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This was what I was thinking too. Sounds like an issue they have with the genre, for some reason Smash was singled out though.You could've said that for all fighting games, why single out SSB?
Bold move, but respect. I think that the designs for Marth and Ike are definitely more charming for sure.- I loved the character designs in SSB Brawl more than any other game in the series.
Eeeeeeeeehhhhhhhhhhhhhhh don't like either tbh (don't kill me)- FFX-2 >>>>> FFX
Here's the thing: Re:Coded is a way more accessible KH game imo. The mission system in days was just plain grindy and confusing, and because of that it feels like it has no replay or grinding factors. I know that you can replay missions and in turn grind in the game, but the game itself doesn't explain this well at all and makes it very inaccessible. It's really terrible game design I feel, and the game would have been so much better if it allowed freeplay of worlds with a missions log in the menu that you could complete whenever you were ready to stop grinding/exploring and continue the plot.- KH Days is the worst game in the series and the story is terrible. Re:coded is actually pretty good.
Agreed! I know that the story itself has a good base, but the voice acting from Kratos killed the early games for me. God of War III was nearly killed for me because of the awful overacting in every aspect of it, to be honest. God of War finally gave the series life not because it gave the story some depth but because the characters actually had appropriate voice acting and whenever there was a big spectacle it was a little more underplayed, which I thanked it for.God of War is overrated.
I think the plot is stupid, but I usually play the game with cheats and just do freeplay so hey what do I know :/- Grand Theft Auto is stupid.
Funny, for me it's always the other way around. If I play 2D fighting games with friends, I feel totally overwhelmed with all the combos, some of which are so long, I can't memorize them all at once, so I basically end up mashing buttons and hope at least the other person enjoys it. With 3D fighting games, they tend to have a basic pattern that goes for every character like Triangle, Triangle, Square is always a Super Attack, so I do at least know how to do something. And they also require skill, stop kidding me.Not gonna lie, I do like my fair share of 3D fighting games but I wouldnâ€™t consider mindless button mashing something that bears more merit than actual skill.
They quadrupled the amount of damage Link takes when you use the Ganondorf amiibo in Hero Mode. 0/10 THIS PORT IS WORSE THAN BUBSY 3DWhat did the HD version of Twilight Princess change for the worse?
Personal preference, but I found that the HD textures made the polygons stick out more, and the change to the lighting engine made some scenes and locations less dynamic and more muddy. The added stuff is to each their own of course. It's additional content, so there's no need to complain unless it actively takes away from the game. I guess I feel like they could have done more? They charged full price for it, but I feel like it wasn't a remaster on the same level of Wind Waker, which had some really great additions, changes, and overall better graphics.What did the HD version of Twilight Princess change for the worse?
Fair enough. The best ones to watch are older games like Mario 64 and Ocarina of Time. I think these are the most impressive to watch. Some of the "glitches" they preform require a lot of precision. They're normally hosted on Twitch from time to time. I guess it's just cool to see how exploitable they are.- I don't get the appeal of speedruns and I don't get why speedrunners are so highly regarded to the point that every word they say seems to be automatically the truth.