 50%), 65/256 (if over 12.5% and at most 25%), or 129/256 (if 12.5% HP or under)
Otherwise attack
[These always come alone. Quake will not OHKO anyone, and you'll kill it with Auto before a 2nd comes]

V.Heads/Shotgun Heads:
If any monster is under 75% HP, Cure 2 on whichever monster is missing the most HP. If tied, choose the last monster slot. Attack, if no AP.
Otherwise, 1/64 defend, 63/64 attack

MUNMAR AI:
Turn 4n+1: Horror (puts everyone to sleep)
All other turns: attack

THE ROUTE:

Campfire:

—CHANGE PARTY: Ryu/Sten/Nina/Tapeta

Overworld:
Hop to Whale Cape (pop into beach to reset encounters)
—x2 H.Crabs/Scissor Hermits: You outspeed, so use Whelp + Bomb/Simoon + Thunder/Jolt, so you don't face more than one Iceblast.

Whale Cape:
—CHANGE PARTY: Ryu/Rand/Lin/Sten (Scatter)
Equip the following:

--------------------------------
Ryu: Solblade, Iron Shield, Iron Armor, Circlet
Rand: Iron Knuckle, Escutcheon, Tanned Armor, Bronze Helm
Lin: Copper Baton, Buckler, Iron Plate, Glass Helm
Sten: Silver Knife, Iron Band, Breath Armor, Bronze Helm
--------------------------------

Whale Tunnel:
Auto everything, except for...

--------------------------------
Scissor Hermit & x2 Hermit Squids: Jolt + Simoon the Scissor Hermit while whacking the squids

X3 Land Lizards: Defensive Formation. Ryu Whelps one, Lin hits another, Sten Simoons the last one, and Rand Jolts.

X2 Shotgun Heads: Hit one once, so both Rejuvinate that one on the next round. Attack the OTHER one in 2nd round, so they Rejuvinate him in the 3rd round. Then, for that 3rd Round, use Jolt + Ryu & Lin attack while Sten either heals or Defends. The two Shotgun Heads will run out of AP, and one will be injured by Ryu & Rand. 4th Round, finish off the injured one with Lin & Flare. That will leave just one more!

X2 Shotgun Heads & Scissor Hermit: Jolt + Ryu & Lin melee on the Hermit. Then, do regular strat.

X2 Shotgun Heads & Land Lizard: Defensive Formation. Melee on Land Lizard while Rand Jolts. Then, do regular strat.
--------------------------------

1st Room: Use Smoke Bomb
3rd Room: Use Smoke Bomb
5th Room: Go left into, then out of, bottom room to reset encounters, Use Smoke Bomb, go into the left room, and snag Gold Armor (Ryu)
6th Room: Use Smoke Bomb while equipping Gold Armor when your lead character is perpendicular with the top of the lowest pillar
7th Room: Give Lin Clothing, if she’s LVL 15.

---------------------------------------------------------
VS. Munmar (800 HP): Normal
Turn 1: Ryu attacks, while everyone else targets Ryu (Lin hits Munmar, if she outspeeds)
Turns 2-4: Ryu & Sten go to work, while Lin heals
Turn 5: Same as Turn 1
---------------------------------------------------------

Death warp
Re-adjust equipment
Smack the uvula!

Whale Beach:
Get Whale Bell from the old man in the beach cave.

TRANSLATION MISHAPS:

phrasing%20(18).png


Someone didn't study anatomy xD !
 
Joined
Nov 30, 2020
Messages
79
Awards
2
See the series' best legacy character! See more tenants! See me break the game even harder than I did last bonus episode!

BoF2.png


Bonus #3: Breath of Fire II Walkthrough—How to Break the Game, Part 2 (Bleu & Stat Boosters)

"PLOT POINTS" THUS FAR (Beretta upgrades her wares for every 8 plot points you get, up to a max of 24):
1. Breaking Nimufu's curse on Jean.
2. Recruiting Seso.
3. Acquire the dragon powers from the old man behind the waterfall.
4. Recruiting three residents and expanding Township.
5. Defeating Jailer.
6. Finishing the cooking contest in SimaFort.
7. Defeating Kuwadora.
8. Finding out about the Gate incident at the Rangers' Guild.
9. Defeating Munmar.

HOW TO RECRUIT DEIS:
1) Go into her home (marked by a circle) on a desert in the lower-right part of the world
2) Talk to one of the two ghosts at the entrance
3) Talk to the woman upstairs at Newhaven's Magic School

TENANTS RECRUITED:
1) McClaen (Whale Beach)
2) McCotti (Colossea Bar, Bathroom)
3) Wastrel (Colossea Bar, 2nd Floor)
4) Hans (Leftmost house in HomeTown/Nehaven, *after* expansion)
5) Daiye (Wyndia Inn, 2nd Floor)

THE PLAN:
Get Ryu to 100 Vigor with Dinkers/Fast Foods, then buy a ton of Wisdom Seeds and x2 Speed Shoes for him (Speed Shoes will be covered in Part 16).

HOW TO EXPAND TOWNSHIP:
1) Fill up all three houses of the first houses
2) Ask the carpenter to expand your town for 1000z
3) Enter, exit, and re-enter Township 8 times.

HOW TO COOK GOLD BRICKS:
1) Three stat-boosters (Guts Pills & Cond.Ups/Turbocharges count)
2) One of the following: Wisdom Seed, LifePL/Ammonia, Extract/Restorative, and any fish (except for Unagi/Garfish & Bait/Crappie).

HOW TO COOK DINKERS/FAST FOODS:
x4 CureAls/Panaceas

CHANCE OF GETTING CHARCOAL INSTEAD (applies to all recipes):
(Ryu LVL / 6) /64

CHANCE TO GET DOUBLE ITEMS:
(floor(total size / result size) * (16 if result size = 1, 8 if 2, 4 if 4 or 8, 2 if 16 or 32)) / 64
[Gold Bricks have a value of "1", which is why they're guaranteed doubles with the above recipe)

RECIPE COMPENDIUM (contains the "size" and "type" of all items, as well):
http://pkhack.fobby.net/misc/txt/bof2_cooking.txt

TRANSLATION MISHAPS:

phrasing%20(28).png


Subject mistake... I hope 😅 .
 
Joined
Nov 30, 2020
Messages
79
Awards
2
Welcome to the Salad Toss show! The carnival of carnage! Can we rescue the grassman from becoming green grue? Or will M.C. Tusk slap you? Find out, today!

Bof2.png


Part 15: Breath of Fire II Walkthrough—Hide-and-Seek (Uparupa & M.C. Tusk)

THUMBNAIL ART BY: Merinid-DE
MERINID-DE's ART GALLERY: https://www.deviantart.com/merinid-de
Special thanks for giving me permission to use it!

"PLOT POINTS" THUS FAR (Beretta upgrades her wares for every 8 plot points you get, up to a max of 24):
1. Breaking Nympho's curse
2. Recruiting Seso.
3. Acquire the 2nd Tier dragons
4. Recruit 3 tenants and expanding Township.
5. Defeat Jailer.
6. Finishing the cooking contest in SimaFort.
7. Defeat Kuwadora.
8. Ranger's Guild cutscene
9. Defeat Munmar.
10. Defeat M.C.Tusk.

WARNING:
The Algerfruit from the merchant is the only one he has. Lose it, and you have to fight arguably the hardest boss in the entire game, before then going through the cave again. Resetting will definitely save you time.

UPARUPA ODDITY:
There are two holes that will allow you to get an extra item when you draw an Uparupa out of it. See the two red Xs' on this map:

https://gamefaqs.gamespot.com/snes/563530-breath-of-fire-ii/map/11101-uparupa-cave-map

ENEMY AI:
C.Sludges/Goo Champions:

Run away with probability 3/8 (turn 1-4) or 100% (turn 5-7)
Otherwise, 1/64 defend, 63/64 attack

[The probability of running away is intended to be 1/16 (turn 1), 1/8 (turn 2), 1/4 (turn 3), or 3/8 (turn 4+). However, the turn number was capped in the wrong direction before looking this value up.

Additionally, Goo Champions are intended to have a 129/256 chance of casting Fire Breath on turns where it doesn’t run away or defend. However, the upper byte of the Y register is cleared before this probability and spell list can be read]

Ganets/Ganymedes:
1/64 defend
Otherwise, 129/256 cast spell, 127/256 attack
Spell list: Cure 2, Atk-Up, Def-Up, Hush

Beetles/Goldlice:
If used BuildUp last turn, attack
Otherwise, 3/4 BuildUp
Otherwise 1/64 defend, 63/64 attack

Dynafangs:
1/64 defend
Otherwise, Attack (25%) or cast Jolt (75%)
[Like many spellcaster enemies, DinaFung is intended to just attack when its AP is 12.5% or lower. However, this check is bugged, so this will never happen.]

Pimas/Ugly Ducklings:
50% to run, if any monster has escaped or died
Otherwise, 1/64 defend
Otherwise, Attack or cast Speed

Stone Golems:
50% to defend
Otherwise, Heal or Attack

Cockatrices (37.5% Counter-attacks):
1/64 defend
Otherwise, Attack (25%) or cast Hush/Silence (75%)

Arubans/Fallen Elves:
75% to Attack Twice
Otherwise, 1/64 defend
Otherwise, Attack once or cast Hush/Silence

Sirens:
1/64 defend
Otherwise, Attack (25%) or cast spell (75%)
Spell list: Dream Breath (25%), Cycone (75%)

Stinger (37.5% Counter-attacks):
1/64 defend, 63/64 Cure 1
Stinger has a 3/8 chance to counter the Attack command.

UPARUPA AI (100% Counter-attacks):
Do Nothing

M.C. TUSK/RINGMASTER AI:
Phase 1 (381+ HP): Attack (75%), Raaaaaage (25%, Deals 48 non-elemental Damage to All)
Phase 2 (380 HP or lower): Attack (50%), Raaaaaage (25%, Deals 48 non-elemental Damage to All), Rejuvinate (25%)

THE ROUTE:

Overworld:

Sail down-right to Melodia!

