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God, we need new blood in this forum.
Get that new KH3 trailer out and we'll have just that.
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God, we need new blood in this forum.
give it enough time and eventually every kh is actually the worst ever
D-did we play the same game?0.2's gameplay is so fun and smooth the Heartless bosses are balanced and not another proof how bad Team Osaka is at programming them.
No, because there are still a lot of Osaka problems in the game. Aqua still feels really slow, combos are kinda slow in comparison to KH2's combos.
[...]
And while 0.2 is a step into the right direction, it still has a lot to learn from KH2, if you ask me. I do like the magic spells more than KH2's spells.
Well, of course it's mostly subjective, but just looking at the final battle has me scream NO.
To me personally, KH2 was perfection when it came down to gameplay. Revenge Values, Desperation Moves, summon special effects, drive form abilities, it just had it all. Add that to Sora attacking absolutely smoothly...♥
0.2 went a better way than a lot of other games like BBS (hey look at this super-strong blade that is diddlying useless) or Dream Drop Balloonra, but I'm still kinda mad about the way Aqua attacks (and misses) certain enemies, and even if I can accept her fighting style being a bit slower, I can't accept simple stuff like not being able to control your jumps and stuff like that.
[...] 0.2 still didn't quite make me feel like I had to use much skill (except for the Aqua fights, which were comparatively amazing by the way). It was mostly running, spamming magic, kinda blocking a bit maybe, using triangle, rinse and repeat. Some enemies like the water thingies didn't properly react to the spells I used (which btw is an amazing feature as well and I want that to be a relevant gameplay element in KH3) which was kinda sad though.
I also would like to add that the terrible input lag in 0.2 also completely destroyed the experience. When I press circle twice, I want Aqua to immediately jump twice, like Sora does in 2. No, she just jumps once because of reasons I don't understand. Probably because she is so slooow.
I also think they should get rid of the running animation-gets-faster-after-2-seconds thing.
As I've said before, the reason I can look past KH2's flat and linear level design is because it doesn't get in the way of the excellent gameplay. I can appreciate 0.2's level design by itself, but it clashes with the game's downright bad programming. Sometimes you'll grab a ledge and sometimes you wont. The context-specific platforming is prioritized over things like jumping or attacking, which results in inputs being dropped. The ice trail can only be done on flat surfaces, making it useless since 90% of these levels are made out of uneven surfaces.
It all works against each other, instead of in tandem.
oops. xD weeell, my bad then!Muke, you missed my "Wait..." at the end, I was sarcastic xD
Still, the discussions are way more tangible and don't fall back on speculation so much.
What does it matter if it's tangible if every thread is a ctrl+v of every post users make before. Might as well set an autoresponder.
if you don't like cyclical discussions you probably shouldn't be discussing a franchise that has such long breaks between releases.
I mean, I could also say that if you don't like story you probably shouldn't be discussing a franchise whose last gameplay you enjoyed was 10 years ago.
Being able to identify what actually makes these games good is fun, because it makes it more exciting when they get it right; case in point, the amazing 0.2 update that rebalanced damage in Crit.
^ I agree! Thankfully I enjoyed a few of them anyway.
I don't know if this is unpopular or not, but I abhor Chi/Unchained Union whatever the garbage is called's very existence. The Foretellers don't even bother me in theory, it's just too bad Nomura decided to introduce them in that of all places.