- May 8, 2007
I find Ansem the Wise more loathsome as a character than Xehanort.
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Also I will never buy why he looks like Sora,and even before Sora looked like Sora. This is just Nomura's typical everyone must look like, or be connected to, Sora, Kairi, or Xehanort nonsense.
How does Lea feel about being human again and about all the evil he did as Axel?
How does Terra feel about the human experimentation he did on innocent RD citizens, and taking the apprentices hearts, as Terranort? Making heartless and sending them into worlds? Never saying a word to Xenmas or even meeting him? You make it so Xenmas and Terra can even exist at the same time due to time travel nonsense and replicas,and you don't have the guy responsible for part of his existence say anything about that?! I mean the character angst and atonement that could have come from this...!,but apparently Terra needs to stay pure as the driven snow.
Aqua also never meets Xenmas. I wanted to see her aghast that because she saved Terra(and inadvertently Xehanort) that this powerful evil being was allowed to be born and helped shape the darker world to come.
How does Aqua feel about 12 years of her life being taken in KH Hell?
How does Ienzo feel about what he did to Riku as Zexion? Being turned into a nobody in the first place as a child? Even though the outcome turned out for the best how does he feel about getting brutally murdered by Axel? He just never brings it up. Vexen brings his up though,but as a nobody and not to to Lea.
How does Isa feel about all the evil he did as Saix? Having his heart taken twice? The cold emotionless of being a Nobody? How he loss himself and Lea? How he's now around the two people he treated so horribly as Saix?
How do Roxas and Xion truly feel about being around the human of the person that helped cause their personal tragedies? How do they feel about being truly people now? Same for Namine. Also what are her thoughts on Diz?
Kairi gets kidnapped by Isa's Nobody and put in a prison. Now he's on the beach with them. What are her thoughts?
With Axel it's the exact opposite. I've never found him attractive. Well written? Sure. But attractive? No. Then KH3 hit, and I'm like well shit.
their reunion in this game didn't do anything for me because the game that should have set up their friendship and tragedy did a horrible job in doing so. Therefore I never got emotionally attached to them.
That reminds me of what I think must be an unpopular opinions: I've always like the original Organization because they were emotionless villains who act on cold blood, and usually their actions could be justified by cruel logic, but logic nonetheless. So, obviously I wanted them to return, but I hate the fact that they have to be "redeem". Now there's almost nothing I like of any of them. I don't understand why people (and worst, writers) think that because a character is liked, they must turn into a "hero", when if it was liked was because they wasn't a hero at all to start with.The Organization(with the obvious exceptions of Roxas, Xion and Axel) are all monsters and should rot in hell. These evil creatures are only 'redeemed' because they got draco and leather pants to hell and back, and so Nomura saw money was to be made from favoritism off that. 'People might not buy our games if we don't give forced redemption to these evil bastards!'
I really like Xion character despite all the hate I see for her, but I don't like how she returns in KH3. Maybe is because I don't like KH3 writing, but I think her story was already closed in Days, and was a great closure. Not everybody has to have a happy ending: that's the origin of what "dramatic" means, and from where the tension of a story arise.
I mean, you thought Larxene or Demyx of all people were emotionless villains who acted in cold blood?That reminds me of what I think must be an unpopular opinions: I've always like the original Organization because they were emotionless villains who act on cold blood, and usually their actions could be justified by cruel logic, but logic nonetheless. So, obviously I wanted them to return, but I hate the fact that they have to be "redeem". Now there's almost nothing I like of any of them. I don't understand why people (and worst, writers) think that because a character is liked, they must turn into a "hero", when if it was liked was because they wasn't a hero at all to start with.
I feel like that's part of what made CoM's story so good. The two story modes of CoM are essentially revolving entirely around either Riku or Sora, and making a believable and interesting conflict which explores their characters helps propelling the whole thing forward. CoM Sora gave us the biggest spectrum of emotions of the entire saga.I do feel that CoM had the better balance with conversations and conflicts. Either that or it just had more fun to tell it's intended story without being taken as dragging nor heavy handed. Funny how 95% of that game is based on aggressive delusions that Sora had as his motivation.
Of course, I never meant I wanted to have 13 Xemnas, and I agree about the fact that all have different characters (something that is lacking in the more recent entries) and that was their "selling point": nevertheless, I think that they all can be more or less considered emotionless villains, just in different ways. Or maybe, you are right and "emotionless" is not the right expression, but what I wanted to say (I have some difficulty choosing accurate words in English, sorry) is that they all can be considered "cruel" or "merciless", whether is because they truly appear to don't have a heart, or if they have one, would be one of "sadistic" feelings.I mean, you thought Larxene or Demyx of all people were emotionless villains who acted in cold blood?
I think what sold the original Organization (or most of its cast at the very least) was precisely the different array of characters and personalities, which never (barring Axel) devolved into "redemption".
Every Organization XIII member displayed different emotions and inspired different feelings in the player, which is almost always a good thing with a group of characters in a medium regardless of the internal rules or concepts of said product because it means you made a memorable set of characters and not some bland copies.
The notion that they were just really good actors and were only PRETENDING to feel emotions as Saix says in KH II only goes so far, and even back in the days well before DDD there were some fans who doubted that and insisted Nobodies had actually emotions.
Xemnas really was the only one who truly made it seem like he had no emotions and could kill you on the spot without feeling anything, not even joy. And sure enough Xemnas is a good character many people like, but I'm not sure we would've liked the original Organization if it was made of essentially 13 "Xemnas".
That said, I agree that a character can have personality without becoming a good guy necessarily. I liked some of the redemptions, but as some people know I have a lot of problems with Saix and what happens to him and even Vexen's felt really out of character in the end.
I don't think a Roxas/Namine/Axel trio would be a true trio at first. Namine and Axel would represent two opposing paths Roxas would have to figure out so most of the game the trio wouldn't be in the same room together. Granted maybe Roxas could bridge the gap and help Namine/Axel become friends?Really?
Reviews, fans & newcomers have been mostly cheering and praising KH3 since day 1. Calling it the best written KH game since KH1, for it's simplicity and charm. Then recently there's been members that were disappointed with the incoherent & childish approach of the game. Rightfully expecting more, due to the side games building up stakes & emotional beats for KH3.
People in the forums have been shitting on KH2 since at least 2010. If anything, KH3 has a large number of players that like it alone for it's worlds and gameplay. Many prefer KH1 and then KH3 over the other entries in the franchise. Not to mention that a huge part of the fandom gets triggered by the slightest of criticism for KH3.
As for Days, I never liked the cutscenes where there was no real context or how it focused more time on scenes that were awkwardly quit, cutting to the next cutscene after a unnecessary close up. And some of the execution comes off as rather choppy and robotic. The awkward laugh that was first introduced in KH2, was so obviously out of place in some intended heartwarming scenes.
I still think that it was a missed opportunity not to make the trio centre on Roxas, Axel & NaminÃ©. Not only do I believe that it would have made the dynamic between Roxas & NaminÃ© more fleshed out, but also could've explored new aspects of NaminÃ©'s character. And somehow Roxas being the third wheel for the duration of the story was a little underwhelming.
I do feel that CoM had the better balance with conversations and conflicts. Either that or it just had more fun to tell it's intended story without being taken as dragging nor heavy handed. Funny how 95% of that game is based on aggressive delusions that Sora had as his motivation.