Melodia (Defensive Formation):
—Run from Golems. Use Auto on single enemies, and Jolt + Flameblast on multiple enemies
Talk to Ringmaster
—TRADE: Speed Suit (Sten)
Save
Sail to Guntz in the lower-right

Guntz:
—SELL: Herbs, Antidotes, Panaceas, Guts Belt, Longsword, Silk Glove, Iron Plates, Headbands, Royal Crown, & Gold Armor
—BUY: Fire Spices till x4 slots left, then buy x4 Thunder Rods
Deposit all but 600z
Sail right to Township

Township:
Go inside base for restoration, then save
—COOK: x3 Stat Boosters + Conch = x2 Gold Bricks; x4 Thunder Rods = x1 Hardtack
Visit the 2nd room in the well

Uparupa Cave:
—Sirens: Scatter; Ryu chooses one while the others choose another
—X1 Stinger: Scatter; Ryu & Rand strike before Lin finishes
—X2-3 Stingers: Fire Spice/Fireblast with melees.
1st Room: Use a Smoke Bomb, go left to get a Quarterstaff for Lin, use a Smoke Bomb when all are out of the water, get a Coin.
2nd Room: Dip into lower passage for Ocean Robe
3rd Room: Use a Smoke Bomb, then buy Alger Fruit!
Go to the Uparupa hole that’s just next to the leftmost one!

---------------------------------------------------------
VS. Uparupa (520 HP): Scatter
Turn 1: Auto Battle so it hurts everyone (death warp)
Turn 2: Electric Whelp while everyone attacks
---------------------------------------------------------

Snag the Buster Sword & Iron Shield!
—EQUIP: Buster Sword then get everyone’s Defense to 69
Having low Defense is actually *helpful* if the difference is 99-137!
Death Warp

Melodia:
Re-equip everyone
Retrieve Zenny from the bank
—ORDER: Rand/Sten/Lin/Ryu

---------------------------------------------------------
VS. Ringmaster (1520 HP): Defensive
Turn 1: Rand (W. Seed → Ryu), Sten (Fireblast), Lin (Fire Spice), Ryu (Fire Whelp)
Turn 2: Rand (Fire Spice), Ryu (Fire Whelp)
Lin & Sten: One uses Wisdom Seed on Ryu, the other uses a Vitamin
Turn 3: Sten (Fireblast)
---------------------------------------------------------

—CHANGE PARTY: Ryu/Rand/Sten/Aspara

TRANSLATION MISHAPS:

Breath.png


Wrong title.

Breath.png
Breath.png


Actually a pretty good line... But it's incredible that "blood" made it in there.

Breath.png


The old translation is always getting "Alger" and "Owl" mixed up.

Breath of Fire II
Breath.png
naming%20(12).png


Amazing. Amazing prose, all-around. Also, that last textbox is from the demos. Those were cut from the Retranslation, though Ryusui still translated the lines.
 
Last edited:
Joined
Nov 30, 2020
Messages
79
Awards
2
PARTY CHAT (Aspara is recruited!):

29-Bosch.PNG
Bosch: I never know who I'm gonna run into traveling with you...that's the fun of it! Take that Aspara character for example. Sometimes I can't tell if it's a he or a she!

I think the proper pronoun in that case is "they/their"... right? As in, "I can't tell if they're a he or a she"?

32-Rand.PNG
Rand: Aspara the Grassman... A real wild card, that one. He's got the perfect poker face...no telling what's going on in that head of his. Now, I don't think he's plotting against us or anything...but damn, does he ever laugh or cry or get pissed off or anything?

The game usually calls him "he", but it's not a for-sure thing. Even Ryusui doesn't know for sure. He just knows there's a perverted old man later on that gets confused as to his gender :mmmhmm: !

35-Katt.PNG
Lin: Those bastards at the Battle Show were gonna use me the same way. It pisses me off just thinking about it! I could never just sit there and wait for someone to set me free like Aspara... I'd be kicking and screaming to the end!

38-Nina.PNG
Nina (in the lobby): Talking to trees is a handy trick... Let's bring Aspara along and see what he can dig up!

This is a hint. The Elder Tree we're trying to find is NOT the only one around... There's several of them! Unfortunately, most of them aren't very helpful, so I don't usually visit them in the main walkthrough.

38-Nina.PNG
Nina (in her room): Aspara's been asking us how we all got together for the first time... Come to think of it, I don't have a clue how or why it happened, but I'm happy it did!

Breath of Fire II in a nutshell.

44-Sten.PNG
Sten: Ah, Melodia...the things I could tell you about that place! It is...it's so...er...um...there.

I think this is a joke on his character demo. He tried to do his "magic monkey thing", and absolutely no one gave a darn. That probably stung, even if there was a language barrier.

41-Tapeta.PNG
Tapeta (in the lobby): Our leafy friend Aspara...his talents are quite invaluable, but it pains me to see a face that does not wear a smile... I know! I shall bring my razor-sharp wit and cunning wordplay to bear! Even the most determined frown cannot resist!

8-Spar.PNG
Aspara (in the lobby): To gather in the same place allows us to communicate with minimal expenditure of resources. It is quite efficient.

8-Spar.PNG
Aspara (in her room): I've never had a room of my own before...

------------------------------------------------------------------------------------------------------------------------------

PARTY CHAT (Deis is recruited!):

29-Bosch.PNG
Bosch: The legendary sorceress, Deis... I always thought somebody like that would be all fire and brimstone... She's always so sweet on Ryu, it's almost disturbing...

32-Rand.PNG
Rand: So, the legends of Deis's magical prowess being matched only by her beauty are founded in fact after all... Of course, the legends also say she's over 10,000 years old...

I think the correct possessive case for names ending in "s" is...

s'

...not...

s's

"Deis' staff", not "Deis's staff"... Or are both technically correct?

35-Katt.PNG
Lin: Men sure seem to love people with bounce to 'em like Deis does! You too, Ryu?

The text you see in the patch itself is "Most men would walk barefoot over hot coals and broken glass for a chest like mine. What about you, Ryu?"... But, that was a translation error. Ryusui didn't have context for a lot of Township party chat, so he thought Deis was speaking here.

38-Nina.PNG
Nina (in the lobby): Deis said I was just a 'sprout' compared to her... I know I can never be as powerful as a legend like her... But she doesn't have to be so brutally honest...

38-Nina.PNG
Nina (in her room): I'll continue to refine and improve my skills. Matching Deis spell-for-spell may be an impossible dream, but I'll still try! Even if she is the stronger magician, please be sure to bring me along from time to time!

Dang, even the game admits that Deis is basically Nina, but better. "Spells" are the least of Nina's problems, when you consider Deis' bulk, her speed, and her regeneration...

44-Sten.PNG
Sten: The legendary serpent-lady Deis has a crush on you, Master?...That's it. I officially resign my position as this team's resident expert on the fairer sex!

41-Tapeta.PNG
Tapeta: Oh, tres bien, tres bien! Never before have I seen such a heart-stopping example of womankind! Ooh! I feel my legs turning to pate every time I look at her!

Yep, he's~ got a type, alright. Nothing but "hot witches" for him!

8-Spar.PNG
Aspara: So, the legendary sorceress Deis has allied herself with us... If memory serves, her longevity is matched only by the Elder Tree Gandharve...

37-Deis.png
Deis (in the lobby): Boy, you sure know how to pick a flophouse! There's barely enough room for me and my radiant majesty! But hey, if it's your flophouse, I guess I can't complain, right? Ahahahahahahaha!

...Is she saying she's fat?

37-Deis.png
Deis (in her room): [She's talking in her sleep. She seems to be quite enjoying herself.] Hee hee...oh, Ryu, you naughty boy...Zzz...zzz...
 
Joined
Nov 30, 2020
Messages
79
Awards
2
Alright guys! Ready to tackle the game's 2nd hardest boss! Algernon!!

BoF2.png


Bonus #4: Breath of Fire II Walkthrough—Algernon (Owl Fruit)

THUMBNAIL ART BY: 「せいはち」(The uncropped version is in his art gallery!)
せいはち's ART GALLERY: https://www.pixiv.net/en/users/3498832
Special thanks for giving me permission to use it!
[Pixiv is basically the Japanese version of Deviant Art]

NOTE:
If you saved before Uparupa Cave, it's far better that you just reset and try catching it again, rather than getting Alger Fruit from this fight. You have to go back through ANYWAY, and you lose more money on the Fire Spices you expend than you win from Algernon. That, and the fight itself is pretty long and dangerous.

ALGERNON AI:

Algernon:

1/64 defend
50%+ HP : Attack (93.5%), Cold Breath (6.5%; 24-39 non-elemental damage)
25%-50% HP: Attack (87%), Cold Breath (13%; 24-39 non-elemental damage)
12.5%-25% HP: Attack (75%), Cold Breath (25%; 24-39 non-elemental damage)
Less than 12.5% HP: Attack (50%), Cold Breath (50%; 24-39 non-elemental damage)

Danielle/Lienda:
Always cast Cure 2/Rejuvinate

Suiky/Eskey:
Always cast Thunder/Jolt

After each action, if Algernon is alive, there is a 50% chance of reviving Danielle on odd-numbered turns, or Suiky on even-numbered turns. If this happens, the preceding action cannot be countered.

FIRE BREATH/COLD BREATH DAMAGE:
Smallest multiple of 16 strictly greater than caster's luck, plus (-8...7).
[Algernon has 32 Luck]

THE STRAT:
Lin & Sten attack & heal as necessary (they outspeed Algernon, but not Lienda & Eskey), while Ryu & Rand spam Fire Spices. That will hopefully keep Lienda & Eskey locked down.

TRANSLATION MISHAPS:

naming%20(7).png


Remember what I said about their struggle with "Owl" vs "Alger" :p ?
 
Last edited:
Joined
Nov 30, 2020
Messages
79
Awards
2
Alright guys, ready to learn how to take on some of the game's best writing, coupled with some of its most frustrating gameplay! Ready to hear a new way of mixing me & Skaizo's voice? Then come! Welcome to Highfort!

NOTE: Tell me if the game's audio is loud enough compared to us!

BoF2.png


Part 16: Breath of Fire II Walkthrough—Wanderer (Highfort 1/2; Trubo)

THUMBNAIL ART BY: 「せいはち」(The uncropped version is in his art gallery!)
せいはち's ART GALLERY: https://www.pixiv.net/en/users/3498832
Special thanks for giving me permission to use it!
[Pixiv is basically the Japanese version of Deviant Art]

PLOT POINTS (Gone forever, if done before recruiting Beretta. She upgrades her wares for every 8 you get, up to a max of 24):
1. Breaking Nimufu's curse on Jean.
2. Recruiting Seso.
3. Acquire the dragon powers from the old man behind the waterfall.
4. Recruiting three residents and expanding Township.
5. Defeating Jailer.
6. Finishing the cooking contest in SimaFort.
7. Defeating Kuwadora.
8. Finding out about the Gate incident at the Rangers' Guild.
9. Defeating Munmar.
10. Defeat M.C.Tusk.

