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Politics Video games and Anxiety during this pandemic



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PrettyGuard

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"Videogames use has constantly increased among children and adolescents, with uncertain consequences on their health. This study aimed to assess the prevalence of videogames use and addiction in a sample of Italian children during the COVID-19 pandemic and their association with anxiety symptoms.

Males reported to spend more time on videogames, to perceive higher self-control and to be more influenced by reinforcement mechanisms; females described higher levels of trait anxiety. In the regression analysis, state anxiety was a predictor of videogame use and addiction.

Overall, 96.3% of the 162 children recruited reported access to one or more devices used to play videogames (console (65.4%), smartphone (56.2%), tablet (48.1%) or personal computer (36.4%)). Their favorite games were Fortnite (21.6%), FIFA (10.5%), Minecraft (7.4%), SuperMario (6.2%) and Just Dance (4.3%).

We found an average score at the VASC of 46.7, indicating a low risk of videogame addiction; the average score at the TAD was 135, indicating a moderate level of pathological trait anxiety; as for the CAM-S, a low level of state anxiety was reported (average 2.2)."

So, is it true that males are more in control when playing video games than females?
 

AegisXIII

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What is the source for that?

Usually, I tend to discard studies that put "players" in the same batch. It just reveals a serious lack of knowledge on the subject. You cannot put FPS, online gaming and jRPG players in the same batch and call them gamers. Those profile are vastly different.
It's like saying books turn people violent.
 

Oracle Spockanort

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So, is it true that males are more in control when playing video games than females?

First could you provide the article source?

Second, no, it sounds like they were self-reporting how they felt. It looks like both genders were using games as a form of stress relief, but men perceived their use of games as a way to gain control while women reported feeling anxiety.

I would like to know the N size.
 

Fiddlesticks

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maybe they are more in control because they are always playing video games, unlike females who have better things to do. ;)
 

Fiddlesticks

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I believe that the female mind is constantly in self-review in comparison to the expected proficiency of a male when it comes to games. Then everything they do in games, especially online competition games puts them on edge to a perceived UBER-MAN which level is an impossibility for the penis envying young woman.

On the other hand.

Women who master their own perceived inadequacies may well be better than males in the multi-task arena of RTS.


It's a generation thing maybe.
 

PrettyGuard

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I think factors of who was into gaming already pre-pandemic. I know in my social circles that those that were gamers just gamed more and it was a convenient excuse to stay home and do what comes naturally to ourselves. I know for people who like to get out a lot more than social distancing measures and scaling back of business access (which in part serve as social venues) made the whole affair a real challenge to endure. But for me, I could be engaged with friends online from home. I also got some social stimulation outside of home because one of my jobs was an essential one but I didn't work it more than I had to.

Funny, the gaming addiction percentage is really low, I have often heard among those who use recreational illicit drugs only a smaller percentage develop addictive habits from it. Maybe there's a connection to how people tend to cope with anxiety. I don't think these bad habits necessarily create the anxiety people have but allow them an avenue to regress into to escape a harsher reality they don't have the ability to cope with. I know myself when I have abstained long periods from gaming I tend to obsess about something else that will consume me in a similar way.
 

Belluga

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if i was during this pandemic situation i finished triple A games like whatchdog, cyberpunk and others, and for competitive games maybe PUBG or DOTA ^^
 

Soldier

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During the pandemic I did notice that I tended to game more than I usually did (though considering how I was in class most of the day it didn't really change much, save for eliminating my commute to and from my college). A lot of people panicked about the new normal but it didn't really phase me. I was used to communicating long distance with friends through gaming, so this never really changed any established dynamic, just amplify it.
 
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