I'm not being complacent about anything? Osaka is taking our criticism seriously and now we're criticizing a nonexistent problem. You may have this game mixed up with FFXV, which had bosses who were complete artificial difficulty, every boss in this title has some kind of rhyme or reason if you have the patience to pay attention and not just button mash. When his core is showing, you attack. Shotlock does a bar of damage without the core being exposed and it reveals it. When it turns red and charge, you use barrier. In phase 2, you attack when it stays still. There are many cues for you pick up on even if you don't see a neon sign pointing you to it.
You completely misunderstand me. You keep suggesting that I'm having difficulty; untrue. I beat the final boss first try on Proud. Not bragging. It wasn't fun. It was tedious, janky, and boring. If you have to litter the battlefield with boxes so you can keep doing shotlocks, (boring mechanic) chances are the boss isn't fun to physically attack, which means the game is failing at making it's primary function work. Sometimes the thing has high defense. Sometimes it doesn't. There's no clear indication of how to trigger this transition, it's just random. It's DM traps you and makes you fall into it's shitty pit of projectiles. Again, you're forced to take hits here which is dumb. I also find bosses that play keepaway to be annoying. 0.2 is a fine demo but the swarm fights are objectively poorly designed and as soon as you're out of your post release afterglow you'll realize this.