ENEMY AI:
Basilisks:

75% chance to Attack twice
Otherwise, 1/64 defend
Otherwise, Attack Once (75%) or cast Def.Down/Weaken (25%)

Goo Champions (Weak to fire):
Run away with probability 3/8 (turn 1-4) or 100% (turn 5-7)
Otherwise, 1/64 defend, 63/64 attack
[The probability of running away is intended to be 1/16 (turn 1), 1/8 (turn 2), 1/4 (turn 3), or 3/8 (turn 4+). However, the turn number was capped in the wrong direction before looking this value up. Additionally, Goo Champions were intended to have a 50% chance of casting FireBreath... However, the upper byte of the Y register is cleared before this probability and spell list can be read.]

Dynafangs:
1/64 defend
Otherwise, Attack (25%) or Jolt (75%)
[Like many spellcaster enemies, DinaFung is intended to just attack when its AP is 12.5% or lower. However, this check is bugged, so this will never happen.]

Pollens/Bomb Seeds (Weak to ice):
If used BuildUp last turn, attack
Otherwise, 3/4 BuildUp (doubles the damage of the next Attack)
Otherwise, 1/64 defend
Otherwise, Attack (87%) or cast a spell (13%)
Spell list: Spark/Flare (75%) or Flameblast (25%)

Death Bringers (Weak to fire & holy):
1/64 defend
Otherwise, Attack (93%) or cast Death (7%)

Pharaoh Mages (Weak to fire & holy):
1/64 defend
Otherwise, with probability 100% (turn 1), 5/8 (turn 2), 1/4 (turn 3), or 0 (turn 4+), cast spell
Otherwise Attack
Spell list: Frost (50%), Zombie Breath (25%), Iceblast (25%)
[Note that in a lead-off attack, the first enemy action occurs on turn 2]

Raloobas/Larvae Crawlers (Weak to fire & holy):
1/64 defend
Otherwise, Poison Breath with probability 17/256 (if over 50% HP), 33/256 (if over 25% and at most 50%), 65/256 (if over 12.5% and at most 25%), or 129/256 (if 12.5% HP or under)
Otherwise attack

Soulflickers (Weak to holy):
1/64 defend
Otherwise, Attack (25%) or cast a spell (75%)
Spell list: Steal HP (Sap/Drain) or steal AP (Drain/Leech Power)

TURVOE AI (50% critical hits):
Always attacks twice
[Round 1 ends when Sten dies, or when Sten takes 4 actions]
[Round 2 will cause a game-over, if Sten can't beat Turvoe in 5 actions]

THE ROUTE:

Overworld:

Sail to Whale Cape
Use a Smoke Bomb and walk lower-left into big tree to talk to Gandharve
—X2 Striker Bears: Whelp one, while Aspara Blunts the other (always works)
Use a Smoke Bomb after stepping left of upper-left patch of dirt
—EQUIP: Coin + Bamboo Rod to Ryu, Bare Knuckle to Rand, Bowie Knife to Sten, & Clothing to Aspara
Spawn some fish near the leftmost house, then fish out a Manillo
—SELL: Gold Bricks, Ocean Robe, Iron Knuckle, Copper Baton, Iron Bands, Headbands, & Escutcheons
—BUY: x1 Speed Shoes, x1 Holy Scarf, & x5 Courage Belts
—EQUIP: x1 Courage Belt to Ryu, x2 Courage Belts to Rand, Speed Shoes + Holy Scarf to Sten
Go counter-clockwise around the continent back to Melodia

Melodia:
Talk to exposition bot
—CHANGE PARTY: Ryu/Rand/Sten/Lin
Roll on over to Highland (far right continent, below Township)
—X2 Basilisk: Fireblast + Jolt; Ryu Whelps one, Lin attacks the other

Highland:
—EQUIP: Bandana & Wristband to Ryu, and Defender + Circlet to Sten
Snag Speed Suit & Papillon in the basement
Snag Restorative before walking out
—SELL: Speed Suit & Papillon
—BUY: Up to x18 Herbs, x18 Vitamins, & x3 Ammonias
—STORE: All your Zenny

---------------------------------------------------------
VS. Turvoe (110 HP):
Pretend in Round 1 and die
X2 Fireblasts in Round 2
---------------------------------------------------------

Heal Sten via healing fountain
—Pharaoh Mummies: Fire Blast + Melee
—Deathbringers: x2 Fire Blasts
—Goo Champion: Flare
—Bomb Seeds: Melee
1st Many Door Room: Get Dream Jewel from upper-right room
Treasure passageways: Get Assassin Dagger & Hawk Knife from the first left and right passages, take the center path, then go to the right to find the gang!

TRANSLATION MISHAPS:

fishing%20(1).png


Don't worry, Ryu. There's plenty of fish in the sea.

fishing%20(3).png


L & R mix-ups, always a classic.

fishing%20(4).png


How do you "reduce casting"?

fishing%20(5).png


Ah, you spelled "treasure" incorrectly.

fishing%20(2).png


Amazing how literally every single textbox of this mini-game has problems 😅 !

formatting%20(13).png


Hey, that's my favorite band!
 
Joined
Nov 30, 2020
Messages
79
Awards
2
Sten & Trubo launch their counter-offensive, and uncover Spuke's diabolical plan! Can they her?! Find out, today!

bof2.png


Part 17: Breath of Fire II Walkthrough—Pincer Attack! (Highfort 2/2; Shupkay)

STEN & KANJI ART BY: 「せいはち」(The unaltered version is in his art gallery!)
せいはち's ART GALLERY: https://www.pixiv.net/en/users/3498832
Special thanks for giving me permission to use it!
[Pixiv is basically the Japanese version of Deviant Art]

BACKGROUND & OFFICIAL ART SPLICING BY: Fionordequester

PLOT POINTS (Gone forever, if done before recruiting Beretta. She upgrades her wares for every 8 you get, up to a max of 24):
1. Breaking Nimufu's curse on Jean.
2. Recruiting Seso.
3. Acquire the dragon powers from the old man behind the waterfall.
4. Recruiting three residents and expanding Township.
5. Defeating Jailer.
6. Finishing the cooking contest in SimaFort.
7. Defeating Kuwadora.
8. Finding out about the Gate incident at the Rangers' Guild.
9. Defeating Munmar.
10. Defeat M.C.Tusk.
11. Acquiring the Famous Flute.

ENEMY AI:
Basilisks:

75% chance to Attack twice
Otherwise, 1/64 defend
Otherwise, Attack Once (75%) or cast Def.Down/Weaken (25%)

Goo Champions (Weak to fire):
Run away with probability 3/8 (turn 1-4) or 100% (turn 5-7)
Otherwise, 1/64 defend, 63/64 attack

Death Bringers (Weak to fire & holy):
1/64 defend
Otherwise, Attack (93%) or cast Death (7%)

Pharaoh Mages (Weak to fire & holy):
1/64 defend
Otherwise, with probability 100% (turn 1), 5/8 (turn 2), 1/4 (turn 3), or 0 (turn 4+), cast spell
Otherwise Attack
Spell list: Frost (50%), Zombie Breath (25%), Iceblast (25%)

Raloobas/Larvae Crawlers (Weak to fire & holy):
1/64 defend
Otherwise, Poison Breath with probability 17/256 (if over 50% HP), 33/256 (if over 25% and at most 50%), 65/256 (if over 12.5% and at most 25%), or 129/256 (if 12.5% HP or under)
Otherwise attack

Soulflickers (Weak to holy):
1/64 defend
Otherwise, Attack (25%) or cast a spell (75%)
Spell list: Steal HP (Sap/Drain) or steal AP (Drain/Leech Power)

MAGIC GATE AI (Absorbs elemental Damage... Except from dragon spells):
1/64 defend
Otherwise, Attack (75%) or cast a spell (25%)
Spell list: Cyclone (50%), Fire Breath (25%), or Typhoon (25%)

SPUKE AI (50% Counter-Attacks... But only if Katt or Rand Attacks. Weak to Holy, Resists All Else):

Phase 1 (Over 50% HP):

Turns 4n+1: Attack if Silenced, otherwise Silence the character with the highest current AP (can be affected by Dare)
Turns 4n+2: Attack if Silenced, otherwise Silence the character with the highest current AP (can be affected by Dare)
Turns 4n+3: Jolt (50%), Death (25%), Lightning (12.5%), or Curse (12.5%)
Turns 4n+4: Cure all ailments, if applicable. Otherwise, Silence the character with the highest current AP (can be affected by Dare)

Phase 2 (50% HP or less):
Turns 4n+1: Attack if Silenced, otherwise Leech Power from the character with the highest current AP (can be affected by Dare)
Turns 4n+2: Jolt (50%), Death (25%), Lightning (12.5%), or Curse (12.5%)
Turns 4n+3: Attack if Silenced, otherwise Leech Power from the character with the highest current AP (can be affected by Dare)
Turns 4n+4: Cure all ailments, if applicable. Otherwise, Leech Power from the character with the highest current AP (can be affected by Dare)

WHY DOES SPUKE ONLY COUNTER KATT & RAND?:
The game designers probably wanted her to gain a 50% Counter-Attack rate, once she dropped to half HP or lower. But, the programmer accidentally typed $001F, instead of $0F1F—so instead, she checks the Animation Data of whoever attacks her.

THE ROUTE:
Highland:

Bridge Room: Re-equip the party and use Auto
—Goo Champion: Jolt
—Pharaoh Mages: x1 Fire Spice + Melee
—x2 Deathbringers or Larva Crawlers: x2 Fireblasts while Ryu & Rand Defend
—Cockatrices: x2 Fireblasts + Ryu & Rand melee
—CHANGE FORMATION: Ryu/Lin/Rand/Sten
Equip your party like so before Magic Gate:

--------------------------------
Ryu: Buster Sword, Buckler, Clothing, Bandana, x2 Courage Belts
Lin: Copper Baton, Wristband, Breath Armor, Bandana, x2 Courage Belts
Rand: Hack Claw, Iron Shield, Tanned Armor, Bronze Helm, x1 Courage Belt
Sten: Assassin, Iron Shield, Speed Suit, Bronze Helm, Speed Shoes + Holy Scarf
--------------------------------

---------------------------------------------------------
VS. Magic Gate (1530 HP): Normal
Smack it upside the head while keeping everyone at full HP (Sten acts as healer). Use a Vitalizer or Hardtack if Typhoon is used
---------------------------------------------------------

Equip Solblade & Silver Knife right before...

---------------------------------------------------------
VS. Spuke (980 HP): Normal, 50% Counter-Attack rate on Rand & Lin
Turns 1-2: Ryu & Sten attack (Shupukay accidentally looks at the wrong byte)
Turn 3 (over 50% HP): Defend, then watch and see if Shupukay kills anyone with
Death. Rand revives them before finishing the fight, if so
Turn 3 (50% or under): Finish her; You just leapfrogged her only chance to attack!
---------------------------------------------------------

TRANSLATION MISHAPS:

Breath.png


Sten is completely unimpressed by the "drop you into a giant pit" trick.

Breath.png


She's "Shupkay" in the text boxes, but "Shupukay" in the actual fight.

Breath.png


The dashes are supposed to signify her elongating a word, but I don't think the English language uses them that way? Ryusui changed it to "Reeeeeeefresh" or something like that, in any case.

TRANSLATION BRILLIANCE:

Breath.png


Ok, THAT'S actually pretty funny! I actually prefer that to Ryusui's rendition, tbh :mmmhmm: .

Breath.png


Alright, so it's not exactly the same between the Official & Retranslation... But the imagery is there.
 
Joined
Nov 30, 2020
Messages
79
Awards
2
Deis doesn't start having unique dialogue till around Farm Town, I believe, so she'll be missing for a bit.

PARTY CHAT (Sten—Wounded Warrior...):

8-Spar.PNG
Aspara: Castles like the one in Highland were common in ancient times, advanced weapons of war. They were called Flying Fortresses.

Aha! So it WAS an intentional reference!

29-Bosch.PNG
Bosch (in the lobby): Highland's ruler is a real 'warrior princess'...brave and beautiful, with a mind sharp as a razor blade!

29-Bosch.PNG
Bosch (in his room): Who would've guessed that a goofball like Sten could ever have lived through hell like that?...

32-Rand.PNG
Rand (in the lobby): Highland is a military state. Every man and woman of age is enlisted in the army.

32-Rand.PNG
Rand (in his room): Sten's such a big phony...though you can't hate him for it.

35-Katt.PNG
Lin (in the lobby): So a flying castle was Highland's secret weapon...who would've thought?

35-Katt.PNG
Lin (in her room): Sten's always putting the moves on Nina and me, but he doesn't say a thing about how he feels to the girl he really loves... I just don't get him.

38-Nina.PNG
Nina (in the lobby): A machine that converts human emotion into energy...hmm. Sounds familiar...

38-Nina.PNG
Nina (in her room): Ryu...if you found yourself falling in love with someone outside your class, like Sten has...what would you do? I have a feeling Sten would find his love returned if he were ever to confess it to the princess...

Hint, hint, Ryu.

41-Tapeta.PNG
Tapeta (in the lobby): The castle, it is smashed all to pieces! It will be tres difficult to repair it...

41-Tapeta.PNG
Tapeta (in his room): Ah, I can imagine the most romantic scene between Sten and the princess! "Je t'aime, madame... I want you to marry me!", he says. "Yes, I will marry you!" she says, and they all live happily ever after! Of course, knowing Sten, such a grand finale would remain merely the work of my imagination...

And now... The big one.

44-Sten.PNG
Sten (in the lobby): Would you like to hear the story of why I never went back to Highland? Well, here it goes. Once upon a time, there was a man who hated his life as a soldier. He went AWOL one day and never looked back... And that's all there is to it! Ohohohoho!

44-Sten.PNG
Sten (in his room): ...I suppose you'd like me to tell you about Gufheim, wouldn't you? It's really not worth talking about... But I suppose I owe you the story. The whole sordid affair was started by a bunch of self-obsessed upstarts who decided to go to war against each other. In the name of their glory and honor, we were thrown into a slaughterhouse. Our casualties were staggering. There were no winners in Gufheim...only survivors, and even they were few and far between. And all those people died just to satisfy the egoes of the wealthy and privileged... Those who think of war as just a game. I've seen the true, ugly face of war...and I never want to find myself staring at it again.
 
Joined
Nov 30, 2020
Messages
79
Awards
2
Alright guys! Ready for a special guest? Ready to grind Sten? READY TO RELIVE YOUR WORST NIGHTMARE
emot-shepface.gif
?!?

BoF2.png


Bonus #5: Breath of Fire II Walkthrough—Sten Grind at Highfort

SPECIAL GUEST: Word on the Wind
She can be found on Hardcore Gaming 101's Top 47K Games of All Time podcast at http://www.hardcoregaming101.net/category/podcast

NOTE:
She brought up a good point. Rather than having to feed Sten EXP throughout the game, or needing to slowly grind him here, you could probably OHKO Turvoe with a Shaved Ice from Guntz, and some good luck. I don't know how MUCH good luck we're talking about there, but it's definitely possible.

ABOUT THE SKULL BRACE:
The target's wisdom gives Death the base hit rate:
Target is enemy: 48/64, 46/64, 44/64, 40/64, 32/64, 24/64, 16/64, 0
Target is player: 40/64, 38/64, 36/64, 32/64, 24/64, 16/64, 8/64, 0

The caster's wisdom gives a modifier:
+0, +10%, +20%, +30%, +35%, +40%, +45%, [+50% or bypasses player Resistance entirely]
[The last one depends on if you're a PC or an Enemy. PCs get the 50%, Enemies get it guaranteed, in the 205-255 Wisdom range]

The SkullBR and DmndBR multiply the caster wisdomm modifier by 1.5x and 0.5x respectively, but do nothing to the base hit rate of Death. So, if Katt had 46 Wisdom, her base chance of getting hit by Death is 36/64. The final boss has the 2nd highest Wisdom modifier you can have (45%), so that becomes 52/64. Hence, the DmndBR reduces that to... 44/64. SkullBR would make it guaranteed to land.

TL;DR, DmndBR is almost worthless, and the SkullBR is actively detrimental.

LEVEL TO HIT, IF NOT GRINDING OR POKING ADDRESSES:
LVL 19—Sten outspeeds Trubo at this level, so he can defeat him with two Fireblasts.

HOW TO ALTER CHARACTER STATS ON EMULATOR:
Tools → RAM Watch → Watches → New Watch → Put in relevant Address (change "size", if you're putting numbers higher than 255) → "Poke" said Addresses
[This is assuming Bizhawk. Terminology may differ across emulators]

RELEVANT ADDRESS TO POKE, IF STUCK:
7E520E: Slot 1's EXP (change "size" to "4 Bytes")
[Slot 1's other stats, like Attack, Defense, Condition, and etc., come shortly before this one, if you want to play around with those]
 
Joined
Nov 30, 2020
Messages
79
Awards
2
Today, we find out what me & Word on the Wind were talking about, in the most disgusting episode yet! The Queen of Tunlan saga!

BoF2.png


Part 18: Breath of Fire II Walkthrough—Decadence (Queen of Tunlan)


(Image was from a Breath of Fire II commercial in Japan. I'd link it, but... It spoils one of the games most dramatic moments)

ENEMY AI:

Banbhand‌s/Beckonshrooms:
If‌ ‌any‌ ‌monster‌ ‌is‌ ‌under‌ ‌75%‌ ‌HP,‌ ‌Cure‌ ‌1‌ ‌on‌ ‌whichever‌ ‌monster‌ ‌is‌ ‌missing‌ ‌the‌ ‌most‌ ‌(absolute)‌ ‌HP.‌ ‌If‌ ‌there‌ ‌is‌ ‌a‌ ‌tie,‌ ‌choose‌ ‌the‌ ‌last‌ ‌monster‌ ‌slot‌ ‌among‌ ‌those‌ ‌qualifying.
Otherwise,‌ ‌1/64‌ ‌defend‌ ‌
Otherwise,‌ ‌Attack or Cast a Spell
Spell‌ ‌list:‌ ‌Poison Attack or Zombie Attack

Meedid‌s/Myconids:
1/64‌ ‌defend‌ ‌
Otherwise,‌ ‌with‌ ‌probability‌ ‌100%‌ ‌(turn‌ ‌1),‌ ‌5/8‌ ‌(turn‌ ‌2),‌ ‌1/4‌ ‌(turn‌ ‌3),‌ ‌or‌ ‌0‌ ‌(turn‌ ‌4+),‌ Dream Breath
Otherwise‌ ‌Attack‌ ‌
[Note‌ ‌that‌ ‌in‌ ‌a‌ ‌lead-off‌ ‌attack,‌ ‌the‌ ‌first‌ ‌enemy‌ ‌action‌ ‌occurs‌ ‌on‌ ‌turn‌ ‌2.‌]‌

VenusFlies/Dionaeas:
Attack if‌ ‌BuildUp‌ ‌was used last turn
Otherwise, Buildup (75%)
Otherwise,‌ ‌1/64‌ ‌defend‌ ‌
Otherwise,‌ ‌Attack (75%) or Fire Breath (25%)
‌ ‌
Atlas‌i:
1/256‌ ‌defend
Otherwise, Miss (48%), Cast Def-UpX/Shield (40%), or Critical Hit (12%)

Ganga‌s:
Defend (50%)
Otherwise,‌ ‌Attack (75%) or Cast 8.0/Quake (25%)

Hemogluttons:
Run‌ ‌away‌ ‌with‌ ‌probability‌ ‌3/8‌ ‌(turn‌ ‌1-4)‌ ‌or‌ ‌100%‌ ‌(turn‌ ‌5-7)‌ ‌
Otherwise,‌ ‌1/64‌ ‌defend,‌ ‌63/64‌ ‌attack‌

[The‌ ‌probability‌ ‌of‌ ‌running‌ ‌away‌ ‌is‌ ‌intended‌ ‌to‌ ‌be‌ ‌1/16‌ ‌(turn‌ ‌1),‌ ‌1/8‌ ‌(turn‌ ‌2),‌ ‌1/4‌ ‌(turn‌ ‌3),‌ ‌or‌ ‌3/8‌ ‌(turn‌ ‌4+).‌ ‌However,‌ ‌the‌ ‌turn‌ ‌number‌ ‌was‌ ‌capped‌ ‌in‌ ‌the‌ ‌wrong‌ ‌direction‌ ‌before‌ ‌looking‌ ‌this‌ ‌value‌ ‌up.‌ ‌ Additionally,‌ ‌Hemogluttons ‌are‌ ‌intended‌ ‌to‌ ‌have‌ ‌a 25%‌ ‌chance‌ ‌of‌ ‌casting‌ ‌Dream Breath‌ ‌on‌ ‌turns‌ ‌where‌ ‌they ‌don’t‌ ‌run‌ ‌away‌ ‌or‌ ‌defend.‌ ‌However,‌ ‌the‌ ‌upper‌ ‌byte‌ ‌of‌ ‌the‌ ‌Y‌ ‌register‌ ‌is‌ ‌cleared‌ ‌before‌ ‌this‌ ‌probability‌ ‌can‌ ‌be‌ ‌read,‌ ‌so‌ ‌this never happens.]

Pepsins:
If‌ ‌any‌ ‌monster‌ ‌is‌ ‌under‌ ‌75%‌ ‌HP,‌ ‌Cure‌ ‌4‌ ‌on‌ ‌whichever‌ ‌monster‌ ‌is‌ ‌missing‌ ‌the‌ ‌most‌ ‌(absolute)‌ ‌HP.‌ ‌If‌ ‌there‌ ‌is‌ ‌a‌ ‌tie,‌ ‌choose‌ ‌the‌ ‌last‌ ‌monster‌ ‌slot‌ ‌among‌ ‌those‌ ‌qualifying.‌
Otherwise,‌ ‌1/64‌ ‌defend‌ ‌
Otherwise,‌ ‌Attack (75%) or Fire Breath (25%)

Ryusights‌/Leukocytes:
1/64‌ ‌defend,‌ ‌63/64‌ ‌attack‌ ‌‌

Fatties/Cellulites:
Run‌ ‌away‌ ‌with‌ ‌probability‌ ‌3/8‌ ‌(turn‌ ‌1-4)‌ ‌or‌ ‌100%‌ ‌(turn‌ ‌5-7)‌ ‌
Otherwise,‌ ‌1/64‌ ‌defend,‌ ‌63/64‌ ‌attack‌ ‌

[The‌ ‌probability‌ ‌of‌ ‌running‌ ‌away‌ ‌is‌ ‌intended‌ ‌to‌ ‌be‌ ‌1/16‌ ‌(turn‌ ‌1),‌ ‌1/8‌ ‌(turn‌ ‌2),‌ ‌1/4‌ ‌(turn‌ ‌3),‌ ‌or‌ ‌3/8‌ ‌(turn‌ ‌4+).‌ ‌However,‌ ‌the‌ ‌turn‌ ‌number‌ ‌was‌ ‌capped‌ ‌in‌ ‌the‌ ‌wrong‌ ‌direction‌ ‌before‌ ‌looking‌ ‌this‌ ‌value‌ ‌up.‌ ‌ Additionally,‌ ‌Cellulites‌ ‌are‌ ‌intended‌ ‌to‌ ‌have‌ ‌a‌ ‌75%‌ ‌chance‌ ‌of‌ ‌casting‌ ‌Sap‌ ‌on‌ ‌turns‌ ‌where they ‌don’t‌ ‌run‌ ‌away‌ ‌or‌ ‌defend.‌ ‌However,‌ ‌the‌ ‌upper‌ ‌byte‌ ‌of‌ ‌the‌ ‌Y‌ ‌register‌ ‌is‌ ‌cleared‌ ‌before‌ ‌this‌ ‌probability‌ ‌can‌ ‌be‌ ‌read,‌ ‌so‌ this never happens.]

THE ROUTE:

Melodia:
Talk to old hag
Sail up till you see land, then right to Mt. Maori
Talk to Gedd the Diet Guru with Lin
Sequence triggers…

Mt. Maori (Scatter):
—Most Enemies: Auto
—Beckonshroom: Treat like Shotgun Heads in Whale Cape
—X2 Atlasi + Beckonshroom: Defensive; Flameblast + Jolt, while Ryu & Lin pick an Atlas to gang up on. Kill the other Atlas on Turn 2. Done correctly, the Beckonshroom should heal itself, instead of attacking.
—X1-3 Atlasi + Others: Flameblast at least once
—X2 Gangas: Whelp + Lin one, if you can. Otherwise, x2 Fire Spices & Attack
1st Cave: Snag the Thorn Whip from bottom chest
2nd Cave: Snag Flame Sword while ducking into room to reset encounter rate
Top Floor: Get the rightmost shroom in the center island, then get Mirror!
Entrance: Get the Mirror, drink from the fountain, then sail back to Melodia

Melodia:
—UNEQUIP: Courage Belts from Rand
—CHANGE PARTY: Ryu/Lin/Sten/Aspara
—EQUIP: Silver Knife + Courage Belt to Ryu, x2 Courage Belts to Lin, Thorn Whip + Courage Belt to Aspara, & Courage Belt to Sten
—UNEQUIP: Holy Scarf from Sten
Enter the Queen

Queen (Defensive; Normal for Cellulites (or Scatter on solo Pepsins, if safe)):
For red rooms
------------------------
—Prioritize Pespsin → Leukocytes → Hemogluttons.
—Use Flameblast on Pepsins, if they appear in a group (use Wisdom Seeds if needed)
Fast Foods to Sten, Power Foods to Ryu

For blue rooms
------------------------
Arrange Courage Belts so everyone’s either under 99 ATK or over 132 ATK.
Prioritize attacking Cellulites above all else!
—Once Aspara hits LVL 19, you'll want to swap in Rand!
Get Therapy Pillow by talking to woman in treasure room
Rest at the Inn

TRANSLATION MISHAPS:

phrasing%20(21).png


You'd think they'd at least be able to decide on "singular vs plural" within the same text box...

naming%20(11).png


Now THAT I would've like to see!
 
Last edited:
Joined
Nov 30, 2020
Messages
79
Awards
2
And now... The seed of evil that started it all...

BoF2.png


Part 19: Breath of Fire II Walkthrough—Memories (Aruhamel)

PLOT POINTS (Gone forever, if done before recruiting Beretta. She upgrades her wares for every 8 you get, up to a max of 24):
1. Breaking Nimufu's curse on Jean.
2. Recruiting Seso.
3. Acquire the dragon powers from the old man behind the waterfall.
4. Recruiting three residents and expanding Township.
5. Defeating Jailer.
6. Finishing the cooking contest in SimaFort.
7. Defeating Kuwadora.
8. Finding out about the Gate incident at the Rangers' Guild.
9. Defeating Munmar.
10. Defeat M.C.Tusk.
11. Acquiring the Famous Flute.
12. Finding out about the Queen of Tunlan's condition.
13. Defeating the monsters inside the Queen's body.
14. Defeating Aruhamel.

NOTE:
There's a stat booster you could get on the 3rd Floor—a Miso Soup that raises Wisdom. But, we already have all we need for cooking Gold Bricks later, so I didn't bother.

ENEMY AI:
C.Bears/Striker Bears (50% Critical Hits; No resistance to status ailments):
1/64 defend
Otherwise, Attack (75%) or Atk-Up/Might (25%)

S.Idols/Stone Faces (Weak to Fire; Always goes last; No resistance to status ailments):
50% to Defend
Otherwise, Attack or Cold Breath

Gangas (Always goes last; No resistance to status ailments):
50% to Defend
Otherwise, Attack (75%) or Cast 8.0/Quake (25%)

Rapiders/Rapid Hunters (Attack twice; Weak to wind):
1/64 defend
Otherwise, FireBrth with probability 17/256 (if over 50% HP), 33/256 (if over 25% and at most 50%), 65/256 (if over 12.5% and at most 25%), or 129/256 (if 12.5% HP or under)
Otherwise Attack

Jackies/Army Men:
1/64 defend
Otherwise, Attack (87%) or Cure 1/Heal (13%)

[These have perfect Magic Defense... But that doesn't matter against items. Fire Spices are counted as an "Item Attack", rather than a "Magic Attack"... Fire Spices just happen to have the exact same effect as the Fireblast spell.]

Power Eaters (Weak to fire):
Run away with probability 3/8 (turn 1-4) or 100% (turn 5-7)
Otherwise, 1/64 defend, 63/64 attack

[The probability of running away is intended to be 1/16 (turn 1), 1/8 (turn 2), 1/4 (turn 3), or 3/8 (turn 4+). However, the turn number was capped in the wrong direction before looking this value up. These are also intended to have a 50% chance of casting Drain or Sap on turns where they don’t run or defend. However, the upper byte of the Y register is cleared before this probability and spell list can be read, so this never happens]

RoadSlugs/Lord Slugs (Weak to Fire):
1/64 defend
Otherwise, Attack or Cast a Spell
Spell list: Thunder/Jolt or S.Boom/Lightning

[These are intended to cast only Drain/Leech Power when their AP is 12.5% or lower. However, this check is bugged, so this will never happen.]

ARUHAMEL AI:
If hit by fire dragon/magic/item last turn, or with probability 9/16 (turn 1-2), 3/4 (turn 3-6), 0 (turn 7-10), or 1/4 (turn 11+), use IdiotLzr/Amnesia Beam (“Forget your magic!”).
Otherwise, 1/64 defend.
Otherwise, Attack (75%) or Cast a Spell (25%)
Spell list: Dream Breath (50%), Poison Breath (25%), Cure 2/Rejuvenate (25%)

[Amnesia Beam seems to make all party members forget 1-3 of their spells each time it's used. However, it can be used even when no one has any spells left. Plus, it's ALWAYS used when Aruhamel was hit with fire last turn, even from a dragon or item... So you can stun-lock him].

THE ROUTE:

Overworld:
—EQUIP: Buster Sword to Ryu & Holy Scarf to Aspara
Sail back to Whale Cape, then go back to Gandalf the Elder Tree

Memory (Defensive):
—X2 Rapid Hunters: Auto
—Ganga + Stone Face: Scatter; Paralyze Ganga and kill the other
Go upper-left to Heartland, then talk to sequence trigger in the upper-right
—BUY: x18 Fire Spices
Leave, then re-enter, Gandalf

Memory Tower (Defensive):
—Lord Slugs: Lin melee & Sten Fireblast
—Power Eaters: Auto
—Army Men: Lin Fire Spice
1st Floor: Talk to the top NPC twice to get the Auto Bow & Earth Armor. Equip that Earth Armor to Ryu while casting Exit. Talk to that same NPC for a 3rd and final time, then go to the next floor
2nd Floor: Cast Smoke, then talk to NPC to get to the 3rd Floor
4th Floor: Get Alloy Band in the lower-right corner, then cast Smoke around when you go up and bump into a wall (equip Alloy Band to Lin as you do so)
6th Floor: Cast Smoke when you start going up

---------------------------------------------------------
VS. Alzheimer (1600 HP): Scatter
Smack ‘em, while Sten uses Fire Spices (makes ‘em always do IdiotLzr/Amnesia Beam)
---------------------------------------------------------

Cast Exit, then head back to the upper-right
—BUY: x3 Thunder Rods

TRANSLATION MISHAPS:

Breath.png


They really did not check this game, like, at all—did they?

TRANSLATION SUCCESSES:

phrasing%20(22).png


But hey! At least they translated their speech styles!
 
Joined
Nov 30, 2020
Messages
79
Awards
2
Hello all! I learned how to easily tweak the music in Breath of Fire II! See what the game is like when the music placer has some imagination! When he doesn't score every "dungeon" with "Dungeon Music" :mrgreen: !

BoF2.png


Part 20: Breath of Fire II Walkthrough—Treasure Won (SkyTower & Fusion)

THUMBNAIL ART BY: 「せいはち」(Check the uncropped version in his art gallery!)
せいはち's ART GALLERY: https://www.pixiv.net/en/artworks/24295903
Special thanks for giving me permission to use it!

PLOT POINTS (Gone forever, if done before recruiting Beretta. She upgrades her wares for every 8 you get, up to a max of 24):
1. Breaking Nimufu's curse on Jean.
2. Recruiting Seso.
3. Acquire the dragon powers from the old man behind the waterfall.
4. Recruiting three residents and expanding Township.
5. Defeating Jailer.
6. Finishing the cooking contest in SimaFort.
7. Defeating Kuwadora.
8. Finding out about the Gate incident at the Rangers' Guild.
9. Defeating Munmar.
10. Defeat M.C.Tusk.
11. Acquiring the Famous Flute.
12. Finding out about the Queen of Tunlan's condition.
13. Defeating the monsters inside the Queen's body.
14. Defeating Aruhamel.
15. Receiving permission to investigate the Sky Tower.
16. Recruiting Spoo

BERETTA'S NEW GEAR:
You can now buy a Thunder Staff for Katt to equip! It has the same effect as the Frizbees/Thunder Rods, except you can use it infinitely! Magic immune enemies will never be an issue again!

Apart from that, there's nothing noteworthy at her shop yet.

ENEMY AI:
Ammonite Squids (Weak to lightning; No resistance to status ailments):
1/64 defend
Otherwise, Attack (75%) or Iceblast (25%)
[These are immune to normal magic damage... But that doesn't protect them from items!]

Crodworm/Cloud Eaters (Weak to Fire):
1/64 defend
Otherwise, Attack (75%) or Cast a Spell (25%)
Spell list: Tornado (75%), Typhoon (25%)

Darious/Tidalius (Weak to Lightning; No resistance to status ailments):
If used BuildUp last turn, attack
Otherwise, 3/4 BuildUp
Otherwise, 1/64 defend
Otherwise, Attack (87%) or Cast 8.0/Quake

Needle Puffers (37.5% Counter-Attacks; Weak to Fire):
1/64 defend
Otherwise, Attack (25%) or Cast a Spell (75%)
Spell list: Def-UpX/Shield (increases everyone's DEF), Shield/Barrier (increases everyone's Wisdom)

Burner Orcs (37.5% Counter-Attacks; Weak to Ice):
1/64 defend
Otherwise, Attack or Fire Breath

Cyclops (50% Critical Hits; Basically no resistance to status ailments—Aspara has too much Wisdom):
1/64 defend
Otherwise, Attack (75%) or Cast a Spell (25%)
Spell list: Atk-Up/Might or Def-Up/Protect

Marble Golems (Always goes last):
65/128 defend
Otherwise, Attack or Cast Flare

Gallops (Will always outspeed, unless Sten is obscenely overleveled, or is using stat boosters):
1/64 defend
Otherwise, Fire Breath or Cold Breath 17/256 (if over 50% HP), 33/256 (if over 25% and at most 50%), 65/256 (if over 12.5% and at most 25%), or 129/256 (if 12.5% HP or under)
Otherwise Attack

Tri.eyes/Ayyiyis (Weak to Fire; No resistance to status ailments):
1/64 defend
Otherwise, Attack or Cast Sap/Drain (Steals HP)

THE ROUTE:
Overworld:
—X2 Gallops: Normal Formation, and Aspara casts Agi.Down/Slow on one of them
—X2-3 Tri.Eyes/Ayyiyis: Fireblast + Melees + Agi.Down/Slow
Go south for sequence trigger, then Warp to Capitan

Capitan:
Rest at the Inn
Sail upper-left to SkyTower/Heaven Tower

Heaven Tower:
—Frizbees/Thunder Rods on Ammonite Squids & Darious'/Tidalius'
—Flameblast everything else
1st Underwater Floor: Go left, then up to the stairs
2nd Underwater Room: Get Guts Pill
Trio of Chests Room: Ice Shield, Ice Armor, & Norse Dagger
Talk to Spoona
—UNEQUIP: x2 Courage Belts from Lin
—EQUIP: New gear to Sten, with the Courage Belts. Equip Holy Scarf to Aspara
Exit

Overworld:
Sail up to beach
—EQUIP: Whip over Thorn Whip
Warp to Guntz

Guntz:
—CHANGE PARTY: Rand over Lin
—SELL: Smoke Bombs, Herbs, Thorn Whip, Flame Sword, Iron Shield, Auto Bow, Iron Armor, Papillon, Bowie Knife, Buckler, Solblade, Hawk Claw, Assassin, Dream Jewel, and all boosters except Guts Pills
—TRADE: BlndedSH/Alloy Shield (Rand)
—BUY: Up to x17 Vitamins, x4 Wisdom Seeds, x3 Ammonias, x8 Shaved Ices & Fire Spices
Auto your items
—STORE: All items except x8 HelpBLs/Vitamins, as well as your Frizbees/Thunder Rods
—BUY: x46 Frizbees/Thunder Rods!!!
Recruit Gigi Kapp from the northern house’s secret basement
Warp to Township

Township:
Cook x1 Dinker/Fast Food, x11 Biscuits/Hardtacks, & x5 Extracts/Restoratives!
—Dinker/Fast Food: x2 Frizbees/Thunder Rods
—Biscuits/Hardtaks: x4 Frizbees/Thunder Rods
—Extracts/Restoratives: x2 HelpBLs/Vitamins
Fuse Sanamo + Spoona with Sten for Super Sten!
Pop inside home for restoration, then Warp to Guntz

Overworld:
Sail left to Whale Cape
—X2 Gallops: Defensive Formation, and Aspara casts Agi.Down/Slow on one of them

Fog Valley:
—Burner Orcs: Switch
—Marble Golems: Run
—Cyclops: Use Agi.Down/Slow, then Idle/Paralyze, before whittling him down with melees
All Else: Crush with Fireblast + melees
Go straight down

Overworld:
Auto items, cast Smoke, then go straight down to Farma

TRANSLATION MISHAPS:
Nothing interesting today.
 
Joined
Nov 30, 2020
Messages
79
Awards
2
A momentous occasion... Something finally happens! Complete with rescored music to fit the occcasion!

BoF2.png


Part 21: Breath of Fire II Walkthrough—My Home Sweet Home (Paladin)

THUMBNAIL ART BY:「せいはち」(Check the uncropped version in his art gallery!)
せいはち's ART GALLERY: https://www.pixiv.net/en/users/3498832
Special thanks for giving me permission to use it!

PLOT POINTS (Gone forever, if done before recruiting Beretta. She upgrades her wares for every 8 you get, up to a max of 24):
1. Breaking Nimufu's curse on Jean.
2. Recruiting Seso.
3. Acquire the dragon powers from the old man behind the waterfall.
4. Recruiting three residents and expanding Township.
5. Defeating Jailer.
6. Finishing the cooking contest in SimaFort.
7. Defeating Kuwadora.
8. Finding out about the Gate incident at the Rangers' Guild.
9. Defeating Munmar.
10. Defeat M.C.Tusk.
11. Acquiring the Famous Flute.
12. Finding out about the Queen of Tunlan's condition.
13. Defeating the monsters inside the Queen's body.
14. Defeating Aruhamel.
15. Receiving permission to investigate the Sky Tower.
16. Recruiting Spoo
17. Plowing Daisy's entire field
18. Talking to the guard outside Namanda.
19. Defeating Paladin.

ENEMY AI:
Stones, Bushes, Stumps:
Do nothing

Baracudas/Valkyries (Weak to Wind):
3/4 attack twice
Otherwise, 1/64 defend
Otherwise, Attack (87%) or Cast Typhoon (13%)

Royal Guards (Immune to status ailments; Will always go first without excessive level grinding):
Run away with probability 3/8 (turn 1-4) or 100% (turn 5-7)
Otherwise, 1/64 defend, 63/64 attack

[The probability of running away is intended to be 1/16 (turn 1), 1/8 (turn 2), 1/4 (turn 3), or 3/8 (turn 4+). However, the turn number was capped in the wrong direction before looking this value up. Royal Guards are also supposed to have a 25% chance of casting Def-Up or Atk-Up on turns where they don’t run away or defend. However, the upper byte of the Y register is cleared before this probability and spell list can be read, so the probability is read as zero.]

Royal Slugs (Weak to Fire; 50% Critical Hits):
1/64 defend
Otherwise, Attack (75%) or Cast Spark/Flare (25%)

S.GOLEM/MARL A.I. (Weak to Ice; Immune to status ailments; Will always go last):
50% to Defend
Otherwise, Attack (75%) or Fireblast (25%)

PALADIN/MESSENGER A.I. (Almost immune to status ailments):
1/64 defend
Otherwise, Cast a spell with probability 100% (turn 1), 62.5% (turn 2), 25% (turn 3), or 0% (turn 4+),
Otherwise Attack

Spell List: Multiply DEF by 1.2x (Def-UpX/Shield) or Double Wisdom (Shield/Barrier)

THE ROUTE:

Farma:
Rest at the Inn, if nighttime
—CHANGE PARTY: Ryu/Sten/Aspara/Rand party
—STORE: Hardtacks, then Extracts/Restoratives (Charcoals last, if applicable)
—TAKE: Wisdoms Seeds, Shaved Ices, Fire Spices, scroll up, then get everything else from top to bottom (will probably have excess Extracts/Restoratives. We overcompensated due to the chances of items getting burned into Charcoal)
Do Daisy’s gardening (Use Bomb/Simoon on stone—Use Ryu & Sten attacks on everything else up to...)

---------------------------------------------------------
VS. Marl (1600 HP): Scatter
Turn 1: Ryu Ice Whelps, Sten attacks, Aspara & Rand use Wisdom Seeds
Turn 2: Ryu Ice Whelps, Sten attacks, Aspara uses Frost, Rand uses Shaved Ice
---------------------------------------------------------

Get Coin from upper-leftmost house, if you don't already have one.
—CHANGE PARTY: Ryu/Sten/Aspara/Tapeta
Hop to Earth Temple

Earth Temple:
—Equip Speed Suit & Switch on Barucudas/Valkyries
—Go all-out on Royal Guard groups, or Defend and hope the guards run away.
Keep going up-right to the donation room
Donate 100z (or 2000z, if you care about the Earth Shaman)
Exit, then Warp back to Farma

Farma:
Save your game!

---------------------------------------------------------
VS. Messenger (496 HP):
Turn 1: Shaved Ice
Turns onward: Use x1 Biscuit/Hardtack for x1.2 DEF, then cycle between Extracts/Restoratives & Shaved Ices
---------------------------------------------------------

—UNEQUIP: BlndedSH/Alloy Shield from Rand. Take off Aspara’s accessories.
—EQUIP: BlndedSH/Alloy Shield to Ryu & CharmSH/Defender to Rand
Warp to Wyndia
 
Joined
Nov 30, 2020
Messages
79
Awards
2
I just realized that I haven't been showing off the party chat lately, so I'm gonna catch you up on that in these next few days. First of all, the Queen... Deis finally gets unique Party Chat here!

PARTY CHAT (The Queen needs help!):

29-Bosch.PNG
Bosch: How huge does a person have to get before they realize something is badly wrong with them?

44-Sten.PNG
Sten: The queen's condition can't be just from lack of exercise. That kind of obesity just isn't natural, period...

...Unfortunately, that kind of obesity IS something that can happen, via "generalized edema". That's when fluid keeps being retained in your body. The world's heaviest man was 1,400 lb, at 6'11".

32-Rand.PNG
Rand: A Diet Wizard? People can actually get paid for that?

One of the many career choices one has, living in a 1st-world country :p !

35-Katt.PNG
Lin (in the lobby): *whistle whistle* Hey, check it out! I'm talking in Melodian! Pretty good, huh?

35-Katt.PNG
Lin (in her room): You think I'll ever have curves like Nina?

38-Nina.PNG
Nina (in the lobby): The queen of Melodia is so badly out-of-shape, it actually has me worried about my own body... Perhaps I shouldn't rely on my wings so often and get some exercise walking...

I do think it's a nice touch that Nina's still worried about her body, despite her official art. Just goes to show that being worried is probably HOW she got that way.

38-Nina.PNG
Nina (in the lobby): It's true that I am a princess...but sometimes the word feels more like an insult than a title. The common conception seems to be that royal birth makes you a pampered, stuck-up airhead. It hurts to be thought of like that...

To be fair... Being exiled made her childhood a bit different than most royals.

41-Tapeta.PNG
Tapeta: Answer me honestly: Do I look fat to you?


8-Spar.PNG
Aspara: The people of Melodia are said to talk using music...but I can't quite see how that's supposed to work. How can they possibly convey meaning effectively without the aid of words?

...I mean, how can the plants and trees talk to you without mouths?

------------------------------------------------------------------------------------------------------------------------------

PARTY CHAT (Fight the Cellulite!):

29-Bosch.PNG
Bosch: Sometimes the cure's almost as bad as the disease. No offefnse, but I'd rather not have people running around inside me...

32-Rand.PNG
Rand: You know, there's a lot we could do while we're micro-sized. Maybe we could get inside Lin's head and do a little redecorating? Just imagine it: "Lin, the Genius Girl"!

35-Katt.PNG
Lin: You know, that mushroom has possibilites[sic]. We could use it on Rand and you could slip him into a pocket! Our very own pint-sized bruiser!

I love how the two are BOTH thinking of pranking each other :D !

38-Nina.PNG
Nina: Promise me one thing, Ryu. If I ever get like that...you won't go inside me to help. Instead...just put me out of my misery.

44-Sten.PNG
Sten: If the queen turned into a monster, I wonder what she'd end up looking like...

41-Tapeta.PNG
Tapeta: [Same as before]

8-Spar.PNG
Aspara: Entering a human body...this is an experience not even the Elder Tree could lay claim to. The fruits of our journey never cease to intrigue me.

37-Deis.png
Deis (in the lobby): Take an ordinary human, force-feed them with evil, and pow, you've got a demon on your hands... Whoever's behind all this is seriously warped...and seriously dangerous.

Girl, you don't know the half of it... And again, this is her first bit of unique Party Chat. I wonder if THIS was when the game designers originally meant to have her recruitable? I tested it, and she actually doesn't break the difficulty curve if THIS is when you recruit her... Wonder if that's what I should've done, instead? Save her for after Highfort, rather than banning her outright?

Also, most of her dialogue is lobby exclusive. Her bedroom dialogue is usually just her dreaming about Ryu.
 
Joined
Nov 30, 2020
Messages
79
Awards
2
PARTY CHAT (Gandharve's Speech Impediment!):

29-Bosch.PNG
Bosch: Somehow, I wasn't expecting the Elder Tree to be so...goofy.

32-Rand.PNG
Rand: Looks like the Elder Tree's gone senile in his old age. Aspara's got an unenviable future to look forward to...

35-Katt.PNG
Lin: I'd like to think that the demon is solely responsible for the Elder Tree's current state of mind, or lack thereof... But something tells me he's always been like this.

38-Nina.PNG
Nina: Promise me you won't go into my mind if I end up like this...I'd never live it down.

44-Sten.PNG
Sten: I'd love to see what's going on inside Tapeta's head at any given time. He probably gives "toys in the attic" a whole new meaning!

"Toys in the attic" is a euphemism for insanity.

41-Tapeta.PNG
Tapeta: The mysteries deep in the mind... The mysteries deep in your brain... Is it real, or is it a dream? The questions will drive you insane... Did you enjoy that, Monsier Ryu? I call it..."Inside Your Head"!

8-Spar.PNG
Aspara: I cannot understand why the Elder Tree is speaking with that curious impediment. Nor do I know when he started... It's a possibility that the demons have entered his soul and started to possess him as well. We must hurry...

Guess that dashes the "he was always like that" theory.

37-Deis.png
Deis (in the lobby): Ah, the Therapy Pillow... Brings back memories... Long ago, a band of eight heroes used it to enter someone's soul.

This'd be another reference to Breath of Fire 1 reference, where you entered the mind of a party member called Mogu. Long story, lol.
 
Joined
Nov 30, 2020
Messages
79
Awards
2
Your Rand not high enough level for the Paladin? Then see how to get 'em from LVL 6 to LVL 18 in under 15 minutes!

BoF2.png


Bonus #6: Breath of Fire II Walkthrough—Rand Grind at the Island of Giants

RAND GRIND CHECKLIST:
1) Recruit Deis (See the video for how).
2) Make a party with Deis & Super Sten.
3) Swim down (and left as needed) from HomeTown/Newhaven to find the Island of Giants.
4) Grind Rand to LVL 18 via the following strats:
—Atomic Goo: Death
—Chorking/Tyorkin: Battle item, Chop-Chop/Slice, or Dragon.
—Anything Else: Switch

ENEMY AI:
A.Sludges/Atomic Goos (No resistance to status ailments; Will always outspeed if no grinding)
1/64 defend
Otherwise, 8.0 with probability 17/256 (if over 50% HP), 33/256 (if over 25% and at most 50%), 65/256 (if over 12.5% and at most 25%), or 129/256 (if 12.5% HP or under)
Otherwise Attack

Chorkings/Tyorkins (Immune to spell-casting, but weak to Wind):
1/64 defend
Otherwise, Attack or Cast a Spell
Spell list: Poison Breath & Zombie Breath

Gatlingheads (Immune to status ailments; Will always outspeed if no grinding):
Use Cure 4/Restore when under 75% HP (heals up to full no matter what)
Otherwise, 1/64 defend
Otherwise, Attack (75%) or Iceblast (25%)

K.Sludges/Goo Kings (Immune to status ailments; Perfect accuracy with Death; Will always outspeed unless Deis is LVL 74):
1/64 defend
Otherwise, Death with probability 17/256 (if over 50% HP), 33/256 (if over 25% and at most 50%), 65/256 (if over 12.5% and at most 25%), or 129/256 (if 12.5% HP or under)
Otherwise Attack
 
Joined
Nov 30, 2020
Messages
79
Awards
2
PARTY CHAT (Mist Valley is blocked!):

29-Bosch.PNG
Bosch: Do you know how to get to Heaven Tower from here?

32-Rand.PNG
Rand: South of Mist Valley is some hick town full of hick people. One of them finally got sick of the place and left. Dunno what happened after that.

44-Sten.PNG
Sten: Once we pass through Mist Valley, we'll find ourselves in Farma... Isn't that where Master Rand hails from?

Reminder that Ryusui was translating Party Chat without context. It's hard to tell if Rand was trying to hide something or not.

35-Katt.PNG
Lin: Funny... Ever notice how Rand's teeth start chattering around Mist Valley?

38-Nina.PNG
Nina: If I didn't know better, I'd say that the fog around Mist Valley is the product of some very strong magic...

41-Tapeta.PNG
Tapeta: Fog fog fog fog fooooooog... What do you think? I call it "Theme of Mist Valley". The lyrics require some work, but is it not an enchanting melody?

8-Spar.PNG
Aspara: I have never traveled south of the Sea of Green before. I am quite interested in seeing what lies in that direction...

37-Deis.png
Deis (in the lobby): I'm sick of sitting around and thinking. Let's get a move on!
 
Joined
Nov 30, 2020
Messages
79
Awards
2
PARTY CHAT (Rand's mother bosses us around!):

29-Bosch.PNG
Bosch: I wish my own mother were like that...

The old translation put it as "I wish I had a mother like that"... It might actually be the more accurate translation, considering Bosch's status as an orphan.

32-Rand.PNG
Rand (in the lobby): Damn, this sucks!

32-Rand.PNG
Rand (in his room): Damn that crazy old hag! I wish the angels would hurry up and cart her off...but then again, they probably wouldn't wanna put up with her! ...Oh crap, did I say all that out loud?

I uh... Hope he didn't remember saying that after she got kidnapped...

35-Katt.PNG
Lin (in the lobby): How could a big guy like Rand be so scared of a little old lady like his mother? Who would ever peg him for such a big sissy?

35-Katt.PNG
Lin (in her room): Your mother died when you were just a child, right, Ryu? I wonder what she was like... She wasn't like Daisy, was she?

38-Nina.PNG
Nina: Rand may chafe at being called 'idiot boy' by his own mother...but from her, it's almost a term of endearment. In some ways, I'm a bit jealous...

I guess being exiled by your parents makes just about *anything* else look good :p

44-Sten.PNG
Sten: Even if Master Rand became ten times as strong as he is now, he could never hope to compete against his own mother! Ohohohohoho!

41-Tapeta.PNG
Tapeta: Such a remarkable woman Madame Daisy is! Who would imagine such an aged person could be so strong? She reminds me so much of Petape... They would no doubt make great rivals!

8-Spar.PNG
Aspara: Grassmen don't have 'mothers' in the same way as other species. I was raised by the Elder Tree, so the closest thing I have to a mother would be Gandharve...

37-Deis.png
Deis (in the lobby): Rand is just so adorable at times like this...

------------------------------------------------------------------------------------------------------

PARTY CHAT (Daisy's kidnapped! How do we get wings?):

29-Bosch.PNG
Bosch: If we could just get to the Cathedral, I'm sure we'd have all our questions answered...

35-Katt.PNG
Lin: Nina looks a little distressed all of a sudden...like she's got something she wants to say, but can't. Maybe you should talk to her, Ryu?

44-Sten.PNG
Sten: What a surprise. Master Rand seems genuinely mortified that his mother has been abducted...

41-Tapeta.PNG
Tapeta: Monsieur Rand seems to be quite, how you say, flustered... You cannot tell? It is as plain as the nose on his face! No one can hide their true emotions from moi!

8-Spar.PNG
Aspara: It does not seem logical that the absence of one person could cause such an emotional disturbance... However, when I myself ponder Daisy's fate, I cannot help but feel...sorrow? I never imagined I could experience such emotions...

37-Deis.png
Deis (in the lobby): I have a plan! Let's make a whirlwind tour of all the Eva churches in the world and bust 'em up, one after another! ...What? Don't you think it's a good idea?

32-Rand.PNG
Rand (in the lobby): So what now? The only way we can get to the Cathedral is if we sprout wings or something! Heh heh...now that's a funny thought!

32-Rand.PNG
Rand (in his room): ...The power of the Great Bird remains in Wyndia. If we were to obtain it, we could reach the Cathedral easily.

Interesting character moment, here. Rand seems to know about the Great Bird ritual... But he seems hesitant to suggest it anywhere but in private. I wonder why that is?

38-Nina.PNG
Nina: Ryu...I'd like to speak with you in my room. I'm not sure the others need to hear this yet...

38-Nina.PNG
Nina: ...I know where to find the power of the Great Bird. It's possible I will be able to wield that power myself. With that power,I could carry you all to the Cathedral. However... ...I've made up my mind. I will obtain the power of the Great Bird. Take us to Wyndia, Ryu. I must speak with my father.

It's a good thing, for all our sakes, that Ryusui didn't translate this as "Big Bird".
 
Joined
Nov 30, 2020
Messages
79
Awards
2
Alright guys, this is the moment! This is so big, Capcom based their commercial around this! Put a copyright claim on the video and everything!

Mina.png


Part 22: Breath of Fire II Walkthrough—White Wings (Guardian)

PLOT POINTS (Gone forever, if done before recruiting Beretta. She upgrades her wares for every 8 you get, up to a max of 24):
1. Breaking Nimufu's curse on Jean.
2. Recruiting Seso.
3. Acquire the dragon powers from the old man behind the waterfall.
4. Recruiting three residents and expanding Township.
5. Defeating Jailer.
6. Finishing the cooking contest in SimaFort.
7. Defeating Kuwadora.
8. Finding out about the Gate incident at the Rangers' Guild.
9. Defeating Munmar.
10. Defeat M.C.Tusk.
11. Acquiring the Famous Flute.
12. Finding out about the Queen of Tunlan's condition.
13. Defeating the monsters inside the Queen's body.
14. Defeating Aruhamel.
15. Receiving permission to investigate the Sky Tower.
16. Recruiting Spoo
17. Plowing Daisy's entire field
18. Talking to the guard outside Namanda.
19. Defeating Paladin.
20. Acquiring the Mark of the Wing.
21. Acquiring the Great Bird.

ENEMY AI:
Gargoyles (Weak to wind):
If any monster is under 75% HP, Cure 2 on whichever monster is missing the most HP. If there is a tie, choose the last monster slot among those qualifying. If no AP, attack instead.
Otherwise, 1/64 defend
Otherwise, Attack (87%) or Fire Breath (13%)

Baracudas/Valkyries (Weak to wind; Will always outspeed without grinding):
75% chance to attack twice.
Otherwise, 1/64 defend
Otherwise, Attack (87%) or Cast Typhoon (13%)

Royal Guards (Immune to status ailments; Will always outspeed without grinding):
Run away with probability 3/8 (turn 1-4) or 100% (turn 5-7)
Otherwise, 1/64 defend, 63/64 attack

[The probability of running away is intended to be 1/16 (turn 1), 1/8 (turn 2), 1/4 (turn 3), or 3/8 (turn 4+). However, the turn number was capped in the wrong direction before looking this value up. Additionally, Royal Guards are intended to have a 25% chance of casting Def-Up or Atk-Up on turns where they don't run away or defend. However, the upper byte of the Y register is cleared before this probability and spell list can be read, so the probability is read as zero.]

Royal Slugs (Weak to Fire; 50% chance to crit):
1/64 defend
Otherwise, Attack (75%) or Cast Spark/Flare (25%)

GUARDIAN A.I.:
1/64 defend
Otherwise Cast a Spell with probability 89/256 (turn 1), 170/256 (turn 2), 100/256 (turn 3), or 170/256 (turn 4+)
Otherwise Attack
Spell list: Hush, Def-Down, Ag-Down, Pwr.Down

[Guardian’s max HP/AP are the same as Nina’s. Guardian was intended to cast Cure4 when under 5/16 of her max HP. However, this check is bugged and instead tests whether Guardian’s max HP is at least 16618.

Guardian was also intended to have the same spellcasting probability as Paladin (excluding Cure 4 mentioned above). However, the high byte of the A register is not cleared [Nitrodon tried to explain why, but I didn't understand], so the probability is looked up in some unrelated table instead.
 
Joined
Nov 30, 2020
Messages
79
Awards
2
"Scalding Coffee" from Something Awful makes an interesting point:

Scalding Coffee said:
Breath of Fire III retcons it by implying it to be the result of
Spoiler Spoiler Show
.

Anyway, Party Chat time!

--------------------------------------------------------------------------------------

PARTY CHAT (Before Mina's Scene):

29-Bosch.PNG
Bosch: If Nina uses the power of the Great Bird, won't she be able to change back? ...I don't want her to be stuck as a bird! Ryu! Talk some sense into her!

32-Rand.PNG
Rand: Nina's made up her mind. Even if Ma hadn't been taken by those Church of Eva bastard, we'd still have to get to the Cathedral somehow... Dammit! Doesn't she care how the rest of us feel?

35-Katt.PNG
Lin: I'm sure Nina will become a beautiful bird...*sniff* *sniff*... Aw, hell! Why does she have to do this? I don't wanna lose our Nina!

44-Sten.PNG
Sten: This shouldn't be happening.

41-Tapeta.PNG
Tapeta: Nina had done nothing yet, and already I am...how you say...traumatized! Are these terrible circumstances not cause for much weeping?

37-Deis.png
Deis (in the lobby): Looks like the little sprout's a real princess after all. Nina's sure got guts...

38-Nina.PNG
Nina (in the lobby): I don't need your tears. Any one of you could make the same sacrifice... I'm certain of it.

38-Nina.PNG
Nina (in her room): The thought of giving up this life to become a Great Bird doesn't faze me at all... But I have one favor I'd like to ask. Just say to me..."I want you to become the Great Bird". Please?...

38-Nina.PNG
Nina (if you said Yes): ...So I shall.

38-Nina.PNG
Nina (if you said No): I...understand. I'm sorry I asked you to say such a thing...

This is...actually a really interesting character moment, here. I say that because...

8-Spar.PNG
Aspara: I agree with Nina's reasoning. This is the most effective way for us to accomplish our goals...but why does it frighten me that she would sacrifice her life with so little hesitation?

...Nina's a death-seeker. Her line is NOT bravado—she is genuinely unfazed by the thought of dying. She won't out-and-out commit suicide, but... The prophecy's in her head. Her family's in hot water for as long as she lives. She has to live far away, just so no trouble befalls them. In her mind? Their lives would be so much easier, if only she could just...vanish.

Recall her willingness to be Joker's slave. Recall her joking about Ryu "putting her out of her misery" if she got fat. See how determined she is to become the Great Bird. The reason for her request to Ryu is to convince herself that it's what he wants... That he wouldn't be THAT badly torn up about her leaving.

And if that's not proof enough?
Spoiler Spoiler Show


It's subtle enough for kids to miss, but... It's there. It's why Aspara's shaken up on a subconscious level.

--------------------------------------------------------------------------------------

PARTY CHAT (After Mina's Scene):

29-Bosch.PNG
Bosch: Mina...

I guess it's a good thing he never scored with her, eh?

32-Rand.PNG
Rand: I never imagined Mina could do something so brave and selfless... I guess it must run in the family.

35-Katt.PNG
Lin: I wish I could think of something to say to Nina...

44-Sten.PNG
Sten: I don't even have any witty remarks or clever puns for this situation... We cannot permit any more innocents to be involved in our struggle...

41-Tapeta.PNG
Tapeta: We must travel to Evrai, posthaste! This battle...it is no longer ours alone to fight!

8-Spar.PNG
Aspara: Mina laid down her life out of love for her sister... Let's repay that debt by getting to Evrai and putting those book-thumping bastards out of commission!

His language *probably* isn't a translation error. Vulgar language is pretty easy to spot, even for a newbie like me.

37-Deis.png
Deis (in the lobby): I see the look in your eyes has changed, Nina. Calling you a 'sprout' now would be an insult...you've grown into a fine woman.

You'll recall that was something of a thing in Deis' first Party Chat. The game lampshaded how badly Deis obsoleted her, with Deis calling her a "sprout", and Nina feeling insecure about it.

38-Nina.PNG
Nina: This is no time for mourning. Besides...Mina would be upset if she saw me crying...

Mina WOULD be upset... Because apparently, she's still sapient, and can speak English and everything...

...All the writers needed to do...ALL they needed to do, was have her be silent! Keep the bird noises, keep the wing flaps, and just have no dialogue. Nina says her line about not mourning her, and the scene proceeds.

Instead we get the Breath of Fire equivalent of "DUDE, MAH TRUCK!!". Like the sort of thing a localizer would throw in to censor someone's death... Except it's actually in the original script...
 
Back
Top